X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fapi_exec.c;h=546cdd6198749abbe5c78a75fa85e51dd627fbfe;hb=7f48278edc70ad0841cbee2c46add7653b4fac15;hp=7bd6e328132d0b2bd46007f490af5606b2980782;hpb=3293bcdc80cdfa20a2381aae2b94505bdf95d857;p=mesa.git diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 7bd6e328132..546cdd61987 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -34,9 +34,9 @@ #include "api_loopback.h" #include "api_exec.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "shader/arbprogram.h" +#include "arbprogram.h" #endif -#include "shader/atifragshader.h" +#include "atifragshader.h" #include "attrib.h" #include "blend.h" #if FEATURE_ARB_vertex_buffer_object @@ -91,64 +91,20 @@ #include "mtypes.h" #include "varray.h" #include "viewport.h" -#if FEATURE_NV_vertex_program -#include "shader/nvprogram.h" -#endif -#if FEATURE_NV_fragment_program -#include "shader/nvprogram.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "nvprogram.h" #endif #if FEATURE_ARB_shader_objects -#include "shaders.h" +#include "shaderapi.h" +#include "uniforms.h" #endif -#if FEATURE_ARB_sync #include "syncobj.h" -#endif #include "main/dispatch.h" #if FEATURE_GL -#ifdef _GLAPI_USE_REMAP_TABLE - -#define need_MESA_remap_table -#include "main/remap.h" -#include "main/remap_helper.h" - -/* This is shared across all APIs but We define this here since - * desktop GL has the biggest remap table. */ -int driDispatchRemapTable[driDispatchRemapTable_size]; - -/** - * Map the functions which are already static. - * - * When a extension function are incorporated into the ABI, the - * extension suffix is usually stripped. Mapping such functions - * makes sure the alternative names are available. - * - * Note that functions mapped by _mesa_init_remap_table() are - * excluded. - */ -void -_mesa_map_static_functions(void) -{ - /* Remap static functions which have alternative names and are in the ABI. - * This is to be on the safe side. glapi should have defined those names. - */ - _mesa_map_function_array(MESA_alt_functions); -} - -void -_mesa_init_remap_table(void) -{ - _mesa_do_init_remap_table(_mesa_function_pool, - driDispatchRemapTable_size, - MESA_remap_table_functions); -} - -#endif /* _GLAPI_USE_REMAP_TABLE */ - - /** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. @@ -164,7 +120,7 @@ _mesa_create_exec_table(void) { struct _glapi_table *exec; - exec = _mesa_alloc_dispatch_table(sizeof *exec); + exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; @@ -225,8 +181,6 @@ _mesa_create_exec_table(void) SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); SET_ColorMaterial(exec, _mesa_ColorMaterial); - SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT); - SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT); SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); SET_DepthRange(exec, _mesa_DepthRange); @@ -344,33 +298,12 @@ _mesa_create_exec_table(void) SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + #if FEATURE_ARB_shader_objects - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); -#endif - - /* OpenGL 2.1 */ -#if FEATURE_ARB_shader_objects - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + _mesa_init_shader_dispatch(exec); + _mesa_init_shader_uniform_dispatch(exec); #endif - /* 2. GL_EXT_blend_color */ #if 0 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ @@ -428,6 +361,10 @@ _mesa_create_exec_table(void) SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); #endif + /* 95. GL_ARB_ES2_compatibility */ + SET_ClearDepthf(exec, _mesa_ClearDepthf); + SET_DepthRangef(exec, _mesa_DepthRangef); + /* 97. GL_EXT_compiled_vertex_array */ #if _HAVE_FULL_GL SET_LockArraysEXT(exec, _mesa_LockArraysEXT); @@ -521,6 +458,9 @@ _mesa_create_exec_table(void) SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); #endif + /* 285. GL_NV_primitive_restart */ + SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); + /* ???. GL_EXT_depth_bounds_test */ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); @@ -653,64 +593,8 @@ _mesa_create_exec_table(void) SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); #endif -#if FEATURE_ARB_shader_objects - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); -#endif /* FEATURE_ARB_shader_objects */ - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif /* FEATURE_ARB_vertex_shader */ - /* GL_ARB_sync */ -#if FEATURE_ARB_sync - SET_IsSync(exec, _mesa_IsSync); - SET_DeleteSync(exec, _mesa_DeleteSync); - SET_FenceSync(exec, _mesa_FenceSync); - SET_ClientWaitSync(exec, _mesa_ClientWaitSync); - SET_WaitSync(exec, _mesa_WaitSync); - SET_GetInteger64v(exec, _mesa_GetInteger64v); - SET_GetSynciv(exec, _mesa_GetSynciv); -#endif + _mesa_init_sync_dispatch(exec); /* GL_ATI_fragment_shader */ _mesa_init_ati_fragment_shader_dispatch(exec); @@ -801,6 +685,41 @@ _mesa_create_exec_table(void) SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); #endif +#if FEATURE_ARB_geometry_shader4 + SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB); + SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB); +#endif + + /* GL_EXT_texture_integer */ + SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); + SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); + SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); + SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); + SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); + SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); + + /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ + SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); + SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); + SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); + + /* GL 3.0 (functions not covered by other extensions) */ + SET_ClearBufferiv(exec, _mesa_ClearBufferiv); + SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); + SET_ClearBufferfv(exec, _mesa_ClearBufferfv); + SET_ClearBufferfi(exec, _mesa_ClearBufferfi); + SET_GetStringi(exec, _mesa_GetStringi); + SET_ClampColor(exec, _mesa_ClampColorARB); + + /* GL_ARB_instanced_arrays */ + SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); + + /* GL_ARB_draw_buffer_blend */ + SET_BlendFunciARB(exec, _mesa_BlendFunci); + SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); + SET_BlendEquationiARB(exec, _mesa_BlendEquationi); + SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); + return exec; }