X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fapi_loopback.c;h=8b63d9c0e95e83ff0d0a9a8b0e304a275cd95403;hb=bc5be5323f14c4f790ecaf29991158be1f5435b0;hp=ca7c9b77ac6577ad303d43c7c726f343f4037906;hpb=b5fd886ee12ef52126969f712dee0bd4b2eea706;p=mesa.git diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index ca7c9b77ac6..8b63d9c0e95 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -1,10 +1,13 @@ -/* $Id: api_loopback.c,v 1.10 2001/11/18 22:48:11 brianp Exp $ */ +/** + * \file api_loopback.c + * + * \author Keith Whitwell + */ /* * Mesa 3-D graphics library - * Version: 3.5 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -19,20 +22,20 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" -#include "glapitable.h" #include "macros.h" -#include "colormac.h" #include "api_loopback.h" +#include "mtypes.h" +#include "glapi/glapi.h" +#include "main/dispatch.h" +#include "main/context.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just @@ -43,314 +46,51 @@ * listed in dd.h. The easiest way for a driver to do this is to * install the supplied software t&l module. */ -#define DRIVER(x) gl##x -#define COLORUBV(v) DRIVER(Color4ubv)(v) -#define COLORF(r,g,b,a) DRIVER(Color4f)(r,g,b,a) -#define FOGCOORDF(x) DRIVER(FogCoordfEXT)(x) -#define VERTEX2(x,y) DRIVER(Vertex2f)(x,y) -#define VERTEX3(x,y,z) DRIVER(Vertex3f)(x,y,z) -#define VERTEX4(x,y,z,w) DRIVER(Vertex4f)(x,y,z,w) -#define NORMAL(x,y,z) DRIVER(Normal3f)(x,y,z) -#define TEXCOORD1(s) DRIVER(TexCoord1f)(s) -#define TEXCOORD2(s,t) DRIVER(TexCoord2f)(s,t) -#define TEXCOORD3(s,t,u) DRIVER(TexCoord3f)(s,t,u) -#define TEXCOORD4(s,t,u,v) DRIVER(TexCoord4f)(s,t,u,v) -#define INDEX(c) DRIVER(Indexi)(c) -#define MULTI_TEXCOORD1(z,s) DRIVER(MultiTexCoord1fARB)(z,s) -#define MULTI_TEXCOORD2(z,s,t) DRIVER(MultiTexCoord2fARB)(z,s,t) -#define MULTI_TEXCOORD3(z,s,t,u) DRIVER(MultiTexCoord3fARB)(z,s,t,u) -#define MULTI_TEXCOORD4(z,s,t,u,v) DRIVER(MultiTexCoord4fARB)(z,s,t,u,v) -#define EVALCOORD1(x) DRIVER(EvalCoord1f)(x) -#define EVALCOORD2(x,y) DRIVER(EvalCoord2f)(x,y) -#define MATERIALFV(a,b,c) DRIVER(Materialfv)(a,b,c) -#define RECTF(a,b,c,d) DRIVER(Rectf)(a,b,c,d) -#define SECONDARYCOLORUB(a,b,c) DRIVER(SecondaryColor3ubEXT)(a,b,c) -#define SECONDARYCOLORF(a,b,c) DRIVER(SecondaryColor3fEXT)(a,b,c) - - -static void -loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(red); - col[1] = BYTE_TO_UBYTE(green); - col[2] = BYTE_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) red; - GLfloat g = (GLfloat) green; - GLfloat b = (GLfloat) blue; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - col[3] = 255; - COLORUBV( col ); -} - -static void -loopback_Color3i( GLint red, GLint green, GLint blue ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(red); - col[1] = INT_TO_UBYTE(green); - col[2] = INT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3s( GLshort red, GLshort green, GLshort blue ) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(red); - col[1] = SHORT_TO_UBYTE(green); - col[2] = SHORT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3ui( GLuint red, GLuint green, GLuint blue ) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(red); - col[1] = UINT_TO_UBYTE(green); - col[2] = UINT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3us( GLushort red, GLushort green, GLushort blue ) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(red); - col[1] = USHORT_TO_UBYTE(green); - col[2] = USHORT_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(red); - col[1] = BYTE_TO_UBYTE(green); - col[2] = BYTE_TO_UBYTE(blue); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) red; - GLfloat g = (GLfloat) green; - GLfloat b = (GLfloat) blue; - GLfloat a = (GLfloat) alpha; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - UNCLAMPED_FLOAT_TO_UBYTE(col[3], a); - COLORUBV( col ); -} - -static void -loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(red); - col[1] = INT_TO_UBYTE(green); - col[2] = INT_TO_UBYTE(blue); - col[3] = INT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color4s( GLshort red, GLshort green, GLshort blue, - GLshort alpha ) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(red); - col[1] = SHORT_TO_UBYTE(green); - col[2] = SHORT_TO_UBYTE(blue); - col[3] = SHORT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(red); - col[1] = UINT_TO_UBYTE(green); - col[2] = UINT_TO_UBYTE(blue); - col[3] = UINT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color4us( GLushort red, GLushort green, GLushort blue, - GLushort alpha ) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(red); - col[1] = USHORT_TO_UBYTE(green); - col[2] = USHORT_TO_UBYTE(blue); - col[3] = USHORT_TO_UBYTE(alpha); - COLORUBV(col); -} - -static void -loopback_Color3bv( const GLbyte *v ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(v[0]); - col[1] = BYTE_TO_UBYTE(v[1]); - col[2] = BYTE_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3dv( const GLdouble *v ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) v[0]; - GLfloat g = (GLfloat) v[1]; - GLfloat b = (GLfloat) v[2]; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - col[3] = 255; - COLORUBV( col ); -} - -static void -loopback_Color3iv( const GLint *v ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(v[0]); - col[1] = INT_TO_UBYTE(v[1]); - col[2] = INT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3sv( const GLshort *v ) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(v[0]); - col[1] = SHORT_TO_UBYTE(v[1]); - col[2] = SHORT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3uiv( const GLuint *v ) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(v[0]); - col[1] = UINT_TO_UBYTE(v[1]); - col[2] = UINT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); -} - -static void -loopback_Color3usv( const GLushort *v ) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(v[0]); - col[1] = USHORT_TO_UBYTE(v[1]); - col[2] = USHORT_TO_UBYTE(v[2]); - col[3] = 255; - COLORUBV(col); - -} - -static void -loopback_Color4bv( const GLbyte *v ) -{ - GLubyte col[4]; - col[0] = BYTE_TO_UBYTE(v[0]); - col[1] = BYTE_TO_UBYTE(v[1]); - col[2] = BYTE_TO_UBYTE(v[2]); - col[3] = BYTE_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4dv( const GLdouble *v ) -{ - GLubyte col[4]; - GLfloat r = (GLfloat) v[0]; - GLfloat g = (GLfloat) v[1]; - GLfloat b = (GLfloat) v[2]; - GLfloat a = (GLfloat) v[3]; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - UNCLAMPED_FLOAT_TO_UBYTE(col[3], a); - COLORUBV( col ); -} - -static void -loopback_Color4iv( const GLint *v ) -{ - GLubyte col[4]; - col[0] = INT_TO_UBYTE(v[0]); - col[1] = INT_TO_UBYTE(v[1]); - col[2] = INT_TO_UBYTE(v[2]); - col[3] = INT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4sv( const GLshort *v) -{ - GLubyte col[4]; - col[0] = SHORT_TO_UBYTE(v[0]); - col[1] = SHORT_TO_UBYTE(v[1]); - col[2] = SHORT_TO_UBYTE(v[2]); - col[3] = SHORT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4uiv( const GLuint *v) -{ - GLubyte col[4]; - col[0] = UINT_TO_UBYTE(v[0]); - col[1] = UINT_TO_UBYTE(v[1]); - col[2] = UINT_TO_UBYTE(v[2]); - col[3] = UINT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color4usv( const GLushort *v) -{ - GLubyte col[4]; - col[0] = USHORT_TO_UBYTE(v[0]); - col[1] = USHORT_TO_UBYTE(v[1]); - col[2] = USHORT_TO_UBYTE(v[2]); - col[3] = USHORT_TO_UBYTE(v[3]); - COLORUBV(col); -} - -static void -loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) +#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a)) +#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y)) +#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z)) +#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w)) +#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z)) +#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s)) +#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t)) +#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u)) +#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v)) +#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c)) +#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s)) +#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t)) +#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u)) +#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v)) +#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x)) +#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y)) +#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c)) +#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d)) + +#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x)) +#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c)) + +#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x)) +#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y)) +#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z)) +#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w)) + +#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x)) +#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y)) +#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z)) +#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w)) + +#define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x)) +#define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x)) +#define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w)) + +#define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w)) + +#define ATTRIB1_D(index,x) CALL_VertexAttribL1d(GET_DISPATCH(), (index,x)) +#define ATTRIB2_D(index,x,y) CALL_VertexAttribL2d(GET_DISPATCH(), (index,x,y)) +#define ATTRIB3_D(index,x,y,z) CALL_VertexAttribL3d(GET_DISPATCH(), (index,x,y,z)) +#define ATTRIB4_D(index,x,y,z,w) CALL_VertexAttribL4d(GET_DISPATCH(), (index,x,y,z,w)) + +void GLAPIENTRY +_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ) { COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), @@ -358,745 +98,779 @@ loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ) 1.0 ); } -static void -loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ) +void GLAPIENTRY +_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 ); } -static void -loopback_Color3i_f( GLint red, GLint green, GLint blue ) +void GLAPIENTRY +_mesa_Color3i( GLint red, GLint green, GLint blue ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), 1.0); } -static void -loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ) +void GLAPIENTRY +_mesa_Color3s( GLshort red, GLshort green, GLshort blue ) { COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue), 1.0); } -static void -loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ) +void GLAPIENTRY +_mesa_Color3ui( GLuint red, GLuint green, GLuint blue ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), 1.0 ); } -static void -loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ) +void GLAPIENTRY +_mesa_Color3us( GLushort red, GLushort green, GLushort blue ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), 1.0 ); } +void GLAPIENTRY +_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue ) +{ + COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue), 1.0 ); +} + -static void -loopback_Color3bv_f( const GLbyte *v ) +void GLAPIENTRY +_mesa_Color3bv( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), 1.0 ); } -static void -loopback_Color3dv_f( const GLdouble *v ) +void GLAPIENTRY +_mesa_Color3dv( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 ); } -static void -loopback_Color3iv_f( const GLint *v ) +void GLAPIENTRY +_mesa_Color3iv( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); + INT_TO_FLOAT(v[2]), 1.0 ); } -static void -loopback_Color3sv_f( const GLshort *v ) +void GLAPIENTRY +_mesa_Color3sv( const GLshort *v ) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), 1.0 ); } -static void -loopback_Color3uiv_f( const GLuint *v ) +void GLAPIENTRY +_mesa_Color3uiv( const GLuint *v ) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), 1.0 ); } -static void -loopback_Color3usv_f( const GLushort *v ) +void GLAPIENTRY +_mesa_Color3usv( const GLushort *v ) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), 1.0 ); } +void GLAPIENTRY +_mesa_Color3ubv( const GLubyte *v ) +{ + COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), 1.0 ); +} + -static void -loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, +void GLAPIENTRY +_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green), BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) ); } -static void -loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, +void GLAPIENTRY +_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha ); } -static void -loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ) +void GLAPIENTRY +_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha ) { COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green), INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) ); } -static void -loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, +void GLAPIENTRY +_mesa_Color4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green), SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) ); } -static void -loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ) +void GLAPIENTRY +_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green), UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) ); } -static void -loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha ) +void GLAPIENTRY +_mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green), USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) ); } +void GLAPIENTRY +_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) +{ + COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) ); +} + -static void -loopback_Color4iv_f( const GLint *v ) +void GLAPIENTRY +_mesa_Color4iv( const GLint *v ) { COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) ); } -static void -loopback_Color4bv_f( const GLbyte *v ) +void GLAPIENTRY +_mesa_Color4bv( const GLbyte *v ) { COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) ); } -static void -loopback_Color4dv_f( const GLdouble *v ) +void GLAPIENTRY +_mesa_Color4dv( const GLdouble *v ) { COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_Color4sv_f( const GLshort *v) +void GLAPIENTRY +_mesa_Color4sv( const GLshort *v) { COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) ); } -static void -loopback_Color4uiv_f( const GLuint *v) +void GLAPIENTRY +_mesa_Color4uiv( const GLuint *v) { COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) ); } -static void -loopback_Color4usv_f( const GLushort *v) +void GLAPIENTRY +_mesa_Color4usv( const GLushort *v) { COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) ); } -static void -loopback_FogCoorddEXT( GLdouble d ) +void GLAPIENTRY +_mesa_Color4ubv( const GLubyte *v) +{ + COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) ); +} + + +void GLAPIENTRY +_mesa_FogCoordd( GLdouble d ) { FOGCOORDF( (GLfloat) d ); } -static void -loopback_FogCoorddvEXT( const GLdouble *v ) +void GLAPIENTRY +_mesa_FogCoorddv( const GLdouble *v ) { FOGCOORDF( (GLfloat) *v ); } -static void -loopback_Indexd( GLdouble c ) +void GLAPIENTRY +_mesa_Indexd( GLdouble c ) { - INDEX( (GLint) c ); + INDEX( (GLfloat) c ); } -static void -loopback_Indexf( GLfloat c ) +void GLAPIENTRY +_mesa_Indexi( GLint c ) { - INDEX( (GLuint) (GLint) c ); + INDEX( (GLfloat) c ); } -static void -loopback_Indexs( GLshort c ) +void GLAPIENTRY +_mesa_Indexs( GLshort c ) { - INDEX( (GLint) c ); + INDEX( (GLfloat) c ); } -static void -loopback_Indexub( GLubyte c ) +void GLAPIENTRY +_mesa_Indexub( GLubyte c ) { - INDEX( (GLint) c ); + INDEX( (GLfloat) c ); } -static void -loopback_Indexdv( const GLdouble *c ) +void GLAPIENTRY +_mesa_Indexdv( const GLdouble *c ) { - INDEX( (GLint) (GLint) *c ); + INDEX( (GLfloat) *c ); } -static void -loopback_Indexfv( const GLfloat *c ) +void GLAPIENTRY +_mesa_Indexiv( const GLint *c ) { - INDEX( (GLint) (GLint) *c ); + INDEX( (GLfloat) *c ); } -static void -loopback_Indexiv( const GLint *c ) +void GLAPIENTRY +_mesa_Indexsv( const GLshort *c ) { - INDEX( *c ); + INDEX( (GLfloat) *c ); } -static void -loopback_Indexsv( const GLshort *c ) +void GLAPIENTRY +_mesa_Indexubv( const GLubyte *c ) { - INDEX( (GLint) *c ); + INDEX( (GLfloat) *c ); } -static void -loopback_Indexubv( const GLubyte *c ) + +void GLAPIENTRY +_mesa_EdgeFlagv(const GLboolean *flag) { - INDEX( (GLint) *c ); + CALL_EdgeFlag(GET_DISPATCH(), (*flag)); } -static void -loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) + +void GLAPIENTRY +_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) ); } -static void -loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) +void GLAPIENTRY +_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz); } -static void -loopback_Normal3i( GLint nx, GLint ny, GLint nz ) +void GLAPIENTRY +_mesa_Normal3i( GLint nx, GLint ny, GLint nz ) { NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) ); } -static void -loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ) +void GLAPIENTRY +_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz ) { NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) ); } -static void -loopback_Normal3bv( const GLbyte *v ) +void GLAPIENTRY +_mesa_Normal3bv( const GLbyte *v ) { NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) ); } -static void -loopback_Normal3dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_Normal3dv( const GLdouble *v ) { NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_Normal3iv( const GLint *v ) +void GLAPIENTRY +_mesa_Normal3iv( const GLint *v ) { NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) ); } -static void -loopback_Normal3sv( const GLshort *v ) +void GLAPIENTRY +_mesa_Normal3sv( const GLshort *v ) { NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) ); } -static void -loopback_TexCoord1d( GLdouble s ) +void GLAPIENTRY +_mesa_TexCoord1d( GLdouble s ) { TEXCOORD1((GLfloat) s); } -static void -loopback_TexCoord1i( GLint s ) +void GLAPIENTRY +_mesa_TexCoord1i( GLint s ) { TEXCOORD1((GLfloat) s); } -static void -loopback_TexCoord1s( GLshort s ) +void GLAPIENTRY +_mesa_TexCoord1s( GLshort s ) { TEXCOORD1((GLfloat) s); } -static void -loopback_TexCoord2d( GLdouble s, GLdouble t ) +void GLAPIENTRY +_mesa_TexCoord2d( GLdouble s, GLdouble t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void -loopback_TexCoord2s( GLshort s, GLshort t ) +void GLAPIENTRY +_mesa_TexCoord2s( GLshort s, GLshort t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void -loopback_TexCoord2i( GLint s, GLint t ) +void GLAPIENTRY +_mesa_TexCoord2i( GLint s, GLint t ) { TEXCOORD2((GLfloat) s,(GLfloat) t); } -static void -loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) +void GLAPIENTRY +_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void -loopback_TexCoord3i( GLint s, GLint t, GLint r ) +void GLAPIENTRY +_mesa_TexCoord3i( GLint s, GLint t, GLint r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void -loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ) +void GLAPIENTRY +_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r ) { TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r); } -static void -loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) +void GLAPIENTRY +_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void -loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) +void GLAPIENTRY +_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void -loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) +void GLAPIENTRY +_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q); } -static void -loopback_TexCoord1dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_TexCoord1dv( const GLdouble *v ) { TEXCOORD1((GLfloat) v[0]); } -static void -loopback_TexCoord1iv( const GLint *v ) +void GLAPIENTRY +_mesa_TexCoord1iv( const GLint *v ) { TEXCOORD1((GLfloat) v[0]); } -static void -loopback_TexCoord1sv( const GLshort *v ) +void GLAPIENTRY +_mesa_TexCoord1sv( const GLshort *v ) { TEXCOORD1((GLfloat) v[0]); } -static void -loopback_TexCoord2dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_TexCoord2dv( const GLdouble *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void -loopback_TexCoord2iv( const GLint *v ) +void GLAPIENTRY +_mesa_TexCoord2iv( const GLint *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void -loopback_TexCoord2sv( const GLshort *v ) +void GLAPIENTRY +_mesa_TexCoord2sv( const GLshort *v ) { TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); } -static void -loopback_TexCoord3dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_TexCoord3dv( const GLdouble *v ) { - TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]); + TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void -loopback_TexCoord3iv( const GLint *v ) +void GLAPIENTRY +_mesa_TexCoord3iv( const GLint *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void -loopback_TexCoord3sv( const GLshort *v ) +void GLAPIENTRY +_mesa_TexCoord3sv( const GLshort *v ) { TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]); } -static void -loopback_TexCoord4dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_TexCoord4dv( const GLdouble *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void -loopback_TexCoord4iv( const GLint *v ) +void GLAPIENTRY +_mesa_TexCoord4iv( const GLint *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void -loopback_TexCoord4sv( const GLshort *v ) +void GLAPIENTRY +_mesa_TexCoord4sv( const GLshort *v ) { TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]); } -static void -loopback_Vertex2d( GLdouble x, GLdouble y ) +void GLAPIENTRY +_mesa_Vertex2d( GLdouble x, GLdouble y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void -loopback_Vertex2i( GLint x, GLint y ) +void GLAPIENTRY +_mesa_Vertex2i( GLint x, GLint y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void -loopback_Vertex2s( GLshort x, GLshort y ) +void GLAPIENTRY +_mesa_Vertex2s( GLshort x, GLshort y ) { VERTEX2( (GLfloat) x, (GLfloat) y ); } -static void -loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) +void GLAPIENTRY +_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void -loopback_Vertex3i( GLint x, GLint y, GLint z ) +void GLAPIENTRY +_mesa_Vertex3i( GLint x, GLint y, GLint z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void -loopback_Vertex3s( GLshort x, GLshort y, GLshort z ) +void GLAPIENTRY +_mesa_Vertex3s( GLshort x, GLshort y, GLshort z ) { VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z ); } -static void -loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) +void GLAPIENTRY +_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void -loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ) +void GLAPIENTRY +_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void -loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) +void GLAPIENTRY +_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w ); } -static void -loopback_Vertex2dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_Vertex2dv( const GLdouble *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void -loopback_Vertex2iv( const GLint *v ) +void GLAPIENTRY +_mesa_Vertex2iv( const GLint *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void -loopback_Vertex2sv( const GLshort *v ) +void GLAPIENTRY +_mesa_Vertex2sv( const GLshort *v ) { VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); } -static void -loopback_Vertex3dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_Vertex3dv( const GLdouble *v ) { - VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); + if (v[2] == 0.0) + VERTEX2( (GLfloat) v[0], (GLfloat) v[1] ); + else + VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_Vertex3iv( const GLint *v ) +void GLAPIENTRY +_mesa_Vertex3iv( const GLint *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_Vertex3sv( const GLshort *v ) +void GLAPIENTRY +_mesa_Vertex3sv( const GLshort *v ) { VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_Vertex4dv( const GLdouble *v ) +void GLAPIENTRY +_mesa_Vertex4dv( const GLdouble *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_Vertex4iv( const GLint *v ) +void GLAPIENTRY +_mesa_Vertex4iv( const GLint *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_Vertex4sv( const GLshort *v ) +void GLAPIENTRY +_mesa_Vertex4sv( const GLshort *v ) { VERTEX4( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_MultiTexCoord1dARB(GLenum target, GLdouble s) +void GLAPIENTRY +_mesa_MultiTexCoord1d(GLenum target, GLdouble s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void -loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v) +void GLAPIENTRY +_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void -loopback_MultiTexCoord1iARB(GLenum target, GLint s) +void GLAPIENTRY +_mesa_MultiTexCoord1i(GLenum target, GLint s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void -loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v) +void GLAPIENTRY +_mesa_MultiTexCoord1iv(GLenum target, const GLint *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void -loopback_MultiTexCoord1sARB(GLenum target, GLshort s) +void GLAPIENTRY +_mesa_MultiTexCoord1s(GLenum target, GLshort s) { MULTI_TEXCOORD1( target, (GLfloat) s ); } -static void -loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v) +void GLAPIENTRY +_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD1( target, (GLfloat) v[0] ); } -static void -loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +void GLAPIENTRY +_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void -loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v) +void GLAPIENTRY +_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void -loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t) +void GLAPIENTRY +_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void -loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v) +void GLAPIENTRY +_mesa_MultiTexCoord2iv(GLenum target, const GLint *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void -loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +void GLAPIENTRY +_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t) { MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t ); } -static void -loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v) +void GLAPIENTRY +_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] ); } -static void -loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +void GLAPIENTRY +_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void -loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v) +void GLAPIENTRY +_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +void GLAPIENTRY +_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void -loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v) +void GLAPIENTRY +_mesa_MultiTexCoord3iv(GLenum target, const GLint *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +void GLAPIENTRY +_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r ); } -static void -loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v) +void GLAPIENTRY +_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); } -static void -loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +void GLAPIENTRY +_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void -loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v) +void GLAPIENTRY +_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +void GLAPIENTRY +_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void -loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v) +void GLAPIENTRY +_mesa_MultiTexCoord4iv(GLenum target, const GLint *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +void GLAPIENTRY +_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, (GLfloat) r, (GLfloat) q ); } -static void -loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v) +void GLAPIENTRY +_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v) { MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] ); } -static void -loopback_EvalCoord2dv( const GLdouble *u ) +void GLAPIENTRY +_mesa_EvalCoord2dv( const GLdouble *u ) { EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] ); } -static void -loopback_EvalCoord2fv( const GLfloat *u ) +void GLAPIENTRY +_mesa_EvalCoord2fv( const GLfloat *u ) { EVALCOORD2( u[0], u[1] ); } -static void -loopback_EvalCoord2d( GLdouble u, GLdouble v ) +void GLAPIENTRY +_mesa_EvalCoord2d( GLdouble u, GLdouble v ) { EVALCOORD2( (GLfloat) u, (GLfloat) v ); } -static void -loopback_EvalCoord1dv( const GLdouble *u ) +void GLAPIENTRY +_mesa_EvalCoord1dv( const GLdouble *u ) { EVALCOORD1( (GLfloat) *u ); } -static void -loopback_EvalCoord1fv( const GLfloat *u ) +void GLAPIENTRY +_mesa_EvalCoord1fv( const GLfloat *u ) { EVALCOORD1( (GLfloat) *u ); } -static void -loopback_EvalCoord1d( GLdouble u ) +void GLAPIENTRY +_mesa_EvalCoord1d( GLdouble u ) { EVALCOORD1( (GLfloat) u ); } -static void -loopback_Materialf( GLenum face, GLenum pname, GLfloat param ) +void GLAPIENTRY +_mesa_Materialf( GLenum face, GLenum pname, GLfloat param ) { GLfloat fparam[4]; fparam[0] = param; MATERIALFV( face, pname, fparam ); } -static void -loopback_Materiali(GLenum face, GLenum pname, GLint param ) +void GLAPIENTRY +_mesa_Materiali(GLenum face, GLenum pname, GLint param ) { GLfloat p = (GLfloat) param; MATERIALFV(face, pname, &p); } -static void -loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) +void GLAPIENTRY +_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params ) { GLfloat fparam[4]; switch (pname) { @@ -1125,443 +899,894 @@ loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ) } -static void -loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +void GLAPIENTRY +_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void -loopback_Rectdv(const GLdouble *v1, const GLdouble *v2) +void GLAPIENTRY +_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void -loopback_Rectfv(const GLfloat *v1, const GLfloat *v2) +void GLAPIENTRY +_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2) { RECTF(v1[0], v1[1], v2[0], v2[1]); } -static void -loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2) +void GLAPIENTRY +_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void -loopback_Rectiv(const GLint *v1, const GLint *v2) +void GLAPIENTRY +_mesa_Rectiv(const GLint *v1, const GLint *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void -loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +void GLAPIENTRY +_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2); } -static void -loopback_Rectsv(const GLshort *v1, const GLshort *v2) +void GLAPIENTRY +_mesa_Rectsv(const GLshort *v1, const GLshort *v2) { RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]); } -static void -loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue ) +void GLAPIENTRY +_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ) +{ + SECONDARYCOLORF( BYTE_TO_FLOAT(red), + BYTE_TO_FLOAT(green), + BYTE_TO_FLOAT(blue) ); +} + +void GLAPIENTRY +_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ) +{ + SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); +} + +void GLAPIENTRY +_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue ) +{ + SECONDARYCOLORF( INT_TO_FLOAT(red), + INT_TO_FLOAT(green), + INT_TO_FLOAT(blue)); +} + +void GLAPIENTRY +_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue ) { - SECONDARYCOLORUB( BYTE_TO_UBYTE(red), - BYTE_TO_UBYTE(green), - BYTE_TO_UBYTE(blue) ); + SECONDARYCOLORF(SHORT_TO_FLOAT(red), + SHORT_TO_FLOAT(green), + SHORT_TO_FLOAT(blue)); } -static void -loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue ) +void GLAPIENTRY +_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue ) { - GLubyte col[3]; - GLfloat r = (GLfloat) red; - GLfloat g = (GLfloat) green; - GLfloat b = (GLfloat) blue; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - SECONDARYCOLORUB( col[0], col[1], col[2] ); + SECONDARYCOLORF(UINT_TO_FLOAT(red), + UINT_TO_FLOAT(green), + UINT_TO_FLOAT(blue)); } -static void -loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue ) +void GLAPIENTRY +_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue ) { - SECONDARYCOLORUB( INT_TO_UBYTE(red), - INT_TO_UBYTE(green), - INT_TO_UBYTE(blue)); + SECONDARYCOLORF(USHORT_TO_FLOAT(red), + USHORT_TO_FLOAT(green), + USHORT_TO_FLOAT(blue)); } -static void -loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue ) +void GLAPIENTRY +_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { - SECONDARYCOLORUB(SHORT_TO_UBYTE(red), - SHORT_TO_UBYTE(green), - SHORT_TO_UBYTE(blue)); + SECONDARYCOLORF(UBYTE_TO_FLOAT(red), + UBYTE_TO_FLOAT(green), + UBYTE_TO_FLOAT(blue)); } -static void -loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue ) +void GLAPIENTRY +_mesa_SecondaryColor3bv( const GLbyte *v ) { - SECONDARYCOLORUB(UINT_TO_UBYTE(red), - UINT_TO_UBYTE(green), - UINT_TO_UBYTE(blue)); + SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2])); } -static void -loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue ) +void GLAPIENTRY +_mesa_SecondaryColor3dv( const GLdouble *v ) { - SECONDARYCOLORUB(USHORT_TO_UBYTE(red), - USHORT_TO_UBYTE(green), - USHORT_TO_UBYTE(blue)); + SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); +} +void GLAPIENTRY +_mesa_SecondaryColor3iv( const GLint *v ) +{ + SECONDARYCOLORF(INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2])); } -static void -loopback_SecondaryColor3bvEXT( const GLbyte *v ) +void GLAPIENTRY +_mesa_SecondaryColor3sv( const GLshort *v ) { - const GLfloat r = BYTE_TO_FLOAT(v[0]); - const GLfloat g = BYTE_TO_FLOAT(v[1]); - const GLfloat b = BYTE_TO_FLOAT(v[2]); - SECONDARYCOLORF(r, g, b); + SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2])); } -static void -loopback_SecondaryColor3dvEXT( const GLdouble *v ) +void GLAPIENTRY +_mesa_SecondaryColor3uiv( const GLuint *v ) { - GLubyte col[3]; - GLfloat r = (GLfloat) v[0]; - GLfloat g = (GLfloat) v[1]; - GLfloat b = (GLfloat) v[2]; - UNCLAMPED_FLOAT_TO_UBYTE(col[0], r); - UNCLAMPED_FLOAT_TO_UBYTE(col[1], g); - UNCLAMPED_FLOAT_TO_UBYTE(col[2], b); - SECONDARYCOLORUB( col[0], col[1], col[2] ); + SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2])); } -static void -loopback_SecondaryColor3ivEXT( const GLint *v ) +void GLAPIENTRY +_mesa_SecondaryColor3usv( const GLushort *v ) { - SECONDARYCOLORUB(INT_TO_UBYTE(v[0]), - INT_TO_UBYTE(v[1]), - INT_TO_UBYTE(v[2])); + SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2])); } -static void -loopback_SecondaryColor3svEXT( const GLshort *v ) +void GLAPIENTRY +_mesa_SecondaryColor3ubv( const GLubyte *v ) { - SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]), - SHORT_TO_UBYTE(v[1]), - SHORT_TO_UBYTE(v[2])); + SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2])); } -static void -loopback_SecondaryColor3uivEXT( const GLuint *v ) + +/* + * GL_NV_vertex_program: + * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions. + * Note that attribute indexes DO alias conventional vertex attributes. + */ + +void GLAPIENTRY +_mesa_VertexAttrib1sNV(GLuint index, GLshort x) { - SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]), - UINT_TO_UBYTE(v[1]), - UINT_TO_UBYTE(v[2])); + ATTRIB1NV(index, (GLfloat) x); } -static void -loopback_SecondaryColor3usvEXT( const GLushort *v ) +void GLAPIENTRY +_mesa_VertexAttrib1dNV(GLuint index, GLdouble x) { - SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]), - USHORT_TO_UBYTE(v[1]), - USHORT_TO_UBYTE(v[2])); + ATTRIB1NV(index, (GLfloat) x); } +void GLAPIENTRY +_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +{ + ATTRIB2NV(index, (GLfloat) x, y); +} -static void -loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ) +void GLAPIENTRY +_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) { - SECONDARYCOLORF( BYTE_TO_FLOAT(red), - BYTE_TO_FLOAT(green), - BYTE_TO_FLOAT(blue) ); + ATTRIB2NV(index, (GLfloat) x, (GLfloat) y); } -static void -loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ) +void GLAPIENTRY +_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) { - SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue ); + ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); } -static void -loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ) +void GLAPIENTRY +_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) { - SECONDARYCOLORF( INT_TO_FLOAT(red), - INT_TO_FLOAT(green), - INT_TO_FLOAT(blue)); + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); } -static void -loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ) +void GLAPIENTRY +_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { - SECONDARYCOLORF(SHORT_TO_FLOAT(red), - SHORT_TO_FLOAT(green), - SHORT_TO_FLOAT(blue)); + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void -loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ) +void GLAPIENTRY +_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { - SECONDARYCOLORF(UINT_TO_FLOAT(red), - UINT_TO_FLOAT(green), - UINT_TO_FLOAT(blue)); + ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); } -static void -loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ) +void GLAPIENTRY +_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { - SECONDARYCOLORF(USHORT_TO_FLOAT(red), - USHORT_TO_FLOAT(green), - USHORT_TO_FLOAT(blue)); + ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); } -static void -loopback_SecondaryColor3bvEXT_f( const GLbyte *v ) +void GLAPIENTRY +_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v) { - SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]), - BYTE_TO_FLOAT(v[1]), - BYTE_TO_FLOAT(v[2])); + ATTRIB1NV(index, (GLfloat) v[0]); } -static void -loopback_SecondaryColor3dvEXT_f( const GLdouble *v ) +void GLAPIENTRY +_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v) { - SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] ); + ATTRIB1NV(index, (GLfloat) v[0]); } -static void -loopback_SecondaryColor3ivEXT_f( const GLint *v ) + +void GLAPIENTRY +_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v) { - SECONDARYCOLORF(INT_TO_FLOAT(v[0]), - INT_TO_FLOAT(v[1]), - INT_TO_FLOAT(v[2])); + ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); } -static void -loopback_SecondaryColor3svEXT_f( const GLshort *v ) +void GLAPIENTRY +_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v) { - SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]), - SHORT_TO_FLOAT(v[1]), - SHORT_TO_FLOAT(v[2])); + ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]); } -static void -loopback_SecondaryColor3uivEXT_f( const GLuint *v ) +void GLAPIENTRY +_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v) { - SECONDARYCOLORF(UINT_TO_FLOAT(v[0]), - UINT_TO_FLOAT(v[1]), - UINT_TO_FLOAT(v[2])); + ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } -static void -loopback_SecondaryColor3usvEXT_f( const GLushort *v ) +void GLAPIENTRY +_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v) { - SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]), - USHORT_TO_FLOAT(v[1]), - USHORT_TO_FLOAT(v[2])); + ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); } +void GLAPIENTRY +_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v) +{ + ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], + (GLfloat)v[3]); +} +void GLAPIENTRY +_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v) +{ + ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} -void -_mesa_loopback_prefer_float( struct _glapi_table *dest, - GLboolean prefer_float_colors ) -{ - if (!prefer_float_colors) { - dest->Color3b = loopback_Color3b; - dest->Color3d = loopback_Color3d; - dest->Color3i = loopback_Color3i; - dest->Color3s = loopback_Color3s; - dest->Color3ui = loopback_Color3ui; - dest->Color3us = loopback_Color3us; - dest->Color4b = loopback_Color4b; - dest->Color4d = loopback_Color4d; - dest->Color4i = loopback_Color4i; - dest->Color4s = loopback_Color4s; - dest->Color4ui = loopback_Color4ui; - dest->Color4us = loopback_Color4us; - dest->Color3bv = loopback_Color3bv; - dest->Color3dv = loopback_Color3dv; - dest->Color3iv = loopback_Color3iv; - dest->Color3sv = loopback_Color3sv; - dest->Color3uiv = loopback_Color3uiv; - dest->Color3usv = loopback_Color3usv; - dest->Color4bv = loopback_Color4bv; - dest->Color4dv = loopback_Color4dv; - dest->Color4iv = loopback_Color4iv; - dest->Color4sv = loopback_Color4sv; - dest->Color4uiv = loopback_Color4uiv; - dest->Color4usv = loopback_Color4usv; - dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT; - dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT; - dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT; - dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT; - dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT; - dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT; - dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT; - dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT; - dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT; - dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT; - dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT; - dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT; - } - else { - dest->Color3b = loopback_Color3b_f; - dest->Color3d = loopback_Color3d_f; - dest->Color3i = loopback_Color3i_f; - dest->Color3s = loopback_Color3s_f; - dest->Color3ui = loopback_Color3ui_f; - dest->Color3us = loopback_Color3us_f; - dest->Color4b = loopback_Color4b_f; - dest->Color4d = loopback_Color4d_f; - dest->Color4i = loopback_Color4i_f; - dest->Color4s = loopback_Color4s_f; - dest->Color4ui = loopback_Color4ui_f; - dest->Color4us = loopback_Color4us_f; - dest->Color3bv = loopback_Color3bv_f; - dest->Color3dv = loopback_Color3dv_f; - dest->Color3iv = loopback_Color3iv_f; - dest->Color3sv = loopback_Color3sv_f; - dest->Color3uiv = loopback_Color3uiv_f; - dest->Color3usv = loopback_Color3usv_f; - dest->Color4bv = loopback_Color4bv_f; - dest->Color4dv = loopback_Color4dv_f; - dest->Color4iv = loopback_Color4iv_f; - dest->Color4sv = loopback_Color4sv_f; - dest->Color4uiv = loopback_Color4uiv_f; - dest->Color4usv = loopback_Color4usv_f; - dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f; - dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f; - dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f; - dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f; - dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f; - dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f; - dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f; - dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f; - dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f; - dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f; - dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f; - dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f; - } +void GLAPIENTRY +_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v) +{ + ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); } -/* Passing prefer_float_colors as true will mean that all colors - * *except* Color{34}ub{v} are passed as floats. Setting it false will - * mean all colors *except* Color{34}f{v} are passed as ubytes. - * + +void GLAPIENTRY +_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib1svNV(index + i, v + i); +} + +void GLAPIENTRY +_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB1NV(index + i, v[i]); +} + +void GLAPIENTRY +_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib1dvNV(index + i, v + i); +} + +void GLAPIENTRY +_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib2svNV(index + i, v + 2 * i); +} + +void GLAPIENTRY +_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]); +} + +void GLAPIENTRY +_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib2dvNV(index + i, v + 2 * i); +} + +void GLAPIENTRY +_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib3svNV(index + i, v + 3 * i); +} + +void GLAPIENTRY +_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]); +} + +void GLAPIENTRY +_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib3dvNV(index + i, v + 3 * i); +} + +void GLAPIENTRY +_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib4svNV(index + i, v + 4 * i); +} + +void GLAPIENTRY +_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]); +} + +void GLAPIENTRY +_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib4dvNV(index + i, v + 4 * i); +} + +void GLAPIENTRY +_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v) +{ + GLint i; + for (i = n - 1; i >= 0; i--) + _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i); +} + + +/* + * GL_ARB_vertex_program + * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions. + * Note that attribute indexes do NOT alias conventional attributes. + */ + +void GLAPIENTRY +_mesa_VertexAttrib1s(GLuint index, GLshort x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +void GLAPIENTRY +_mesa_VertexAttrib1d(GLuint index, GLdouble x) +{ + ATTRIB1ARB(index, (GLfloat) x); +} + +void GLAPIENTRY +_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y) +{ + ATTRIB2ARB(index, (GLfloat) x, y); +} + +void GLAPIENTRY +_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y); +} + +void GLAPIENTRY +_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) +{ + ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z); +} + +void GLAPIENTRY +_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); +} + +void GLAPIENTRY +_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +void GLAPIENTRY +_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); +} + +void GLAPIENTRY +_mesa_VertexAttrib1sv(GLuint index, const GLshort *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +void GLAPIENTRY +_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v) +{ + ATTRIB1ARB(index, (GLfloat) v[0]); +} + +void GLAPIENTRY +_mesa_VertexAttrib2sv(GLuint index, const GLshort *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +void GLAPIENTRY +_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v) +{ + ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]); +} + +void GLAPIENTRY +_mesa_VertexAttrib3sv(GLuint index, const GLshort *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +void GLAPIENTRY +_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v) +{ + ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4sv(GLuint index, const GLshort *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], + (GLfloat)v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4iv(GLuint index, const GLint * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4usv(GLuint index, const GLushort * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v) +{ + ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v) +{ + ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3])); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v) +{ + ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3])); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Niv(GLuint index, const GLint * v) +{ + ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y), + UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w)); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v) +{ + ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3])); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v) +{ + ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3])); +} + +void GLAPIENTRY +_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v) +{ + ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); +} + + + +/** + * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes. + * Note that attribute indexes do NOT alias conventional attributes. + */ + +void GLAPIENTRY +_mesa_VertexAttribI1iv(GLuint index, const GLint *v) +{ + ATTRIBI_1I(index, v[0]); +} + +void GLAPIENTRY +_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v) +{ + ATTRIBI_1UI(index, v[0]); +} + +void GLAPIENTRY +_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v) +{ + ATTRIBI_4I(index, v[0], v[1], v[2], v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttribI4sv(GLuint index, const GLshort *v) +{ + ATTRIBI_4I(index, v[0], v[1], v[2], v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v) +{ + ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttribI4usv(GLuint index, const GLushort *v) +{ + ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]); +} + +void GLAPIENTRY +_mesa_VertexAttribL1d(GLuint index, GLdouble x) +{ + ATTRIB1_D(index, x); +} + +void GLAPIENTRY +_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) +{ + ATTRIB2_D(index, x, y); +} + +void GLAPIENTRY +_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + ATTRIB3_D(index, x, y, z); +} + +void GLAPIENTRY +_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + ATTRIB4_D(index, x, y, z, w); +} + +void GLAPIENTRY +_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v) +{ + ATTRIB1_D(index, v[0]); +} + +void GLAPIENTRY +_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v) +{ + ATTRIB2_D(index, v[0], v[1]); +} + +void GLAPIENTRY +_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v) +{ + ATTRIB3_D(index, v[0], v[1], v[2]); +} + +void GLAPIENTRY +_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v) +{ + ATTRIB4_D(index, v[0], v[1], v[2], v[3]); +} + +/* * This code never registers handlers for any of the entry points * listed in vtxfmt.h. */ void -_mesa_loopback_init_api_table( struct _glapi_table *dest, - GLboolean prefer_float_colors ) -{ - _mesa_loopback_prefer_float( dest, prefer_float_colors ); - - dest->Indexd = loopback_Indexd; - dest->Indexf = loopback_Indexf; - dest->Indexs = loopback_Indexs; - dest->Indexub = loopback_Indexub; - dest->Indexdv = loopback_Indexdv; - dest->Indexfv = loopback_Indexfv; - dest->Indexiv = loopback_Indexiv; - dest->Indexsv = loopback_Indexsv; - dest->Indexubv = loopback_Indexubv; - dest->Normal3b = loopback_Normal3b; - dest->Normal3d = loopback_Normal3d; - dest->Normal3i = loopback_Normal3i; - dest->Normal3s = loopback_Normal3s; - dest->Normal3bv = loopback_Normal3bv; - dest->Normal3dv = loopback_Normal3dv; - dest->Normal3iv = loopback_Normal3iv; - dest->Normal3sv = loopback_Normal3sv; - dest->TexCoord1d = loopback_TexCoord1d; - dest->TexCoord1i = loopback_TexCoord1i; - dest->TexCoord1s = loopback_TexCoord1s; - dest->TexCoord2d = loopback_TexCoord2d; - dest->TexCoord2s = loopback_TexCoord2s; - dest->TexCoord2i = loopback_TexCoord2i; - dest->TexCoord3d = loopback_TexCoord3d; - dest->TexCoord3i = loopback_TexCoord3i; - dest->TexCoord3s = loopback_TexCoord3s; - dest->TexCoord4d = loopback_TexCoord4d; - dest->TexCoord4i = loopback_TexCoord4i; - dest->TexCoord4s = loopback_TexCoord4s; - dest->TexCoord1dv = loopback_TexCoord1dv; - dest->TexCoord1iv = loopback_TexCoord1iv; - dest->TexCoord1sv = loopback_TexCoord1sv; - dest->TexCoord2dv = loopback_TexCoord2dv; - dest->TexCoord2iv = loopback_TexCoord2iv; - dest->TexCoord2sv = loopback_TexCoord2sv; - dest->TexCoord3dv = loopback_TexCoord3dv; - dest->TexCoord3iv = loopback_TexCoord3iv; - dest->TexCoord3sv = loopback_TexCoord3sv; - dest->TexCoord4dv = loopback_TexCoord4dv; - dest->TexCoord4iv = loopback_TexCoord4iv; - dest->TexCoord4sv = loopback_TexCoord4sv; - dest->Vertex2d = loopback_Vertex2d; - dest->Vertex2i = loopback_Vertex2i; - dest->Vertex2s = loopback_Vertex2s; - dest->Vertex3d = loopback_Vertex3d; - dest->Vertex3i = loopback_Vertex3i; - dest->Vertex3s = loopback_Vertex3s; - dest->Vertex4d = loopback_Vertex4d; - dest->Vertex4i = loopback_Vertex4i; - dest->Vertex4s = loopback_Vertex4s; - dest->Vertex2dv = loopback_Vertex2dv; - dest->Vertex2iv = loopback_Vertex2iv; - dest->Vertex2sv = loopback_Vertex2sv; - dest->Vertex3dv = loopback_Vertex3dv; - dest->Vertex3iv = loopback_Vertex3iv; - dest->Vertex3sv = loopback_Vertex3sv; - dest->Vertex4dv = loopback_Vertex4dv; - dest->Vertex4iv = loopback_Vertex4iv; - dest->Vertex4sv = loopback_Vertex4sv; - dest->MultiTexCoord1d = loopback_MultiTexCoord1dARB; - dest->MultiTexCoord1dv = loopback_MultiTexCoord1dvARB; - dest->MultiTexCoord1i = loopback_MultiTexCoord1iARB; - dest->MultiTexCoord1iv = loopback_MultiTexCoord1ivARB; - dest->MultiTexCoord1s = loopback_MultiTexCoord1sARB; - dest->MultiTexCoord1sv = loopback_MultiTexCoord1svARB; - dest->MultiTexCoord2d = loopback_MultiTexCoord2dARB; - dest->MultiTexCoord2dv = loopback_MultiTexCoord2dvARB; - dest->MultiTexCoord2i = loopback_MultiTexCoord2iARB; - dest->MultiTexCoord2iv = loopback_MultiTexCoord2ivARB; - dest->MultiTexCoord2s = loopback_MultiTexCoord2sARB; - dest->MultiTexCoord2sv = loopback_MultiTexCoord2svARB; - dest->MultiTexCoord3d = loopback_MultiTexCoord3dARB; - dest->MultiTexCoord3dv = loopback_MultiTexCoord3dvARB; - dest->MultiTexCoord3i = loopback_MultiTexCoord3iARB; - dest->MultiTexCoord3iv = loopback_MultiTexCoord3ivARB; - dest->MultiTexCoord3s = loopback_MultiTexCoord3sARB; - dest->MultiTexCoord3sv = loopback_MultiTexCoord3svARB; - dest->MultiTexCoord4d = loopback_MultiTexCoord4dARB; - dest->MultiTexCoord4dv = loopback_MultiTexCoord4dvARB; - dest->MultiTexCoord4i = loopback_MultiTexCoord4iARB; - dest->MultiTexCoord4iv = loopback_MultiTexCoord4ivARB; - dest->MultiTexCoord4s = loopback_MultiTexCoord4sARB; - dest->MultiTexCoord4sv = loopback_MultiTexCoord4svARB; - dest->EvalCoord2dv = loopback_EvalCoord2dv; - dest->EvalCoord2fv = loopback_EvalCoord2fv; - dest->EvalCoord2d = loopback_EvalCoord2d; - dest->EvalCoord1dv = loopback_EvalCoord1dv; - dest->EvalCoord1fv = loopback_EvalCoord1fv; - dest->EvalCoord1d = loopback_EvalCoord1d; - dest->Materialf = loopback_Materialf; - dest->Materiali = loopback_Materiali; - dest->Materialiv = loopback_Materialiv; - dest->Rectd = loopback_Rectd; - dest->Rectdv = loopback_Rectdv; - dest->Rectfv = loopback_Rectfv; - dest->Recti = loopback_Recti; - dest->Rectiv = loopback_Rectiv; - dest->Rects = loopback_Rects; - dest->Rectsv = loopback_Rectsv; - dest->FogCoorddEXT = loopback_FogCoorddEXT; - dest->FogCoorddvEXT = loopback_FogCoorddvEXT; +_mesa_loopback_init_api_table(const struct gl_context *ctx, + struct _glapi_table *dest) +{ + if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { + SET_Color4ub(dest, _mesa_Color4ub); + SET_Materialf(dest, _mesa_Materialf); + } + if (ctx->API == API_OPENGL_COMPAT) { + SET_Color3b(dest, _mesa_Color3b); + SET_Color3d(dest, _mesa_Color3d); + SET_Color3i(dest, _mesa_Color3i); + SET_Color3s(dest, _mesa_Color3s); + SET_Color3ui(dest, _mesa_Color3ui); + SET_Color3us(dest, _mesa_Color3us); + SET_Color3ub(dest, _mesa_Color3ub); + SET_Color4b(dest, _mesa_Color4b); + SET_Color4d(dest, _mesa_Color4d); + SET_Color4i(dest, _mesa_Color4i); + SET_Color4s(dest, _mesa_Color4s); + SET_Color4ui(dest, _mesa_Color4ui); + SET_Color4us(dest, _mesa_Color4us); + SET_Color3bv(dest, _mesa_Color3bv); + SET_Color3dv(dest, _mesa_Color3dv); + SET_Color3iv(dest, _mesa_Color3iv); + SET_Color3sv(dest, _mesa_Color3sv); + SET_Color3uiv(dest, _mesa_Color3uiv); + SET_Color3usv(dest, _mesa_Color3usv); + SET_Color3ubv(dest, _mesa_Color3ubv); + SET_Color4bv(dest, _mesa_Color4bv); + SET_Color4dv(dest, _mesa_Color4dv); + SET_Color4iv(dest, _mesa_Color4iv); + SET_Color4sv(dest, _mesa_Color4sv); + SET_Color4uiv(dest, _mesa_Color4uiv); + SET_Color4usv(dest, _mesa_Color4usv); + SET_Color4ubv(dest, _mesa_Color4ubv); + + SET_SecondaryColor3b(dest, _mesa_SecondaryColor3b); + SET_SecondaryColor3d(dest, _mesa_SecondaryColor3d); + SET_SecondaryColor3i(dest, _mesa_SecondaryColor3i); + SET_SecondaryColor3s(dest, _mesa_SecondaryColor3s); + SET_SecondaryColor3ui(dest, _mesa_SecondaryColor3ui); + SET_SecondaryColor3us(dest, _mesa_SecondaryColor3us); + SET_SecondaryColor3ub(dest, _mesa_SecondaryColor3ub); + SET_SecondaryColor3bv(dest, _mesa_SecondaryColor3bv); + SET_SecondaryColor3dv(dest, _mesa_SecondaryColor3dv); + SET_SecondaryColor3iv(dest, _mesa_SecondaryColor3iv); + SET_SecondaryColor3sv(dest, _mesa_SecondaryColor3sv); + SET_SecondaryColor3uiv(dest, _mesa_SecondaryColor3uiv); + SET_SecondaryColor3usv(dest, _mesa_SecondaryColor3usv); + SET_SecondaryColor3ubv(dest, _mesa_SecondaryColor3ubv); + + SET_EdgeFlagv(dest, _mesa_EdgeFlagv); + + SET_Indexd(dest, _mesa_Indexd); + SET_Indexi(dest, _mesa_Indexi); + SET_Indexs(dest, _mesa_Indexs); + SET_Indexub(dest, _mesa_Indexub); + SET_Indexdv(dest, _mesa_Indexdv); + SET_Indexiv(dest, _mesa_Indexiv); + SET_Indexsv(dest, _mesa_Indexsv); + SET_Indexubv(dest, _mesa_Indexubv); + SET_Normal3b(dest, _mesa_Normal3b); + SET_Normal3d(dest, _mesa_Normal3d); + SET_Normal3i(dest, _mesa_Normal3i); + SET_Normal3s(dest, _mesa_Normal3s); + SET_Normal3bv(dest, _mesa_Normal3bv); + SET_Normal3dv(dest, _mesa_Normal3dv); + SET_Normal3iv(dest, _mesa_Normal3iv); + SET_Normal3sv(dest, _mesa_Normal3sv); + SET_TexCoord1d(dest, _mesa_TexCoord1d); + SET_TexCoord1i(dest, _mesa_TexCoord1i); + SET_TexCoord1s(dest, _mesa_TexCoord1s); + SET_TexCoord2d(dest, _mesa_TexCoord2d); + SET_TexCoord2s(dest, _mesa_TexCoord2s); + SET_TexCoord2i(dest, _mesa_TexCoord2i); + SET_TexCoord3d(dest, _mesa_TexCoord3d); + SET_TexCoord3i(dest, _mesa_TexCoord3i); + SET_TexCoord3s(dest, _mesa_TexCoord3s); + SET_TexCoord4d(dest, _mesa_TexCoord4d); + SET_TexCoord4i(dest, _mesa_TexCoord4i); + SET_TexCoord4s(dest, _mesa_TexCoord4s); + SET_TexCoord1dv(dest, _mesa_TexCoord1dv); + SET_TexCoord1iv(dest, _mesa_TexCoord1iv); + SET_TexCoord1sv(dest, _mesa_TexCoord1sv); + SET_TexCoord2dv(dest, _mesa_TexCoord2dv); + SET_TexCoord2iv(dest, _mesa_TexCoord2iv); + SET_TexCoord2sv(dest, _mesa_TexCoord2sv); + SET_TexCoord3dv(dest, _mesa_TexCoord3dv); + SET_TexCoord3iv(dest, _mesa_TexCoord3iv); + SET_TexCoord3sv(dest, _mesa_TexCoord3sv); + SET_TexCoord4dv(dest, _mesa_TexCoord4dv); + SET_TexCoord4iv(dest, _mesa_TexCoord4iv); + SET_TexCoord4sv(dest, _mesa_TexCoord4sv); + SET_Vertex2d(dest, _mesa_Vertex2d); + SET_Vertex2i(dest, _mesa_Vertex2i); + SET_Vertex2s(dest, _mesa_Vertex2s); + SET_Vertex3d(dest, _mesa_Vertex3d); + SET_Vertex3i(dest, _mesa_Vertex3i); + SET_Vertex3s(dest, _mesa_Vertex3s); + SET_Vertex4d(dest, _mesa_Vertex4d); + SET_Vertex4i(dest, _mesa_Vertex4i); + SET_Vertex4s(dest, _mesa_Vertex4s); + SET_Vertex2dv(dest, _mesa_Vertex2dv); + SET_Vertex2iv(dest, _mesa_Vertex2iv); + SET_Vertex2sv(dest, _mesa_Vertex2sv); + SET_Vertex3dv(dest, _mesa_Vertex3dv); + SET_Vertex3iv(dest, _mesa_Vertex3iv); + SET_Vertex3sv(dest, _mesa_Vertex3sv); + SET_Vertex4dv(dest, _mesa_Vertex4dv); + SET_Vertex4iv(dest, _mesa_Vertex4iv); + SET_Vertex4sv(dest, _mesa_Vertex4sv); + SET_MultiTexCoord1d(dest, _mesa_MultiTexCoord1d); + SET_MultiTexCoord1dv(dest, _mesa_MultiTexCoord1dv); + SET_MultiTexCoord1i(dest, _mesa_MultiTexCoord1i); + SET_MultiTexCoord1iv(dest, _mesa_MultiTexCoord1iv); + SET_MultiTexCoord1s(dest, _mesa_MultiTexCoord1s); + SET_MultiTexCoord1sv(dest, _mesa_MultiTexCoord1sv); + SET_MultiTexCoord2d(dest, _mesa_MultiTexCoord2d); + SET_MultiTexCoord2dv(dest, _mesa_MultiTexCoord2dv); + SET_MultiTexCoord2i(dest, _mesa_MultiTexCoord2i); + SET_MultiTexCoord2iv(dest, _mesa_MultiTexCoord2iv); + SET_MultiTexCoord2s(dest, _mesa_MultiTexCoord2s); + SET_MultiTexCoord2sv(dest, _mesa_MultiTexCoord2sv); + SET_MultiTexCoord3d(dest, _mesa_MultiTexCoord3d); + SET_MultiTexCoord3dv(dest, _mesa_MultiTexCoord3dv); + SET_MultiTexCoord3i(dest, _mesa_MultiTexCoord3i); + SET_MultiTexCoord3iv(dest, _mesa_MultiTexCoord3iv); + SET_MultiTexCoord3s(dest, _mesa_MultiTexCoord3s); + SET_MultiTexCoord3sv(dest, _mesa_MultiTexCoord3sv); + SET_MultiTexCoord4d(dest, _mesa_MultiTexCoord4d); + SET_MultiTexCoord4dv(dest, _mesa_MultiTexCoord4dv); + SET_MultiTexCoord4i(dest, _mesa_MultiTexCoord4i); + SET_MultiTexCoord4iv(dest, _mesa_MultiTexCoord4iv); + SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s); + SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv); + SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv); + SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv); + SET_EvalCoord2d(dest, _mesa_EvalCoord2d); + SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv); + SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv); + SET_EvalCoord1d(dest, _mesa_EvalCoord1d); + SET_Materiali(dest, _mesa_Materiali); + SET_Materialiv(dest, _mesa_Materialiv); + SET_Rectd(dest, _mesa_Rectd); + SET_Rectdv(dest, _mesa_Rectdv); + SET_Rectfv(dest, _mesa_Rectfv); + SET_Recti(dest, _mesa_Recti); + SET_Rectiv(dest, _mesa_Rectiv); + SET_Rects(dest, _mesa_Rects); + SET_Rectsv(dest, _mesa_Rectsv); + SET_FogCoordd(dest, _mesa_FogCoordd); + SET_FogCoorddv(dest, _mesa_FogCoorddv); + } + + if (ctx->API == API_OPENGL_COMPAT) { + SET_VertexAttrib1sNV(dest, _mesa_VertexAttrib1sNV); + SET_VertexAttrib1dNV(dest, _mesa_VertexAttrib1dNV); + SET_VertexAttrib2sNV(dest, _mesa_VertexAttrib2sNV); + SET_VertexAttrib2dNV(dest, _mesa_VertexAttrib2dNV); + SET_VertexAttrib3sNV(dest, _mesa_VertexAttrib3sNV); + SET_VertexAttrib3dNV(dest, _mesa_VertexAttrib3dNV); + SET_VertexAttrib4sNV(dest, _mesa_VertexAttrib4sNV); + SET_VertexAttrib4dNV(dest, _mesa_VertexAttrib4dNV); + SET_VertexAttrib4ubNV(dest, _mesa_VertexAttrib4ubNV); + SET_VertexAttrib1svNV(dest, _mesa_VertexAttrib1svNV); + SET_VertexAttrib1dvNV(dest, _mesa_VertexAttrib1dvNV); + SET_VertexAttrib2svNV(dest, _mesa_VertexAttrib2svNV); + SET_VertexAttrib2dvNV(dest, _mesa_VertexAttrib2dvNV); + SET_VertexAttrib3svNV(dest, _mesa_VertexAttrib3svNV); + SET_VertexAttrib3dvNV(dest, _mesa_VertexAttrib3dvNV); + SET_VertexAttrib4svNV(dest, _mesa_VertexAttrib4svNV); + SET_VertexAttrib4dvNV(dest, _mesa_VertexAttrib4dvNV); + SET_VertexAttrib4ubvNV(dest, _mesa_VertexAttrib4ubvNV); + SET_VertexAttribs1svNV(dest, _mesa_VertexAttribs1svNV); + SET_VertexAttribs1fvNV(dest, _mesa_VertexAttribs1fvNV); + SET_VertexAttribs1dvNV(dest, _mesa_VertexAttribs1dvNV); + SET_VertexAttribs2svNV(dest, _mesa_VertexAttribs2svNV); + SET_VertexAttribs2fvNV(dest, _mesa_VertexAttribs2fvNV); + SET_VertexAttribs2dvNV(dest, _mesa_VertexAttribs2dvNV); + SET_VertexAttribs3svNV(dest, _mesa_VertexAttribs3svNV); + SET_VertexAttribs3fvNV(dest, _mesa_VertexAttribs3fvNV); + SET_VertexAttribs3dvNV(dest, _mesa_VertexAttribs3dvNV); + SET_VertexAttribs4svNV(dest, _mesa_VertexAttribs4svNV); + SET_VertexAttribs4fvNV(dest, _mesa_VertexAttribs4fvNV); + SET_VertexAttribs4dvNV(dest, _mesa_VertexAttribs4dvNV); + SET_VertexAttribs4ubvNV(dest, _mesa_VertexAttribs4ubvNV); + } + + if (_mesa_is_desktop_gl(ctx)) { + SET_VertexAttrib1s(dest, _mesa_VertexAttrib1s); + SET_VertexAttrib1d(dest, _mesa_VertexAttrib1d); + SET_VertexAttrib2s(dest, _mesa_VertexAttrib2s); + SET_VertexAttrib2d(dest, _mesa_VertexAttrib2d); + SET_VertexAttrib3s(dest, _mesa_VertexAttrib3s); + SET_VertexAttrib3d(dest, _mesa_VertexAttrib3d); + SET_VertexAttrib4s(dest, _mesa_VertexAttrib4s); + SET_VertexAttrib4d(dest, _mesa_VertexAttrib4d); + SET_VertexAttrib1sv(dest, _mesa_VertexAttrib1sv); + SET_VertexAttrib1dv(dest, _mesa_VertexAttrib1dv); + SET_VertexAttrib2sv(dest, _mesa_VertexAttrib2sv); + SET_VertexAttrib2dv(dest, _mesa_VertexAttrib2dv); + SET_VertexAttrib3sv(dest, _mesa_VertexAttrib3sv); + SET_VertexAttrib3dv(dest, _mesa_VertexAttrib3dv); + SET_VertexAttrib4sv(dest, _mesa_VertexAttrib4sv); + SET_VertexAttrib4dv(dest, _mesa_VertexAttrib4dv); + SET_VertexAttrib4Nub(dest, _mesa_VertexAttrib4Nub); + SET_VertexAttrib4Nubv(dest, _mesa_VertexAttrib4Nubv); + SET_VertexAttrib4bv(dest, _mesa_VertexAttrib4bv); + SET_VertexAttrib4iv(dest, _mesa_VertexAttrib4iv); + SET_VertexAttrib4ubv(dest, _mesa_VertexAttrib4ubv); + SET_VertexAttrib4usv(dest, _mesa_VertexAttrib4usv); + SET_VertexAttrib4uiv(dest, _mesa_VertexAttrib4uiv); + SET_VertexAttrib4Nbv(dest, _mesa_VertexAttrib4Nbv); + SET_VertexAttrib4Nsv(dest, _mesa_VertexAttrib4Nsv); + SET_VertexAttrib4Nusv(dest, _mesa_VertexAttrib4Nusv); + SET_VertexAttrib4Niv(dest, _mesa_VertexAttrib4Niv); + SET_VertexAttrib4Nuiv(dest, _mesa_VertexAttrib4Nuiv); + + /* GL_EXT_gpu_shader4, GL 3.0 */ + SET_VertexAttribI1iv(dest, _mesa_VertexAttribI1iv); + SET_VertexAttribI1uiv(dest, _mesa_VertexAttribI1uiv); + SET_VertexAttribI4bv(dest, _mesa_VertexAttribI4bv); + SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv); + SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv); + SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv); + } + + if (ctx->API == API_OPENGL_CORE) { + /* GL 4.1 / GL_ARB_vertex_attrib_64bit */ + SET_VertexAttribL1d(dest, _mesa_VertexAttribL1d); + SET_VertexAttribL2d(dest, _mesa_VertexAttribL2d); + SET_VertexAttribL3d(dest, _mesa_VertexAttribL3d); + SET_VertexAttribL4d(dest, _mesa_VertexAttribL4d); + + SET_VertexAttribL1dv(dest, _mesa_VertexAttribL1dv); + SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv); + SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv); + SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv); + } }