X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fwindows%2Fgldirect%2Fdx9%2Fgld_primitive_dx9.c;h=99edd26e9d289e96cf9b48fe2aa2e3dfa16ba370;hb=f9995b30756140724f41daf963fa06167912be7f;hp=fd4dd4ed75104f91962aeeb909605a1ffdf777d6;hpb=080c40ab32b2abd6d8381b4a0cc143d36a1652b2;p=mesa.git diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c index fd4dd4ed751..99edd26e9d2 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_primitive_dx9.c @@ -277,7 +277,7 @@ //--------------------------------------------------------------------------- __inline DWORD _gldComputeFog( - GLcontext *ctx, + struct gl_context *ctx, SWvertex *swv) { // Full fog calculation. @@ -300,7 +300,7 @@ __inline DWORD _gldComputeFog( //--------------------------------------------------------------------------- void gld_ResetLineStipple_DX9( - GLcontext *ctx) + struct gl_context *ctx) { // TODO: Fake stipple with a 32x32 texture. } @@ -310,7 +310,7 @@ void gld_ResetLineStipple_DX9( //--------------------------------------------------------------------------- void gld_Points2D_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint first, GLuint last) { @@ -357,7 +357,7 @@ void gld_Points2D_DX9( //--------------------------------------------------------------------------- void gld_Line2DFlat_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1) { @@ -390,7 +390,7 @@ void gld_Line2DFlat_DX9( //--------------------------------------------------------------------------- void gld_Line2DSmooth_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1) { @@ -421,7 +421,7 @@ void gld_Line2DSmooth_DX9( //--------------------------------------------------------------------------- void gld_Triangle2DFlat_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) @@ -460,7 +460,7 @@ void gld_Triangle2DFlat_DX9( //--------------------------------------------------------------------------- void gld_Triangle2DSmooth_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) @@ -499,7 +499,7 @@ void gld_Triangle2DSmooth_DX9( //--------------------------------------------------------------------------- void gld_Triangle2DFlatExtras_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) @@ -548,7 +548,7 @@ void gld_Triangle2DFlatExtras_DX9( //--------------------------------------------------------------------------- void gld_Triangle2DSmoothExtras_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) @@ -588,7 +588,7 @@ void gld_Triangle2DSmoothExtras_DX9( //--------------------------------------------------------------------------- void gld_Quad2DFlat_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, @@ -652,7 +652,7 @@ void gld_Quad2DFlat_DX9( //--------------------------------------------------------------------------- void gld_Quad2DSmooth_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, @@ -715,7 +715,7 @@ void gld_Quad2DSmooth_DX9( //--------------------------------------------------------------------------- void gld_Quad2DFlatExtras_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, @@ -792,7 +792,7 @@ void gld_Quad2DFlatExtras_DX9( //--------------------------------------------------------------------------- void gld_Quad2DSmoothExtras_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, @@ -859,7 +859,7 @@ void gld_Quad2DSmoothExtras_DX9( //--------------------------------------------------------------------------- void gld_Points3D_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint first, GLuint last) { @@ -911,7 +911,7 @@ void gld_Points3D_DX9( //--------------------------------------------------------------------------- void gld_Line3DFlat_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1) { @@ -937,7 +937,7 @@ void gld_Line3DFlat_DX9( //--------------------------------------------------------------------------- void gld_Line3DSmooth_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1) { @@ -964,7 +964,7 @@ void gld_Line3DSmooth_DX9( //--------------------------------------------------------------------------- void gld_Triangle3DFlat_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) @@ -997,7 +997,7 @@ void gld_Triangle3DFlat_DX9( //--------------------------------------------------------------------------- void gld_Triangle3DSmooth_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) @@ -1031,7 +1031,7 @@ void gld_Triangle3DSmooth_DX9( //--------------------------------------------------------------------------- void gld_Quad3DFlat_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, @@ -1083,7 +1083,7 @@ void gld_Quad3DFlat_DX9( //--------------------------------------------------------------------------- void gld_Quad3DSmooth_DX9( - GLcontext *ctx, + struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, @@ -1137,34 +1137,34 @@ void gld_Quad3DSmooth_DX9( /* -void gld_Points2DTwoside_DX9(GLcontext *ctx, GLuint first, GLuint last) +void gld_Points2DTwoside_DX9(struct gl_context *ctx, GLuint first, GLuint last) { // NOTE: Two-sided lighting does not apply to Points } //--------------------------------------------------------------------------- -void gld_Line2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1) +void gld_Line2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1) { // NOTE: Two-sided lighting does not apply to Lines } //--------------------------------------------------------------------------- -void gld_Line2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1) +void gld_Line2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1) { // NOTE: Two-sided lighting does not apply to Lines } //--------------------------------------------------------------------------- -void gld_Triangle2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2) +void gld_Triangle2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) { } //--------------------------------------------------------------------------- -void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2) +void gld_Triangle2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2) { GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); @@ -1229,7 +1229,7 @@ void gld_Triangle2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuin //--------------------------------------------------------------------------- -void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +void gld_Quad2DFlatTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx); @@ -1336,7 +1336,7 @@ void gld_Quad2DFlatTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, //--------------------------------------------------------------------------- -void gld_Quad2DSmoothTwoside_DX9(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +void gld_Quad2DSmoothTwoside_DX9(struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { GLD_context *gldCtx = GLD_GET_CONTEXT(ctx); GLD_driver_dx9 *gld = GLD_GET_DX9_DRIVER(gldCtx);