X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fnouveau%2Fnv20_state_tnl.c;h=f0acbed8560f5a7aa9aa6a5a990f704583a3fdc1;hb=092c73a7c32b240a26ffeab2ee475f6d590540b2;hp=43f8c7231226fc8712919f4e0a9d680690f1cf56;hpb=e5923a1240d8b32f5af080b0b4191d3b9299a630;p=mesa.git diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c index 43f8c723122..f0acbed8560 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c @@ -28,12 +28,34 @@ #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" -#include "nouveau_class.h" +#include "nv20_3d.xml.h" #include "nv10_driver.h" #include "nv20_driver.h" +#define LIGHT_MODEL_AMBIENT_R(side) \ + ((side) ? NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R : \ + NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R) +#define LIGHT_AMBIENT_R(side, i) \ + ((side) ? NV20_3D_LIGHT_BACK_AMBIENT_R(i) : \ + NV20_3D_LIGHT_FRONT_AMBIENT_R(i)) +#define LIGHT_DIFFUSE_R(side, i) \ + ((side) ? NV20_3D_LIGHT_BACK_DIFFUSE_R(i) : \ + NV20_3D_LIGHT_FRONT_DIFFUSE_R(i)) +#define LIGHT_SPECULAR_R(side, i) \ + ((side) ? NV20_3D_LIGHT_BACK_SPECULAR_R(i) : \ + NV20_3D_LIGHT_FRONT_SPECULAR_R(i)) +#define MATERIAL_FACTOR_R(side) \ + ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_R : \ + NV20_3D_MATERIAL_FACTOR_FRONT_R) +#define MATERIAL_FACTOR_A(side) \ + ((side) ? NV20_3D_MATERIAL_FACTOR_BACK_A : \ + NV20_3D_MATERIAL_FACTOR_FRONT_A) +#define MATERIAL_SHININESS(side) \ + ((side) ? NV20_3D_BACK_MATERIAL_SHININESS(0) : \ + NV20_3D_FRONT_MATERIAL_SHININESS(0)) + void -nv20_emit_clip_plane(GLcontext *ctx, int emit) +nv20_emit_clip_plane(struct gl_context *ctx, int emit) { } @@ -43,35 +65,34 @@ get_material_bitmask(unsigned m) unsigned ret = 0; if (m & MAT_BIT_FRONT_EMISSION) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1; if (m & MAT_BIT_FRONT_AMBIENT) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1; if (m & MAT_BIT_FRONT_DIFFUSE) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1; if (m & MAT_BIT_FRONT_SPECULAR) - ret |= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1; + ret |= NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1; if (m & MAT_BIT_BACK_EMISSION) - ret |= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1; if (m & MAT_BIT_BACK_AMBIENT) - ret |= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1; if (m & MAT_BIT_BACK_DIFFUSE) - ret |= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1; if (m & MAT_BIT_BACK_SPECULAR) - ret |= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1; + ret |= NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1; return ret; } void -nv20_emit_color_material(GLcontext *ctx, int emit) +nv20_emit_color_material(struct gl_context *ctx, int emit) { - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); - unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask); + struct nouveau_pushbuf *push = context_push(ctx); + unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); - BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MATERIAL, 1); - OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0); + BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); + PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); } static unsigned @@ -79,11 +100,11 @@ get_fog_mode_signed(unsigned mode) { switch (mode) { case GL_LINEAR: - return NV20TCL_FOG_MODE_LINEAR_SIGNED; + return NV20_3D_FOG_MODE_LINEAR_SIGNED; case GL_EXP: - return NV20TCL_FOG_MODE_EXP_SIGNED; + return NV20_3D_FOG_MODE_EXP_SIGNED; case GL_EXP2: - return NV20TCL_FOG_MODE_EXP2_SIGNED; + return NV20_3D_FOG_MODE_EXP2_SIGNED; default: assert(0); } @@ -94,35 +115,43 @@ get_fog_mode_unsigned(unsigned mode) { switch (mode) { case GL_LINEAR: - return NV20TCL_FOG_MODE_LINEAR_UNSIGNED; + return NV20_3D_FOG_MODE_LINEAR_UNSIGNED; case GL_EXP: - return NV20TCL_FOG_MODE_EXP_UNSIGNED; + return NV20_3D_FOG_MODE_EXP_UNSIGNED; case GL_EXP2: - return NV20TCL_FOG_MODE_EXP2_UNSIGNED; + return NV20_3D_FOG_MODE_EXP2_UNSIGNED; default: assert(0); } } static unsigned -get_fog_source(unsigned source) +get_fog_source(unsigned source, unsigned distance_mode) { switch (source) { case GL_FOG_COORDINATE_EXT: - return NV20TCL_FOG_COORD_FOG; + return NV20_3D_FOG_COORD_FOG; case GL_FRAGMENT_DEPTH_EXT: - return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS; + switch (distance_mode) { + case GL_EYE_PLANE_ABSOLUTE_NV: + return NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS; + case GL_EYE_PLANE: + return NV20_3D_FOG_COORD_DIST_ORTHOGONAL; + case GL_EYE_RADIAL_NV: + return NV20_3D_FOG_COORD_DIST_RADIAL; + default: + assert(0); + } default: assert(0); } } void -nv20_emit_fog(GLcontext *ctx, int emit) +nv20_emit_fog(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); struct gl_fog_attrib *f = &ctx->Fog; unsigned source = nctx->fallback == HWTNL ? f->FogCoordinateSource : GL_FOG_COORDINATE_EXT; @@ -130,71 +159,62 @@ nv20_emit_fog(GLcontext *ctx, int emit) nv10_get_fog_coeff(ctx, k); - BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 4); - OUT_RING(chan, (source == GL_FOG_COORDINATE_EXT ? - get_fog_mode_signed(f->Mode) : - get_fog_mode_unsigned(f->Mode))); - OUT_RING(chan, get_fog_source(source)); - OUT_RING(chan, f->Enabled ? 1 : 0); - OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color)); - - BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3); - OUT_RINGf(chan, k[0]); - OUT_RINGf(chan, k[1]); - OUT_RINGf(chan, k[2]); + BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); + PUSH_DATA (push, ((source == GL_FRAGMENT_DEPTH_EXT && + f->FogDistanceMode == GL_EYE_PLANE_ABSOLUTE_NV) ? + get_fog_mode_unsigned(f->Mode) : + get_fog_mode_signed(f->Mode))); + PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode)); + PUSH_DATAb(push, f->Enabled); + PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_R8G8B8A8_UNORM, f->Color)); + + BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); + PUSH_DATAp(push, k, 3); } void -nv20_emit_light_model(GLcontext *ctx, int emit) +nv20_emit_light_model(struct gl_context *ctx, int emit) { - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); struct gl_lightmodel *m = &ctx->Light.Model; - BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1); - OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0); + BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); + PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1); - OUT_RING(chan, ((m->LocalViewer ? - NV20TCL_LIGHT_MODEL_VIEWER_LOCAL : - NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL) | - (NEED_SECONDARY_COLOR(ctx) ? - NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR : + BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); + PUSH_DATA (push, ((m->LocalViewer ? + NV20_3D_LIGHT_MODEL_VIEWER_LOCAL : + NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL) | + (_mesa_need_secondary_color(ctx) ? + NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0))); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1); - OUT_RING(chan, ctx->Light.Model.TwoSide ? 1 : 0); + BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); + PUSH_DATAb(push, ctx->Light.Model.TwoSide); } void -nv20_emit_light_source(GLcontext *ctx, int emit) +nv20_emit_light_source(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0; - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); struct gl_light *l = &ctx->Light.Light[i]; if (l->_Flags & LIGHT_POSITIONAL) { - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_POSITION_X(i), 3); - OUT_RINGf(chan, l->_Position[0]); - OUT_RINGf(chan, l->_Position[1]); - OUT_RINGf(chan, l->_Position[2]); + BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); + PUSH_DATAp(push, l->_Position, 3); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i), 3); - OUT_RINGf(chan, l->ConstantAttenuation); - OUT_RINGf(chan, l->LinearAttenuation); - OUT_RINGf(chan, l->QuadraticAttenuation); + BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); + PUSH_DATAf(push, l->ConstantAttenuation); + PUSH_DATAf(push, l->LinearAttenuation); + PUSH_DATAf(push, l->QuadraticAttenuation); } else { - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_DIRECTION_X(i), 3); - OUT_RINGf(chan, l->_VP_inf_norm[0]); - OUT_RINGf(chan, l->_VP_inf_norm[1]); - OUT_RINGf(chan, l->_VP_inf_norm[2]); - - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_HALF_VECTOR_X(i), 3); - OUT_RINGf(chan, l->_h_inf_norm[0]); - OUT_RINGf(chan, l->_h_inf_norm[1]); - OUT_RINGf(chan, l->_h_inf_norm[2]); + BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); + PUSH_DATAp(push, l->_VP_inf_norm, 3); + + BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3); + PUSH_DATAp(push, l->_h_inf_norm, 3); } if (l->_Flags & LIGHT_SPOT) { @@ -202,32 +222,21 @@ nv20_emit_light_source(GLcontext *ctx, int emit) nv10_get_spot_coeff(l, k); - BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_SPOT_CUTOFF_A(i), 7); - OUT_RINGf(chan, k[0]); - OUT_RINGf(chan, k[1]); - OUT_RINGf(chan, k[2]); - OUT_RINGf(chan, k[3]); - OUT_RINGf(chan, k[4]); - OUT_RINGf(chan, k[5]); - OUT_RINGf(chan, k[6]); + BEGIN_NV04(push, NV20_3D(LIGHT_SPOT_CUTOFF(i, 0)), 7); + PUSH_DATAp(push, k, 7); } } #define USE_COLOR_MATERIAL(attr, side) \ (ctx->Light.ColorMaterialEnabled && \ - ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) + ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side))) void -nv20_emit_material_ambient(GLcontext *ctx, int emit) +nv20_emit_material_ambient(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT; - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); float (*mat)[4] = ctx->Light.Material.Attrib; - uint32_t m_scene[] = { NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R, - NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R }; - uint32_t m_factor[] = { NV20TCL_MATERIAL_FACTOR_FRONT_R, - NV20TCL_MATERIAL_FACTOR_BACK_R }; float c_scene[3], c_factor[3]; struct gl_light *l; @@ -245,142 +254,113 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit) ZERO_3V(c_factor); } - BEGIN_RING(chan, kelvin, m_scene[side], 3); - OUT_RINGf(chan, c_scene[0]); - OUT_RINGf(chan, c_scene[1]); - OUT_RINGf(chan, c_scene[2]); + BEGIN_NV04(push, SUBC_3D(LIGHT_MODEL_AMBIENT_R(side)), 3); + PUSH_DATAp(push, c_scene, 3); if (ctx->Light.ColorMaterialEnabled) { - BEGIN_RING(chan, kelvin, m_factor[side], 3); - OUT_RINGf(chan, c_factor[0]); - OUT_RINGf(chan, c_factor[1]); - OUT_RINGf(chan, c_factor[2]); + BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_R(side)), 3); + PUSH_DATAp(push, c_factor, 3); } foreach(l, &ctx->Light.EnabledList) { const int i = l - ctx->Light.Light; - uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_AMBIENT_R(i), - NV20TCL_LIGHT_BACK_AMBIENT_R(i) }; float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ? l->Ambient : l->_MatAmbient[side]); - BEGIN_RING(chan, kelvin, m_light[side], 3); - OUT_RINGf(chan, c_light[0]); - OUT_RINGf(chan, c_light[1]); - OUT_RINGf(chan, c_light[2]); + BEGIN_NV04(push, SUBC_3D(LIGHT_AMBIENT_R(side, i)), 3); + PUSH_DATAp(push, c_light, 3); } } void -nv20_emit_material_diffuse(GLcontext *ctx, int emit) +nv20_emit_material_diffuse(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE; - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); GLfloat (*mat)[4] = ctx->Light.Material.Attrib; - uint32_t m_factor[] = { NV20TCL_MATERIAL_FACTOR_FRONT_A, - NV20TCL_MATERIAL_FACTOR_BACK_A }; struct gl_light *l; - BEGIN_RING(chan, kelvin, m_factor[side], 1); - OUT_RINGf(chan, mat[MAT_ATTRIB_DIFFUSE(side)][3]); + BEGIN_NV04(push, SUBC_3D(MATERIAL_FACTOR_A(side)), 1); + PUSH_DATAf(push, mat[MAT_ATTRIB_DIFFUSE(side)][3]); foreach(l, &ctx->Light.EnabledList) { const int i = l - ctx->Light.Light; - uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_DIFFUSE_R(i), - NV20TCL_LIGHT_BACK_DIFFUSE_R(i) }; float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ? l->Diffuse : l->_MatDiffuse[side]); - BEGIN_RING(chan, kelvin, m_light[side], 3); - OUT_RINGf(chan, c_light[0]); - OUT_RINGf(chan, c_light[1]); - OUT_RINGf(chan, c_light[2]); + BEGIN_NV04(push, SUBC_3D(LIGHT_DIFFUSE_R(side, i)), 3); + PUSH_DATAp(push, c_light, 3); } } void -nv20_emit_material_specular(GLcontext *ctx, int emit) +nv20_emit_material_specular(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR; - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); struct gl_light *l; foreach(l, &ctx->Light.EnabledList) { const int i = l - ctx->Light.Light; - uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_SPECULAR_R(i), - NV20TCL_LIGHT_BACK_SPECULAR_R(i) }; float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? l->Specular : l->_MatSpecular[side]); - BEGIN_RING(chan, kelvin, m_light[side], 3); - OUT_RINGf(chan, c_light[0]); - OUT_RINGf(chan, c_light[1]); - OUT_RINGf(chan, c_light[2]); + BEGIN_NV04(push, SUBC_3D(LIGHT_SPECULAR_R(side, i)), 3); + PUSH_DATAp(push, c_light, 3); } } void -nv20_emit_material_shininess(GLcontext *ctx, int emit) +nv20_emit_material_shininess(struct gl_context *ctx, int emit) { const int side = emit - NOUVEAU_STATE_MATERIAL_FRONT_SHININESS; - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); float (*mat)[4] = ctx->Light.Material.Attrib; - uint32_t mthd[] = { NV20TCL_FRONT_MATERIAL_SHININESS(0), - NV20TCL_BACK_MATERIAL_SHININESS(0) }; float k[6]; nv10_get_shininess_coeff( CLAMP(mat[MAT_ATTRIB_SHININESS(side)][0], 0, 1024), k); - BEGIN_RING(chan, kelvin, mthd[side], 6); - OUT_RINGf(chan, k[0]); - OUT_RINGf(chan, k[1]); - OUT_RINGf(chan, k[2]); - OUT_RINGf(chan, k[3]); - OUT_RINGf(chan, k[4]); - OUT_RINGf(chan, k[5]); + BEGIN_NV04(push, SUBC_3D(MATERIAL_SHININESS(side)), 6); + PUSH_DATAp(push, k, 6); } void -nv20_emit_modelview(GLcontext *ctx, int emit) +nv20_emit_modelview(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); GLmatrix *m = ctx->ModelviewMatrixStack.Top; if (nctx->fallback != HWTNL) return; - if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled) { - BEGIN_RING(chan, kelvin, NV20TCL_MODELVIEW0_MATRIX(0), 16); - OUT_RINGm(chan, m->m); + if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled || + (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { + BEGIN_NV04(push, NV20_3D(MODELVIEW_MATRIX(0, 0)), 16); + PUSH_DATAm(push, m->m); } - if (ctx->Light.Enabled) { + if (ctx->Light.Enabled || + (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { int i, j; - BEGIN_RING(chan, kelvin, - NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12); + BEGIN_NV04(push, NV20_3D(INVERSE_MODELVIEW_MATRIX(0, 0)), 12); for (i = 0; i < 3; i++) for (j = 0; j < 4; j++) - OUT_RINGf(chan, m->inv[4*i + j]); + PUSH_DATAf(push, m->inv[4*i + j]); } } void -nv20_emit_projection(GLcontext *ctx, int emit) +nv20_emit_projection(struct gl_context *ctx, int emit) { struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_channel *chan = context_chan(ctx); - struct nouveau_grobj *kelvin = context_eng3d(ctx); + struct nouveau_pushbuf *push = context_push(ctx); GLmatrix m; _math_matrix_ctr(&m); @@ -389,8 +369,8 @@ nv20_emit_projection(GLcontext *ctx, int emit) if (nctx->fallback == HWTNL) _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix); - BEGIN_RING(chan, kelvin, NV20TCL_PROJECTION_MATRIX(0), 16); - OUT_RINGm(chan, m.m); + BEGIN_NV04(push, NV20_3D(PROJECTION_MATRIX(0)), 16); + PUSH_DATAm(push, m.m); _math_matrix_dtr(&m); }