X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fglapi%2Fglapitemp.h;h=70bb05ec6ce8822160e76f31e5cc6d0af31726a8;hb=c212abf99af494f024b0b981a83350f7ac9821ef;hp=dbdab5c827c397b9516855a28a0f0a7e64e1cba2;hpb=471a774f433c23b263828aa591415741e78a35da;p=mesa.git diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index dbdab5c827c..70bb05ec6ce 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -1,5 +1,31 @@ +/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ -/* DO NOT EDIT! This file is generated by the glapitemp.py script. */ /* * This file is a template which generates the OpenGL API entry point @@ -12,7 +38,7 @@ * msg is a printf-style debug message. * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value * - * Here's an example which generates the usual OpenGL functions: + * Here is an example which generates the usual OpenGL functions: * #define KEYWORD1 * #define KEYWORD2 * #define NAME(func) gl##func @@ -26,6 +52,7 @@ */ +#if defined( NAME ) #ifndef KEYWORD1 #define KEYWORD1 #endif @@ -34,10 +61,6 @@ #define KEYWORD2 #endif -#ifndef NAME -#error NAME must be defined -#endif - #ifndef DISPATCH #error DISPATCH must be defined #endif @@ -46,7 +69,6 @@ #error RETURN_DISPATCH must be defined #endif -extern void gl__unused413(void); /* silence warning */ KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) { @@ -65,17 +87,17 @@ KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) { - DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%p, 0x%x, %p);\n", (void *) n, type, (void *) lists)); + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); } KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) { - DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %p);\n", list, (void *) range)); + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); } KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) { - RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%p);\n", (void *) range)); + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); } KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) @@ -90,7 +112,7 @@ KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) { - DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%p, %p, %f, %f, %f, %f, %p);\n", (void *) width, (void *) height, xorig, yorig, xmove, ymove, (void *) bitmap)); + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); } KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) @@ -100,7 +122,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) { - DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (void *) v)); + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) @@ -110,7 +132,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) { - DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (void *) v)); + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) @@ -120,7 +142,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) { - DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (void *) v)); + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) @@ -130,7 +152,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) { - DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (void *) v)); + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) @@ -140,7 +162,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) { - DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (void *) v)); + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) @@ -150,7 +172,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) { - DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (void *) v)); + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) @@ -160,7 +182,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) { - DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (void *) v)); + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) @@ -170,7 +192,7 @@ KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blu KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) { - DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (void *) v)); + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) @@ -180,7 +202,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLby KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) { - DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (void *) v)); + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) @@ -190,7 +212,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) { - DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (void *) v)); + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) @@ -200,7 +222,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, G KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) { - DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (void *) v)); + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) @@ -210,7 +232,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint a KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) { - DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (void *) v)); + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) @@ -220,7 +242,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, G KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) { - DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (void *) v)); + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) @@ -230,7 +252,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) { - DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (void *) v)); + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) @@ -240,7 +262,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLu KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) { - DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (void *) v)); + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) @@ -250,7 +272,7 @@ KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blu KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) { - DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (void *) v)); + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) @@ -260,7 +282,7 @@ KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) { - DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (void *) flag)); + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); } KEYWORD1 void KEYWORD2 NAME(End)(void) @@ -275,7 +297,7 @@ KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) { - DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (void *) c)); + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) @@ -285,7 +307,7 @@ KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) { - DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (void *) c)); + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) @@ -295,7 +317,7 @@ KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) { - DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (void *) c)); + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) @@ -305,7 +327,7 @@ KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) { - DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (void *) c)); + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) @@ -315,7 +337,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) { - DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (void *) v)); + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) @@ -325,7 +347,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) { - DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (void *) v)); + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) @@ -335,7 +357,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) { - DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (void *) v)); + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) @@ -345,7 +367,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) { - DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (void *) v)); + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) @@ -355,7 +377,7 @@ KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) { - DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (void *) v)); + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) @@ -365,7 +387,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) { - DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (void *) v)); + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) @@ -375,7 +397,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) { - DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (void *) v)); + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) @@ -385,7 +407,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) { - DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (void *) v)); + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) @@ -395,7 +417,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) { - DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (void *) v)); + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) @@ -405,7 +427,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) { - DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (void *) v)); + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) @@ -415,7 +437,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) { - DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (void *) v)); + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) @@ -425,7 +447,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) { - DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (void *) v)); + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) @@ -435,7 +457,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) { - DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (void *) v)); + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) @@ -445,7 +467,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLd KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) { - DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (void *) v)); + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) @@ -455,7 +477,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloa KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) { - DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (void *) v)); + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) @@ -465,7 +487,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) { - DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (void *) v)); + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) @@ -475,7 +497,7 @@ KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshor KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) { - DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (void *) v)); + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) @@ -485,7 +507,7 @@ KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdoub KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) { - DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) @@ -495,7 +517,7 @@ KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) { - DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) @@ -505,7 +527,7 @@ KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) { - DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) @@ -515,7 +537,7 @@ KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) { - DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (void *) v1, (void *) v2)); + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) @@ -525,7 +547,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) { - DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (void *) v)); + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) @@ -535,7 +557,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) { - DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (void *) v)); + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) @@ -545,7 +567,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) { - DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (void *) v)); + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) @@ -555,7 +577,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) { - DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (void *) v)); + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) @@ -565,7 +587,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) { - DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (void *) v)); + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) @@ -575,7 +597,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) { - DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (void *) v)); + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) @@ -585,7 +607,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) { - DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (void *) v)); + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) @@ -595,7 +617,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) { - DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (void *) v)); + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) @@ -605,7 +627,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) { - DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (void *) v)); + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) @@ -615,7 +637,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) { - DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (void *) v)); + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) @@ -625,7 +647,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) { - DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (void *) v)); + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) @@ -635,7 +657,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) { - DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (void *) v)); + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) @@ -645,7 +667,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdo KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) { - DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (void *) v)); + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) @@ -655,7 +677,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) { - DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (void *) v)); + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) @@ -665,7 +687,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) { - DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (void *) v)); + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) @@ -675,7 +697,7 @@ KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) { - DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (void *) v)); + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) @@ -685,7 +707,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) { - DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (void *) v)); + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) @@ -695,7 +717,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) { - DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (void *) v)); + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) @@ -705,7 +727,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) { - DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (void *) v)); + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) @@ -715,7 +737,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) { - DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (void *) v)); + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) @@ -725,7 +747,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) { - DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (void *) v)); + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) @@ -735,7 +757,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) { - DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (void *) v)); + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) @@ -745,7 +767,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) { - DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (void *) v)); + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) @@ -755,7 +777,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) { - DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (void *) v)); + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) @@ -765,7 +787,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdoub KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) { - DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (void *) v)); + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) @@ -775,7 +797,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) { - DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (void *) v)); + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) @@ -785,7 +807,7 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) { - DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (void *) v)); + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) @@ -795,12 +817,12 @@ KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) { - DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (void *) v)); + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) { - DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (void *) equation)); + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); } KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) @@ -820,7 +842,7 @@ KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) { - DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) @@ -830,7 +852,7 @@ KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) { - DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) @@ -850,7 +872,7 @@ KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) { - DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) @@ -860,7 +882,7 @@ KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) { - DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) @@ -870,7 +892,7 @@ KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) { - DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) @@ -880,7 +902,7 @@ KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) { - DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) @@ -900,7 +922,7 @@ KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) { - DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) @@ -910,7 +932,7 @@ KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) { - DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) @@ -925,12 +947,12 @@ KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) { - DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (void *) mask)); + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); } KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height)); + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) @@ -945,7 +967,7 @@ KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) @@ -955,17 +977,17 @@ KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint pa KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, border, format, type, (void *) pixels)); + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, format, type, (void *) pixels)); + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) @@ -975,7 +997,7 @@ KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) @@ -985,7 +1007,7 @@ KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) @@ -995,7 +1017,7 @@ KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) { - DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) @@ -1005,7 +1027,7 @@ KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) { - DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) @@ -1015,17 +1037,17 @@ KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) { - DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) { - DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%p, 0x%x, %p);\n", (void *) size, type, (void *) buffer)); + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); } KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) { - DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%p, %p);\n", (void *) size, (void *) buffer)); + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); } KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) @@ -1065,7 +1087,7 @@ KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) { - DISPATCH(Clear, (mask), (F, "glClear(%p);\n", (void *) mask)); + DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) @@ -1145,27 +1167,27 @@ KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) { - DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%p);\n", (void *) mask)); + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) { - DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) { - DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (void *) points)); + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) { - DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) { - DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (void *) points)); + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); } KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) @@ -1195,7 +1217,7 @@ KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) { - DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (void *) u)); + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) @@ -1205,7 +1227,7 @@ KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) { - DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (void *) u)); + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) @@ -1215,7 +1237,7 @@ KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) { - DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (void *) u)); + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) @@ -1225,7 +1247,7 @@ KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) { - DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (void *) u)); + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); } KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) @@ -1303,19 +1325,19 @@ KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); } -KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLint mapsize, const GLfloat * values) +KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) { - DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); } -KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLint mapsize, const GLuint * values) +KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) { - DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); } -KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLint mapsize, const GLushort * values) +KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) { - DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (void *) values)); + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) @@ -1325,32 +1347,32 @@ KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { - DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %p, %p, 0x%x);\n", x, y, (void *) width, (void *) height, type)); + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); } KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { - DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %p, %p, 0x%x, 0x%x, %p);\n", x, y, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%p, %p, 0x%x, 0x%x, %p);\n", (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) { - DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) { - DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (void *) equation)); + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); } KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) { - DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) @@ -1360,67 +1382,67 @@ KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) { - DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) { - DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) { - DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) { - DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) { - DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) { - DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) { - DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (void *) v)); + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) { - DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) { - DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) { - DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (void *) values)); + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) { - DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (void *) values)); + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) { - DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (void *) values)); + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) { - DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (void *) mask)); + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); } KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) @@ -1430,52 +1452,52 @@ KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) { - DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) { - DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) { - DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (void *) params)); + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) { - DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (void *) pixels)); + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) { - DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) { - DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (void *) params)); + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) @@ -1505,12 +1527,12 @@ KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) { - DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (void *) m)); + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) { - DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (void *) m)); + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) @@ -1520,12 +1542,12 @@ KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) { - DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (void *) m)); + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) { - DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (void *) m)); + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); } KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) @@ -1575,7 +1597,7 @@ KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %p, %p);\n", x, y, (void *) width, (void *) height)); + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) @@ -1583,9 +1605,24 @@ KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); } +KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) +{ + DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); +} + KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) @@ -1595,17 +1632,22 @@ KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) { - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %p);\n", mode, first, (void *) count)); + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); } KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %p, 0x%x, %p);\n", mode, (void *) count, type, (void *) indices)); + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); } KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) { - DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%p, %p);\n", (void *) stride, (void *) pointer)); + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) @@ -1613,89 +1655,114 @@ KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); } -KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) +KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) +{ + DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) { - DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); } KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) { - DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %p, %p);\n", format, (void *) stride, (void *) pointer)); + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) +{ + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); } KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) { - DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border)); + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border)); + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width)); + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels)); + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) { - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); } -KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) +KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) { - RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences)); + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); } -KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) +KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) { - DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); } -KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) +KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) +KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) { - DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); } KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) @@ -1705,17 +1772,32 @@ KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); } -KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) +KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) { - DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); } -KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) +KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (void *) c)); + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); } KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) @@ -1725,7 +1807,7 @@ KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) { - DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%p);\n", (void *) mask)); + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); } KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) @@ -1733,69 +1815,129 @@ KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf b DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); } +KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) { DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); } +KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) +{ + DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); +} + KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) { - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices)); + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); } KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) { - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table)); + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) { - DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) { - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data)); + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); } KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width)); + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image)); + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) { - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) @@ -1803,9 +1945,19 @@ KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); } +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); +} + KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) { - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) @@ -1813,79 +1965,109 @@ KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); } +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); +} + KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) { - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); } KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height)); + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) { - DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) { - DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); } KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) { - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); } KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) { - DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) { - DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) { - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink)); + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); } KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) @@ -1893,149 +2075,304 @@ KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLbool DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); } +KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) { DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); } +KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) +{ + DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); +} + KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) { DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) { - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); + DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); } -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); + DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); } -KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); } -KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) { - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); + DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) +KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) { - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) { - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) +KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) { - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) { - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) { - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) { - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) { - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) { - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) { - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) { - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) { - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) { - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) { - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) { - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) { - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); } KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) @@ -2043,1652 +2380,2668 @@ KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshor DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); } +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); +} + KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) { - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) +{ + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) +{ + DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) +{ + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) +{ + DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) +{ + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) +{ + DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) +{ + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) +{ + DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) +{ + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) +{ + DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) +{ + DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) +{ + DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (const void *) weights)); +} + +KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) +{ + DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %d, %p);\n", target, filter, n, (const void *) weights)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) +{ + DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) +{ + DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) +{ + DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) +{ + DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) +{ + DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, size4d, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, (const void *) pixels)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) +{ + DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) +{ + RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); +} + +KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) +{ + DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) +{ + DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) +{ + DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) +{ + DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) +{ + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) +{ + DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) +{ + DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +{ + DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) +{ + DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) +{ + DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) +{ + DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) +{ + DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) +{ + DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) +{ + DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) +{ + RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) +{ + DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%d, %p);\n", size, (const void *) buffer)); +} + +KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) +{ + RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (const void *) marker_p)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) +{ + DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); +} + +KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) +{ + DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) +{ + DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); +} + +KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) +{ + DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); +} + +KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) +{ + DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) +{ + DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (const void *) equation)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) +{ + DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) +{ + DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) +{ + DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) +{ + DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) +{ + DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) +{ + DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) +{ + DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) +{ + DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) +{ + DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) +{ + DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) +{ + DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) +{ + DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) +{ + DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) +{ + DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) +{ + DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) +{ + DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) +{ + DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) +{ + DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) +{ + DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (const void *) weight)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) +{ + DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) +{ + DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) +{ + DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) +{ + DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) +{ + DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) +{ + DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +{ + DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); +} + +KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +{ + DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) +{ + DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) +{ + DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) +{ + DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) +{ + DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) +{ + DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) +{ + DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) +{ + DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) +{ + DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) +{ + DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) +{ + DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) +{ + DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) +{ + DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) +{ + DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) +{ + DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) +{ + DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) +{ + DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); +} + +KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) +{ + DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) +{ + DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) +{ + DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) +{ + DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) +{ + DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) +{ + DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +{ + DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) +{ + DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) +{ + DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) +{ + DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) +{ + DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) +{ + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) +{ + DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) +{ + DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) +{ + DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) +{ + DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) +{ + DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) +{ + DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) +{ + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) { - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) { - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) { - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) { - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) { - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) { - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) { - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) { - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (void *) v)); + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) { - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (void *) m)); + DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) { - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (void *) m)); + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) { - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (void *) m)); + DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) { - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (void *) m)); + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) +KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) { - DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); + DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(__unused413)(void) +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(__unused413, (), (F, "gl__unused413();\n")); + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); + DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) { - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); + RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) { - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) { - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); + DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) { - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) { - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); + DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); } -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) +KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) { - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (void *) img)); + DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) { - DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); } -KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) +KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) { - DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); + DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) { - DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); + DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) { - DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) +KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) { - DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); + DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) { - DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) +KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) { - DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); + DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) { - DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) { - DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); + DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) { - DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params) { - DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); + DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** params) { - DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) { - DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) { - DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (void *) v)); + RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) +KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) { - DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) { - DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); + DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) { - DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params) { - DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params) { - DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); + DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) { - DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) +KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) { - DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) { - DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) { - DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); + DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) { - DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) { - DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) { - DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) { - DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); + DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) { - DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) { - DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) { - DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) { - DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); + DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); } -KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) { - DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (void *) v)); + DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) { - DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (void *) m)); + DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); } -KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) { - DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (void *) m)); + DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (void *) m)); + DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); } -KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) { - DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (void *) m)); + DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); } -/* No dispatch for SampleCover() */ -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %p, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, (void *) imageSize, (void *) data)); + DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) { - DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %p, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, (void *) height, border, (void *) imageSize, (void *) data)); + DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) { - DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %p, %d, %p, %p);\n", target, level, internalformat, (void *) width, border, (void *) imageSize, (void *) data)); + DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) { - DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, (void *) imageSize, (void *) data)); + DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %p, %p, 0x%x, %p, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, (void *) imageSize, (void *) data)); + DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) { - DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %p, 0x%x, %p, %p);\n", target, level, xoffset, (void *) width, format, (void *) imageSize, (void *) data)); + DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) -{ - DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (void *) img)); -} - -/* No dispatch for WeightbvARB() */ -/* No dispatch for WeightsvARB() */ -/* No dispatch for WeightivARB() */ -/* No dispatch for WeightfvARB() */ -/* No dispatch for WeightdvARB() */ -/* No dispatch for WeightubvARB() */ -/* No dispatch for WeightusvARB() */ -/* No dispatch for WeightuivARB() */ -/* No dispatch for WeightPointerARB() */ -/* No dispatch for VertexBlendARB() */ -/* No dispatch for CurrentPaletteMatrixARB() */ -/* No dispatch for MatrixIndexubvARB() */ -/* No dispatch for MatrixIndexusvARB() */ -/* No dispatch for MatrixIndexuivARB() */ -/* No dispatch for MatrixIndexPointerARB() */ -KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); + DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) { - DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); + DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, 0x%x, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, border, format, type, (void *) pixels)); + DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) { - DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, (void *) width, (void *) height, (void *) depth, format, type, (void *) pixels)); + DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { - DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (void *) weights)); + DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) { - DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %p, %p);\n", target, filter, (void *) n, (void *) weights)); + DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) { - DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, (void *) width, format, type, (void *) pixels)); + DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) { - DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, (void *) width, (void *) height, format, type, (void *) pixels)); + DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) { - DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %p, %d);\n", target, level, internalformat, x, y, (void *) width, border)); + DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) { - DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %p, %p, %d);\n", target, level, internalformat, x, y, (void *) width, (void *) height, border)); + DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) { - DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %p);\n", target, level, xoffset, x, y, (void *) width)); + DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) { - DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, x, y, (void *) width, (void *) height)); + DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) { - DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %p, %p);\n", target, level, xoffset, yoffset, zoffset, x, y, (void *) width, (void *) height)); + DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) { - DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) { - DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) { - DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) { - DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (void *) values)); + DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) { - DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) { - DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) { - DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %p, 0x%x, %d);\n", target, (void *) width, internalformat, sink)); + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); } -KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) +KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) { - DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); + DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); } -KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) +KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) { - DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) +KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) { - DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); + DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) { - DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) image)); + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); } -KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) { - DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) image)); + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); } -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) +KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) { - DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); } -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) { - DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); } -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) +KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face) { - DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); + DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); } -KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences) { - DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); } -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences) { - DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); } -KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence) { - DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %p, %p);\n", target, internalformat, x, y, (void *) width, (void *) height)); + RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); } -KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) +KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence) { - DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) image)); + RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); } -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params) { - DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence) { - DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); } -KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition) { - DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (void *) row, (void *) column, (void *) span)); + DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); } -KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) { - DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %p, %p, 0x%x, 0x%x, %p, %p);\n", target, internalformat, (void *) width, (void *) height, format, type, (void *) row, (void *) column)); + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) { - DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalformat, (void *) width, format, type, (void *) table)); + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) { - DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) { - DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) { - DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %p);\n", target, internalformat, x, y, (void *) width)); + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) { - DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) table)); + DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) { - DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) { - DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) { - DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); + DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) { - DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); + DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) { - DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); } -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) { - DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); + DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); } -KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) { - DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); } -KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) { - DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); } -KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) { - DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %p, %p, %p, %p, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, (void *) width, (void *) height, (void *) depth, (void *) size4d, border, format, type, (void *) pixels)); + DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %p, %p, %p, %p, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, (void *) width, (void *) height, (void *) depth, (void *) size4d, format, type, (void *) pixels)); + DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } -KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) +KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) { - RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) residences)); + DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); + DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) { - DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%p, %p);\n", (void *) n, (void *) textures)); + DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); } -KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) +KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) { - RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); + DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) { - DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%p, %p, %p);\n", (void *) n, (void *) textures, (void *) priorities)); + DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) +KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) { - DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points)); + DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) { - DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); + DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) +KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) { - DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %p, %p);\n", target, (void *) n, (void *) points)); + DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) +KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (void *) points)); + DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) +KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) { - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); + DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); } -KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); + DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); + DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) { - DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) +KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) { - DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %p);\n", mode, first, (void *) count)); + DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) { - DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%p, %p, %p);\n", (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) +KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) { - DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) { - DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); } -KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) { - DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %p, %p, %p);\n", type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); } -KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { - DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); } -KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) { - DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %p, %p, %p);\n", size, type, (void *) stride, (void *) count, (void *) pointer)); + DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); } -KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) +KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { - DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } -KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) { - DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); + DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } -KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) { - DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); } -KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) { - DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); + DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); } -KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) { - DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) { - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); + DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); + DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) { - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) { - DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); + DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) { - DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } -KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) +KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) { - RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); + DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); } -KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) +KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) { - DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%p, %p);\n", (void *) size, (void *) buffer)); + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); } -KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) +KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) { - RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (void *) marker_p)); + RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); } -KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) { - DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); } -KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) { - DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); + RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); } -KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) { - DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) { - DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); + RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) +KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax) { - DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); + DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); } -/* No dispatch for DeformationMap3dSGIX() */ -/* No dispatch for DeformationMap3fSGIX() */ -/* No dispatch for DeformSGIX() */ -/* No dispatch for LoadIdentityDeformationMapSGIX() */ -KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) +KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) { - DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (void *) equation)); + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); } -KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) +KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) { - DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); + DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); } -/* No dispatch for FogFuncSGIS() */ -/* No dispatch for GetFogFuncSGIS() */ -/* No dispatch for ImageTransformParameteriHP() */ -/* No dispatch for ImageTransformParameterfHP() */ -/* No dispatch for ImageTransformParameterivHP() */ -/* No dispatch for ImageTransformParameterfvHP() */ -/* No dispatch for GetImageTransformParameterivHP() */ -/* No dispatch for GetImageTransformParameterfvHP() */ -KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) { - DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %p, %p, 0x%x, 0x%x, %p);\n", target, (void *) start, (void *) count, format, type, (void *) data)); + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); } -KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) { - DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %p, %d, %d, %p);\n", target, (void *) start, x, y, (void *) width)); + DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); } -KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) +KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) { - DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); } -KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) { - DISPATCH(ColorTable, (target, internalFormat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %p, 0x%x, 0x%x, %p);\n", target, internalFormat, (void *) width, format, type, (void *) table)); + RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); } -KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) +KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) { - DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (void *) data)); + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); } -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) { - DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); } -KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) { - DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (void *) params)); + DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) { - DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); + DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) { - DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) { - DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); + DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) { - DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (void *) params)); + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) +KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) { - DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); + DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) +KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) { - DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); + DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); } -KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) +KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) { - DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %p);\n", first, (void *) count)); + DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); } -KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA) { - DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); } -KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA) { - DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA)); } -KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) { - DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) +KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) { - DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); + RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) { - DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); + DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) +KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) { - DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { - DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); + DISPATCH(ShaderSourceARB, (shaderObj, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shaderObj, count, (const void *) string, (const void *) length)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shaderObj) { - DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(CompileShaderARB, (shaderObj), (F, "glCompileShaderARB(%d);\n", shaderObj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) +KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) { - DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); + RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n")); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) { - DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB programObj) { - DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); + DISPATCH(LinkProgramARB, (programObj), (F, "glLinkProgramARB(%d);\n", programObj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB programObj) { - DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(UseProgramObjectARB, (programObj), (F, "glUseProgramObjectARB(%d);\n", programObj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB programObj) { - DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); + DISPATCH(ValidateProgramARB, (programObj), (F, "glValidateProgramARB(%d);\n", programObj)); } -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) { - DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); } -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) { - DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); + DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); } -KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { - DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); } -KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { - DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); } -KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) { - DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (void *) params)); + DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); } -KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) { - DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); } -KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) { - DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (void *) params)); + DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); } -KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { - DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); + DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); } -KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) -{ - DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %p, 0x%x, %p);\n", mode, start, end, (void *) count, type, (void *) indices)); -} - -/* No dispatch for ApplyTextureEXT() */ -/* No dispatch for TextureLightEXT() */ -/* No dispatch for TextureMaterialEXT() */ -/* No dispatch for AsyncMarkerSGIX() */ -/* No dispatch for FinishAsyncSGIX() */ -/* No dispatch for PollAsyncSGIX() */ -/* No dispatch for GenAsyncMarkersSGIX() */ -/* No dispatch for DeleteAsyncMarkersSGIX() */ -/* No dispatch for IsAsyncMarkerSGIX() */ -/* No dispatch for VertexPointervINTEL() */ -/* No dispatch for NormalPointervINTEL() */ -/* No dispatch for ColorPointervINTEL() */ -/* No dispatch for TexCoordPointervINTEL() */ -/* No dispatch for PixelTransformParameteriEXT() */ -/* No dispatch for PixelTransformParameterfEXT() */ -/* No dispatch for PixelTransformParameterivEXT() */ -/* No dispatch for PixelTransformParameterfvEXT() */ -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) +KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) { - DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) +KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) { - DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (void *) v)); + DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) +KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) { - DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); + DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) { - DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (void *) v)); + DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) +KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) { - DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); + DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) { - DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (void *) v)); + DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) +KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) { - DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) +KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) { - DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (void *) v)); + DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { - DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { - DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (void *) v)); + DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { - DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) { - DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (void *) v)); + DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) +KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) { - DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) +KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { - DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (void *) v)); + DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) +KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) { - DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); + DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) +KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name) { - DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (void *) v)); + RETURN_DISPATCH(GetUniformLocationARB, (programObj, name), (F, "glGetUniformLocationARB(%d, %p);\n", programObj, (const void *) name)); } -KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { - DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %p, %p);\n", size, type, (void *) stride, (void *) pointer)); + DISPATCH(GetActiveUniformARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); } -/* No dispatch for TextureNormalEXT() */ -/* No dispatch for MultiDrawArraysEXT() */ -/* No dispatch for MultiDrawElementsEXT() */ -KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) +KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params) { - DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); + DISPATCH(GetUniformfvARB, (programObj, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", programObj, location, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) +KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params) { - DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (void *) coord)); + DISPATCH(GetUniformivARB, (programObj, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", programObj, location, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) +KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) { - DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); + DISPATCH(GetShaderSourceARB, (obj, maxLength, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) source)); } -KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) +KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name) { - DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (void *) coord)); + DISPATCH(BindAttribLocationARB, (programObj, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", programObj, index, (const void *) name)); } -KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) { - DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %p, %p);\n", type, (void *) stride, (void *) pointer)); -} - -/* No dispatch for Tangent3bEXT() */ -/* No dispatch for Tangent3bvEXT() */ -/* No dispatch for Tangent3dEXT() */ -/* No dispatch for Tangent3dvEXT() */ -/* No dispatch for Tangent3fEXT() */ -/* No dispatch for Tangent3fvEXT() */ -/* No dispatch for Tangent3iEXT() */ -/* No dispatch for Tangent3ivEXT() */ -/* No dispatch for Tangent3sEXT() */ -/* No dispatch for Tangent3svEXT() */ -/* No dispatch for Binormal3bEXT() */ -/* No dispatch for Binormal3bvEXT() */ -/* No dispatch for Binormal3dEXT() */ -/* No dispatch for Binormal3dvEXT() */ -/* No dispatch for Binormal3fEXT() */ -/* No dispatch for Binormal3fvEXT() */ -/* No dispatch for Binormal3iEXT() */ -/* No dispatch for Binormal3ivEXT() */ -/* No dispatch for Binormal3sEXT() */ -/* No dispatch for Binormal3svEXT() */ -/* No dispatch for TangentPointerEXT() */ -/* No dispatch for BinormalPointerEXT() */ -/* No dispatch for FinishTextureSUNX() */ -/* No dispatch for GlobalAlphaFactorbSUN() */ -/* No dispatch for GlobalAlphaFactorsSUN() */ -/* No dispatch for GlobalAlphaFactoriSUN() */ -/* No dispatch for GlobalAlphaFactorfSUN() */ -/* No dispatch for GlobalAlphaFactordSUN() */ -/* No dispatch for GlobalAlphaFactorubSUN() */ -/* No dispatch for GlobalAlphaFactorusSUN() */ -/* No dispatch for GlobalAlphaFactoruiSUN() */ -/* No dispatch for ReplacementCodeuiSUN() */ -/* No dispatch for ReplacementCodeusSUN() */ -/* No dispatch for ReplacementCodeubSUN() */ -/* No dispatch for ReplacementCodeuivSUN() */ -/* No dispatch for ReplacementCodeusvSUN() */ -/* No dispatch for ReplacementCodeubvSUN() */ -/* No dispatch for ReplacementCodePointerSUN() */ -/* No dispatch for Color4ubVertex2fSUN() */ -/* No dispatch for Color4ubVertex2fvSUN() */ -/* No dispatch for Color4ubVertex3fSUN() */ -/* No dispatch for Color4ubVertex3fvSUN() */ -/* No dispatch for Color3fVertex3fSUN() */ -/* No dispatch for Color3fVertex3fvSUN() */ -/* No dispatch for Normal3fVertex3fSUN() */ -/* No dispatch for Normal3fVertex3fvSUN() */ -/* No dispatch for Color4fNormal3fVertex3fSUN() */ -/* No dispatch for Color4fNormal3fVertex3fvSUN() */ -/* No dispatch for TexCoord2fVertex3fSUN() */ -/* No dispatch for TexCoord2fVertex3fvSUN() */ -/* No dispatch for TexCoord4fVertex4fSUN() */ -/* No dispatch for TexCoord4fVertex4fvSUN() */ -/* No dispatch for TexCoord2fColor4ubVertex3fSUN() */ -/* No dispatch for TexCoord2fColor4ubVertex3fvSUN() */ -/* No dispatch for TexCoord2fColor3fVertex3fSUN() */ -/* No dispatch for TexCoord2fColor3fVertex3fvSUN() */ -/* No dispatch for TexCoord2fNormal3fVertex3fSUN() */ -/* No dispatch for TexCoord2fNormal3fVertex3fvSUN() */ -/* No dispatch for TexCoord2fColor4fNormal3fVertex3fSUN() */ -/* No dispatch for TexCoord2fColor4fNormal3fVertex3fvSUN() */ -/* No dispatch for TexCoord4fColor4fNormal3fVertex4fSUN() */ -/* No dispatch for TexCoord4fColor4fNormal3fVertex4fvSUN() */ -/* No dispatch for ReplacementCodeuiVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiColor4ubVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiColor4ubVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiColor3fVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiColor3fVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiNormal3fVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiNormal3fVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiColor4fNormal3fVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiColor4fNormal3fVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiTexCoord2fVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiTexCoord2fVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN() */ -/* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN() */ -/* No dispatch for ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN() */ -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) + DISPATCH(GetActiveAttribARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name) { - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); + RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name)); } -KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) { - DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); + DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) { - DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); + DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) { - DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (void *) weight)); + DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) { - DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%p, 0x%x, %p, %p);\n", (void *) size, type, (void *) stride, (void *) pointer)); + DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); } -KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) { - DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); + DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) { - DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%p, %p);\n", (void *) length, (void *) pointer)); + DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); } -KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) { - DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) { - DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); + DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); } -KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) { - DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (void *) params)); + DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) { - DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); + DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); } -KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) { - DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); + DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) { - DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); + DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); } -KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) { - DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); + DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) { - DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); + DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); } -KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) { - DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (void *) params)); + DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); + DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); } -KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) { - DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (void *) params)); + DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); + DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); } -KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) { - DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (void *) params)); + DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) { - DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); + DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) { - DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); + DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (void *) v)); + DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) { - DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); + DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (void *) v)); + DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) { - DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); + DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { - DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (void *) v)); + DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) { - DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); + DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { - DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (void *) v)); + DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) { - DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); + DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) +KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) { - DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (void *) v)); + RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) +KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) { - DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); + DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) { - DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (void *) v)); + DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) +KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) { - DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); + DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n")); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) +KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) { - DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (void *) v)); + DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n")); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) +KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) { - DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); + DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) +KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) { - DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (void *) v)); + DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { - DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { - DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (void *) v)); + DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { - DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); + DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) { - DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (void *) v)); + DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) { - DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) +KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) { - DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (void *) v)); + DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) +KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) { - DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); + DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) { - DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (void *) v)); + RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); } -/* No dispatch for MultiModeDrawArraysIBM() */ -/* No dispatch for MultiModeDrawElementsIBM() */ -/* No dispatch for ColorPointerListIBM() */ -/* No dispatch for SecondaryColorPointerListIBM() */ -/* No dispatch for EdgeFlagPointerListIBM() */ -/* No dispatch for FogCoordPointerListIBM() */ -/* No dispatch for IndexPointerListIBM() */ -/* No dispatch for NormalPointerListIBM() */ -/* No dispatch for TexCoordPointerListIBM() */ -/* No dispatch for VertexPointerListIBM() */ -KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) +KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) { - DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); + DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); } -KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) { - DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); + DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); } -KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) { - DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); + DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); } -/* No dispatch for TextureColorMaskSGIS() */ -/* No dispatch for IglooInterfaceSGIX() */ -/* No dispatch for GenFencesNV() */ -/* No dispatch for DeleteFencesNV() */ -/* No dispatch for SetFenceNV() */ -/* No dispatch for TestFenceNV() */ -/* No dispatch for FinishFenceNV() */ -/* No dispatch for IsFenceNV() */ -/* No dispatch for GetFenceivNV() */ -/* No dispatch for MapControlPointsNV() */ -/* No dispatch for MapParameterivNV() */ -/* No dispatch for MapParameterfvNV() */ -/* No dispatch for GetMapControlPointsNV() */ -/* No dispatch for GetMapParameterivNV() */ -/* No dispatch for GetMapParameterfvNV() */ -/* No dispatch for GetMapAttribParameterivNV() */ -/* No dispatch for GetMapAttribParameterfvNV() */ -/* No dispatch for EvalMapsNV() */ -/* No dispatch for CombinerStageParameterfvNV() */ -/* No dispatch for GetCombinerStageParameterfvNV() */ -/* No dispatch for BindProgramNV() */ -/* No dispatch for DeleteProgramsNV() */ -/* No dispatch for ExecuteProgramNV() */ -/* No dispatch for GenProgramsNV() */ -/* No dispatch for AreProgramsResidentNV() */ -/* No dispatch for RequestResidentProgramsNV() */ -/* No dispatch for GetProgramParameterfvNV() */ -/* No dispatch for GetProgramParameterdvNV() */ -/* No dispatch for GetProgramivNV() */ -/* No dispatch for GetProgramStringNV() */ -/* No dispatch for GetTrackMatrixivNV() */ -/* No dispatch for GetVertexAttribdvNV() */ -/* No dispatch for GetVertexAttribfvNV() */ -/* No dispatch for GetVertexAttribivNV() */ -/* No dispatch for GetVertexAttribPointervNV() */ -/* No dispatch for IsProgramNV() */ -/* No dispatch for LoadProgramNV() */ -/* No dispatch for ProgramParameter4fNV() */ -/* No dispatch for ProgramParameter4dNV() */ -/* No dispatch for ProgramParameter4dvNV() */ -/* No dispatch for ProgramParameter4fvNV() */ -/* No dispatch for ProgramParameters4dvNV() */ -/* No dispatch for ProgramParameters4fvNV() */ -/* No dispatch for TrackMatrixNV() */ -/* No dispatch for VertexAttribPointerNV() */ -/* No dispatch for VertexAttrib1sNV() */ -/* No dispatch for VertexAttrib1fNV() */ -/* No dispatch for VertexAttrib1dNV() */ -/* No dispatch for VertexAttrib2sNV() */ -/* No dispatch for VertexAttrib2fNV() */ -/* No dispatch for VertexAttrib2dNV() */ -/* No dispatch for VertexAttrib3sNV() */ -/* No dispatch for VertexAttrib3fNV() */ -/* No dispatch for VertexAttrib3dNV() */ -/* No dispatch for VertexAttrib4sNV() */ -/* No dispatch for VertexAttrib4fNV() */ -/* No dispatch for VertexAttrib4dNV() */ -/* No dispatch for VertexAttrib4ubNV() */ -/* No dispatch for VertexAttrib1svNV() */ -/* No dispatch for VertexAttrib1fvNV() */ -/* No dispatch for VertexAttrib1dvNV() */ -/* No dispatch for VertexAttrib2svNV() */ -/* No dispatch for VertexAttrib2fvNV() */ -/* No dispatch for VertexAttrib2dvNV() */ -/* No dispatch for VertexAttrib3svNV() */ -/* No dispatch for VertexAttrib3fvNV() */ -/* No dispatch for VertexAttrib3dvNV() */ -/* No dispatch for VertexAttrib4svNV() */ -/* No dispatch for VertexAttrib4fvNV() */ -/* No dispatch for VertexAttrib4dvNV() */ -/* No dispatch for VertexAttrib4ubvNV() */ -/* No dispatch for VertexAttribs1svNV() */ -/* No dispatch for VertexAttribs1fvNV() */ -/* No dispatch for VertexAttribs1dvNV() */ -/* No dispatch for VertexAttribs2svNV() */ -/* No dispatch for VertexAttribs2fvNV() */ -/* No dispatch for VertexAttribs2dvNV() */ -/* No dispatch for VertexAttribs3svNV() */ -/* No dispatch for VertexAttribs3fvNV() */ -/* No dispatch for VertexAttribs3dvNV() */ -/* No dispatch for VertexAttribs4svNV() */ -/* No dispatch for VertexAttribs4fvNV() */ -/* No dispatch for VertexAttribs4dvNV() */ -/* No dispatch for VertexAttribs4ubvNV() */ -KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - DISPATCH(WindowPos2dARB, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); + DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) { - DISPATCH(WindowPos2fARB, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); + DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) { - DISPATCH(WindowPos2iARB, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); + RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) +KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) { - DISPATCH(WindowPos2sARB, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); + DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * p) +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) { - DISPATCH(WindowPos2dvARB, (p), (F, "glWindowPos2dvARB(%p);\n", (void *) p)); + DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * p) +KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) { - DISPATCH(WindowPos2fvARB, (p), (F, "glWindowPos2fvARB(%p);\n", (void *) p)); + DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * p) +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) { - DISPATCH(WindowPos2ivARB, (p), (F, "glWindowPos2ivARB(%p);\n", (void *) p)); + RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * p) +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - DISPATCH(WindowPos2svARB, (p), (F, "glWindowPos2svARB(%p);\n", (void *) p)); + DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - DISPATCH(WindowPos3dARB, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); + DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { - DISPATCH(WindowPos3fARB, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); + DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - DISPATCH(WindowPos3iARB, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); + DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) { - DISPATCH(WindowPos3sARB, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); + DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * p) +KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) { - DISPATCH(WindowPos3dvARB, (p), (F, "glWindowPos3dvARB(%p);\n", (void *) p)); + DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * p) +KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) { - DISPATCH(WindowPos3fvARB, (p), (F, "glWindowPos3fvARB(%p);\n", (void *) p)); + DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * p) +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { - DISPATCH(WindowPos3ivARB, (p), (F, "glWindowPos3ivARB(%p);\n", (void *) p)); + DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass)); } -KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) +KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) { - DISPATCH(WindowPos3svARB, (p), (F, "glWindowPos3svARB(%p);\n", (void *) p)); + DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); } +#endif /* defined( NAME ) */ /* * This is how a dispatch table can be initialized with all the functions @@ -3700,7 +5053,7 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * p) #error TABLE_ENTRY must be defined #endif -void *DISPATCH_TABLE_NAME[] = { +static _glapi_proc DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(NewList), TABLE_ENTRY(EndList), TABLE_ENTRY(CallList), @@ -4114,7 +5467,7 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(MultTransposeMatrixfARB), TABLE_ENTRY(MultTransposeMatrixdARB), TABLE_ENTRY(SampleCoverageARB), - TABLE_ENTRY(__unused413), + TABLE_ENTRY(DrawBuffersARB), TABLE_ENTRY(PolygonOffsetEXT), TABLE_ENTRY(GetTexFilterFuncSGIS), TABLE_ENTRY(TexFilterFuncSGIS), @@ -4279,22 +5632,244 @@ void *DISPATCH_TABLE_NAME[] = { TABLE_ENTRY(SecondaryColor3usEXT), TABLE_ENTRY(SecondaryColor3usvEXT), TABLE_ENTRY(SecondaryColorPointerEXT), - TABLE_ENTRY(WindowPos2dARB), - TABLE_ENTRY(WindowPos2fARB), - TABLE_ENTRY(WindowPos2iARB), - TABLE_ENTRY(WindowPos2sARB), - TABLE_ENTRY(WindowPos2dvARB), - TABLE_ENTRY(WindowPos2fvARB), - TABLE_ENTRY(WindowPos2ivARB), - TABLE_ENTRY(WindowPos2svARB), - TABLE_ENTRY(WindowPos3dARB), - TABLE_ENTRY(WindowPos3fARB), - TABLE_ENTRY(WindowPos3iARB), - TABLE_ENTRY(WindowPos3sARB), - TABLE_ENTRY(WindowPos3dvARB), - TABLE_ENTRY(WindowPos3fvARB), - TABLE_ENTRY(WindowPos3ivARB), - TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(AreProgramsResidentNV), + TABLE_ENTRY(BindProgramNV), + TABLE_ENTRY(DeleteProgramsNV), + TABLE_ENTRY(ExecuteProgramNV), + TABLE_ENTRY(GenProgramsNV), + TABLE_ENTRY(GetProgramParameterdvNV), + TABLE_ENTRY(GetProgramParameterfvNV), + TABLE_ENTRY(GetProgramivNV), + TABLE_ENTRY(GetProgramStringNV), + TABLE_ENTRY(GetTrackMatrixivNV), + TABLE_ENTRY(GetVertexAttribdvARB), + TABLE_ENTRY(GetVertexAttribfvARB), + TABLE_ENTRY(GetVertexAttribivARB), + TABLE_ENTRY(GetVertexAttribPointervNV), + TABLE_ENTRY(IsProgramNV), + TABLE_ENTRY(LoadProgramNV), + TABLE_ENTRY(ProgramParameter4dNV), + TABLE_ENTRY(ProgramParameter4dvNV), + TABLE_ENTRY(ProgramParameter4fNV), + TABLE_ENTRY(ProgramParameter4fvNV), + TABLE_ENTRY(ProgramParameters4dvNV), + TABLE_ENTRY(ProgramParameters4fvNV), + TABLE_ENTRY(RequestResidentProgramsNV), + TABLE_ENTRY(TrackMatrixNV), + TABLE_ENTRY(VertexAttribPointerNV), + TABLE_ENTRY(VertexAttrib1dARB), + TABLE_ENTRY(VertexAttrib1dvARB), + TABLE_ENTRY(VertexAttrib1fARB), + TABLE_ENTRY(VertexAttrib1fvARB), + TABLE_ENTRY(VertexAttrib1sARB), + TABLE_ENTRY(VertexAttrib1svARB), + TABLE_ENTRY(VertexAttrib2dARB), + TABLE_ENTRY(VertexAttrib2dvARB), + TABLE_ENTRY(VertexAttrib2fARB), + TABLE_ENTRY(VertexAttrib2fvARB), + TABLE_ENTRY(VertexAttrib2sARB), + TABLE_ENTRY(VertexAttrib2svARB), + TABLE_ENTRY(VertexAttrib3dARB), + TABLE_ENTRY(VertexAttrib3dvARB), + TABLE_ENTRY(VertexAttrib3fARB), + TABLE_ENTRY(VertexAttrib3fvARB), + TABLE_ENTRY(VertexAttrib3sARB), + TABLE_ENTRY(VertexAttrib3svARB), + TABLE_ENTRY(VertexAttrib4dARB), + TABLE_ENTRY(VertexAttrib4dvARB), + TABLE_ENTRY(VertexAttrib4fARB), + TABLE_ENTRY(VertexAttrib4fvARB), + TABLE_ENTRY(VertexAttrib4sARB), + TABLE_ENTRY(VertexAttrib4svARB), + TABLE_ENTRY(VertexAttrib4NubARB), + TABLE_ENTRY(VertexAttrib4NubvARB), + TABLE_ENTRY(VertexAttribs1dvNV), + TABLE_ENTRY(VertexAttribs1fvNV), + TABLE_ENTRY(VertexAttribs1svNV), + TABLE_ENTRY(VertexAttribs2dvNV), + TABLE_ENTRY(VertexAttribs2fvNV), + TABLE_ENTRY(VertexAttribs2svNV), + TABLE_ENTRY(VertexAttribs3dvNV), + TABLE_ENTRY(VertexAttribs3fvNV), + TABLE_ENTRY(VertexAttribs3svNV), + TABLE_ENTRY(VertexAttribs4dvNV), + TABLE_ENTRY(VertexAttribs4fvNV), + TABLE_ENTRY(VertexAttribs4svNV), + TABLE_ENTRY(VertexAttribs4ubvNV), + TABLE_ENTRY(PointParameteriNV), + TABLE_ENTRY(PointParameterivNV), + TABLE_ENTRY(MultiDrawArraysEXT), + TABLE_ENTRY(MultiDrawElementsEXT), + TABLE_ENTRY(ActiveStencilFaceEXT), + TABLE_ENTRY(DeleteFencesNV), + TABLE_ENTRY(GenFencesNV), + TABLE_ENTRY(IsFenceNV), + TABLE_ENTRY(TestFenceNV), + TABLE_ENTRY(GetFenceivNV), + TABLE_ENTRY(FinishFenceNV), + TABLE_ENTRY(SetFenceNV), + TABLE_ENTRY(VertexAttrib4bvARB), + TABLE_ENTRY(VertexAttrib4ivARB), + TABLE_ENTRY(VertexAttrib4ubvARB), + TABLE_ENTRY(VertexAttrib4usvARB), + TABLE_ENTRY(VertexAttrib4uivARB), + TABLE_ENTRY(VertexAttrib4NbvARB), + TABLE_ENTRY(VertexAttrib4NsvARB), + TABLE_ENTRY(VertexAttrib4NivARB), + TABLE_ENTRY(VertexAttrib4NusvARB), + TABLE_ENTRY(VertexAttrib4NuivARB), + TABLE_ENTRY(VertexAttribPointerARB), + TABLE_ENTRY(EnableVertexAttribArrayARB), + TABLE_ENTRY(DisableVertexAttribArrayARB), + TABLE_ENTRY(ProgramStringARB), + TABLE_ENTRY(ProgramEnvParameter4dARB), + TABLE_ENTRY(ProgramEnvParameter4dvARB), + TABLE_ENTRY(ProgramEnvParameter4fARB), + TABLE_ENTRY(ProgramEnvParameter4fvARB), + TABLE_ENTRY(ProgramLocalParameter4dARB), + TABLE_ENTRY(ProgramLocalParameter4dvARB), + TABLE_ENTRY(ProgramLocalParameter4fARB), + TABLE_ENTRY(ProgramLocalParameter4fvARB), + TABLE_ENTRY(GetProgramEnvParameterdvARB), + TABLE_ENTRY(GetProgramEnvParameterfvARB), + TABLE_ENTRY(GetProgramLocalParameterdvARB), + TABLE_ENTRY(GetProgramLocalParameterfvARB), + TABLE_ENTRY(GetProgramivARB), + TABLE_ENTRY(GetProgramStringARB), + TABLE_ENTRY(ProgramNamedParameter4fNV), + TABLE_ENTRY(ProgramNamedParameter4dNV), + TABLE_ENTRY(ProgramNamedParameter4fvNV), + TABLE_ENTRY(ProgramNamedParameter4dvNV), + TABLE_ENTRY(GetProgramNamedParameterfvNV), + TABLE_ENTRY(GetProgramNamedParameterdvNV), + TABLE_ENTRY(BindBufferARB), + TABLE_ENTRY(BufferDataARB), + TABLE_ENTRY(BufferSubDataARB), + TABLE_ENTRY(DeleteBuffersARB), + TABLE_ENTRY(GenBuffersARB), + TABLE_ENTRY(GetBufferParameterivARB), + TABLE_ENTRY(GetBufferPointervARB), + TABLE_ENTRY(GetBufferSubDataARB), + TABLE_ENTRY(IsBufferARB), + TABLE_ENTRY(MapBufferARB), + TABLE_ENTRY(UnmapBufferARB), + TABLE_ENTRY(DepthBoundsEXT), + TABLE_ENTRY(GenQueriesARB), + TABLE_ENTRY(DeleteQueriesARB), + TABLE_ENTRY(IsQueryARB), + TABLE_ENTRY(BeginQueryARB), + TABLE_ENTRY(EndQueryARB), + TABLE_ENTRY(GetQueryivARB), + TABLE_ENTRY(GetQueryObjectivARB), + TABLE_ENTRY(GetQueryObjectuivARB), + TABLE_ENTRY(MultiModeDrawArraysIBM), + TABLE_ENTRY(MultiModeDrawElementsIBM), + TABLE_ENTRY(BlendEquationSeparateEXT), + TABLE_ENTRY(DeleteObjectARB), + TABLE_ENTRY(GetHandleARB), + TABLE_ENTRY(DetachObjectARB), + TABLE_ENTRY(CreateShaderObjectARB), + TABLE_ENTRY(ShaderSourceARB), + TABLE_ENTRY(CompileShaderARB), + TABLE_ENTRY(CreateProgramObjectARB), + TABLE_ENTRY(AttachObjectARB), + TABLE_ENTRY(LinkProgramARB), + TABLE_ENTRY(UseProgramObjectARB), + TABLE_ENTRY(ValidateProgramARB), + TABLE_ENTRY(Uniform1fARB), + TABLE_ENTRY(Uniform2fARB), + TABLE_ENTRY(Uniform3fARB), + TABLE_ENTRY(Uniform4fARB), + TABLE_ENTRY(Uniform1iARB), + TABLE_ENTRY(Uniform2iARB), + TABLE_ENTRY(Uniform3iARB), + TABLE_ENTRY(Uniform4iARB), + TABLE_ENTRY(Uniform1fvARB), + TABLE_ENTRY(Uniform2fvARB), + TABLE_ENTRY(Uniform3fvARB), + TABLE_ENTRY(Uniform4fvARB), + TABLE_ENTRY(Uniform1ivARB), + TABLE_ENTRY(Uniform2ivARB), + TABLE_ENTRY(Uniform3ivARB), + TABLE_ENTRY(Uniform4ivARB), + TABLE_ENTRY(UniformMatrix2fvARB), + TABLE_ENTRY(UniformMatrix3fvARB), + TABLE_ENTRY(UniformMatrix4fvARB), + TABLE_ENTRY(GetObjectParameterfvARB), + TABLE_ENTRY(GetObjectParameterivARB), + TABLE_ENTRY(GetInfoLogARB), + TABLE_ENTRY(GetAttachedObjectsARB), + TABLE_ENTRY(GetUniformLocationARB), + TABLE_ENTRY(GetActiveUniformARB), + TABLE_ENTRY(GetUniformfvARB), + TABLE_ENTRY(GetUniformivARB), + TABLE_ENTRY(GetShaderSourceARB), + TABLE_ENTRY(BindAttribLocationARB), + TABLE_ENTRY(GetActiveAttribARB), + TABLE_ENTRY(GetAttribLocationARB), + TABLE_ENTRY(GetVertexAttribdvNV), + TABLE_ENTRY(GetVertexAttribfvNV), + TABLE_ENTRY(GetVertexAttribivNV), + TABLE_ENTRY(VertexAttrib1dNV), + TABLE_ENTRY(VertexAttrib1dvNV), + TABLE_ENTRY(VertexAttrib1fNV), + TABLE_ENTRY(VertexAttrib1fvNV), + TABLE_ENTRY(VertexAttrib1sNV), + TABLE_ENTRY(VertexAttrib1svNV), + TABLE_ENTRY(VertexAttrib2dNV), + TABLE_ENTRY(VertexAttrib2dvNV), + TABLE_ENTRY(VertexAttrib2fNV), + TABLE_ENTRY(VertexAttrib2fvNV), + TABLE_ENTRY(VertexAttrib2sNV), + TABLE_ENTRY(VertexAttrib2svNV), + TABLE_ENTRY(VertexAttrib3dNV), + TABLE_ENTRY(VertexAttrib3dvNV), + TABLE_ENTRY(VertexAttrib3fNV), + TABLE_ENTRY(VertexAttrib3fvNV), + TABLE_ENTRY(VertexAttrib3sNV), + TABLE_ENTRY(VertexAttrib3svNV), + TABLE_ENTRY(VertexAttrib4dNV), + TABLE_ENTRY(VertexAttrib4dvNV), + TABLE_ENTRY(VertexAttrib4fNV), + TABLE_ENTRY(VertexAttrib4fvNV), + TABLE_ENTRY(VertexAttrib4sNV), + TABLE_ENTRY(VertexAttrib4svNV), + TABLE_ENTRY(VertexAttrib4ubNV), + TABLE_ENTRY(VertexAttrib4ubvNV), + TABLE_ENTRY(GenFragmentShadersATI), + TABLE_ENTRY(BindFragmentShaderATI), + TABLE_ENTRY(DeleteFragmentShaderATI), + TABLE_ENTRY(BeginFragmentShaderATI), + TABLE_ENTRY(EndFragmentShaderATI), + TABLE_ENTRY(PassTexCoordATI), + TABLE_ENTRY(SampleMapATI), + TABLE_ENTRY(ColorFragmentOp1ATI), + TABLE_ENTRY(ColorFragmentOp2ATI), + TABLE_ENTRY(ColorFragmentOp3ATI), + TABLE_ENTRY(AlphaFragmentOp1ATI), + TABLE_ENTRY(AlphaFragmentOp2ATI), + TABLE_ENTRY(AlphaFragmentOp3ATI), + TABLE_ENTRY(SetFragmentShaderConstantATI), + TABLE_ENTRY(IsRenderbufferEXT), + TABLE_ENTRY(BindRenderbufferEXT), + TABLE_ENTRY(DeleteRenderbuffersEXT), + TABLE_ENTRY(GenRenderbuffersEXT), + TABLE_ENTRY(RenderbufferStorageEXT), + TABLE_ENTRY(GetRenderbufferParameterivEXT), + TABLE_ENTRY(IsFramebufferEXT), + TABLE_ENTRY(BindFramebufferEXT), + TABLE_ENTRY(DeleteFramebuffersEXT), + TABLE_ENTRY(GenFramebuffersEXT), + TABLE_ENTRY(CheckFramebufferStatusEXT), + TABLE_ENTRY(FramebufferTexture1DEXT), + TABLE_ENTRY(FramebufferTexture2DEXT), + TABLE_ENTRY(FramebufferTexture3DEXT), + TABLE_ENTRY(FramebufferRenderbufferEXT), + TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT), + TABLE_ENTRY(GenerateMipmapEXT), + TABLE_ENTRY(StencilFuncSeparate), + TABLE_ENTRY(StencilOpSeparate), + TABLE_ENTRY(StencilMaskSeparate), /* A whole bunch of no-op functions. These might be called * when someone tries to call a dynamically-registered * extension function without a current rendering context. @@ -4404,10 +5979,48 @@ void *DISPATCH_TABLE_NAME[] = { /* * This is just used to silence compiler warnings. - * We list the functions which aren't otherwise used. + * We list the functions which are not otherwise used. */ #ifdef UNUSED_TABLE_NAME -void *UNUSED_TABLE_NAME[] = { +static _glapi_proc UNUSED_TABLE_NAME[] = { + TABLE_ENTRY(ArrayElementEXT), + TABLE_ENTRY(BindTextureEXT), + TABLE_ENTRY(DrawArraysEXT), + TABLE_ENTRY(CopyTexImage1DEXT), + TABLE_ENTRY(CopyTexImage2DEXT), + TABLE_ENTRY(CopyTexSubImage1DEXT), + TABLE_ENTRY(CopyTexSubImage2DEXT), + TABLE_ENTRY(DeleteTexturesEXT), + TABLE_ENTRY(GetPointervEXT), + TABLE_ENTRY(PrioritizeTexturesEXT), + TABLE_ENTRY(TexSubImage1DEXT), + TABLE_ENTRY(TexSubImage2DEXT), + TABLE_ENTRY(BlendColorEXT), + TABLE_ENTRY(BlendEquationEXT), + TABLE_ENTRY(DrawRangeElementsEXT), + TABLE_ENTRY(ColorTableSGI), + TABLE_ENTRY(ColorTableEXT), + TABLE_ENTRY(ColorTableParameterfvSGI), + TABLE_ENTRY(ColorTableParameterivSGI), + TABLE_ENTRY(CopyColorTableSGI), + TABLE_ENTRY(ColorSubTableEXT), + TABLE_ENTRY(CopyColorSubTableEXT), + TABLE_ENTRY(ConvolutionFilter1DEXT), + TABLE_ENTRY(ConvolutionFilter2DEXT), + TABLE_ENTRY(ConvolutionParameterfEXT), + TABLE_ENTRY(ConvolutionParameterfvEXT), + TABLE_ENTRY(ConvolutionParameteriEXT), + TABLE_ENTRY(ConvolutionParameterivEXT), + TABLE_ENTRY(CopyConvolutionFilter1DEXT), + TABLE_ENTRY(CopyConvolutionFilter2DEXT), + TABLE_ENTRY(SeparableFilter2DEXT), + TABLE_ENTRY(HistogramEXT), + TABLE_ENTRY(MinmaxEXT), + TABLE_ENTRY(ResetHistogramEXT), + TABLE_ENTRY(ResetMinmaxEXT), + TABLE_ENTRY(TexImage3DEXT), + TABLE_ENTRY(TexSubImage3DEXT), + TABLE_ENTRY(CopyTexSubImage3DEXT), TABLE_ENTRY(ActiveTexture), TABLE_ENTRY(ClientActiveTexture), TABLE_ENTRY(MultiTexCoord1d), @@ -4446,6 +6059,55 @@ void *UNUSED_TABLE_NAME[] = { TABLE_ENTRY(LoadTransposeMatrixd), TABLE_ENTRY(MultTransposeMatrixf), TABLE_ENTRY(MultTransposeMatrixd), + TABLE_ENTRY(SampleCoverage), + TABLE_ENTRY(DrawBuffersATI), + TABLE_ENTRY(SampleMaskEXT), + TABLE_ENTRY(SamplePatternEXT), + TABLE_ENTRY(PointParameterf), + TABLE_ENTRY(PointParameterfARB), + TABLE_ENTRY(PointParameterfSGIS), + TABLE_ENTRY(PointParameterfv), + TABLE_ENTRY(PointParameterfvARB), + TABLE_ENTRY(PointParameterfvSGIS), + TABLE_ENTRY(WindowPos2d), + TABLE_ENTRY(WindowPos2dARB), + TABLE_ENTRY(WindowPos2dv), + TABLE_ENTRY(WindowPos2dvARB), + TABLE_ENTRY(WindowPos2f), + TABLE_ENTRY(WindowPos2fARB), + TABLE_ENTRY(WindowPos2fv), + TABLE_ENTRY(WindowPos2fvARB), + TABLE_ENTRY(WindowPos2i), + TABLE_ENTRY(WindowPos2iARB), + TABLE_ENTRY(WindowPos2iv), + TABLE_ENTRY(WindowPos2ivARB), + TABLE_ENTRY(WindowPos2s), + TABLE_ENTRY(WindowPos2sARB), + TABLE_ENTRY(WindowPos2sv), + TABLE_ENTRY(WindowPos2svARB), + TABLE_ENTRY(WindowPos3d), + TABLE_ENTRY(WindowPos3dARB), + TABLE_ENTRY(WindowPos3dv), + TABLE_ENTRY(WindowPos3dvARB), + TABLE_ENTRY(WindowPos3f), + TABLE_ENTRY(WindowPos3fARB), + TABLE_ENTRY(WindowPos3fv), + TABLE_ENTRY(WindowPos3fvARB), + TABLE_ENTRY(WindowPos3i), + TABLE_ENTRY(WindowPos3iARB), + TABLE_ENTRY(WindowPos3iv), + TABLE_ENTRY(WindowPos3ivARB), + TABLE_ENTRY(WindowPos3s), + TABLE_ENTRY(WindowPos3sARB), + TABLE_ENTRY(WindowPos3sv), + TABLE_ENTRY(WindowPos3svARB), + TABLE_ENTRY(BlendFuncSeparate), + TABLE_ENTRY(BlendFuncSeparateINGR), + TABLE_ENTRY(FogCoordf), + TABLE_ENTRY(FogCoordfv), + TABLE_ENTRY(FogCoordd), + TABLE_ENTRY(FogCoorddv), + TABLE_ENTRY(FogCoordPointer), TABLE_ENTRY(CompressedTexImage3D), TABLE_ENTRY(CompressedTexImage2D), TABLE_ENTRY(CompressedTexImage1D), @@ -4453,61 +6115,61 @@ void *UNUSED_TABLE_NAME[] = { TABLE_ENTRY(CompressedTexSubImage2D), TABLE_ENTRY(CompressedTexSubImage1D), TABLE_ENTRY(GetCompressedTexImage), - TABLE_ENTRY(BlendColorEXT), - TABLE_ENTRY(TexImage3DEXT), - TABLE_ENTRY(TexSubImage3DEXT), - TABLE_ENTRY(TexSubImage1DEXT), - TABLE_ENTRY(TexSubImage2DEXT), - TABLE_ENTRY(CopyTexImage1DEXT), - TABLE_ENTRY(CopyTexImage2DEXT), - TABLE_ENTRY(CopyTexSubImage1DEXT), - TABLE_ENTRY(CopyTexSubImage2DEXT), - TABLE_ENTRY(CopyTexSubImage3DEXT), - TABLE_ENTRY(HistogramEXT), - TABLE_ENTRY(MinmaxEXT), - TABLE_ENTRY(ResetHistogramEXT), - TABLE_ENTRY(ResetMinmaxEXT), - TABLE_ENTRY(ConvolutionFilter1DEXT), - TABLE_ENTRY(ConvolutionFilter2DEXT), - TABLE_ENTRY(ConvolutionParameterfEXT), - TABLE_ENTRY(ConvolutionParameterfvEXT), - TABLE_ENTRY(ConvolutionParameteriEXT), - TABLE_ENTRY(ConvolutionParameterivEXT), - TABLE_ENTRY(CopyConvolutionFilter1DEXT), - TABLE_ENTRY(CopyConvolutionFilter2DEXT), - TABLE_ENTRY(SeparableFilter2DEXT), - TABLE_ENTRY(ColorTableSGI), - TABLE_ENTRY(ColorTableParameterfvSGI), - TABLE_ENTRY(ColorTableParameterivSGI), - TABLE_ENTRY(CopyColorTableSGI), - TABLE_ENTRY(BindTextureEXT), - TABLE_ENTRY(DeleteTexturesEXT), - TABLE_ENTRY(PrioritizeTexturesEXT), - TABLE_ENTRY(ArrayElementEXT), - TABLE_ENTRY(DrawArraysEXT), - TABLE_ENTRY(GetPointervEXT), - TABLE_ENTRY(BlendEquationEXT), - TABLE_ENTRY(PointParameterfARB), - TABLE_ENTRY(PointParameterfvARB), - TABLE_ENTRY(PointParameterfSGIS), - TABLE_ENTRY(PointParameterfvSGIS), - TABLE_ENTRY(ColorSubTableEXT), - TABLE_ENTRY(CopyColorSubTableEXT), - TABLE_ENTRY(ColorTableEXT), - TABLE_ENTRY(DrawRangeElementsEXT), - TABLE_ENTRY(BlendFuncSeparateINGR), - TABLE_ENTRY(SampleMaskEXT), - TABLE_ENTRY(SamplePatternEXT), + TABLE_ENTRY(SecondaryColor3b), + TABLE_ENTRY(SecondaryColor3bv), + TABLE_ENTRY(SecondaryColor3d), + TABLE_ENTRY(SecondaryColor3dv), + TABLE_ENTRY(SecondaryColor3f), + TABLE_ENTRY(SecondaryColor3fv), + TABLE_ENTRY(SecondaryColor3i), + TABLE_ENTRY(SecondaryColor3iv), + TABLE_ENTRY(SecondaryColor3s), + TABLE_ENTRY(SecondaryColor3sv), + TABLE_ENTRY(SecondaryColor3ub), + TABLE_ENTRY(SecondaryColor3ubv), + TABLE_ENTRY(SecondaryColor3ui), + TABLE_ENTRY(SecondaryColor3uiv), + TABLE_ENTRY(SecondaryColor3us), + TABLE_ENTRY(SecondaryColor3usv), + TABLE_ENTRY(SecondaryColorPointer), + TABLE_ENTRY(BindProgramARB), + TABLE_ENTRY(DeleteProgramsARB), + TABLE_ENTRY(GenProgramsARB), + TABLE_ENTRY(GetVertexAttribPointervARB), + TABLE_ENTRY(IsProgramARB), + TABLE_ENTRY(PointParameteri), + TABLE_ENTRY(PointParameteriv), + TABLE_ENTRY(MultiDrawArrays), + TABLE_ENTRY(MultiDrawElements), + TABLE_ENTRY(BindBuffer), + TABLE_ENTRY(BufferData), + TABLE_ENTRY(BufferSubData), + TABLE_ENTRY(DeleteBuffers), + TABLE_ENTRY(GenBuffers), + TABLE_ENTRY(GetBufferParameteriv), + TABLE_ENTRY(GetBufferPointerv), + TABLE_ENTRY(GetBufferSubData), + TABLE_ENTRY(IsBuffer), + TABLE_ENTRY(MapBuffer), + TABLE_ENTRY(UnmapBuffer), + TABLE_ENTRY(GenQueries), + TABLE_ENTRY(DeleteQueries), + TABLE_ENTRY(IsQuery), + TABLE_ENTRY(BeginQuery), + TABLE_ENTRY(EndQuery), + TABLE_ENTRY(GetQueryiv), + TABLE_ENTRY(GetQueryObjectiv), + TABLE_ENTRY(GetQueryObjectuiv), + TABLE_ENTRY(BlendEquationSeparateATI), }; #endif /*UNUSED_TABLE_NAME*/ -#undef KEYWORD1 -#undef KEYWORD2 -#undef NAME -#undef DISPATCH -#undef RETURN_DISPATCH -#undef DISPATCH_TABLE_NAME -#undef UNUSED_TABLE_NAME -#undef TABLE_ENTRY - +# undef KEYWORD1 +# undef KEYWORD2 +# undef NAME +# undef DISPATCH +# undef RETURN_DISPATCH +# undef DISPATCH_TABLE_NAME +# undef UNUSED_TABLE_NAME +# undef TABLE_ENTRY