X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fr200%2Fr200_swtcl.c;h=a1ea0198bee0b4e974b47d08c3efe6e5281532be;hb=dbf3c5247c90bd35c0b2002e3b972a2dd4c8b130;hp=375db2658dccdb2ed13549b88acff5ee10221922;hpb=8e5479c7f806ffd57eed26c147e3ca227a39f0a7;p=mesa.git diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c index 375db2658dc..a1ea0198bee 100644 --- a/src/mesa/drivers/dri/r200/r200_swtcl.c +++ b/src/mesa/drivers/dri/r200/r200_swtcl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */ /* Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. @@ -48,7 +47,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "tnl/tnl.h" #include "tnl/t_context.h" #include "tnl/t_pipeline.h" -#include "tnl/t_vtx_api.h" #include "r200_context.h" #include "r200_ioctl.h" @@ -85,11 +83,12 @@ static void r200SetVertexFormat( GLcontext *ctx ) r200ContextPtr rmesa = R200_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - GLuint index = tnl->render_inputs; + DECLARE_RENDERINPUTS(index_bitset); int fmt_0 = 0; int fmt_1 = 0; int offset = 0; + RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); /* Important: */ @@ -106,7 +105,8 @@ static void r200SetVertexFormat( GLcontext *ctx ) /* EMIT_ATTR's must be in order as they tell t_vertex.c how to * build up a hardware vertex. */ - if ( !rmesa->swtcl.needproj || (index & _TNL_BITS_TEX_ANY)) { /* need w coord for projected textures */ + if ( !rmesa->swtcl.needproj || + RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* need w coord for projected textures */ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 ); offset = 4; } @@ -115,6 +115,11 @@ static void r200SetVertexFormat( GLcontext *ctx ) offset = 3; } + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { + EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, R200_VTX_POINT_SIZE ); + offset += 1; + } + rmesa->swtcl.coloroffset = offset; #if MESA_LITTLE_ENDIAN EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) ); @@ -124,10 +129,11 @@ static void r200SetVertexFormat( GLcontext *ctx ) offset += 1; rmesa->swtcl.specoffset = 0; - if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) || + RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { #if MESA_LITTLE_ENDIAN - if (index & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { rmesa->swtcl.specoffset = offset; EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } @@ -135,21 +141,21 @@ static void r200SetVertexFormat( GLcontext *ctx ) EMIT_PAD( 3 ); } - if (index & _TNL_BIT_FOG) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } else { EMIT_PAD( 1 ); } #else - if (index & _TNL_BIT_FOG) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } else { EMIT_PAD( 1 ); } - if (index & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { rmesa->swtcl.specoffset = offset; EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) ); } @@ -159,11 +165,11 @@ static void r200SetVertexFormat( GLcontext *ctx ) #endif } - if (index & _TNL_BITS_TEX_ANY) { + if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { int i; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (index & _TNL_BIT_TEX(i)) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { GLuint sz = VB->TexCoordPtr[i]->size; fmt_1 |= sz << (3 * i); @@ -179,7 +185,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA; } - if ( rmesa->tnl_index != index || + if (!RENDERINPUTS_EQUAL( rmesa->tnl_index_bitset, index_bitset ) || (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) { R200_NEWPRIM(rmesa); @@ -193,7 +199,7 @@ static void r200SetVertexFormat( GLcontext *ctx ) rmesa->swtcl.vertex_attr_count, NULL, 0 ); rmesa->swtcl.vertex_size /= 4; - rmesa->tnl_index = index; + RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset ); } } @@ -219,6 +225,8 @@ void r200ChooseVertexState( GLcontext *ctx ) { r200ContextPtr rmesa = R200_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); + GLuint vte; + GLuint vap; /* We must ensure that we don't do _tnl_need_projected_coords while in a * rasterization fallback. As this function will be called again when we @@ -227,18 +235,18 @@ void r200ChooseVertexState( GLcontext *ctx ) if (rmesa->Fallback != 0) return; - GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]; - GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]; + vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]; + vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]; /* HW perspective divide is a win, but tiny vertex formats are a * bigger one. */ - if ( ((tnl->render_inputs & _TNL_BITS_TEX_ANY) == 0) + if (!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { rmesa->swtcl.needproj = GL_TRUE; vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT; vte &= ~R200_VTX_W0_FMT; - if (tnl->render_inputs & _TNL_BITS_TEX_ANY) { + if (RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { vap &= ~R200_VAP_FORCE_W_TO_ONE; } else { @@ -340,18 +348,26 @@ r200AllocDmaLowVerts( r200ContextPtr rmesa, int nverts, int vsize ) /**************************************************************************/ -static const GLuint reduced_hw_prim[GL_POLYGON+1] = { - R200_VF_PRIM_POINTS, - R200_VF_PRIM_LINES, - R200_VF_PRIM_LINES, - R200_VF_PRIM_LINES, - R200_VF_PRIM_TRIANGLES, - R200_VF_PRIM_TRIANGLES, - R200_VF_PRIM_TRIANGLES, - R200_VF_PRIM_TRIANGLES, - R200_VF_PRIM_TRIANGLES, - R200_VF_PRIM_TRIANGLES -}; +static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim) +{ + switch (prim) { + case GL_POINTS: + return (ctx->Point.PointSprite || + ((ctx->_TriangleCaps & (DD_POINT_SIZE | DD_POINT_ATTEN)) && + !(ctx->_TriangleCaps & (DD_POINT_SMOOTH)))) ? + R200_VF_PRIM_POINT_SPRITES : R200_VF_PRIM_POINTS; + case GL_LINES: + /* fallthrough */ + case GL_LINE_LOOP: + /* fallthrough */ + case GL_LINE_STRIP: + return R200_VF_PRIM_LINES; + default: + /* all others reduced to triangles */ + return R200_VF_PRIM_TRIANGLES; + } +} + static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim ); static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ); @@ -496,7 +512,7 @@ do { \ * Helpers for rendering unfilled primitives * ***********************************************************************/ -#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim[x] ) +#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) ) #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive #undef TAG #define TAG(x) x @@ -621,6 +637,17 @@ static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim ) r200ContextPtr rmesa = R200_CONTEXT(ctx); if (rmesa->swtcl.hw_primitive != hwprim) { + /* need to disable perspective-correct texturing for point sprites */ + if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) { + if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) { + R200_STATECHANGE( rmesa, set ); + rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE; + } + } + else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) { + R200_STATECHANGE( rmesa, set ); + rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE; + } R200_NEWPRIM( rmesa ); rmesa->swtcl.hw_primitive = hwprim; } @@ -631,7 +658,7 @@ static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ) r200ContextPtr rmesa = R200_CONTEXT(ctx); rmesa->swtcl.render_primitive = prim; if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED)) - r200RasterPrimitive( ctx, reduced_hw_prim[prim] ); + r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) ); } static void r200RenderFinish( GLcontext *ctx ) @@ -709,6 +736,9 @@ void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) * zero above. But not if it doesn't (R200_NO_TCL for * example?) */ + _tnl_invalidate_vertex_state( ctx, ~0 ); + _tnl_invalidate_vertices( ctx, ~0 ); + RENDERINPUTS_ZERO( rmesa->tnl_index_bitset ); r200ChooseVertexState( ctx ); r200ChooseRenderState( ctx ); } @@ -904,13 +934,6 @@ r200PointsBitmap( GLcontext *ctx, GLint px, GLint py, } -void r200FlushVertices( GLcontext *ctx, GLuint flags ) -{ - _tnl_FlushVertices( ctx, flags ); - - if (flags & FLUSH_STORED_VERTICES) - R200_NEWPRIM( R200_CONTEXT( ctx ) ); -} /**********************************************************************/ /* Initialization. */