X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fr300%2Fr300_texstate.c;h=6e2b1309c5d052495bf2ed54b68d8b0702de545a;hb=d9cf1319252e053a894dd49583064e4cd063d119;hp=131d9580050cb8645441729f95ba368275f5026a;hpb=665605234d2aed2baa22fa621fa02478b2c08a4d;p=mesa.git diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 131d9580050..6e2b1309c5d 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -35,21 +35,24 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * \todo Enable R300 texture tiling code? */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "texformat.h" -#include "teximage.h" -#include "texobj.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/texformat.h" +#include "main/teximage.h" +#include "main/texobj.h" +#include "main/enums.h" #include "r300_context.h" #include "r300_state.h" #include "r300_ioctl.h" #include "radeon_ioctl.h" +#include "radeon_mipmap_tree.h" +#include "radeon_cs.h" #include "r300_tex.h" #include "r300_reg.h" +#include "radeon_buffer.h" #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \ || ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \ @@ -127,29 +130,28 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj) { static const GLuint formats[3][3] = { { - R300_EASY_TX_FORMAT(X, X, X, X, X16), R300_EASY_TX_FORMAT(X, X, X, ONE, X16), + R300_EASY_TX_FORMAT(X, X, X, X, X16), R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X16), }, { - R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8), R300_EASY_TX_FORMAT(X, X, X, ONE, X24_Y8), + R300_EASY_TX_FORMAT(X, X, X, X, X24_Y8), R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X24_Y8), }, { - R300_EASY_TX_FORMAT(X, X, X, X, X32), R300_EASY_TX_FORMAT(X, X, X, ONE, X32), + R300_EASY_TX_FORMAT(X, X, X, X, X32), R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X32), }, }; const GLuint *format; - r300TexObjPtr t; + radeonTexObjPtr t; if (!tObj) return; - t = (r300TexObjPtr) tObj->DriverData; - + t = radeon_tex_obj(tObj); switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) { case MESA_FORMAT_Z16: @@ -171,13 +173,13 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj) switch (tObj->DepthMode) { case GL_LUMINANCE: - t->format = format[0]; + t->pp_txformat = format[0]; break; case GL_INTENSITY: - t->format = format[1]; + t->pp_txformat = format[1]; break; case GL_ALPHA: - t->format = format[2]; + t->pp_txformat = format[2]; break; default: /* Error...which should have already been caught by higher @@ -190,464 +192,286 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj) /** - * This function computes the number of bytes of storage needed for - * the given texture object (all mipmap levels, all cube faces). - * The \c image[face][level].x/y/width/height parameters for upload/blitting - * are computed here. \c filter, \c format, etc. will be set here - * too. + * Compute the cached hardware register values for the given texture object. * * \param rmesa Context pointer - * \param tObj GL texture object whose images are to be posted to - * hardware state. + * \param t the r300 texture object */ -static void r300SetTexImages(r300ContextPtr rmesa, - struct gl_texture_object *tObj) +static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t) { - r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; - const struct gl_texture_image *baseImage = - tObj->Image[0][tObj->BaseLevel]; - GLint curOffset, blitWidth; - GLint i, texelBytes; - GLint numLevels; - GLint log2Width, log2Height, log2Depth; - - /* Set the hardware texture format - */ + const struct gl_texture_image *firstImage = + t->base.Image[0][t->mt->firstLevel]; + if (!t->image_override - && VALID_FORMAT(baseImage->TexFormat->MesaFormat)) { - if (baseImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { - r300SetDepthTexMode(tObj); + && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { + if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + r300SetDepthTexMode(&t->base); } else { - t->format = tx_table[baseImage->TexFormat->MesaFormat].format; + t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format; } - t->filter |= tx_table[baseImage->TexFormat->MesaFormat].filter; + t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter; } else if (!t->image_override) { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); return; } - texelBytes = baseImage->TexFormat->TexelBytes; - - /* Compute which mipmap levels we really want to send to the hardware. - */ - driCalculateTextureFirstLastLevel((driTextureObject *) t); - log2Width = tObj->Image[0][t->base.firstLevel]->WidthLog2; - log2Height = tObj->Image[0][t->base.firstLevel]->HeightLog2; - log2Depth = tObj->Image[0][t->base.firstLevel]->DepthLog2; - - numLevels = t->base.lastLevel - t->base.firstLevel + 1; - - assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS); - - /* Calculate mipmap offsets and dimensions for blitting (uploading) - * The idea is that we lay out the mipmap levels within a block of - * memory organized as a rectangle of width BLIT_WIDTH_BYTES. - */ - curOffset = 0; - blitWidth = R300_BLIT_WIDTH_BYTES; t->tile_bits = 0; - /* figure out if this texture is suitable for tiling. */ -#if 0 /* Disabled for now */ - if (texelBytes) { - if ((tObj->Target != GL_TEXTURE_RECTANGLE_NV) && - /* texrect might be able to use micro tiling too in theory? */ - (baseImage->Height > 1)) { - - /* allow 32 (bytes) x 1 mip (which will use two times the space - the non-tiled version would use) max if base texture is large enough */ - if ((numLevels == 1) || - (((baseImage->Width * texelBytes / - baseImage->Height) <= 32) - && (baseImage->Width * texelBytes > 64)) - || - ((baseImage->Width * texelBytes / - baseImage->Height) <= 16)) { - t->tile_bits |= R300_TXO_MICRO_TILE; - } - } - - if (tObj->Target != GL_TEXTURE_RECTANGLE_NV) { - /* we can set macro tiling even for small textures, they will be untiled anyway */ - t->tile_bits |= R300_TXO_MACRO_TILE; - } - } -#endif - - for (i = 0; i < numLevels; i++) { - const struct gl_texture_image *texImage; - GLuint size; - - texImage = tObj->Image[0][i + t->base.firstLevel]; - if (!texImage) - break; - - /* find image size in bytes */ - if (texImage->IsCompressed) { - if ((t->format & R300_TX_FORMAT_DXT1) == - R300_TX_FORMAT_DXT1) { - // fprintf(stderr,"DXT 1 %d %08X\n", texImage->Width, t->format); - if ((texImage->Width + 3) < 8) /* width one block */ - size = texImage->CompressedSize * 4; - else if ((texImage->Width + 3) < 16) - size = texImage->CompressedSize * 2; - else - size = texImage->CompressedSize; - } else { - /* DXT3/5, 16 bytes per block */ - WARN_ONCE - ("DXT 3/5 suffers from multitexturing problems!\n"); - // fprintf(stderr,"DXT 3/5 %d\n", texImage->Width); - if ((texImage->Width + 3) < 8) - size = texImage->CompressedSize * 2; - else - size = texImage->CompressedSize; - } - } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - size = - ((texImage->Width * texelBytes + - 63) & ~63) * texImage->Height; - blitWidth = 64 / texelBytes; - } else if (t->tile_bits & R300_TXO_MICRO_TILE) { - /* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned, - though the actual offset may be different (if texture is less than - 32 bytes width) to the untiled case */ - int w = (texImage->Width * texelBytes * 2 + 31) & ~31; - size = - (w * ((texImage->Height + 1) / 2)) * - texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } else { - int w = (texImage->Width * texelBytes + 31) & ~31; - size = w * texImage->Height * texImage->Depth; - blitWidth = MAX2(texImage->Width, 64 / texelBytes); - } - assert(size > 0); - - if (RADEON_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", - texImage->Width, texImage->Height, - texImage->Depth, - texImage->TexFormat->TexelBytes, - texImage->InternalFormat); + if (t->base.Target == GL_TEXTURE_CUBE_MAP) + t->pp_txformat |= R300_TX_FORMAT_CUBIC_MAP; + if (t->base.Target == GL_TEXTURE_3D) + t->pp_txformat |= R300_TX_FORMAT_3D; - /* Align to 32-byte offset. It is faster to do this unconditionally - * (no branch penalty). - */ - - curOffset = (curOffset + 0x1f) & ~0x1f; + t->pp_txsize = (((firstImage->Width - 1) << R300_TX_WIDTHMASK_SHIFT) + | ((firstImage->Height - 1) << R300_TX_HEIGHTMASK_SHIFT) + | ((firstImage->DepthLog2) << R300_TX_DEPTHMASK_SHIFT) + | ((t->mt->lastLevel - t->mt->firstLevel) << R300_TX_MAX_MIP_LEVEL_SHIFT)); - if (texelBytes) { - /* fix x and y coords up later together with offset */ - t->image[0][i].x = curOffset; - t->image[0][i].y = 0; - t->image[0][i].width = - MIN2(size / texelBytes, blitWidth); - t->image[0][i].height = - (size / texelBytes) / t->image[0][i].width; - } else { - t->image[0][i].x = curOffset % R300_BLIT_WIDTH_BYTES; - t->image[0][i].y = curOffset / R300_BLIT_WIDTH_BYTES; - t->image[0][i].width = - MIN2(size, R300_BLIT_WIDTH_BYTES); - t->image[0][i].height = size / t->image[0][i].width; - } - - if (RADEON_DEBUG & DEBUG_TEXTURE) - fprintf(stderr, - "level %d: %dx%d x=%d y=%d w=%d h=%d size=%d at %d\n", - i, texImage->Width, texImage->Height, - t->image[0][i].x, t->image[0][i].y, - t->image[0][i].width, t->image[0][i].height, - size, curOffset); - - curOffset += size; - } - - /* Align the total size of texture memory block. - */ - t->base.totalSize = - (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK; - - /* Setup remaining cube face blits, if needed */ - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - GLuint face; - for (face = 1; face < 6; face++) { - for (i = 0; i < numLevels; i++) { - t->image[face][i].x = t->image[0][i].x; - t->image[face][i].y = t->image[0][i].y; - t->image[face][i].width = t->image[0][i].width; - t->image[face][i].height = - t->image[0][i].height; - } - } - t->base.totalSize *= 6; /* total texmem needed */ - } - - if (tObj->Target == GL_TEXTURE_CUBE_MAP) { - ASSERT(log2Width == log2Height); - t->format |= R300_TX_FORMAT_CUBIC_MAP; - } - - t->size = - (((tObj->Image[0][t->base.firstLevel]->Width - - 1) << R300_TX_WIDTHMASK_SHIFT) - | ((tObj->Image[0][t->base.firstLevel]->Height - 1) << - R300_TX_HEIGHTMASK_SHIFT)) - | ((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT); - - t->pitch = 0; - - /* Only need to round to nearest 32 for textures, but the blitter - * requires 64-byte aligned pitches, and we may/may not need the - * blitter. NPOT only! - */ - if (baseImage->IsCompressed) { - t->pitch |= - (tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63); - } else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) { - unsigned int align = blitWidth - 1; - t->pitch |= ((tObj->Image[0][t->base.firstLevel]->Width * - texelBytes) + 63) & ~(63); - t->size |= R300_TX_SIZE_TXPITCH_EN; + if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) { + unsigned int align = (64 / t->mt->bpp) - 1; + t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN; if (!t->image_override) - t->pitch_reg = - (((tObj->Image[0][t->base.firstLevel]->Width) + - align) & ~align) - 1; - } else { - t->pitch |= - ((tObj->Image[0][t->base.firstLevel]->Width * - texelBytes) + 63) & ~(63); + t->pp_txpitch = ((firstImage->Width + align) & ~align) - 1; } if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - if (tObj->Image[0][t->base.firstLevel]->Width > 2048) - t->pitch_reg |= R500_TXWIDTH_BIT11; - if (tObj->Image[0][t->base.firstLevel]->Height > 2048) - t->pitch_reg |= R500_TXHEIGHT_BIT11; + if (firstImage->Width > 2048) + t->pp_txpitch |= R500_TXWIDTH_BIT11; + if (firstImage->Height > 2048) + t->pp_txpitch |= R500_TXHEIGHT_BIT11; } } -/* ================================================================ - * Texture unit state management +/** + * Ensure the given texture is ready for rendering. + * + * Mostly this means populating the texture object's mipmap tree. */ - -static GLboolean r300EnableTexture2D(GLcontext * ctx, int unit) +static GLboolean r300_validate_texture(GLcontext * ctx, struct gl_texture_object *texObj) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; + radeonTexObj *t = radeon_tex_obj(texObj); - ASSERT(tObj->Target == GL_TEXTURE_2D || tObj->Target == GL_TEXTURE_1D); + if (!radeon_validate_texture_miptree(ctx, texObj)) + return GL_FALSE; - if (t->base.dirty_images[0]) { - R300_FIREVERTICES(rmesa); - - r300SetTexImages(rmesa, tObj); - r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0); - if (!t->base.memBlock && !t->image_override) - return GL_FALSE; - } + /* Configure the hardware registers (more precisely, the cached version + * of the hardware registers). */ + setup_hardware_state(rmesa, t); + t->validated = GL_TRUE; return GL_TRUE; } -static GLboolean r300EnableTexture3D(GLcontext * ctx, int unit) + +/** + * Ensure all enabled and complete textures are uploaded along with any buffers being used. + */ +GLboolean r300ValidateBuffers(GLcontext * ctx) { r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; - - ASSERT(tObj->Target == GL_TEXTURE_3D); - - /* r300 does not support mipmaps for 3D textures. */ - if ((tObj->MinFilter != GL_NEAREST) && (tObj->MinFilter != GL_LINEAR)) { - return GL_FALSE; + struct radeon_cs_space_check bos[16]; + struct radeon_renderbuffer *rrb; + int num_bo = 0; + int i; + int flushed = 0, ret; +again: + num_bo = 0; + + rrb = radeon_get_colorbuffer(&rmesa->radeon); + /* color buffer */ + if (rrb && rrb->bo) { + bos[num_bo].bo = rrb->bo; + bos[num_bo].read_domains = 0; + bos[num_bo].write_domain = RADEON_GEM_DOMAIN_VRAM; + bos[num_bo].new_accounted = 0; + num_bo++; } - if (t->base.dirty_images[0]) { - R300_FIREVERTICES(rmesa); - r300SetTexImages(rmesa, tObj); - r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0); - if (!t->base.memBlock) - return GL_FALSE; + /* depth buffer */ + rrb = radeon_get_depthbuffer(&rmesa->radeon); + /* color buffer */ + if (rrb && rrb->bo) { + bos[num_bo].bo = rrb->bo; + bos[num_bo].read_domains = 0; + bos[num_bo].write_domain = RADEON_GEM_DOMAIN_VRAM; + bos[num_bo].new_accounted = 0; + num_bo++; } + + for (i = 0; i < ctx->Const.MaxTextureImageUnits; ++i) { + radeonTexObj *t; - return GL_TRUE; -} - -static GLboolean r300EnableTextureCube(GLcontext * ctx, int unit) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; - GLuint face; - - ASSERT(tObj->Target == GL_TEXTURE_CUBE_MAP); - - if (t->base.dirty_images[0] || t->base.dirty_images[1] || - t->base.dirty_images[2] || t->base.dirty_images[3] || - t->base.dirty_images[4] || t->base.dirty_images[5]) { - /* flush */ - R300_FIREVERTICES(rmesa); - /* layout memory space, once for all faces */ - r300SetTexImages(rmesa, tObj); - } + if (!ctx->Texture.Unit[i]._ReallyEnabled) + continue; - /* upload (per face) */ - for (face = 0; face < 6; face++) { - if (t->base.dirty_images[face]) { - r300UploadTexImages(rmesa, - (r300TexObjPtr) tObj->DriverData, - face); + if (!r300_validate_texture(ctx, ctx->Texture.Unit[i]._Current)) { + _mesa_warning(ctx, + "failed to validate texture for unit %d.\n", + i); } + t = radeon_tex_obj(ctx->Texture.Unit[i]._Current); + bos[num_bo].bo = t->mt->bo; + bos[num_bo].read_domains = RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM; + bos[num_bo].write_domain = 0; + bos[num_bo].new_accounted = 0; + num_bo++; } - if (!t->base.memBlock) { - /* texmem alloc failed, use s/w fallback */ + ret = radeon_cs_space_check(rmesa->radeon.cmdbuf.cs, bos, num_bo); + if (ret == RADEON_CS_SPACE_OP_TO_BIG) return GL_FALSE; - } - - return GL_TRUE; -} - -static GLboolean r300EnableTextureRect(GLcontext * ctx, int unit) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; - - ASSERT(tObj->Target == GL_TEXTURE_RECTANGLE_NV); - - if (t->base.dirty_images[0]) { - R300_FIREVERTICES(rmesa); - - r300SetTexImages(rmesa, tObj); - r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0); - if (!t->base.memBlock && !t->image_override && - !rmesa->prefer_gart_client_texturing) + if (ret == RADEON_CS_SPACE_FLUSH) { + r300Flush(ctx); + if (flushed) return GL_FALSE; + flushed = 1; + goto again; } - return GL_TRUE; } -static GLboolean r300UpdateTexture(GLcontext * ctx, int unit) -{ - r300ContextPtr rmesa = R300_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *tObj = texUnit->_Current; - r300TexObjPtr t = (r300TexObjPtr) tObj->DriverData; - - /* Fallback if there's a texture border */ - if (tObj->Image[0][tObj->BaseLevel]->Border > 0) - return GL_FALSE; - - /* Update state if this is a different texture object to last - * time. - */ - if (rmesa->state.texture.unit[unit].texobj != t) { - if (rmesa->state.texture.unit[unit].texobj != NULL) { - /* The old texture is no longer bound to this texture unit. - * Mark it as such. - */ - - rmesa->state.texture.unit[unit].texobj->base.bound &= - ~(1 << unit); - } - - rmesa->state.texture.unit[unit].texobj = t; - t->base.bound |= (1 << unit); - driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */ - } - - return !t->border_fallback; -} - void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch) { r300ContextPtr rmesa = pDRICtx->driverPrivate; struct gl_texture_object *tObj = _mesa_lookup_texture(rmesa->radeon.glCtx, texname); - r300TexObjPtr t; + radeonTexObjPtr t = radeon_tex_obj(tObj); uint32_t pitch_val; if (!tObj) return; - t = (r300TexObjPtr) tObj->DriverData; - t->image_override = GL_TRUE; if (!offset) return; - t->offset = offset; - t->pitch_reg &= (1 << 13) -1; + t->bo = NULL; + t->override_offset = offset; + t->pp_txpitch &= (1 << 13) -1; pitch_val = pitch; switch (depth) { case 32: - t->format = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); - t->filter |= tx_table[2].filter; + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); + t->pp_txfilter |= tx_table[2].filter; pitch_val /= 4; break; case 24: default: - t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); - t->filter |= tx_table[4].filter; + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); + t->pp_txfilter |= tx_table[4].filter; pitch_val /= 4; break; case 16: - t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5); - t->filter |= tx_table[5].filter; + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5); + t->pp_txfilter |= tx_table[5].filter; pitch_val /= 2; break; } pitch_val--; - t->pitch_reg |= pitch_val; + t->pp_txpitch |= pitch_val; } -static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit) +void r300SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - - if (texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT)) { - return (r300EnableTextureRect(ctx, unit) && - r300UpdateTexture(ctx, unit)); - } else if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) { - return (r300EnableTexture2D(ctx, unit) && - r300UpdateTexture(ctx, unit)); - } else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) { - return (r300EnableTexture3D(ctx, unit) && - r300UpdateTexture(ctx, unit)); - } else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) { - return (r300EnableTextureCube(ctx, unit) && - r300UpdateTexture(ctx, unit)); - } else if (texUnit->_ReallyEnabled) { - return GL_FALSE; - } else { - return GL_TRUE; - } -} + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + struct radeon_renderbuffer *rb; + radeon_texture_image *rImage; + radeonContextPtr radeon; + r300ContextPtr rmesa; + GLframebuffer *fb; + radeonTexObjPtr t; + uint32_t pitch_val; -void r300UpdateTextureState(GLcontext * ctx) -{ - int i; + target = GL_TEXTURE_RECTANGLE_ARB; - for (i = 0; i < 8; i++) { - if (!r300UpdateTextureUnit(ctx, i)) { - _mesa_warning(ctx, - "failed to update texture state for unit %d.\n", - i); - } + radeon = pDRICtx->driverPrivate; + rmesa = pDRICtx->driverPrivate; + + fb = dPriv->driverPrivate; + texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target); + texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0); + + rImage = get_radeon_texture_image(texImage); + t = radeon_tex_obj(texObj); + if (t == NULL) { + return; + } + + radeon_update_renderbuffers(pDRICtx, dPriv); + /* back & depth buffer are useless free them right away */ + rb = (void*)fb->Attachment[BUFFER_DEPTH].Renderbuffer; + if (rb && rb->bo) { + radeon_bo_unref(rb->bo); + rb->bo = NULL; + } + rb = (void*)fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + if (rb && rb->bo) { + radeon_bo_unref(rb->bo); + rb->bo = NULL; + } + rb = (void*)fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + if (rb->bo == NULL) { + /* Failed to BO for the buffer */ + return; + } + + _mesa_lock_texture(radeon->glCtx, texObj); + if (t->bo) { + t->bo = NULL; } + if (t->mt) { + t->mt = NULL; + } + if (rImage->mt) { + radeon_miptree_unreference(rImage->mt); + rImage->mt = NULL; + } + fprintf(stderr,"settexbuf %dx%d@%d\n", rb->width, rb->height, rb->cpp); + _mesa_init_teximage_fields(radeon->glCtx, target, texImage, + rb->width, rb->height, 1, 0, rb->cpp); + texImage->TexFormat = &_mesa_texformat_rgba8888_rev; + rImage->bo = rb->bo; + + t->bo = rb->bo; + t->tile_bits = 0; + t->image_override = GL_TRUE; + t->override_offset = 0; + t->pp_txpitch &= (1 << 13) -1; + pitch_val = rb->pitch; + switch (rb->cpp) { + case 4: + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8); + t->pp_txfilter |= tx_table[2].filter; + pitch_val /= 4; + break; + case 3: + default: + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8); + t->pp_txfilter |= tx_table[4].filter; + pitch_val /= 4; + break; + case 2: + t->pp_txformat = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5); + t->pp_txfilter |= tx_table[5].filter; + pitch_val /= 2; + break; + } + pitch_val--; + t->pp_txsize = ((rb->width - 1) << R300_TX_WIDTHMASK_SHIFT) | + ((rb->height - 1) << R300_TX_HEIGHTMASK_SHIFT); + t->pp_txsize |= R300_TX_SIZE_TXPITCH_EN; + t->pp_txpitch |= pitch_val; + t->validated = GL_TRUE; + _mesa_unlock_texture(radeon->glCtx, texObj); + return; }