X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fdrivers%2Fx11%2Fxm_tri.c;h=95c6d7c1d20a80faa234d4d2f64485c953771001;hb=584b84256b07e106cd7295495355eb21226465d7;hp=f018a6acacbaeb6b562ebe97fad9ddaed8c3e4c0;hpb=894844a8d956a0ee5f95836331dc318f49fdb845;p=mesa.git diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index f018a6acacb..95c6d7c1d20 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.5 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -45,12 +44,17 @@ #include "swrast/s_triangle.h" +#define GET_XRB(XRB) struct xmesa_renderbuffer *XRB = \ + xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped) + /**********************************************************************/ /*** Triangle rendering ***/ /**********************************************************************/ +#if CHAN_BITS == 8 + /* * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. */ @@ -60,10 +64,10 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); #define RENDER_SPAN( span ) \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ GLuint i; \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -71,7 +75,7 @@ unsigned long p; \ PACK_TRUECOLOR(p, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p); \ + XMesaPutPixel(xrb->ximage, x, y, p); \ zRow[i] = z; \ } \ span.red += span.redStep; \ @@ -92,24 +96,61 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ + zRow[i] = z; \ + } \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ + span.z += span.zStep; \ + } + +#include "swrast/s_tritemp.h" + + + +/* + * XImage, smooth, depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME smooth_8A8R8G8B_z_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) +#define SETUP_CODE \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ - pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue)); \ + pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ zRow[i] = z; \ } \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ span.z += span.zStep; \ } @@ -124,11 +165,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ @@ -156,11 +197,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -190,17 +231,17 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ - XMesaPutPixel(img, x, y, p); \ + XMesaPutPixel(xrb->ximage, x, y, p); \ zRow[i] = z; \ } \ span.red += span.redStep; \ @@ -219,11 +260,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -249,14 +290,15 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -280,14 +322,14 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -313,11 +355,11 @@ #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -343,11 +385,11 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ LOOKUP_SETUP; \ @@ -374,14 +416,15 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -406,12 +449,13 @@ #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -430,13 +474,40 @@ #define NAME flat_8A8B8G8R_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_8B8G8R( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\ + v2->color[2], v2->color[3]); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + const DEPTH_TYPE z = FixedToDepth(span.z); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + span.z += span.zStep; \ + } +#include "swrast/s_tritemp.h" + + + +/* + * XImage, flat, depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME flat_8A8R8G8B_z_triangle +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) +#define SETUP_CODE \ + GET_XRB(xrb); \ + GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \ + v2->color[2], v2->color[3]); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -457,13 +528,12 @@ #define NAME flat_8R8G8B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_8R8G8B( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -474,6 +544,7 @@ } \ span.z += span.zStep; \ } + #include "swrast/s_tritemp.h" @@ -484,11 +555,11 @@ #define NAME flat_8R8G8B24_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ @@ -515,10 +586,11 @@ #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -540,13 +612,12 @@ #define NAME flat_5R6G5B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - unsigned long p = PACK_5R6G5B( v2->color[0], \ - v2->color[1], v2->color[2] ); + GET_XRB(xrb); \ + GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -567,15 +638,16 @@ #define NAME flat_DITHER_5R6G5B_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -595,16 +667,16 @@ #define NAME flat_DITHER8_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ - FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ + FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -624,12 +696,12 @@ #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ @@ -650,17 +722,18 @@ #define NAME flat_HPCR_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ @@ -679,11 +752,11 @@ #define NAME flat_LOOKUP8_z_triangle #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ LOOKUP_SETUP; \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ @@ -710,10 +783,11 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUECOLOR(p, FixedToInt(span.red), \ @@ -732,19 +806,48 @@ */ #define NAME smooth_8A8B8G8R_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ - pRow[i] = PACK_8B8G8R(FixedToInt(span.red), \ - FixedToInt(span.green), FixedToInt(span.blue) ); \ + pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ + span.red += span.redStep; \ + span.green += span.greenStep; \ + span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ + } +#include "swrast/s_tritemp.h" + + + +/* + * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME smooth_8A8R8G8B_triangle +#define INTERP_RGB 1 +#define INTERP_ALPHA 1 +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) +#define SETUP_CODE \ + GET_XRB(xrb); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ + FixedToInt(span.green), FixedToInt(span.blue), \ + FixedToInt(span.alpha)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ + span.alpha += span.alphaStep; \ } #include "swrast/s_tritemp.h" @@ -755,11 +858,11 @@ */ #define NAME smooth_8R8G8B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -778,11 +881,11 @@ */ #define NAME smooth_8R8G8B24_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ @@ -805,10 +908,11 @@ #define INTERP_RGB 1 #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ @@ -827,11 +931,11 @@ */ #define NAME smooth_5R6G5B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ for (i = 0; i < span.end; i++) { \ @@ -850,14 +954,15 @@ */ #define NAME smooth_DITHER_5R6G5B_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ @@ -874,14 +979,14 @@ */ #define NAME smooth_DITHER8_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \ @@ -900,11 +1005,11 @@ #define NAME smooth_DITHER_triangle #define INTERP_RGB 1 #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = XDITHER(x, FixedToInt(span.red), \ @@ -923,11 +1028,11 @@ */ #define NAME smooth_LOOKUP8_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ LOOKUP_SETUP; \ @@ -947,14 +1052,15 @@ */ #define NAME smooth_HPCR_triangle #define INTERP_RGB 1 -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); + XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ @@ -972,12 +1078,13 @@ #define NAME flat_TRUECOLOR_triangle #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ XMesaPutPixel(img, x, y, pixel); \ } @@ -989,11 +1096,11 @@ * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. */ #define NAME flat_8A8B8G8R_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1005,15 +1112,35 @@ +/* + * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle. + */ +#define NAME flat_8A8R8G8B_triangle +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) +#define SETUP_CODE \ + GET_XRB(xrb); \ + unsigned long p = PACK_8R8G8B( v2->color[0], \ + v2->color[1], v2->color[2] ); +#define RENDER_SPAN( span ) \ + GLuint i; \ + for (i = 0; i < span.end; i++) { \ + pRow[i] = (PIXEL_TYPE) p; \ + } +#include "swrast/s_tritemp.h" + + + /* * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. */ #define NAME flat_8R8G8B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y) #define PIXEL_TYPE GLuint -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1029,11 +1156,11 @@ * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. */ #define NAME flat_8R8G8B24_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y) #define PIXEL_TYPE bgr_t -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ @@ -1053,10 +1180,11 @@ #define NAME flat_TRUEDITHER_triangle #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, v2->color[0], \ @@ -1071,11 +1199,11 @@ * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */ #define NAME flat_5R6G5B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ @@ -1091,15 +1219,16 @@ * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */ #define NAME flat_DITHER_5R6G5B_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y) #define PIXEL_TYPE GLushort -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ const GLubyte *color = v2->color; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ @@ -1112,16 +1241,16 @@ * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. */ #define NAME flat_DITHER8_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ - FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, y)); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ + FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ } @@ -1134,12 +1263,12 @@ */ #define NAME flat_DITHER_triangle #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ - XMesaImage *img = xmesa->xm_buffer->backimage; \ + GET_XRB(xrb); \ + XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] ); #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = FLAT_DITHER(x); \ @@ -1153,17 +1282,18 @@ * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. */ #define NAME flat_HPCR_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; #define RENDER_SPAN( span ) \ GLuint i; \ - GLint x = span.x, y = FLIP(xmesa->xm_buffer, span.y); \ + GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ } @@ -1175,11 +1305,11 @@ * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */ #define NAME flat_LOOKUP8_triangle -#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y) #define PIXEL_TYPE GLubyte -#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define BYTES_PER_ROW (xrb->ximage->bytes_per_line) #define SETUP_CODE \ - XMesaContext xmesa = XMESA_CONTEXT(ctx); \ + GET_XRB(xrb); \ LOOKUP_SETUP; \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ @@ -1193,8 +1323,10 @@ #include "swrast/s_tritemp.h" +#endif /* CHAN_BITS == 8 */ -#ifdef DEBUG + +#if defined(DEBUG) && CHAN_BITS == 8 extern void _xmesa_print_triangle_func( swrast_tri_func triFunc ); void _xmesa_print_triangle_func( swrast_tri_func triFunc ) { @@ -1203,6 +1335,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("smooth_TRUECOLOR_z_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_z_triangle) _mesa_printf("smooth_8A8B8G8R_z_triangle\n"); + else if (triFunc ==smooth_8A8R8G8B_z_triangle) + _mesa_printf("smooth_8A8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B_z_triangle) _mesa_printf("smooth_8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B24_z_triangle) @@ -1223,6 +1357,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("flat_TRUECOLOR_z_triangle\n"); else if (triFunc ==flat_8A8B8G8R_z_triangle) _mesa_printf("flat_8A8B8G8R_z_triangle\n"); + else if (triFunc ==flat_8A8R8G8B_z_triangle) + _mesa_printf("flat_8A8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B_z_triangle) _mesa_printf("flat_8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B24_z_triangle) @@ -1243,6 +1379,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("smooth_TRUECOLOR_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_triangle) _mesa_printf("smooth_8A8B8G8R_triangle\n"); + else if (triFunc ==smooth_8A8R8G8B_triangle) + _mesa_printf("smooth_8A8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B_triangle) _mesa_printf("smooth_8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B24_triangle) @@ -1265,6 +1403,8 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) _mesa_printf("flat_TRUEDITHER_triangle\n"); else if (triFunc ==flat_8A8B8G8R_triangle) _mesa_printf("flat_8A8B8G8R_triangle\n"); + else if (triFunc ==flat_8A8R8G8B_triangle) + _mesa_printf("flat_8A8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B_triangle) _mesa_printf("flat_8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B24_triangle) @@ -1303,27 +1443,45 @@ do { \ #endif -static swrast_tri_func get_triangle_func( GLcontext *ctx ) +/** + * Return pointer to line drawing function, or NULL if we should use a + * swrast fallback. + */ +static swrast_tri_func +get_triangle_func(GLcontext *ctx) { +#if CHAN_BITS == 8 SWcontext *swrast = SWRAST_CONTEXT(ctx); XMesaContext xmesa = XMESA_CONTEXT(ctx); - int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); + XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); + const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); + const struct xmesa_renderbuffer *xrb; #ifdef DEBUG triFuncName = NULL; #endif - if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0) + /* trivial fallback tests */ + if ((ctx->DrawBuffer->_ColorDrawBufferMask[0] + & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT)) == 0) + return (swrast_tri_func) NULL; + if (ctx->RenderMode != GL_RENDER) + return (swrast_tri_func) NULL; + if (ctx->Polygon.SmoothFlag) + return (swrast_tri_func) NULL; + if (ctx->Texture._EnabledUnits) + return (swrast_tri_func) NULL; + if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL; - if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; - if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; - if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; - if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - return (swrast_tri_func) NULL; + return (swrast_tri_func) NULL; + if (xmbuf->swAlpha) + return (swrast_tri_func) NULL; - if (xmesa->xm_buffer->buffer==XIMAGE) { + xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]->Wrapped); + + if (xrb->ximage) { if ( ctx->Light.ShadeModel==GL_SMOOTH && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS @@ -1335,6 +1493,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(smooth_TRUECOLOR_z_triangle); case PF_8A8B8G8R: USE(smooth_8A8B8G8R_z_triangle); + case PF_8A8R8G8B: + USE(smooth_8A8R8G8B_z_triangle); case PF_8R8G8B: USE(smooth_8R8G8B_z_triangle); case PF_8R8G8B24: @@ -1352,7 +1512,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(smooth_DITHER8_z_triangle); else USE(smooth_DITHER_z_triangle); - break; case PF_Lookup: if (depth == 8) USE(smooth_LOOKUP8_z_triangle); @@ -1373,6 +1532,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(flat_TRUECOLOR_z_triangle); case PF_8A8B8G8R: USE(flat_8A8B8G8R_z_triangle); + case PF_8A8R8G8B: + USE(flat_8A8R8G8B_z_triangle); case PF_8R8G8B: USE(flat_8R8G8B_z_triangle); case PF_8R8G8B24: @@ -1390,7 +1551,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(flat_DITHER8_z_triangle); else USE(flat_DITHER_z_triangle); - break; case PF_Lookup: if (depth == 8) USE(flat_LOOKUP8_z_triangle); @@ -1408,6 +1568,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(smooth_TRUECOLOR_triangle); case PF_8A8B8G8R: USE(smooth_8A8B8G8R_triangle); + case PF_8A8R8G8B: + USE(smooth_8A8R8G8B_triangle); case PF_8R8G8B: USE(smooth_8R8G8B_triangle); case PF_8R8G8B24: @@ -1425,7 +1587,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(smooth_DITHER8_triangle); else USE(smooth_DITHER_triangle); - break; case PF_Lookup: if (depth == 8) USE(smooth_LOOKUP8_triangle); @@ -1446,6 +1607,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(flat_TRUEDITHER_triangle); case PF_8A8B8G8R: USE(flat_8A8B8G8R_triangle); + case PF_8A8R8G8B: + USE(flat_8A8R8G8B_triangle); case PF_8R8G8B: USE(flat_8R8G8B_triangle); case PF_8R8G8B24: @@ -1461,7 +1624,6 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) USE(flat_DITHER8_triangle); else USE(flat_DITHER_triangle); - break; case PF_Lookup: if (depth == 8) USE(flat_LOOKUP8_triangle); @@ -1471,13 +1633,10 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) return (swrast_tri_func) NULL; } } - - return (swrast_tri_func) NULL; - } - else { - /* draw to pixmap */ - return (swrast_tri_func) NULL; } +#endif /* CHAN_BITS == 8 */ + + return (swrast_tri_func) NULL; }