X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fr200%2Fr200_tcl.c;h=0b3bb281e016604f44259f7336a9dc68b4e48370;hb=5363e3331ba016c9b1b9d5167473d69f32be3dac;hp=f6461a164e6a3f12c391ee1e509bf73b2b390d9f;hpb=05e1a49ab4b0d34aba4bdf55ed7ffe5b6d4411f8;p=mesa.git diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c index f6461a164e6..0b3bb281e01 100644 --- a/src/mesa/drivers/dri/r200/r200_tcl.c +++ b/src/mesa/drivers/dri/r200/r200_tcl.c @@ -40,7 +40,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "colormac.h" #include "light.h" -#include "array_cache/acache.h" +#include "vbo/vbo.h" #include "tnl/tnl.h" #include "tnl/t_pipeline.h" @@ -68,7 +68,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define HAVE_ELTS 1 -#define HW_POINTS ((ctx->_TriangleCaps & DD_POINT_SIZE) ? \ +#define HW_POINTS ((ctx->Point.PointSprite || \ + ((ctx->_TriangleCaps & (DD_POINT_SIZE | DD_POINT_ATTEN)) && \ + !(ctx->_TriangleCaps & (DD_POINT_SMOOTH)))) ? \ R200_VF_PRIM_POINT_SPRITES : R200_VF_PRIM_POINTS) #define HW_LINES R200_VF_PRIM_LINES #define HW_LINE_LOOP 0 @@ -268,6 +270,17 @@ void r200TclPrimitive( GLcontext *ctx, if (newprim != rmesa->tcl.hw_primitive || !discrete_prim[hw_prim&0xf]) { + /* need to disable perspective-correct texturing for point sprites */ + if ((prim & PRIM_MODE_MASK) == GL_POINTS && ctx->Point.PointSprite) { + if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) { + R200_STATECHANGE( rmesa, set ); + rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE; + } + } + else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) { + R200_STATECHANGE( rmesa, set ); + rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE; + } R200_NEWPRIM( rmesa ); rmesa->tcl.hw_primitive = newprim; } @@ -390,26 +403,67 @@ static GLboolean r200_run_tcl_render( GLcontext *ctx, if (rmesa->NewGLState) r200ValidateState( ctx ); + if (!ctx->VertexProgram._Enabled) { /* NOTE: inputs != tnl->render_inputs - these are the untransformed * inputs. */ - if (ctx->Light.Enabled) { - inputs |= VERT_BIT_NORMAL; + if (ctx->Light.Enabled) { + inputs |= VERT_BIT_NORMAL; + } + if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { inputs |= VERT_BIT_COLOR1; } - } - if ( (ctx->Fog.FogCoordinateSource == GL_FOG_COORD) && ctx->Fog.Enabled ) { - inputs |= VERT_BIT_FOG; - } + if ( (ctx->Fog.FogCoordinateSource == GL_FOG_COORD) && ctx->Fog.Enabled ) { + inputs |= VERT_BIT_FOG; + } - for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) { - if (rmesa->TexGenNeedNormals[i]) { - inputs |= VERT_BIT_NORMAL; + for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + if (rmesa->TexGenNeedNormals[i]) { + inputs |= VERT_BIT_NORMAL; + } + inputs |= VERT_BIT_TEX(i); } - inputs |= VERT_BIT_TEX(i); + } + } + else { + /* vtx_tcl_output_vtxfmt_0/1 need to match configuration of "fragment + part", since using some vertex interpolator later which is not in + out_vtxfmt0/1 will lock up. It seems to be ok to write in vertex + prog to a not enabled output however, so just don't mess with it. + We only need to change compsel. */ + GLuint out_compsel = 0; + GLuint vp_out = rmesa->curr_vp_hw->mesa_program.Base.OutputsWritten; + /* can't handle other inputs, generic attribs etc. currently - should never arrive here */ + assert ((rmesa->curr_vp_hw->mesa_program.Base.InputsRead & + ~(VERT_BIT_POS | VERT_BIT_NORMAL | VERT_BIT_COLOR0 | VERT_BIT_COLOR1 | + VERT_BIT_FOG | VERT_BIT_TEX0 | VERT_BIT_TEX1 | VERT_BIT_TEX2 | + VERT_BIT_TEX3 | VERT_BIT_TEX4 | VERT_BIT_TEX5)) == 0); + inputs |= rmesa->curr_vp_hw->mesa_program.Base.InputsRead; + assert(vp_out & (1 << VERT_RESULT_HPOS)); + out_compsel = R200_OUTPUT_XYZW; + if (vp_out & (1 << VERT_RESULT_COL0)) { + out_compsel |= R200_OUTPUT_COLOR_0; + } + if (vp_out & (1 << VERT_RESULT_COL1)) { + out_compsel |= R200_OUTPUT_COLOR_1; + } + if (vp_out & (1 << VERT_RESULT_FOGC)) { + out_compsel |= R200_OUTPUT_DISCRETE_FOG; + } + if (vp_out & (1 << VERT_RESULT_PSIZ)) { + out_compsel |= R200_OUTPUT_PT_SIZE; + } + for (i = VERT_RESULT_TEX0; i < VERT_RESULT_TEX6; i++) { + if (vp_out & (1 << i)) { + out_compsel |= R200_OUTPUT_TEX_0 << (i - VERT_RESULT_TEX0); + } + } + if (rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] != out_compsel) { + R200_STATECHANGE( rmesa, vtx ); + rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_COMPSEL] = out_compsel; } } @@ -485,7 +539,7 @@ static void transition_to_swtnl( GLcontext *ctx ) * need to put the card into D3D mode to make it work: */ R200_STATECHANGE( rmesa, vap ); - rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~R200_VAP_TCL_ENABLE; + rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~(R200_VAP_TCL_ENABLE|R200_VAP_PROG_VTX_SHADER_ENABLE); } static void transition_to_hwtnl( GLcontext *ctx ) @@ -512,6 +566,10 @@ static void transition_to_hwtnl( GLcontext *ctx ) rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] |= R200_VAP_TCL_ENABLE; rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] &= ~R200_VAP_FORCE_W_TO_ONE; + if (ctx->VertexProgram._Enabled) { + rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] |= R200_VAP_PROG_VTX_SHADER_ENABLE; + } + if ( ((rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] & R200_FOG_USE_MASK) == R200_FOG_USE_SPEC_ALPHA) && (ctx->Fog.FogCoordinateSource == GL_FOG_COORD )) {