X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fdri%2Fsis%2Fsis_state.c;h=a22195cccebb72f03f4a2582d727126dfcd43c56;hb=43867acb6afc7fad26cdc2f22b2a3bb6eeefb2da;hp=33a2f089b82e8e7dd10f3b5040c6f2e506da07ce;hpb=35ee4affc5bd2c7be3005725ce74a016a3da8b59;p=mesa.git diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 33a2f089b82..a22195ccceb 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: @@ -36,17 +35,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_state.h" #include "sis_tris.h" #include "sis_lock.h" -#include "sis_tex.h" -#include "context.h" -#include "enums.h" -#include "colormac.h" +#include "main/context.h" #include "swrast/swrast.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #include "swrast_setup/swrast_setup.h" -#include "tnl/t_pipeline.h" /* ============================================================= * Alpha blending @@ -547,23 +542,24 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode ) __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; - /* - * _DrawDestMask is easier to cope with than . - */ + if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { + FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); + return; + } + current->hwDstSet &= ~MASK_DstBufferPitch; - switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) { - case BUFFER_BIT_FRONT_LEFT: + switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { + case BUFFER_FRONT_LEFT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); current->hwOffsetDest = smesa->front.offset >> 1; current->hwDstSet |= smesa->front.pitch >> 2; break; - case BUFFER_BIT_BACK_LEFT: + case BUFFER_BACK_LEFT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); current->hwOffsetDest = smesa->back.offset >> 1; current->hwDstSet |= smesa->back.pitch >> 2; break; default: - /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_TRUE ); return; }