X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fapi_loopback.c;h=0e3f5ff957046802fa4d135bf76599e9ab47df18;hb=2218592d47b963791105f5b8fa1a0b3f3a07f674;hp=3ec4f30f362ad99084cab710704ee3fd127ed60f;hpb=471a774f433c23b263828aa591415741e78a35da;p=mesa.git diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index 3ec4f30f362..0e3f5ff9570 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1,10 +1,14 @@ -/* $Id: api_loopback.c,v 1.11 2001/12/04 23:43:31 brianp Exp $ */ +/** + * \file api_loopback.c + * + * \author Keith Whitwell + */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 6.3 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,17 +26,17 @@ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell */ #include "glheader.h" -#include "glapitable.h" #include "macros.h" -#include "colormac.h" #include "api_loopback.h" +#include "mtypes.h" +#include "glapi/glapi.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" +#include "glapi/dispatch.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just @@ -43,313 +47,37 @@ * listed in dd.h. The easiest way for a driver to do this is to * install the supplied software t&l module. */ -#define DRIVER(x) gl##x -#define COLORUBV(v) DRIVER(Color4ubv)(v) -#define COLORF(r,g,b,a) DRIVER(Color4f)(r,g,b,a) -#define FOGCOORDF(x) DRIVER(FogCoordfEXT)(x) -#define VERTEX2(x,y) DRIVER(Vertex2f)(x,y) -#define VERTEX3(x,y,z) DRIVER(Vertex3f)(x,y,z) -#define VERTEX4(x,y,z,w) DRIVER(Vertex4f)(x,y,z,w) -#define NORMAL(x,y,z) DRIVER(Normal3f)(x,y,z) -#define TEXCOORD1(s) DRIVER(TexCoord1f)(s) -#define TEXCOORD2(s,t) DRIVER(TexCoord2f)(s,t) -#define TEXCOORD3(s,t,u) DRIVER(TexCoord3f)(s,t,u) -#define TEXCOORD4(s,t,u,v) DRIVER(TexCoord4f)(s,t,u,v) -#define INDEX(c) DRIVER(Indexi)(c) -#define MULTI_TEXCOORD1(z,s) DRIVER(MultiTexCoord1fARB)(z,s) -#define MULTI_TEXCOORD2(z,s,t) DRIVER(MultiTexCoord2fARB)(z,s,t) -#define MULTI_TEXCOORD3(z,s,t,u) DRIVER(MultiTexCoord3fARB)(z,s,t,u) -#define MULTI_TEXCOORD4(z,s,t,u,v) DRIVER(MultiTexCoord4fARB)(z,s,t,u,v) -#define EVALCOORD1(x) DRIVER(EvalCoord1f)(x) -#define EVALCOORD2(x,y) DRIVER(EvalCoord2f)(x,y) -#define MATERIALFV(a,b,c) DRIVER(Materialfv)(a,b,c) -#define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d) -#define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c) -#define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c) - - -static void -loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(red); - col[1] = BYTE_TO_UBYTE(green); - col[2] = BYTE_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) red; - GLfloat g = (GLfloat) green; - GLfloat b = (GLfloat) blue; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - col[3] = 255; - COLORUBV( col ); -} - -static void -loopback_Color3i( GLint red, GLint green, GLint blue ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(red); - col[1] = INT_TO_UBYTE(green); - col[2] = INT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3s( GLshort red, GLshort green, GLshort blue ) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(red); - col[1] = SHORT_TO_UBYTE(green); - col[2] = SHORT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3ui( GLuint red, GLuint green, GLuint blue ) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(red); - col[1] = UINT_TO_UBYTE(green); - col[2] = UINT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3us( GLushort red, GLushort green, GLushort blue ) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(red); - col[1] = USHORT_TO_UBYTE(green); - col[2] = USHORT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(red); - col[1] = BYTE_TO_UBYTE(green); - col[2] = BYTE_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) red; - GLfloat g = (GLfloat) green; - GLfloat b = (GLfloat) blue; - GLfloat a = (GLfloat) alpha; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - UNCLAMPED_FLOAT_TO_UBYTE(col[3], a); - COLORUBV( col ); -} - -static void -loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(red); - col[1] = INT_TO_UBYTE(green); - col[2] = INT_TO_UBYTE(blue); - col[3] = INT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color4s( GLshort red, GLshort green, GLshort blue, - GLshort alpha ) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(red); - col[1] = SHORT_TO_UBYTE(green); - col[2] = SHORT_TO_UBYTE(blue); - col[3] = SHORT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(red); - col[1] = UINT_TO_UBYTE(green); - col[2] = UINT_TO_UBYTE(blue); - col[3] = UINT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color4us( GLushort red, GLushort green, GLushort blue, - GLushort alpha ) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(red); - col[1] = USHORT_TO_UBYTE(green); - col[2] = USHORT_TO_UBYTE(blue); - col[3] = USHORT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color3bv( const GLbyte *v ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(v[0]); - col[1] = BYTE_TO_UBYTE(v[1]); - col[2] = BYTE_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3dv( const GLdouble *v ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) v[0]; - GLfloat g = (GLfloat) v[1]; - GLfloat b = (GLfloat) v[2]; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - col[3] = 255; - COLORUBV( col ); -} - -static void -loopback_Color3iv( const GLint *v ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(v[0]); - col[1] = INT_TO_UBYTE(v[1]); - col[2] = INT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3sv( const GLshort *v ) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(v[0]); - col[1] = SHORT_TO_UBYTE(v[1]); - col[2] = SHORT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3uiv( const GLuint *v ) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(v[0]); - col[1] = UINT_TO_UBYTE(v[1]); - col[2] = UINT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3usv( const GLushort *v ) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(v[0]); - col[1] = USHORT_TO_UBYTE(v[1]); - col[2] = USHORT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); - -} - -static void -loopback_Color4bv( const GLbyte *v ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(v[0]); - col[1] = BYTE_TO_UBYTE(v[1]); - col[2] = BYTE_TO_UBYTE(v[2]); - col[3] = BYTE_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4dv( const GLdouble *v ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) v[0]; - GLfloat g = (GLfloat) v[1]; - GLfloat b = (GLfloat) v[2]; - GLfloat a = (GLfloat) v[3]; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - UNCLAMPED_FLOAT_TO_UBYTE(col[3], a); - COLORUBV( col ); -} - -static void -loopback_Color4iv( const GLint *v ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(v[0]); - col[1] = INT_TO_UBYTE(v[1]); - col[2] = INT_TO_UBYTE(v[2]); - col[3] = INT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4sv( const GLshort *v) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(v[0]); - col[1] = SHORT_TO_UBYTE(v[1]); - col[2] = SHORT_TO_UBYTE(v[2]); - col[3] = SHORT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4uiv( const GLuint *v) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(v[0]); - col[1] = UINT_TO_UBYTE(v[1]); - col[2] = UINT_TO_UBYTE(v[2]); - col[3] = UINT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4usv( const GLushort *v) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(v[0]); - col[1] = USHORT_TO_UBYTE(v[1]); - col[2] = USHORT_TO_UBYTE(v[2]); - col[3] = USHORT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void +#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a)) +#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y)) +#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z)) +#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w)) +#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z)) +#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s)) +#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t)) +#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u)) +#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v)) +#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c)) +#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s)) +#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t)) +#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u)) +#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v)) +#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x)) +#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y)) +#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c)) +#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d)) + +#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x)) +#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y)) +#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z)) +#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w)) +#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x)) +#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y)) +#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z)) +#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w)) +#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x)) +#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c)) + +static void GLAPIENTRY loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) { COLORF( BYTE_TO_FLOAT(red), @@ -358,84 +86,98 @@ loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3i_f( GLint red, GLint green, GLint blue ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), 1.0); } -static void +static void GLAPIENTRY loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) { COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue), 1.0); } -static void +static void GLAPIENTRY loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), 1.0 ); } +static void GLAPIENTRY +loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ) +{ + COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue), 1.0 ); +} + -static void +static void GLAPIENTRY loopback_Color3bv_f( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3dv_f( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3iv_f( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); + INT_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3sv_f( const GLshort *v ) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3uiv_f( const GLuint *v ) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), 1.0 ); } -static void +static void GLAPIENTRY loopback_Color3usv_f( const GLushort *v ) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), 1.0 ); } +static void GLAPIENTRY +loopback_Color3ubv_f( const GLubyte *v ) +{ + COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), 1.0 ); +} + -static void +static void GLAPIENTRY loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { @@ -443,21 +185,21 @@ loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); } -static void +static void GLAPIENTRY loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { @@ -465,22 +207,29 @@ loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); } -static void +static void GLAPIENTRY loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); } +static void GLAPIENTRY +loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) +{ + COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); +} + -static void +static void GLAPIENTRY loopback_Color4iv_f( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), @@ -488,21 +237,21 @@ loopback_Color4iv_f( const GLint *v ) } -static void +static void GLAPIENTRY loopback_Color4bv_f( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY loopback_Color4dv_f( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_Color4sv_f( const GLshort *v) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), @@ -510,577 +259,587 @@ loopback_Color4sv_f( const GLshort *v) } -static void +static void GLAPIENTRY loopback_Color4uiv_f( const GLuint *v) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY loopback_Color4usv_f( const GLushort *v) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); } -static void +static void GLAPIENTRY +loopback_Color4ubv_f( const GLubyte *v) +{ + COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); +} + + +static void GLAPIENTRY loopback_FogCoorddEXT( GLdouble d ) { FOGCOORDF( (GLfloat) d ); } -static void +static void GLAPIENTRY loopback_FogCoorddvEXT( const GLdouble *v ) { FOGCOORDF( (GLfloat) *v ); } -static void +static void GLAPIENTRY loopback_Indexd( GLdouble c ) { - INDEX( (GLint) c ); + INDEX( (GLfloat) c ); } -static void -loopback_Indexf( GLfloat c ) +static void GLAPIENTRY +loopback_Indexi( GLint c ) { - INDEX( (GLuint) (GLint) c ); + INDEX( (GLfloat) c ); } -static void +static void GLAPIENTRY loopback_Indexs( GLshort c ) { - INDEX( (GLint) c ); + INDEX( (GLfloat) c ); } -static void +static void GLAPIENTRY loopback_Indexub( GLubyte c ) { - INDEX( (GLint) c ); + INDEX( (GLfloat) c ); } -static void +static void GLAPIENTRY loopback_Indexdv( const GLdouble *c ) { - INDEX( (GLint) (GLint) *c ); + INDEX( (GLfloat) *c ); } -static void -loopback_Indexfv( const GLfloat *c ) -{ - INDEX( (GLint) (GLint) *c ); -} - -static void +static void GLAPIENTRY loopback_Indexiv( const GLint *c ) { - INDEX( *c ); + INDEX( (GLfloat) *c ); } -static void +static void GLAPIENTRY loopback_Indexsv( const GLshort *c ) { - INDEX( (GLint) *c ); + INDEX( (GLfloat) *c ); } -static void +static void GLAPIENTRY loopback_Indexubv( const GLubyte *c ) { - INDEX( (GLint) *c ); + INDEX( (GLfloat) *c ); } -static void + +static void GLAPIENTRY +loopback_EdgeFlagv(const GLboolean *flag) +{ + CALL_EdgeFlag(GET_DISPATCH(), (*flag)); +} + + +static void GLAPIENTRY loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); } -static void +static void GLAPIENTRY loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); } -static void +static void GLAPIENTRY loopback_Normal3i( GLint nx, GLint ny, GLint nz ) { NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); } -static void +static void GLAPIENTRY loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) { NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); } -static void +static void GLAPIENTRY loopback_Normal3bv( const GLbyte *v ) { NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); } -static void +static void GLAPIENTRY loopback_Normal3dv( const GLdouble *v ) { NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Normal3iv( const GLint *v ) { NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); } -static void +static void GLAPIENTRY loopback_Normal3sv( const GLshort *v ) { NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); } -static void +static void GLAPIENTRY loopback_TexCoord1d( GLdouble s ) { TEXCOORD1((GLfloat) s); } -static void +static void GLAPIENTRY loopback_TexCoord1i( GLint s ) { TEXCOORD1((GLfloat) s); } -static void +static void GLAPIENTRY loopback_TexCoord1s( GLshort s ) { TEXCOORD1((GLfloat) s); } -static void +static void GLAPIENTRY loopback_TexCoord2d( GLdouble s, GLdouble t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void +static void GLAPIENTRY loopback_TexCoord2s( GLshort s, GLshort t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void +static void GLAPIENTRY loopback_TexCoord2i( GLint s, GLint t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void +static void GLAPIENTRY loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void +static void GLAPIENTRY loopback_TexCoord3i( GLint s, GLint t, GLint r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void +static void GLAPIENTRY loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void +static void GLAPIENTRY loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void +static void GLAPIENTRY loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void +static void GLAPIENTRY loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void +static void GLAPIENTRY loopback_TexCoord1dv( const GLdouble *v ) { TEXCOORD1((GLfloat) v[0]); } -static void +static void GLAPIENTRY loopback_TexCoord1iv( const GLint *v ) { TEXCOORD1((GLfloat) v[0]); } -static void +static void GLAPIENTRY loopback_TexCoord1sv( const GLshort *v ) { TEXCOORD1((GLfloat) v[0]); } -static void +static void GLAPIENTRY loopback_TexCoord2dv( const GLdouble *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord2iv( const GLint *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord2sv( const GLshort *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void +static void GLAPIENTRY loopback_TexCoord3dv( const GLdouble *v ) { - TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); + TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void +static void GLAPIENTRY loopback_TexCoord3iv( const GLint *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void +static void GLAPIENTRY loopback_TexCoord3sv( const GLshort *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void +static void GLAPIENTRY loopback_TexCoord4dv( const GLdouble *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_TexCoord4iv( const GLint *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_TexCoord4sv( const GLshort *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void +static void GLAPIENTRY loopback_Vertex2d( GLdouble x, GLdouble y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void +static void GLAPIENTRY loopback_Vertex2i( GLint x, GLint y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void +static void GLAPIENTRY loopback_Vertex2s( GLshort x, GLshort y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void +static void GLAPIENTRY loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void +static void GLAPIENTRY loopback_Vertex3i( GLint x, GLint y, GLint z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void +static void GLAPIENTRY loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void +static void GLAPIENTRY loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void +static void GLAPIENTRY loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void +static void GLAPIENTRY loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void +static void GLAPIENTRY loopback_Vertex2dv( const GLdouble *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_Vertex2iv( const GLint *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_Vertex2sv( const GLshort *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_Vertex3dv( const GLdouble *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Vertex3iv( const GLint *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Vertex3sv( const GLshort *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_Vertex4dv( const GLdouble *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_Vertex4iv( const GLint *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_Vertex4sv( const GLshort *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1iARB(GLenum target, GLint s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1sARB(GLenum target, GLshort s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void +static void GLAPIENTRY loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void +static void GLAPIENTRY loopback_EvalCoord2dv( const GLdouble *u ) { EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); } -static void +static void GLAPIENTRY loopback_EvalCoord2fv( const GLfloat *u ) { EVALCOORD2( u[0], u[1] ); } -static void +static void GLAPIENTRY loopback_EvalCoord2d( GLdouble u, GLdouble v ) { EVALCOORD2( (GLfloat) u, (GLfloat) v ); } -static void +static void GLAPIENTRY loopback_EvalCoord1dv( const GLdouble *u ) { EVALCOORD1( (GLfloat) *u ); } -static void +static void GLAPIENTRY loopback_EvalCoord1fv( const GLfloat *u ) { EVALCOORD1( (GLfloat) *u ); } -static void +static void GLAPIENTRY loopback_EvalCoord1d( GLdouble u ) { EVALCOORD1( (GLfloat) u ); } -static void +static void GLAPIENTRY loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) { GLfloat fparam[4]; @@ -1088,14 +847,14 @@ loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) MATERIALFV( face, pname, fparam ); } -static void +static void GLAPIENTRY loopback_Materiali(GLenum face, GLenum pname, GLint param ) { GLfloat p = (GLfloat) param; MATERIALFV(face, pname, &p); } -static void +static void GLAPIENTRY loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) { GLfloat fparam[4]; @@ -1125,157 +884,49 @@ loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) } -static void +static void GLAPIENTRY loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void +static void GLAPIENTRY loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void +static void GLAPIENTRY loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) { RECTF(v1[0], v1[1], v2[0], v2[1]); } -static void +static void GLAPIENTRY loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void +static void GLAPIENTRY loopback_Rectiv(const GLint *v1, const GLint *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void +static void GLAPIENTRY loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void +static void GLAPIENTRY loopback_Rectsv(const GLshort *v1, const GLshort *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void -loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) -{ - SECONDARYCOLORUB( BYTE_TO_UBYTE(red), - BYTE_TO_UBYTE(green), - BYTE_TO_UBYTE(blue) ); -} - -static void -loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) -{ - GLubyte col[3]; - GLfloat r = (GLfloat) red; - GLfloat g = (GLfloat) green; - GLfloat b = (GLfloat) blue; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - SECONDARYCOLORUB( col[0], col[1], col[2] ); -} - -static void -loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue ) -{ - SECONDARYCOLORUB( INT_TO_UBYTE(red), - INT_TO_UBYTE(green), - INT_TO_UBYTE(blue)); -} - -static void -loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) -{ - SECONDARYCOLORUB(SHORT_TO_UBYTE(red), - SHORT_TO_UBYTE(green), - SHORT_TO_UBYTE(blue)); -} - -static void -loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) -{ - SECONDARYCOLORUB(UINT_TO_UBYTE(red), - UINT_TO_UBYTE(green), - UINT_TO_UBYTE(blue)); -} - -static void -loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) -{ - SECONDARYCOLORUB(USHORT_TO_UBYTE(red), - USHORT_TO_UBYTE(green), - USHORT_TO_UBYTE(blue)); -} - -static void -loopback_SecondaryColor3bvEXT( const GLbyte *v ) -{ - const GLfloat r = BYTE_TO_FLOAT(v[0]); - const GLfloat g = BYTE_TO_FLOAT(v[1]); - const GLfloat b = BYTE_TO_FLOAT(v[2]); - SECONDARYCOLORF(r, g, b); -} - -static void -loopback_SecondaryColor3dvEXT( const GLdouble *v ) -{ - GLubyte col[3]; - GLfloat r = (GLfloat) v[0]; - GLfloat g = (GLfloat) v[1]; - GLfloat b = (GLfloat) v[2]; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - SECONDARYCOLORUB( col[0], col[1], col[2] ); -} - -static void -loopback_SecondaryColor3ivEXT( const GLint *v ) -{ - SECONDARYCOLORUB(INT_TO_UBYTE(v[0]), - INT_TO_UBYTE(v[1]), - INT_TO_UBYTE(v[2])); -} - -static void -loopback_SecondaryColor3svEXT( const GLshort *v ) -{ - SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]), - SHORT_TO_UBYTE(v[1]), - SHORT_TO_UBYTE(v[2])); -} - -static void -loopback_SecondaryColor3uivEXT( const GLuint *v ) -{ - SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]), - UINT_TO_UBYTE(v[1]), - UINT_TO_UBYTE(v[2])); -} - -static void -loopback_SecondaryColor3usvEXT( const GLushort *v ) -{ - SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]), - USHORT_TO_UBYTE(v[1]), - USHORT_TO_UBYTE(v[2])); -} - - -static void +static void GLAPIENTRY loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) { SECONDARYCOLORF( BYTE_TO_FLOAT(red), @@ -1283,13 +934,13 @@ loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) BYTE_TO_FLOAT(blue) ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) { SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) { SECONDARYCOLORF( INT_TO_FLOAT(red), @@ -1297,7 +948,7 @@ loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) INT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) { SECONDARYCOLORF(SHORT_TO_FLOAT(red), @@ -1305,7 +956,7 @@ loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) SHORT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) { SECONDARYCOLORF(UINT_TO_FLOAT(red), @@ -1313,7 +964,7 @@ loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) UINT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) { SECONDARYCOLORF(USHORT_TO_FLOAT(red), @@ -1321,7 +972,15 @@ loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) USHORT_TO_FLOAT(blue)); } -static void +static void GLAPIENTRY +loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ) +{ + SECONDARYCOLORF(UBYTE_TO_FLOAT(red), + UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue)); +} + +static void GLAPIENTRY loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) { SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), @@ -1329,12 +988,12 @@ loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) BYTE_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) { SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void +static void GLAPIENTRY loopback_SecondaryColor3ivEXT_f( const GLint *v ) { SECONDARYCOLORF(INT_TO_FLOAT(v[0]), @@ -1342,7 +1001,7 @@ loopback_SecondaryColor3ivEXT_f( const GLint *v ) INT_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3svEXT_f( const GLshort *v ) { SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), @@ -1350,7 +1009,7 @@ loopback_SecondaryColor3svEXT_f( const GLshort *v ) SHORT_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3uivEXT_f( const GLuint *v ) { SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), @@ -1358,7 +1017,7 @@ loopback_SecondaryColor3uivEXT_f( const GLuint *v ) UINT_TO_FLOAT(v[2])); } -static void +static void GLAPIENTRY loopback_SecondaryColor3usvEXT_f( const GLushort *v ) { SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), @@ -1366,202 +1025,633 @@ loopback_SecondaryColor3usvEXT_f( const GLushort *v ) USHORT_TO_FLOAT(v[2])); } +static void GLAPIENTRY +loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ) +{ + SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2])); +} -void -_mesa_loopback_prefer_float( struct _glapi_table *dest, - GLboolean prefer_float_colors ) -{ - if (!prefer_float_colors) { - dest->Color3b = loopback_Color3b; - dest->Color3d = loopback_Color3d; - dest->Color3i = loopback_Color3i; - dest->Color3s = loopback_Color3s; - dest->Color3ui = loopback_Color3ui; - dest->Color3us = loopback_Color3us; - dest->Color4b = loopback_Color4b; - dest->Color4d = loopback_Color4d; - dest->Color4i = loopback_Color4i; - dest->Color4s = loopback_Color4s; - dest->Color4ui = loopback_Color4ui; - dest->Color4us = loopback_Color4us; - dest->Color3bv = loopback_Color3bv; - dest->Color3dv = loopback_Color3dv; - dest->Color3iv = loopback_Color3iv; - dest->Color3sv = loopback_Color3sv; - dest->Color3uiv = loopback_Color3uiv; - dest->Color3usv = loopback_Color3usv; - dest->Color4bv = loopback_Color4bv; - dest->Color4dv = loopback_Color4dv; - dest->Color4iv = loopback_Color4iv; - dest->Color4sv = loopback_Color4sv; - dest->Color4uiv = loopback_Color4uiv; - dest->Color4usv = loopback_Color4usv; - dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT; - dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT; - dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT; - dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT; - dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT; - dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT; - dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT; - dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT; - dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT; - dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT; - dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT; - dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT; - } - else { - dest->Color3b = loopback_Color3b_f; - dest->Color3d = loopback_Color3d_f; - dest->Color3i = loopback_Color3i_f; - dest->Color3s = loopback_Color3s_f; - dest->Color3ui = loopback_Color3ui_f; - dest->Color3us = loopback_Color3us_f; - dest->Color4b = loopback_Color4b_f; - dest->Color4d = loopback_Color4d_f; - dest->Color4i = loopback_Color4i_f; - dest->Color4s = loopback_Color4s_f; - dest->Color4ui = loopback_Color4ui_f; - dest->Color4us = loopback_Color4us_f; - dest->Color3bv = loopback_Color3bv_f; - dest->Color3dv = loopback_Color3dv_f; - dest->Color3iv = loopback_Color3iv_f; - dest->Color3sv = loopback_Color3sv_f; - dest->Color3uiv = loopback_Color3uiv_f; - dest->Color3usv = loopback_Color3usv_f; - dest->Color4bv = loopback_Color4bv_f; - dest->Color4dv = loopback_Color4dv_f; - dest->Color4iv = loopback_Color4iv_f; - dest->Color4sv = loopback_Color4sv_f; - dest->Color4uiv = loopback_Color4uiv_f; - dest->Color4usv = loopback_Color4usv_f; - dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f; - dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f; - dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f; - dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f; - dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f; - dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f; - dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f; - dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f; - dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f; - dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f; - dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f; - dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f; - } +/* + * GL_NV_vertex_program: + * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions. + */ + +static void GLAPIENTRY +loopback_VertexAttrib1sNV(GLuint index, GLshort x) +{ + ATTRIB1NV(index, (GLfloat) x); } -/* Passing prefer_float_colors as true will mean that all colors - * *except* Color{34}ub{v} are passed as floats. Setting it false will - * mean all colors *except* Color{34}f{v} are passed as ubytes. - * +static void GLAPIENTRY +loopback_VertexAttrib1dNV(GLuint index, GLdouble x) +{ + ATTRIB1NV(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +{ + ATTRIB2NV(index, (GLfloat) x, y); +} + +static void GLAPIENTRY +loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); +} + +static void GLAPIENTRY +loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) +{ + ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +static void GLAPIENTRY +loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); +} + +static void GLAPIENTRY +loopback_VertexAttrib1svNV(GLuint index, const GLshort *v) +{ + ATTRIB1NV(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB1NV(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttrib2svNV(GLuint index, const GLshort *v) +{ + ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttrib3svNV(GLuint index, const GLshort *v) +{ + ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4svNV(GLuint index, const GLshort *v) +{ + ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], + (GLfloat)v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +{ + ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); +} + + +static void GLAPIENTRY +loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib1svNV(index + i, v + i); +} + +static void GLAPIENTRY +loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB1NV(index + i, v[i]); +} + +static void GLAPIENTRY +loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib1dvNV(index + i, v + i); +} + +static void GLAPIENTRY +loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib2svNV(index + i, v + 2 * i); +} + +static void GLAPIENTRY +loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]); +} + +static void GLAPIENTRY +loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib2dvNV(index + i, v + 2 * i); +} + +static void GLAPIENTRY +loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib3svNV(index + i, v + 3 * i); +} + +static void GLAPIENTRY +loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); +} + +static void GLAPIENTRY +loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib3dvNV(index + i, v + 3 * i); +} + +static void GLAPIENTRY +loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4svNV(index + i, v + 4 * i); +} + +static void GLAPIENTRY +loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); +} + +static void GLAPIENTRY +loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4dvNV(index + i, v + 4 * i); +} + +static void GLAPIENTRY +loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + loopback_VertexAttrib4ubvNV(index + i, v + 4 * i); +} + + +/* + * GL_ARB_vertex_program + * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. + */ + +static void GLAPIENTRY +loopback_VertexAttrib1sARB(GLuint index, GLshort x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttrib1dARB(GLuint index, GLdouble x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +static void GLAPIENTRY +loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y) +{ + ATTRIB2ARB(index, (GLfloat) x, y); +} + +static void GLAPIENTRY +loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); +} + +static void GLAPIENTRY +loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) +{ + ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +static void GLAPIENTRY +loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +static void GLAPIENTRY +loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +static void GLAPIENTRY +loopback_VertexAttrib1svARB(GLuint index, const GLshort *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +static void GLAPIENTRY +loopback_VertexAttrib2svARB(GLuint index, const GLshort *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +static void GLAPIENTRY +loopback_VertexAttrib3svARB(GLuint index, const GLshort *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4svARB(GLuint index, const GLshort *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], + (GLfloat)v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4ivARB(GLuint index, const GLint * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v) +{ + ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v) +{ + ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NivARB(GLuint index, const GLint * v) +{ + ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v) +{ + ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v) +{ + ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); +} + +static void GLAPIENTRY +loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v) +{ + ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); +} + + + + +/* * This code never registers handlers for any of the entry points * listed in vtxfmt.h. */ void -_mesa_loopback_init_api_table( struct _glapi_table *dest, - GLboolean prefer_float_colors ) -{ - _mesa_loopback_prefer_float( dest, prefer_float_colors ); - - dest->Indexd = loopback_Indexd; - dest->Indexf = loopback_Indexf; - dest->Indexs = loopback_Indexs; - dest->Indexub = loopback_Indexub; - dest->Indexdv = loopback_Indexdv; - dest->Indexfv = loopback_Indexfv; - dest->Indexiv = loopback_Indexiv; - dest->Indexsv = loopback_Indexsv; - dest->Indexubv = loopback_Indexubv; - dest->Normal3b = loopback_Normal3b; - dest->Normal3d = loopback_Normal3d; - dest->Normal3i = loopback_Normal3i; - dest->Normal3s = loopback_Normal3s; - dest->Normal3bv = loopback_Normal3bv; - dest->Normal3dv = loopback_Normal3dv; - dest->Normal3iv = loopback_Normal3iv; - dest->Normal3sv = loopback_Normal3sv; - dest->TexCoord1d = loopback_TexCoord1d; - dest->TexCoord1i = loopback_TexCoord1i; - dest->TexCoord1s = loopback_TexCoord1s; - dest->TexCoord2d = loopback_TexCoord2d; - dest->TexCoord2s = loopback_TexCoord2s; - dest->TexCoord2i = loopback_TexCoord2i; - dest->TexCoord3d = loopback_TexCoord3d; - dest->TexCoord3i = loopback_TexCoord3i; - dest->TexCoord3s = loopback_TexCoord3s; - dest->TexCoord4d = loopback_TexCoord4d; - dest->TexCoord4i = loopback_TexCoord4i; - dest->TexCoord4s = loopback_TexCoord4s; - dest->TexCoord1dv = loopback_TexCoord1dv; - dest->TexCoord1iv = loopback_TexCoord1iv; - dest->TexCoord1sv = loopback_TexCoord1sv; - dest->TexCoord2dv = loopback_TexCoord2dv; - dest->TexCoord2iv = loopback_TexCoord2iv; - dest->TexCoord2sv = loopback_TexCoord2sv; - dest->TexCoord3dv = loopback_TexCoord3dv; - dest->TexCoord3iv = loopback_TexCoord3iv; - dest->TexCoord3sv = loopback_TexCoord3sv; - dest->TexCoord4dv = loopback_TexCoord4dv; - dest->TexCoord4iv = loopback_TexCoord4iv; - dest->TexCoord4sv = loopback_TexCoord4sv; - dest->Vertex2d = loopback_Vertex2d; - dest->Vertex2i = loopback_Vertex2i; - dest->Vertex2s = loopback_Vertex2s; - dest->Vertex3d = loopback_Vertex3d; - dest->Vertex3i = loopback_Vertex3i; - dest->Vertex3s = loopback_Vertex3s; - dest->Vertex4d = loopback_Vertex4d; - dest->Vertex4i = loopback_Vertex4i; - dest->Vertex4s = loopback_Vertex4s; - dest->Vertex2dv = loopback_Vertex2dv; - dest->Vertex2iv = loopback_Vertex2iv; - dest->Vertex2sv = loopback_Vertex2sv; - dest->Vertex3dv = loopback_Vertex3dv; - dest->Vertex3iv = loopback_Vertex3iv; - dest->Vertex3sv = loopback_Vertex3sv; - dest->Vertex4dv = loopback_Vertex4dv; - dest->Vertex4iv = loopback_Vertex4iv; - dest->Vertex4sv = loopback_Vertex4sv; - dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB; - dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB; - dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB; - dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB; - dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB; - dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB; - dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB; - dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB; - dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB; - dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB; - dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB; - dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB; - dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB; - dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB; - dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB; - dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB; - dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB; - dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB; - dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB; - dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB; - dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB; - dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB; - dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB; - dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB; - dest->EvalCoord2dv = loopback_EvalCoord2dv; - dest->EvalCoord2fv = loopback_EvalCoord2fv; - dest->EvalCoord2d = loopback_EvalCoord2d; - dest->EvalCoord1dv = loopback_EvalCoord1dv; - dest->EvalCoord1fv = loopback_EvalCoord1fv; - dest->EvalCoord1d = loopback_EvalCoord1d; - dest->Materialf = loopback_Materialf; - dest->Materiali = loopback_Materiali; - dest->Materialiv = loopback_Materialiv; - dest->Rectd = loopback_Rectd; - dest->Rectdv = loopback_Rectdv; - dest->Rectfv = loopback_Rectfv; - dest->Recti = loopback_Recti; - dest->Rectiv = loopback_Rectiv; - dest->Rects = loopback_Rects; - dest->Rectsv = loopback_Rectsv; - dest->FogCoorddEXT = loopback_FogCoorddEXT; - dest->FogCoorddvEXT = loopback_FogCoorddvEXT; +_mesa_loopback_init_api_table( struct _glapi_table *dest ) +{ + SET_Color3b(dest, loopback_Color3b_f); + SET_Color3d(dest, loopback_Color3d_f); + SET_Color3i(dest, loopback_Color3i_f); + SET_Color3s(dest, loopback_Color3s_f); + SET_Color3ui(dest, loopback_Color3ui_f); + SET_Color3us(dest, loopback_Color3us_f); + SET_Color3ub(dest, loopback_Color3ub_f); + SET_Color4b(dest, loopback_Color4b_f); + SET_Color4d(dest, loopback_Color4d_f); + SET_Color4i(dest, loopback_Color4i_f); + SET_Color4s(dest, loopback_Color4s_f); + SET_Color4ui(dest, loopback_Color4ui_f); + SET_Color4us(dest, loopback_Color4us_f); + SET_Color4ub(dest, loopback_Color4ub_f); + SET_Color3bv(dest, loopback_Color3bv_f); + SET_Color3dv(dest, loopback_Color3dv_f); + SET_Color3iv(dest, loopback_Color3iv_f); + SET_Color3sv(dest, loopback_Color3sv_f); + SET_Color3uiv(dest, loopback_Color3uiv_f); + SET_Color3usv(dest, loopback_Color3usv_f); + SET_Color3ubv(dest, loopback_Color3ubv_f); + SET_Color4bv(dest, loopback_Color4bv_f); + SET_Color4dv(dest, loopback_Color4dv_f); + SET_Color4iv(dest, loopback_Color4iv_f); + SET_Color4sv(dest, loopback_Color4sv_f); + SET_Color4uiv(dest, loopback_Color4uiv_f); + SET_Color4usv(dest, loopback_Color4usv_f); + SET_Color4ubv(dest, loopback_Color4ubv_f); + + SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f); + SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f); + SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f); + SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f); + SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f); + SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f); + SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f); + SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f); + SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f); + SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f); + SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f); + SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f); + SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f); + SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f); + + SET_EdgeFlagv(dest, loopback_EdgeFlagv); + + SET_Indexd(dest, loopback_Indexd); + SET_Indexi(dest, loopback_Indexi); + SET_Indexs(dest, loopback_Indexs); + SET_Indexub(dest, loopback_Indexub); + SET_Indexdv(dest, loopback_Indexdv); + SET_Indexiv(dest, loopback_Indexiv); + SET_Indexsv(dest, loopback_Indexsv); + SET_Indexubv(dest, loopback_Indexubv); + SET_Normal3b(dest, loopback_Normal3b); + SET_Normal3d(dest, loopback_Normal3d); + SET_Normal3i(dest, loopback_Normal3i); + SET_Normal3s(dest, loopback_Normal3s); + SET_Normal3bv(dest, loopback_Normal3bv); + SET_Normal3dv(dest, loopback_Normal3dv); + SET_Normal3iv(dest, loopback_Normal3iv); + SET_Normal3sv(dest, loopback_Normal3sv); + SET_TexCoord1d(dest, loopback_TexCoord1d); + SET_TexCoord1i(dest, loopback_TexCoord1i); + SET_TexCoord1s(dest, loopback_TexCoord1s); + SET_TexCoord2d(dest, loopback_TexCoord2d); + SET_TexCoord2s(dest, loopback_TexCoord2s); + SET_TexCoord2i(dest, loopback_TexCoord2i); + SET_TexCoord3d(dest, loopback_TexCoord3d); + SET_TexCoord3i(dest, loopback_TexCoord3i); + SET_TexCoord3s(dest, loopback_TexCoord3s); + SET_TexCoord4d(dest, loopback_TexCoord4d); + SET_TexCoord4i(dest, loopback_TexCoord4i); + SET_TexCoord4s(dest, loopback_TexCoord4s); + SET_TexCoord1dv(dest, loopback_TexCoord1dv); + SET_TexCoord1iv(dest, loopback_TexCoord1iv); + SET_TexCoord1sv(dest, loopback_TexCoord1sv); + SET_TexCoord2dv(dest, loopback_TexCoord2dv); + SET_TexCoord2iv(dest, loopback_TexCoord2iv); + SET_TexCoord2sv(dest, loopback_TexCoord2sv); + SET_TexCoord3dv(dest, loopback_TexCoord3dv); + SET_TexCoord3iv(dest, loopback_TexCoord3iv); + SET_TexCoord3sv(dest, loopback_TexCoord3sv); + SET_TexCoord4dv(dest, loopback_TexCoord4dv); + SET_TexCoord4iv(dest, loopback_TexCoord4iv); + SET_TexCoord4sv(dest, loopback_TexCoord4sv); + SET_Vertex2d(dest, loopback_Vertex2d); + SET_Vertex2i(dest, loopback_Vertex2i); + SET_Vertex2s(dest, loopback_Vertex2s); + SET_Vertex3d(dest, loopback_Vertex3d); + SET_Vertex3i(dest, loopback_Vertex3i); + SET_Vertex3s(dest, loopback_Vertex3s); + SET_Vertex4d(dest, loopback_Vertex4d); + SET_Vertex4i(dest, loopback_Vertex4i); + SET_Vertex4s(dest, loopback_Vertex4s); + SET_Vertex2dv(dest, loopback_Vertex2dv); + SET_Vertex2iv(dest, loopback_Vertex2iv); + SET_Vertex2sv(dest, loopback_Vertex2sv); + SET_Vertex3dv(dest, loopback_Vertex3dv); + SET_Vertex3iv(dest, loopback_Vertex3iv); + SET_Vertex3sv(dest, loopback_Vertex3sv); + SET_Vertex4dv(dest, loopback_Vertex4dv); + SET_Vertex4iv(dest, loopback_Vertex4iv); + SET_Vertex4sv(dest, loopback_Vertex4sv); + SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB); + SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB); + SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB); + SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB); + SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB); + SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB); + SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB); + SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB); + SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB); + SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB); + SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB); + SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB); + SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB); + SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB); + SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB); + SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB); + SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB); + SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB); + SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB); + SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB); + SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB); + SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB); + SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB); + SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB); + SET_EvalCoord2dv(dest, loopback_EvalCoord2dv); + SET_EvalCoord2fv(dest, loopback_EvalCoord2fv); + SET_EvalCoord2d(dest, loopback_EvalCoord2d); + SET_EvalCoord1dv(dest, loopback_EvalCoord1dv); + SET_EvalCoord1fv(dest, loopback_EvalCoord1fv); + SET_EvalCoord1d(dest, loopback_EvalCoord1d); + SET_Materialf(dest, loopback_Materialf); + SET_Materiali(dest, loopback_Materiali); + SET_Materialiv(dest, loopback_Materialiv); + SET_Rectd(dest, loopback_Rectd); + SET_Rectdv(dest, loopback_Rectdv); + SET_Rectfv(dest, loopback_Rectfv); + SET_Recti(dest, loopback_Recti); + SET_Rectiv(dest, loopback_Rectiv); + SET_Rects(dest, loopback_Rects); + SET_Rectsv(dest, loopback_Rectsv); + SET_FogCoorddEXT(dest, loopback_FogCoorddEXT); + SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT); + + SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV); + SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV); + SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV); + SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV); + SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV); + SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV); + SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV); + SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV); + SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV); + SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV); + SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV); + SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV); + SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV); + SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV); + SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV); + SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV); + SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV); + SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV); + SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV); + SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV); + SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV); + SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV); + SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV); + SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV); + SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV); + SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV); + SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV); + SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV); + SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV); + SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV); + SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV); + + SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB); + SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB); + SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB); + SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB); + SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB); + SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB); + SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB); + SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB); + SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB); + SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB); + SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB); + SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB); + SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB); + SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB); + SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB); + SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB); + SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB); + SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB); + SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB); + SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB); + SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB); + SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB); + SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB); + SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB); + SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB); + SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB); + SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB); + SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB); }