X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fglapi%2Fglapi.h;h=c334203394f1203487316124662a792685c512e2;hb=c212abf99af494f024b0b981a83350f7ac9821ef;hp=a7f3059e84ac2882315eaeb228de5a23a43dce38;hpb=4586d8769ba85f5100d8803b0d315695189ad13b;p=mesa.git diff --git a/src/mesa/glapi/glapi.h b/src/mesa/glapi/glapi.h index a7f3059e84a..c334203394f 100644 --- a/src/mesa/glapi/glapi.h +++ b/src/mesa/glapi/glapi.h @@ -1,10 +1,8 @@ -/* $Id: glapi.h,v 1.2 1999/11/12 18:57:50 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 6.3 * - * Copyright (C) 1999 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,15 +23,21 @@ */ -/* - * This file is not specific to Mesa. It defines a dispatch table - * which could be used by any number of OpenGL implementations. - * It's designed to be gl.h-independent as well. That is, it does - * not depend on any particular extensions being defined in the gl.h - * header. We #define extension symbols (like _GLAPI_EXT_blend_color) - * to determine which entry points to compile. Clients of this dispatcher - * (like Mesa) can #ifdef test these symbols to know how to fill in the - * table. +/** + * \mainpage Mesa GL API Module + * + * \section GLAPIIntroduction Introduction + * + * The Mesa GL API module is responsible for dispatching all the + * gl*() functions. All GL functions are dispatched by jumping through + * the current dispatch table (basically a struct full of function + * pointers.) + * + * A per-thread current dispatch table and per-thread current context + * pointer are managed by this module too. + * + * This module is intended to be non-Mesa-specific so it can be used + * with the X/DRI libGL also. */ @@ -43,517 +47,65 @@ #include "GL/gl.h" +struct _glapi_table; -/* Which OpenGL API revisisions are supported by the table: */ -#define _GLAPI_VERSION_1_1 1 -#define _GLAPI_VERSION_1_2 1 +typedef void (*_glapi_warning_func)(void *ctx, const char *str, ...); -/* And which extensions: */ -#define _GLAPI_ARB_imaging 1 -#define _GLAPI_ARB_multitexture 1 -#define _GLAPI_EXT_paletted_texture 1 -#define _GLAPI_EXT_compiled_vertex_array 1 -#define _GLAPI_EXT_point_parameters 1 -#define _GLAPI_EXT_polygon_offset 1 -#define _GLAPI_EXT_blend_minmax 1 -#define _GLAPI_EXT_blend_color 1 -#define _GLAPI_EXT_texture3D 1 -#define _GLAPI_EXT_texture_object 1 -#define _GLAPI_EXT_vertex_array 1 -#define _GLAPI_INGR_blend_func_separate 1 -#define _GLAPI_MESA_window_pos 1 -#define _GLAPI_MESA_resize_buffers 1 +typedef void (*_glapi_proc)(void); /* generic function pointer */ +#if defined (GLX_USE_TLS) +const extern void *_glapi_Context; +const extern struct _glapi_table *_glapi_Dispatch; -/* - * This struct contains pointers for all the GL API entrypoints - * plus some reserved slots for dynamic extensions. - * - */ -struct _glapi_table -{ - /* - * OpenGL 1.0 - */ - void (*Accum)(GLenum, GLfloat); - void (*AlphaFunc)(GLenum, GLclampf); - void (*Begin)(GLenum); - void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *); - void (*BlendFunc)(GLenum, GLenum); - void (*CallList)(GLuint list); - void (*CallLists)(GLsizei, GLenum, const GLvoid *); - void (*Clear)(GLbitfield); - void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); - void (*ClearDepth)(GLclampd); - void (*ClearIndex)(GLfloat); - void (*ClearStencil)(GLint); - void (*ClipPlane)(GLenum, const GLdouble *); - void (*Color3b)(GLbyte, GLbyte, GLbyte); - void (*Color3bv)(const GLbyte *); - void (*Color3d)(GLdouble, GLdouble, GLdouble); - void (*Color3dv)(const GLdouble *); - void (*Color3f)(GLfloat, GLfloat, GLfloat); - void (*Color3fv)(const GLfloat *); - void (*Color3i)(GLint, GLint, GLint); - void (*Color3iv)(const GLint *); - void (*Color3s)(GLshort, GLshort, GLshort); - void (*Color3sv)(const GLshort *); - void (*Color3ub)(GLubyte, GLubyte, GLubyte); - void (*Color3ubv)(const GLubyte *); - void (*Color3ui)(GLuint, GLuint, GLuint); - void (*Color3uiv)(const GLuint *); - void (*Color3us)(GLushort, GLushort, GLushort); - void (*Color3usv)(const GLushort *); - void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte); - void (*Color4bv)(const GLbyte *); - void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble); - void (*Color4dv)(const GLdouble *); - void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*Color4fv)(const GLfloat *); - void (*Color4i)(GLint, GLint, GLint, GLint); - void (*Color4iv)(const GLint *); - void (*Color4s)(GLshort, GLshort, GLshort, GLshort); - void (*Color4sv)(const GLshort *); - void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); - void (*Color4ubv)(const GLubyte *); - void (*Color4ui)(GLuint, GLuint, GLuint, GLuint); - void (*Color4uiv)(const GLuint *); - void (*Color4us)(GLushort, GLushort, GLushort, GLushort); - void (*Color4usv)(const GLushort *); - void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); - void (*ColorMaterial)(GLenum, GLenum); - void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum); - void (*CullFace)(GLenum); - void (*DeleteLists)(GLuint, GLsizei); - void (*DepthFunc)(GLenum); - void (*DepthMask)(GLboolean); - void (*DepthRange)(GLclampd, GLclampd); - void (*Disable)(GLenum); - void (*DrawBuffer)(GLenum); - void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); - void (*EdgeFlag)(GLboolean); - void (*EdgeFlagv)(const GLboolean *); - void (*Enable)(GLenum); - void (*End)(void); - void (*EndList)(void); - void (*EvalCoord1d)(GLdouble); - void (*EvalCoord1dv)(const GLdouble *); - void (*EvalCoord1f)(GLfloat); - void (*EvalCoord1fv)(const GLfloat *); - void (*EvalCoord2d)(GLdouble u, GLdouble); - void (*EvalCoord2dv)(const GLdouble *); - void (*EvalCoord2f)(GLfloat u, GLfloat); - void (*EvalCoord2fv)(const GLfloat *); - void (*EvalMesh1)(GLenum, GLint, GLint); - void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint); - void (*EvalPoint1)(GLint); - void (*EvalPoint2)(GLint, GLint); - void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *); - void (*Finish)(void); - void (*Flush)(void); - void (*Fogf)(GLenum, GLfloat); - void (*Fogfv)(GLenum, const GLfloat *); - void (*Fogi)(GLenum, GLint); - void (*Fogiv)(GLenum, const GLint *); - void (*FrontFace)(GLenum); - void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); - GLuint (*GenLists)(GLsizei); - void (*GetBooleanv)(GLenum, GLboolean *); - void (*GetClipPlane)(GLenum, GLdouble *); - void (*GetDoublev)(GLenum, GLdouble *); - GLenum (*GetError)(void); - void (*GetFloatv)(GLenum, GLfloat *); - void (*GetIntegerv)(GLenum, GLint *); - void (*GetLightfv)(GLenum light, GLenum, GLfloat *); - void (*GetLightiv)(GLenum light, GLenum, GLint *); - void (*GetMapdv)(GLenum, GLenum, GLdouble *); - void (*GetMapfv)(GLenum, GLenum, GLfloat *); - void (*GetMapiv)(GLenum, GLenum, GLint *); - void (*GetMaterialfv)(GLenum, GLenum, GLfloat *); - void (*GetMaterialiv)(GLenum, GLenum, GLint *); - void (*GetPixelMapfv)(GLenum, GLfloat *); - void (*GetPixelMapuiv)(GLenum, GLuint *); - void (*GetPixelMapusv)(GLenum, GLushort *); - void (*GetPolygonStipple)(GLubyte *); - const GLubyte* (*GetString)(GLenum name); - void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *); - void (*GetTexEnviv)(GLenum, GLenum, GLint *); - void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *); - void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *); - void (*GetTexGeniv)(GLenum coord, GLenum, GLint *); - void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *); - void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); - void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); - void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *); - void (*GetTexParameteriv)(GLenum, GLenum, GLint *); - void (*Hint)(GLenum, GLenum); - void (*IndexMask)(GLuint); - void (*Indexd)(GLdouble); - void (*Indexdv)(const GLdouble *); - void (*Indexf)(GLfloat); - void (*Indexfv)(const GLfloat *); - void (*Indexi)(GLint); - void (*Indexiv)(const GLint *); - void (*Indexs)(GLshort); - void (*Indexsv)(const GLshort *); - void (*InitNames)(void); - GLboolean (*IsEnabled)(GLenum); - GLboolean (*IsList)(GLuint); - void (*LightModelf)(GLenum, GLfloat); - void (*LightModelfv)(GLenum, const GLfloat *); - void (*LightModeli)(GLenum, GLint); - void (*LightModeliv)(GLenum, const GLint *); - void (*Lightf)(GLenum light, GLenum, GLfloat); - void (*Lightfv)(GLenum light, GLenum, const GLfloat *); - void (*Lighti)(GLenum light, GLenum, GLint); - void (*Lightiv)(GLenum light, GLenum, const GLint *); - void (*LineStipple)(GLint factor, GLushort); - void (*LineWidth)(GLfloat); - void (*ListBase)(GLuint); - void (*LoadIdentity)(void); - void (*LoadMatrixd)(const GLdouble *); - void (*LoadMatrixf)(const GLfloat *); - void (*LoadName)(GLuint); - void (*LogicOp)(GLenum); - void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *); - void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *); - void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); - void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); - void (*MapGrid1d)(GLint, GLdouble, GLdouble); - void (*MapGrid1f)(GLint, GLfloat, GLfloat); - void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); - void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); - void (*Materialf)(GLenum, GLenum, GLfloat); - void (*Materialfv)(GLenum, GLenum, const GLfloat *); - void (*Materiali)(GLenum, GLenum, GLint); - void (*Materialiv)(GLenum, GLenum, const GLint *); - void (*MatrixMode)(GLenum); - void (*MultMatrixd)(const GLdouble *); - void (*MultMatrixf)(const GLfloat *); - void (*NewList)(GLuint list, GLenum); - void (*Normal3b)(GLbyte, GLbyte, GLbyte); - void (*Normal3bv)(const GLbyte *); - void (*Normal3d)(GLdouble, GLdouble, GLdouble); - void (*Normal3dv)(const GLdouble *); - void (*Normal3f)(GLfloat, GLfloat, GLfloat); - void (*Normal3fv)(const GLfloat *); - void (*Normal3i)(GLint, GLint, GLint); - void (*Normal3iv)(const GLint *); - void (*Normal3s)(GLshort, GLshort, GLshort); - void (*Normal3sv)(const GLshort *); - void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); - void (*PassThrough)(GLfloat); - void (*PixelMapfv)(GLenum, GLint, const GLfloat *); - void (*PixelMapuiv)(GLenum, GLint, const GLuint *); - void (*PixelMapusv)(GLenum, GLint, const GLushort *); - void (*PixelStoref)(GLenum, GLfloat); - void (*PixelStorei)(GLenum, GLint); - void (*PixelTransferf)(GLenum, GLfloat); - void (*PixelTransferi)(GLenum, GLint); - void (*PixelZoom)(GLfloat, GLfloat); - void (*PointSize)(GLfloat); - void (*PolygonMode)(GLenum, GLenum); - void (*PolygonOffset)(GLfloat, GLfloat); - void (*PolygonStipple)(const GLubyte *); - void (*PopAttrib)(void); - void (*PopMatrix)(void); - void (*PopName)(void); - void (*PushAttrib)(GLbitfield); - void (*PushMatrix)(void); - void (*PushName)(GLuint); - void (*RasterPos2d)(GLdouble, GLdouble); - void (*RasterPos2dv)(const GLdouble *); - void (*RasterPos2f)(GLfloat, GLfloat); - void (*RasterPos2fv)(const GLfloat *); - void (*RasterPos2i)(GLint, GLint); - void (*RasterPos2iv)(const GLint *); - void (*RasterPos2s)(GLshort, GLshort); - void (*RasterPos2sv)(const GLshort *); - void (*RasterPos3d)(GLdouble, GLdouble, GLdouble); - void (*RasterPos3dv)(const GLdouble *); - void (*RasterPos3f)(GLfloat, GLfloat, GLfloat); - void (*RasterPos3fv)(const GLfloat *); - void (*RasterPos3i)(GLint, GLint, GLint); - void (*RasterPos3iv)(const GLint *); - void (*RasterPos3s)(GLshort, GLshort, GLshort); - void (*RasterPos3sv)(const GLshort *); - void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble); - void (*RasterPos4dv)(const GLdouble *); - void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*RasterPos4fv)(const GLfloat *); - void (*RasterPos4i)(GLint, GLint, GLint, GLint); - void (*RasterPos4iv)(const GLint *); - void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort); - void (*RasterPos4sv)(const GLshort *); - void (*ReadBuffer)(GLenum); - void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); - void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble); - void (*Rectdv)(const GLdouble *, const GLdouble *); - void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*Rectfv)(const GLfloat *, const GLfloat *); - void (*Recti)(GLint, GLint, GLint, GLint); - void (*Rectiv)(const GLint *, const GLint *); - void (*Rects)(GLshort, GLshort, GLshort, GLshort); - void (*Rectsv)(const GLshort *, const GLshort *); - GLint (*RenderMode)(GLenum); - void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble); - void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*Scaled)(GLdouble, GLdouble, GLdouble); - void (*Scalef)(GLfloat, GLfloat, GLfloat); - void (*Scissor)(GLint, GLint, GLsizei, GLsizei); - void (*SelectBuffer)(GLsizei, GLuint *); - void (*ShadeModel)(GLenum); - void (*StencilFunc)(GLenum, GLint, GLuint); - void (*StencilMask)(GLuint); - void (*StencilOp)(GLenum, GLenum, GLenum); - void (*TexCoord1d)(GLdouble); - void (*TexCoord1dv)(const GLdouble *); - void (*TexCoord1f)(GLfloat); - void (*TexCoord1fv)(const GLfloat *); - void (*TexCoord1i)(GLint); - void (*TexCoord1iv)(const GLint *); - void (*TexCoord1s)(GLshort); - void (*TexCoord1sv)(const GLshort *); - void (*TexCoord2d)(GLdouble, GLdouble); - void (*TexCoord2dv)(const GLdouble *); - void (*TexCoord2f)(GLfloat, GLfloat); - void (*TexCoord2fv)(const GLfloat *); - void (*TexCoord2i)(GLint, GLint); - void (*TexCoord2iv)(const GLint *); - void (*TexCoord2s)(GLshort, GLshort); - void (*TexCoord2sv)(const GLshort *); - void (*TexCoord3d)(GLdouble, GLdouble, GLdouble); - void (*TexCoord3dv)(const GLdouble *); - void (*TexCoord3f)(GLfloat, GLfloat, GLfloat); - void (*TexCoord3fv)(const GLfloat *); - void (*TexCoord3i)(GLint, GLint, GLint); - void (*TexCoord3iv)(const GLint *); - void (*TexCoord3s)(GLshort, GLshort, GLshort); - void (*TexCoord3sv)(const GLshort *); - void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble); - void (*TexCoord4dv)(const GLdouble *); - void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*TexCoord4fv)(const GLfloat *); - void (*TexCoord4i)(GLint, GLint, GLint, GLint); - void (*TexCoord4iv)(const GLint *); - void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort); - void (*TexCoord4sv)(const GLshort *); - void (*TexEnvf)(GLenum, GLenum, GLfloat); - void (*TexEnvfv)(GLenum, GLenum, const GLfloat *); - void (*TexEnvi)(GLenum, GLenum, GLint); - void (*TexEnviv)(GLenum, GLenum, const GLint *); - void (*TexGend)(GLenum, GLenum, GLdouble); - void (*TexGendv)(GLenum, GLenum, const GLdouble *); - void (*TexGenf)(GLenum, GLenum, GLfloat); - void (*TexGenfv)(GLenum, GLenum, const GLfloat *); - void (*TexGeni)(GLenum, GLenum, GLint); - void (*TexGeniv)(GLenum, GLenum, const GLint *); - void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); - void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); - void (*TexParameterf)(GLenum, GLenum, GLfloat); - void (*TexParameterfv)(GLenum, GLenum, const GLfloat *); - void (*TexParameteri)(GLenum, GLenum, GLint); - void (*TexParameteriv)(GLenum, GLenum, const GLint *); - void (*Translated)(GLdouble, GLdouble, GLdouble); - void (*Translatef)(GLfloat, GLfloat, GLfloat); - void (*Vertex2d)(GLdouble, GLdouble); - void (*Vertex2dv)(const GLdouble *); - void (*Vertex2f)(GLfloat, GLfloat); - void (*Vertex2fv)(const GLfloat *); - void (*Vertex2i)(GLint, GLint); - void (*Vertex2iv)(const GLint *); - void (*Vertex2s)(GLshort, GLshort); - void (*Vertex2sv)(const GLshort *); - void (*Vertex3d)(GLdouble, GLdouble, GLdouble); - void (*Vertex3dv)(const GLdouble *); - void (*Vertex3f)(GLfloat, GLfloat, GLfloat); - void (*Vertex3fv)(const GLfloat *); - void (*Vertex3i)(GLint, GLint, GLint); - void (*Vertex3iv)(const GLint *); - void (*Vertex3s)(GLshort, GLshort, GLshort); - void (*Vertex3sv)(const GLshort *); - void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble); - void (*Vertex4dv)(const GLdouble *); - void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat); - void (*Vertex4fv)(const GLfloat *); - void (*Vertex4i)(GLint, GLint, GLint, GLint); - void (*Vertex4iv)(const GLint *); - void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort); - void (*Vertex4sv)(const GLshort *); - void (*Viewport)(GLint, GLint, GLsizei, GLsizei); - - /* - * OpenGL 1.1 - */ -#ifdef _GLAPI_VERSION_1_1 - GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *); - void (*ArrayElement)(GLint); - void (*BindTexture)(GLenum, GLuint); - void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); - void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); - void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); - void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); - void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); - void (*DeleteTextures)(GLsizei, const GLuint *); - void (*DisableClientState)(GLenum); - void (*DrawArrays)(GLenum, GLint, GLsizei); - void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *); - void (*EdgeFlagPointer)(GLsizei, const GLvoid *); - void (*EnableClientState)(GLenum); - void (*GenTextures)(GLsizei, GLuint *); - void (*GetPointerv)(GLenum, GLvoid **); - void (*IndexPointer)(GLenum, GLsizei, const GLvoid *); - void (*Indexub)(GLubyte); - void (*Indexubv)(const GLubyte *); - void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *); - GLboolean (*IsTexture)(GLuint); - void (*NormalPointer)(GLenum, GLsizei, const GLvoid *); - void (*PopClientAttrib)(void); - void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *); - void (*PushClientAttrib)(GLbitfield); - void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); - void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); - void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); - void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); -#endif +extern __thread void * _glapi_tls_Context + __attribute__((tls_model("initial-exec"))); - /* - * OpenGL 1.2 - */ -#ifdef _GLAPI_VERSION_1_2 - void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); - void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); - void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); - void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); - -#ifdef _GLAPI_ARB_imaging - void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf); - void (*BlendEquation)(GLenum); - void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); - void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); - void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *); - void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *); - void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); - void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); - void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat); - void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *); - void (*ConvolutionParameteri)(GLenum, GLenum, GLint); - void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *); - void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei); - void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei); - void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei); - void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei); - void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *); - void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *); - void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *); - void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *); - void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *); - void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *); - void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); - void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *); - void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *); - void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *); - void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *); - void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *); - void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); - void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean); - void (*Minmax)(GLenum, GLenum, GLboolean); - void (*ResetHistogram)(GLenum); - void (*ResetMinmax)(GLenum); - void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); -#endif /*_GLAPI_ARB_imaging*/ -#endif /*_GLAPI_VERSION_1_2*/ - - - /* - * Extensions - */ - -#ifdef _GLAPI_EXT_paletted_texture - void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); - void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); - void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *); - void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *); - void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *); -#endif +# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_tls_Context -#ifdef _GLAPI_EXT_compiled_vertex_array - void (*LockArraysEXT)(GLint, GLsizei); - void (*UnlockArraysEXT)(void); -#endif +#else -#ifdef _GLAPI_EXT_point_parameters - void (*PointParameterfEXT)(GLenum, GLfloat); - void (*PointParameterfvEXT)(GLenum, const GLfloat *); -#endif +extern void *_glapi_Context; +extern struct _glapi_table *_glapi_Dispatch; -#ifdef _GLAPI_EXT_polygon_offset - void (*PolygonOffsetEXT)(GLfloat, GLfloat); -#endif - -#ifdef _GLAPI_EXT_blend_minmax - void (*BlendEquationEXT)(GLenum); -#endif +/** + * Macro for declaration and fetching the current context. + * + * \param C local variable which will hold the current context. + * + * It should be used in the variable declaration area of a function: + * \code + * ... + * { + * GET_CURRENT_CONTEXT(ctx); + * ... + * \endcode + */ +# ifdef THREADS +# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()) +# else +# define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context +# endif -#ifdef _GLAPI_EXT_blend_color - void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf); -#endif +#endif /* defined (GLX_USE_TLS) */ -#ifdef _GLAPI_ARB_multitexture - void (*ActiveTextureARB)(GLenum); - void (*ClientActiveTextureARB)(GLenum); - void (*MultiTexCoord1dARB)(GLenum, GLdouble); - void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *); - void (*MultiTexCoord1fARB)(GLenum, GLfloat); - void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *); - void (*MultiTexCoord1iARB)(GLenum, GLint); - void (*MultiTexCoord1ivARB)(GLenum, const GLint *); - void (*MultiTexCoord1sARB)(GLenum, GLshort); - void (*MultiTexCoord1svARB)(GLenum, const GLshort *); - void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); - void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *); - void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); - void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *); - void (*MultiTexCoord2iARB)(GLenum, GLint, GLint); - void (*MultiTexCoord2ivARB)(GLenum, const GLint *); - void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort); - void (*MultiTexCoord2svARB)(GLenum, const GLshort *); - void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); - void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *); - void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); - void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *); - void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); - void (*MultiTexCoord3ivARB)(GLenum, const GLint *); - void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); - void (*MultiTexCoord3svARB)(GLenum, const GLshort *); - void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); - void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *); - void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); - void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *); - void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); - void (*MultiTexCoord4ivARB)(GLenum, const GLint *); - void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); - void (*MultiTexCoord4svARB)(GLenum, const GLshort *); -#endif +extern void +_glapi_noop_enable_warnings(GLboolean enable); -#ifdef _GLAPI_INGR_blend_func_separate - void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum); -#endif +extern void +_glapi_set_warning_func(_glapi_warning_func func); -#ifdef _GLAPI_MESA_window_pos - void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -#endif +extern void +_glapi_check_multithread(void); -#ifdef _GLAPI_MESA_resize_buffers - void (*ResizeBuffersMESA)(void); -#endif -}; +extern void +_glapi_set_context(void *context); +extern void * +_glapi_get_context(void); extern void @@ -564,28 +116,44 @@ extern struct _glapi_table * _glapi_get_dispatch(void); -extern const char * -_glapi_get_version(void); +extern int +_glapi_begin_dispatch_override(struct _glapi_table *override); + + +extern void +_glapi_end_dispatch_override(int layer); + + +struct _glapi_table * +_glapi_get_override_dispatch(int layer); + + +extern GLuint +_glapi_get_dispatch_table_size(void); extern const char * -_glapi_get_extensions(void); +_glapi_get_version(void); extern void _glapi_check_table(const struct _glapi_table *table); -extern GLint -_glapi_alloc_entrypoint(const char *funcName); +extern GLboolean +_glapi_add_entrypoint(const char *funcName, GLuint offset); extern GLint -_glapi_get_entrypoint(const char *funcName); +_glapi_get_proc_offset(const char *funcName); -extern const GLvoid * +extern _glapi_proc _glapi_get_proc_address(const char *funcName); +extern const char * +_glapi_get_proc_name(GLuint offset); + + #endif