X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fr200%2Fr200_swtcl.c;h=38864162cede8637cfe68d7da83d59a2e66423f6;hb=f9995b30756140724f41daf963fa06167912be7f;hp=262fe3cddee8ced62a68bc9b3964e482f385cc06;hpb=bcc13b74443137043e8a34f8cb64a5add0d8af93;p=mesa.git diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index 262fe3cddee..38864162ced 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -75,7 +75,7 @@ do { \ rmesa->radeon.swtcl.vertex_attr_count++; \ } while (0) -static void r200SetVertexFormat( GLcontext *ctx ) +static void r200SetVertexFormat( struct gl_context *ctx ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -221,7 +221,7 @@ static void r200_predict_emit_size( r200ContextPtr rmesa ) } -static void r200RenderStart( GLcontext *ctx ) +static void r200RenderStart( struct gl_context *ctx ) { r200SetVertexFormat( ctx ); if (RADEON_DEBUG & RADEON_VERTS) @@ -234,7 +234,7 @@ static void r200RenderStart( GLcontext *ctx ) * determine in advance whether or not the hardware can / should do the * projection divide or Mesa should do it. */ -void r200ChooseVertexState( GLcontext *ctx ) +void r200ChooseVertexState( struct gl_context *ctx ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -286,7 +286,7 @@ void r200ChooseVertexState( GLcontext *ctx ) } } -void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset) +void r200_swtcl_flush(struct gl_context *ctx, uint32_t current_offset) { r200ContextPtr rmesa = R200_CONTEXT(ctx); if (RADEON_DEBUG & RADEON_VERTS) @@ -315,7 +315,7 @@ void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset) /**************************************************************************/ -static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim) +static INLINE GLuint reduced_hw_prim( struct gl_context *ctx, GLuint prim) { switch (prim) { case GL_POINTS: @@ -336,9 +336,9 @@ static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim) } -static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim ); -static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void r200ResetLineStipple( GLcontext *ctx ); +static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim ); +static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim ); +static void r200ResetLineStipple( struct gl_context *ctx ); /*********************************************************************** * Emit primitives as inline vertices * @@ -568,7 +568,7 @@ static void init_rast_tab( void ) /* Choose render functions */ /**********************************************************************/ -void r200ChooseRenderState( GLcontext *ctx ) +void r200ChooseRenderState( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); @@ -608,10 +608,15 @@ void r200ChooseRenderState( GLcontext *ctx ) /**********************************************************************/ -static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim ) +static void r200RasterPrimitive( struct gl_context *ctx, GLuint hwprim ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); + radeon_prepare_render(&rmesa->radeon); + if (rmesa->radeon.NewGLState) + r200ValidateState( ctx ); + + if (rmesa->radeon.swtcl.hw_primitive != hwprim) { /* need to disable perspective-correct texturing for point sprites */ if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) { @@ -629,7 +634,7 @@ static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim ) } } -static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ) +static void r200RenderPrimitive( struct gl_context *ctx, GLenum prim ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); rmesa->radeon.swtcl.render_primitive = prim; @@ -637,11 +642,11 @@ static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) ); } -static void r200RenderFinish( GLcontext *ctx ) +static void r200RenderFinish( struct gl_context *ctx ) { } -static void r200ResetLineStipple( GLcontext *ctx ) +static void r200ResetLineStipple( struct gl_context *ctx ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); R200_STATECHANGE( rmesa, lin ); @@ -673,7 +678,7 @@ static const char *getFallbackString(GLuint bit) } -void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) +void r200Fallback( struct gl_context *ctx, GLuint bit, GLboolean mode ) { r200ContextPtr rmesa = R200_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -740,7 +745,7 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) * NV_texture_rectangle). */ void -r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, +r200PointsBitmap( struct gl_context *ctx, GLint px, GLint py, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) @@ -915,7 +920,7 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, /* Initialization. */ /**********************************************************************/ -void r200InitSwtcl( GLcontext *ctx ) +void r200InitSwtcl( struct gl_context *ctx ) { TNLcontext *tnl = TNL_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx);