X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fsvga%2Fsvgamesa15.c;h=54b6c977a7baca8da4ddb828280e3c0ea94be06d;hb=bbe364603c4ff74ecdc0adb9ccdfd43926c5ef33;hp=3332503d2b8d131223cc42d5a963e4f6cc51a439;hpb=c19d783e0715ac01ad4d3fd0705500d2bf6f7039;p=mesa.git diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index 3332503d2b8..54b6c977a7b 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,9 +1,9 @@ -/* $Id: svgamesa15.c,v 1.7 2000/11/14 17:40:14 brianp Exp $ */ +/* $Id: svgamesa15.c,v 1.11 2002/11/11 18:42:39 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 - * Copyright (C) 1995-2000 Brian Paul + * Version: 5.0 + * Copyright (C) 1995-2002 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public @@ -35,6 +35,8 @@ #include "svgapix.h" #include "svgamesa15.h" +#include "swrast/swrast.h" + static void __svga_drawpixel15(int x, int y, unsigned long c) { @@ -54,16 +56,18 @@ static unsigned long __svga_getpixel15(int x, int y) return shortBuffer[offset]; } -void __clear_color15( GLcontext *ctx, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ) +void __clear_color15( GLcontext *ctx, const GLfloat color[4] ) { - SVGAMesa->clear_hicolor=(red>>3)<<10 | (green>>3)<<5 | (blue>>3); + GLubyte col[3]; + CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); + SVGAMesa->clear_hicolor=(col[0]>>3)<<10 | (col[1]>>3)<<5 | (col[2]>>3); /* SVGAMesa->clear_hicolor=(red)<<10 | (green)<<5 | (blue);*/ } -GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ) +void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ) { int i, j; @@ -81,6 +85,7 @@ GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); SVGABuffer.DrawBuffer = tmp; } + mask &= ~DD_FRONT_LEFT_BIT; } if (mask & DD_BACK_LEFT_BIT) { GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer; @@ -96,8 +101,11 @@ GLbitfield __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, __svga_drawpixel15(i,j,SVGAMesa->clear_hicolor); SVGABuffer.DrawBuffer = tmp; } + mask &= ~DD_BACK_LEFT_BIT; } - return mask & (~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); + + if (mask) + _swrast_Clear( ctx, mask, all, x, y, width, height ); } void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y,