X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fx11%2Fxm_tri.c;h=95c6d7c1d20a80faa234d4d2f64485c953771001;hb=584b84256b07e106cd7295495355eb21226465d7;hp=8fd22ccf4e8dd90df44df84c7839cb4058c8ea01;hpb=41bddcfa7bbc65bcd2fc60ada9761d3065e71388;p=mesa.git diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index 8fd22ccf4e8..95c6d7c1d20 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -44,12 +44,17 @@ #include "swrast/s_triangle.h" +#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \ + xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped) + /**********************************************************************/ /*** Triangle rendering ***/ /**********************************************************************/ +#if CHAN_BITS == 8 + /* * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. */ @@ -59,10 +64,10 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); #define RENDER_SPAN( span ) \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ GLuint i; \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -70,7 +75,7 @@ unsigned long p; \ PACK_TRUECOLOR(p, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p); \ + XMesaPutPixel(xrb->ximage, x, y, p); \ zRow[i] = z; \ } \ span.red += span.redStep; \ @@ -91,24 +96,26 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ - pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ + pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ zRow[i] = z; \ } \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ span.z += span.zStep; \ } @@ -123,24 +130,27 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ - pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ + pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ zRow[i] = z; \ } \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ span.z += span.zStep; \ } @@ -155,11 +165,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ @@ -187,11 +197,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -221,17 +231,17 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p); \ + XMesaPutPixel(xrb->ximage, x, y, p); \ zRow[i] = z; \ } \ span.red += span.redStep; \ @@ -250,11 +260,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -280,14 +290,15 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -311,14 +322,14 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -344,11 +355,11 @@ #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -374,11 +385,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ LOOKUP_SETUP; \ @@ -405,14 +416,15 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -437,12 +449,13 @@ #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -461,13 +474,13 @@ #define NAME flat_8A8B8G8R_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_8B8G8R( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\ + v2->color[2], v2->color[3]); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -488,13 +501,13 @@ #define NAME flat_8A8R8G8B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_8R8G8B( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \ + v2->color[2], v2->color[3]); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -515,13 +528,12 @@ #define NAME flat_8R8G8B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_8R8G8B( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -532,6 +544,7 @@ } \ span.z += span.zStep; \ } + #include "swrast/s_tritemp.h" @@ -542,11 +555,11 @@ #define NAME flat_8R8G8B24_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ @@ -573,10 +586,11 @@ #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -598,13 +612,12 @@ #define NAME flat_5R6G5B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_5R6G5B( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -625,15 +638,16 @@ #define NAME flat_DITHER_5R6G5B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -653,16 +667,16 @@ #define NAME flat_DITHER8_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ - FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ + FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -682,12 +696,12 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -708,17 +722,18 @@ #define NAME flat_HPCR_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -737,11 +752,11 @@ #define NAME flat_LOOKUP8_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ LOOKUP_SETUP; \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ @@ -768,10 +783,11 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUECOLOR(p, FixedToInt(span.red), \ @@ -790,19 +806,22 @@ */ #define NAME smooth_8A8B8G8R_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ - pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ + pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ } #include "swrast/s_tritemp.h" @@ -813,19 +832,22 @@ */ #define NAME smooth_8A8R8G8B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ - pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ + pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ } #include "swrast/s_tritemp.h" @@ -836,11 +858,11 @@ */ #define NAME smooth_8R8G8B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -859,11 +881,11 @@ */ #define NAME smooth_8R8G8B24_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ @@ -886,10 +908,11 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ @@ -908,11 +931,11 @@ */ #define NAME smooth_5R6G5B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -931,14 +954,15 @@ */ #define NAME smooth_DITHER_5R6G5B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ @@ -955,14 +979,14 @@ */ #define NAME smooth_DITHER8_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \ @@ -981,11 +1005,11 @@ #define NAME smooth_DITHER_triangle #define INTERP_RGB 1 #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = XDITHER(x, FixedToInt(span.red), \ @@ -1004,11 +1028,11 @@ */ #define NAME smooth_LOOKUP8_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ LOOKUP_SETUP; \ @@ -1028,14 +1052,15 @@ */ #define NAME smooth_HPCR_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ @@ -1053,12 +1078,13 @@ #define NAME flat_TRUECOLOR_triangle #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ XMesaPutPixel(img, x, y, pixel); \ } @@ -1070,11 +1096,11 @@ * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. */ #define NAME flat_8A8B8G8R_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1090,11 +1116,11 @@ * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle. */ #define NAME flat_8A8R8G8B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1110,11 +1136,11 @@ * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. */ #define NAME flat_8R8G8B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1130,11 +1156,11 @@ * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. */ #define NAME flat_8R8G8B24_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ @@ -1154,10 +1180,11 @@ #define NAME flat_TRUEDITHER_triangle #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, v2->color[0], \ @@ -1172,11 +1199,11 @@ * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */ #define NAME flat_5R6G5B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1192,15 +1219,16 @@ * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */ #define NAME flat_DITHER_5R6G5B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ @@ -1213,16 +1241,16 @@ * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. */ #define NAME flat_DITHER8_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ - FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ + FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ } @@ -1235,12 +1263,12 @@ */ #define NAME flat_DITHER_triangle #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = FLAT_DITHER(x); \ @@ -1254,17 +1282,18 @@ * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. */ #define NAME flat_HPCR_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ } @@ -1276,11 +1305,11 @@ * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */ #define NAME flat_LOOKUP8_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ LOOKUP_SETUP; \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ @@ -1294,8 +1323,10 @@ #include "swrast/s_tritemp.h" +#endif /* CHAN_BITS == 8 */ -#ifdef DEBUG + +#if defined(DEBUG) && CHAN_BITS == 8 extern void _xmesa_print_triangle_func( swrast_tri_func triFunc ); void _xmesa_print_triangle_func( swrast_tri_func triFunc ) { @@ -1412,27 +1443,45 @@ do { \ #endif -static swrast_tri_func get_triangle_func( GLcontext *ctx ) +/** + * Return pointer to line drawing function, or NULL if we should use a + * swrast fallback. + */ +static swrast_tri_func +get_triangle_func(GLcontext *ctx) { +#if CHAN_BITS == 8 SWcontext *swrast = SWRAST_CONTEXT(ctx); XMesaContext xmesa = XMESA_CONTEXT(ctx); - int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); + const struct xmesa_renderbuffer *xrb; #ifdef DEBUG triFuncName = NULL; #endif - if ((ctx->Color._DrawDestMask[0] & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0) + /* trivial fallback tests */ + if ((ctx->DrawBuffer->_ColorDrawBufferMask[0] + & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0) + return (swrast_tri_func) NULL; + if (ctx->RenderMode != GL_RENDER) + return (swrast_tri_func) NULL; + if (ctx->Polygon.SmoothFlag) + return (swrast_tri_func) NULL; + if (ctx->Texture._EnabledUnits) + return (swrast_tri_func) NULL; + if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL; - if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; - if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; - if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; - if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - return (swrast_tri_func) NULL; + return (swrast_tri_func) NULL; + if (xmbuf->swAlpha) + return (swrast_tri_func) NULL; + + xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped); - if (xmesa->xm_buffer->buffer==XIMAGE) { + if (xrb->ximage) { if ( ctx->Light.ShadeModel==GL_SMOOTH && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS @@ -1584,13 +1633,10 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) return (swrast_tri_func) NULL; } } - - return (swrast_tri_func) NULL; - } - else { - /* draw to pixmap */ - return (swrast_tri_func) NULL; } +#endif /* CHAN_BITS == 8 */ + + return (swrast_tri_func) NULL; }