X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fnouveau%2Fnv20_state_tnl.c;h=62efe80fe4b763d6582f885d67a44e0d0f2c60e6;hb=2689dd304c6d644b04c941e6da63e466be5de0d6;hp=0d566064f6776d10c46c02d9a1595fabe5c41970;hpb=a1af8eec66c5f7ec421e8011b41c1a7c36319f9f;p=mesa.git diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c index 0d566064f67..62efe80fe4b 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c @@ -139,9 +139,7 @@ nv20_emit_fog(GLcontext *ctx, int emit) OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color)); BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3); - OUT_RINGf(chan, k[0]); - OUT_RINGf(chan, k[1]); - OUT_RINGf(chan, k[2]); + OUT_RINGp(chan, k, 3); } void @@ -158,7 +156,7 @@ nv20_emit_light_model(GLcontext *ctx, int emit) OUT_RING(chan, ((m->LocalViewer ? NV20TCL_LIGHT_MODEL_VIEWER_LOCAL : NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) | - (m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? + (NEED_SECONDARY_COLOR(ctx) ? NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0))); @@ -176,9 +174,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit) if (l->_Flags & LIGHT_POSITIONAL) { BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3); - OUT_RINGf(chan, l->_Position[0]); - OUT_RINGf(chan, l->_Position[1]); - OUT_RINGf(chan, l->_Position[2]); + OUT_RINGp(chan, l->_Position, 3); BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3); OUT_RINGf(chan, l->ConstantAttenuation); @@ -187,14 +183,10 @@ nv20_emit_light_source(GLcontext *ctx, int emit) } else { BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3); - OUT_RINGf(chan, l->_VP_inf_norm[0]); - OUT_RINGf(chan, l->_VP_inf_norm[1]); - OUT_RINGf(chan, l->_VP_inf_norm[2]); + OUT_RINGp(chan, l->_VP_inf_norm, 3); BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3); - OUT_RINGf(chan, l->_h_inf_norm[0]); - OUT_RINGf(chan, l->_h_inf_norm[1]); - OUT_RINGf(chan, l->_h_inf_norm[2]); + OUT_RINGp(chan, l->_h_inf_norm, 3); } if (l->_Flags & LIGHT_SPOT) { @@ -203,13 +195,7 @@ nv20_emit_light_source(GLcontext *ctx, int emit) nv10_get_spot_coeff(l, k); BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7); - OUT_RINGf(chan, k[0]); - OUT_RINGf(chan, k[1]); - OUT_RINGf(chan, k[2]); - OUT_RINGf(chan, k[3]); - OUT_RINGf(chan, k[4]); - OUT_RINGf(chan, k[5]); - OUT_RINGf(chan, k[6]); + OUT_RINGp(chan, k, 7); } } @@ -246,15 +232,11 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit) } BEGIN_RING(chan, kelvin, m_scene[side], 3); - OUT_RINGf(chan, c_scene[0]); - OUT_RINGf(chan, c_scene[1]); - OUT_RINGf(chan, c_scene[2]); + OUT_RINGp(chan, c_scene, 3); if (ctx->Light.ColorMaterialEnabled) { BEGIN_RING(chan, kelvin, m_factor[side], 3); - OUT_RINGf(chan, c_factor[0]); - OUT_RINGf(chan, c_factor[1]); - OUT_RINGf(chan, c_factor[2]); + OUT_RINGp(chan, c_factor, 3); } foreach(l, &ctx->Light.EnabledList) { @@ -266,9 +248,7 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit) l->_MatAmbient[side]); BEGIN_RING(chan, kelvin, m_light[side], 3); - OUT_RINGf(chan, c_light[0]); - OUT_RINGf(chan, c_light[1]); - OUT_RINGf(chan, c_light[2]); + OUT_RINGp(chan, c_light, 3); } } @@ -295,9 +275,7 @@ nv20_emit_material_diffuse(GLcontext *ctx, int emit) l->_MatDiffuse[side]); BEGIN_RING(chan, kelvin, m_light[side], 3); - OUT_RINGf(chan, c_light[0]); - OUT_RINGf(chan, c_light[1]); - OUT_RINGf(chan, c_light[2]); + OUT_RINGp(chan, c_light, 3); } } @@ -318,9 +296,7 @@ nv20_emit_material_specular(GLcontext *ctx, int emit) l->_MatSpecular[side]); BEGIN_RING(chan, kelvin, m_light[side], 3); - OUT_RINGf(chan, c_light[0]); - OUT_RINGf(chan, c_light[1]); - OUT_RINGf(chan, c_light[2]); + OUT_RINGp(chan, c_light, 3); } } @@ -340,12 +316,7 @@ nv20_emit_material_shininess(GLcontext *ctx, int emit) k); BEGIN_RING(chan, kelvin, mthd[side], 6); - OUT_RINGf(chan, k[0]); - OUT_RINGf(chan, k[1]); - OUT_RINGf(chan, k[2]); - OUT_RINGf(chan, k[3]); - OUT_RINGf(chan, k[4]); - OUT_RINGf(chan, k[5]); + OUT_RINGp(chan, k, 6); } void @@ -359,12 +330,14 @@ nv20_emit_modelview(GLcontext *ctx, int emit) if (nctx->fallback != HWTNL) return; - if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled) { + if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled || + (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16); OUT_RINGm(chan, m->m); } - if (ctx->Light.Enabled) { + if (ctx->Light.Enabled || + (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { int i, j; BEGIN_RING(chan, kelvin,