X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fr300%2Fr300_context.h;h=518d5cdbf4f5908a93ecc61091d9e81e411f70a0;hb=45e76d2665b38ba3787548310efc59e969124c01;hp=026c33c67cb209203d691e128982f55826409924;hpb=b40dc7e7fcafc30ebaa3778ee847c8983987de83;p=mesa.git diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 026c33c67cb..518d5cdbf4f 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -44,28 +44,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/mtypes.h" #include "shader/prog_instruction.h" +#include "compiler/radeon_code.h" struct r300_context; typedef struct r300_context r300ContextRec; typedef struct r300_context *r300ContextPtr; -/* From http://gcc. gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html . - I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble - with other compilers ... GLUE! -*/ -#define WARN_ONCE(a, ...) { \ - static int warn##__LINE__=1; \ - if(warn##__LINE__){ \ - fprintf(stderr, "*********************************WARN_ONCE*********************************\n"); \ - fprintf(stderr, "File %s function %s line %d\n", \ - __FILE__, __FUNCTION__, __LINE__); \ - fprintf(stderr, a, ## __VA_ARGS__);\ - fprintf(stderr, "***************************************************************************\n"); \ - warn##__LINE__=0;\ - } \ - } - #include "r300_vertprog.h" @@ -249,6 +234,10 @@ typedef struct r300_context *r300ContextPtr; #define R300_ZS_CNTL_2 3 #define R300_ZS_CMDSIZE 4 +#define R300_ZSB_CMD_0 0 +#define R300_ZSB_CNTL_0 1 +#define R300_ZSB_CMDSIZE 2 + #define R300_ZB_CMD_0 0 #define R300_ZB_OFFSET 1 #define R300_ZB_PITCH 2 @@ -289,6 +278,12 @@ typedef struct r300_context *r300ContextPtr; #define R300_TEX_CMDSIZE (MAX_TEXTURE_UNITS+1) */ +#define R300_QUERYOBJ_CMD_0 0 +#define R300_QUERYOBJ_DATA_0 1 +#define R300_QUERYOBJ_CMD_1 2 +#define R300_QUERYOBJ_DATA_1 3 +#define R300_QUERYOBJ_CMDSIZE 4 + /** * Cache for hardware register state. */ @@ -352,6 +347,7 @@ struct r300_hw_state { struct radeon_state_atom rb3d_aaresolve_ctl; /* (4E88) */ struct radeon_state_atom rb3d_discard_src_pixel_lte_threshold; /* (4E88) I saw it only written on RV350 hardware.. */ struct radeon_state_atom zs; /* zstencil control (4F00) */ + struct radeon_state_atom zsb; /* zstencil bf */ struct radeon_state_atom zstencil_format; struct radeon_state_atom zb; /* z buffer (4F20) */ struct radeon_state_atom zb_depthclearvalue; /* (4F28) */ @@ -359,6 +355,7 @@ struct r300_hw_state { struct radeon_state_atom zb_hiz_offset; /* (4F44) */ struct radeon_state_atom zb_hiz_pitch; /* (4F54) */ + struct radeon_state_atom vap_flush; struct radeon_state_atom vpi; /* vp instructions */ struct radeon_state_atom vpp; /* vp parameters */ struct radeon_state_atom vps; /* vertex point size (?) */ @@ -379,7 +376,6 @@ struct r300_hw_state { struct radeon_state_atom border_color; } tex; struct radeon_state_atom txe; /* tex enable (4104) */ - radeonTexObj *textures[R300_MAX_TEXTURE_UNITS]; }; @@ -389,185 +385,67 @@ struct r300_hw_state { /* Vertex shader state */ -/* Perhaps more if we store programs in vmem? */ -/* drm_r300_cmd_header_t->vpu->count is unsigned char */ -#define VSF_MAX_FRAGMENT_LENGTH (255*4) - -/* Can be tested with colormat currently. */ -#define VSF_MAX_FRAGMENT_TEMPS (14) - -#define STATE_R300_WINDOW_DIMENSION (STATE_INTERNAL_DRIVER+0) -#define STATE_R300_TEXRECT_FACTOR (STATE_INTERNAL_DRIVER+1) - #define COLOR_IS_RGBA #define TAG(x) r300##x #include "tnl_dd/t_dd_vertex.h" #undef TAG +struct r300_vertex_program_key { + GLbitfield FpReads; + GLuint FogAttr; + GLuint WPosAttr; +}; + struct r300_vertex_program { + struct gl_vertex_program *Base; struct r300_vertex_program *next; - struct r300_vertex_program_key { - GLuint InputsRead; - GLuint OutputsWritten; - GLuint OutputsAdded; - } key; - - struct r300_vertex_shader_hw_code { - int length; - union { - GLuint d[VSF_MAX_FRAGMENT_LENGTH]; - float f[VSF_MAX_FRAGMENT_LENGTH]; - } body; - } hw_code; - - GLboolean translated; - GLboolean error; + struct r300_vertex_program_key key; + struct r300_vertex_program_code code; - int pos_end; - int num_temporaries; /* Number of temp vars used by program */ - int wpos_idx; - int inputs[VERT_ATTRIB_MAX]; - int outputs[VERT_RESULT_MAX]; + GLboolean error; }; struct r300_vertex_program_cont { - struct gl_vertex_program mesa_program; /* Must be first */ - struct r300_vertex_program *progs; -}; - -#define R300_PFS_MAX_ALU_INST 64 -#define R300_PFS_MAX_TEX_INST 32 -#define R300_PFS_MAX_TEX_INDIRECT 4 -#define R300_PFS_NUM_TEMP_REGS 32 -#define R300_PFS_NUM_CONST_REGS 32 - -#define R500_PFS_MAX_INST 512 -#define R500_PFS_NUM_TEMP_REGS 128 -#define R500_PFS_NUM_CONST_REGS 256 - -struct r300_pfs_compile_state; -struct r500_pfs_compile_state; - -/** - * Stores state that influences the compilation of a fragment program. - */ -struct r300_fragment_program_external_state { - struct { - /** - * If the sampler is used as a shadow sampler, - * this field is: - * 0 - GL_LUMINANCE - * 1 - GL_INTENSITY - * 2 - GL_ALPHA - * depending on the depth texture mode. - */ - GLuint depth_texture_mode : 2; - - /** - * If the sampler is used as a shadow sampler, - * this field is (texture_compare_func - GL_NEVER). - * [e.g. if compare function is GL_LEQUAL, this field is 3] - * - * Otherwise, this field is 0. - */ - GLuint texture_compare_func : 3; - } unit[16]; -}; - - -struct r300_fragment_program_node { - int tex_offset; /**< first tex instruction */ - int tex_end; /**< last tex instruction, relative to tex_offset */ - int alu_offset; /**< first ALU instruction */ - int alu_end; /**< last ALU instruction, relative to alu_offset */ - int flags; -}; - -/** - * Stores an R300 fragment program in its compiled-to-hardware form. - */ -struct r300_fragment_program_code { - struct { - int length; /**< total # of texture instructions used */ - GLuint inst[R300_PFS_MAX_TEX_INST]; - } tex; - - struct { - int length; /**< total # of ALU instructions used */ - struct { - GLuint inst0; - GLuint inst1; - GLuint inst2; - GLuint inst3; - } inst[R300_PFS_MAX_ALU_INST]; - } alu; - - struct r300_fragment_program_node node[4]; - int cur_node; - int first_node_has_tex; - - /** - * Remember which program register a given hardware constant - * belongs to. + /* This is the unmodified vertex program mesa provided us with. + * We need to keep it unchanged because we may need to create another + * hw specific vertex program based on this. */ - struct prog_src_register constant[R300_PFS_NUM_CONST_REGS]; - int const_nr; - - int max_temp_idx; + struct gl_vertex_program mesa_program; + /* This is the list of hw specific vertex programs derived from mesa_program */ + struct r300_vertex_program *progs; }; -struct r500_fragment_program_code { - struct { - GLuint inst0; - GLuint inst1; - GLuint inst2; - GLuint inst3; - GLuint inst4; - GLuint inst5; - } inst[R500_PFS_MAX_INST]; - - int inst_offset; - int inst_end; - - /** - * Remember which program register a given hardware constant - * belongs to. - */ - struct prog_src_register constant[R500_PFS_NUM_CONST_REGS]; - int const_nr; - - int max_temp_idx; -}; - /** * Store everything about a fragment program that is needed * to render with that program. */ struct r300_fragment_program { - struct gl_fragment_program Base; - - GLboolean translated; GLboolean error; - + struct r300_fragment_program *next; struct r300_fragment_program_external_state state; - union rX00_fragment_program_code { - struct r300_fragment_program_code r300; - struct r500_fragment_program_code r500; - } code; - GLboolean writes_depth; - GLuint optimization; + struct rX00_fragment_program_code code; + GLbitfield InputsRead; + + /* attribute that we are sending the WPOS in */ + gl_frag_attrib wpos_attr; + /* attribute that we are sending the fog coordinate in */ + gl_frag_attrib fog_attr; }; -struct r300_fragment_program_compiler { - r300ContextPtr r300; - struct r300_fragment_program *fp; - union rX00_fragment_program_code *code; - struct gl_program *program; +struct r300_fragment_program_cont { + /* This is the unmodified fragment program mesa provided us with. + * We need to keep it unchanged because we may need to create another + * hw specific fragment program based on this. + */ + struct gl_fragment_program Base; + /* This is the list of hw specific fragment programs derived from Base */ + struct r300_fragment_program *progs; }; + #define R300_MAX_AOS_ARRAYS 16 @@ -588,8 +466,6 @@ struct r300_swtcl_info { struct r300_vtable { void (* SetupRSUnit)(GLcontext *ctx); void (* SetupFragmentShaderTextures)(GLcontext *ctx, int *tmu_mappings); - GLboolean (* BuildFragmentProgramHwCode)(struct r300_fragment_program_compiler *compiler); - void (* FragmentProgramDump)(union rX00_fragment_program_code *code); void (* SetupPixelShader)(GLcontext *ctx); }; @@ -597,11 +473,12 @@ struct r300_vertex_buffer { struct vertex_attribute { /* generic */ GLubyte element; - GLvoid *data; - GLboolean free_needed; GLuint stride; GLuint dwords; GLubyte size; /* number of components */ + GLboolean is_named_bo; + struct radeon_bo *bo; + GLint bo_offset; /* hw specific */ uint32_t data_type:4; @@ -616,12 +493,14 @@ struct r300_vertex_buffer { }; struct r300_index_buffer { - GLvoid *ptr; + struct radeon_bo *bo; + int bo_offset; + GLboolean is_32bit; - GLboolean free_needed; GLuint count; }; + /** * \brief R300 context structure. */ @@ -633,6 +512,7 @@ struct r300_context { struct r300_hw_state hw; struct r300_vertex_program *selected_vp; + struct r300_fragment_program *selected_fp; /* Vertex buffers */ @@ -646,11 +526,10 @@ struct r300_context { uint32_t s3tc_force_disabled:1; uint32_t stencil_two_side_disabled:1; } options; - + struct r300_swtcl_info swtcl; struct r300_vertex_buffer vbuf; struct r300_index_buffer ind_buf; - GLboolean vap_flush_needed; uint32_t fallback; @@ -664,11 +543,7 @@ extern GLboolean r300CreateContext(const __GLcontextModes * glVisual, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate); -extern void r300SelectVertexShader(r300ContextPtr r300); extern void r300InitShaderFuncs(struct dd_function_table *functions); -extern int r300VertexProgUpdateParams(GLcontext * ctx, - struct r300_vertex_program_cont *vp, - float *dst); extern void r300InitShaderFunctions(r300ContextPtr r300);