X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fapi_loopback.h;h=026bfd68e1f573ab02d7ac73b84b70be799ab449;hb=aaf5ad513b790a2d0f97dd757ff69ea78c375529;hp=3140eb515ee146b9bb5a7d5fd0534e15114375c2;hpb=ab9d1011f5549502a4b960c2067cde69856a2719;p=mesa.git diff --git a/src/mesa/main/api_loopback.h b/src/mesa/main/api_loopback.h index 3140eb515ee..026bfd68e1f 100644 --- a/src/mesa/main/api_loopback.h +++ b/src/mesa/main/api_loopback.h @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -27,19 +27,458 @@ #ifndef API_LOOPBACK_H #define API_LOOPBACK_H -#include "main/mtypes.h" +#include "main/glheader.h" -#if FEATURE_beginend +struct _glapi_table; +struct gl_context; -extern void _mesa_loopback_init_api_table( struct _glapi_table *dest ); +extern void +_mesa_loopback_init_api_table(const struct gl_context *ctx, + struct _glapi_table *dest); +void GLAPIENTRY +_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ); +void GLAPIENTRY +_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue ); +void GLAPIENTRY +_mesa_Color3i( GLint red, GLint green, GLint blue ); +void GLAPIENTRY +_mesa_Color3s( GLshort red, GLshort green, GLshort blue ); +void GLAPIENTRY +_mesa_Color3ui( GLuint red, GLuint green, GLuint blue ); +void GLAPIENTRY +_mesa_Color3us( GLushort red, GLushort green, GLushort blue ); +void GLAPIENTRY +_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue ); +void GLAPIENTRY +_mesa_Color3bv( const GLbyte *v ); +void GLAPIENTRY +_mesa_Color3dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Color3iv( const GLint *v ); +void GLAPIENTRY +_mesa_Color3sv( const GLshort *v ); +void GLAPIENTRY +_mesa_Color3uiv( const GLuint *v ); +void GLAPIENTRY +_mesa_Color3usv( const GLushort *v ); +void GLAPIENTRY +_mesa_Color3ubv( const GLubyte *v ); +void GLAPIENTRY +_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue, + GLbyte alpha ); +void GLAPIENTRY +_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue, + GLdouble alpha ); +void GLAPIENTRY +_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha ); +void GLAPIENTRY +_mesa_Color4s( GLshort red, GLshort green, GLshort blue, + GLshort alpha ); +void GLAPIENTRY +_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); +void GLAPIENTRY +_mesa_Color4us( GLushort red, GLushort green, GLushort blue, + GLushort alpha ); +void GLAPIENTRY +_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +void GLAPIENTRY +_mesa_Color4iv( const GLint *v ); +void GLAPIENTRY +_mesa_Color4bv( const GLbyte *v ); +void GLAPIENTRY +_mesa_Color4dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Color4sv( const GLshort *v); +void GLAPIENTRY +_mesa_Color4uiv( const GLuint *v); +void GLAPIENTRY +_mesa_Color4usv( const GLushort *v); +void GLAPIENTRY +_mesa_Color4ubv( const GLubyte *v); +void GLAPIENTRY +_mesa_FogCoordd( GLdouble d ); +void GLAPIENTRY +_mesa_FogCoorddv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Indexd( GLdouble c ); +void GLAPIENTRY +_mesa_Indexi( GLint c ); +void GLAPIENTRY +_mesa_Indexs( GLshort c ); +void GLAPIENTRY +_mesa_Indexub( GLubyte c ); +void GLAPIENTRY +_mesa_Indexdv( const GLdouble *c ); +void GLAPIENTRY +_mesa_Indexiv( const GLint *c ); +void GLAPIENTRY +_mesa_Indexsv( const GLshort *c ); +void GLAPIENTRY +_mesa_Indexubv( const GLubyte *c ); +void GLAPIENTRY +_mesa_EdgeFlagv(const GLboolean *flag); +void GLAPIENTRY +_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +void GLAPIENTRY +_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +void GLAPIENTRY +_mesa_Normal3i( GLint nx, GLint ny, GLint nz ); +void GLAPIENTRY +_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz ); +void GLAPIENTRY +_mesa_Normal3bv( const GLbyte *v ); +void GLAPIENTRY +_mesa_Normal3dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Normal3iv( const GLint *v ); +void GLAPIENTRY +_mesa_Normal3sv( const GLshort *v ); +void GLAPIENTRY +_mesa_TexCoord1d( GLdouble s ); +void GLAPIENTRY +_mesa_TexCoord1i( GLint s ); +void GLAPIENTRY +_mesa_TexCoord1s( GLshort s ); +void GLAPIENTRY +_mesa_TexCoord2d( GLdouble s, GLdouble t ); +void GLAPIENTRY +_mesa_TexCoord2s( GLshort s, GLshort t ); +void GLAPIENTRY +_mesa_TexCoord2i( GLint s, GLint t ); +void GLAPIENTRY +_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +void GLAPIENTRY +_mesa_TexCoord3i( GLint s, GLint t, GLint r ); +void GLAPIENTRY +_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r ); +void GLAPIENTRY +_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +void GLAPIENTRY +_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); +void GLAPIENTRY +_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +void GLAPIENTRY +_mesa_TexCoord1dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_TexCoord1iv( const GLint *v ); +void GLAPIENTRY +_mesa_TexCoord1sv( const GLshort *v ); +void GLAPIENTRY +_mesa_TexCoord2dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_TexCoord2iv( const GLint *v ); +void GLAPIENTRY +_mesa_TexCoord2sv( const GLshort *v ); +void GLAPIENTRY +_mesa_TexCoord3dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_TexCoord3iv( const GLint *v ); +void GLAPIENTRY +_mesa_TexCoord3sv( const GLshort *v ); +void GLAPIENTRY +_mesa_TexCoord4dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_TexCoord4iv( const GLint *v ); +void GLAPIENTRY +_mesa_TexCoord4sv( const GLshort *v ); +void GLAPIENTRY +_mesa_Vertex2d( GLdouble x, GLdouble y ); +void GLAPIENTRY +_mesa_Vertex2i( GLint x, GLint y ); +void GLAPIENTRY +_mesa_Vertex2s( GLshort x, GLshort y ); +void GLAPIENTRY +_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); +void GLAPIENTRY +_mesa_Vertex3i( GLint x, GLint y, GLint z ); +void GLAPIENTRY +_mesa_Vertex3s( GLshort x, GLshort y, GLshort z ); +void GLAPIENTRY +_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +void GLAPIENTRY +_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w ); +void GLAPIENTRY +_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +void GLAPIENTRY +_mesa_Vertex2dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Vertex2iv( const GLint *v ); +void GLAPIENTRY +_mesa_Vertex2sv( const GLshort *v ); +void GLAPIENTRY +_mesa_Vertex3dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Vertex3iv( const GLint *v ); +void GLAPIENTRY +_mesa_Vertex3sv( const GLshort *v ); +void GLAPIENTRY +_mesa_Vertex4dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_Vertex4iv( const GLint *v ); +void GLAPIENTRY +_mesa_Vertex4sv( const GLshort *v ); +void GLAPIENTRY +_mesa_MultiTexCoord1d(GLenum target, GLdouble s); +void GLAPIENTRY +_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v); +void GLAPIENTRY +_mesa_MultiTexCoord1i(GLenum target, GLint s); +void GLAPIENTRY +_mesa_MultiTexCoord1iv(GLenum target, const GLint *v); +void GLAPIENTRY +_mesa_MultiTexCoord1s(GLenum target, GLshort s); +void GLAPIENTRY +_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v); +void GLAPIENTRY +_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); +void GLAPIENTRY +_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v); +void GLAPIENTRY +_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t); +void GLAPIENTRY +_mesa_MultiTexCoord2iv(GLenum target, const GLint *v); +void GLAPIENTRY +_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t); +void GLAPIENTRY +_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v); +void GLAPIENTRY +_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY +_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v); +void GLAPIENTRY +_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); +void GLAPIENTRY +_mesa_MultiTexCoord3iv(GLenum target, const GLint *v); +void GLAPIENTRY +_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); +void GLAPIENTRY +_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v); +void GLAPIENTRY +_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, + GLdouble q); +void GLAPIENTRY +_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v); +void GLAPIENTRY +_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY +_mesa_MultiTexCoord4iv(GLenum target, const GLint *v); +void GLAPIENTRY +_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, + GLshort q); +void GLAPIENTRY +_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v); +void GLAPIENTRY +_mesa_EvalCoord2dv( const GLdouble *u ); +void GLAPIENTRY +_mesa_EvalCoord2fv( const GLfloat *u ); +void GLAPIENTRY +_mesa_EvalCoord2d( GLdouble u, GLdouble v ); +void GLAPIENTRY +_mesa_EvalCoord1dv( const GLdouble *u ); +void GLAPIENTRY +_mesa_EvalCoord1fv( const GLfloat *u ); +void GLAPIENTRY +_mesa_EvalCoord1d( GLdouble u ); +void GLAPIENTRY +_mesa_Materialf( GLenum face, GLenum pname, GLfloat param ); +void GLAPIENTRY +_mesa_Materiali(GLenum face, GLenum pname, GLint param ); +void GLAPIENTRY +_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params ); +void GLAPIENTRY +_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void GLAPIENTRY +_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2); +void GLAPIENTRY +_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2); +void GLAPIENTRY +_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2); +void GLAPIENTRY +_mesa_Rectiv(const GLint *v1, const GLint *v2); +void GLAPIENTRY +_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void GLAPIENTRY +_mesa_Rectsv(const GLshort *v1, const GLshort *v2); +void GLAPIENTRY +_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ); +void GLAPIENTRY +_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ); +void GLAPIENTRY +_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue ); +void GLAPIENTRY +_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue ); +void GLAPIENTRY +_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue ); +void GLAPIENTRY +_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue ); +void GLAPIENTRY +_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +void GLAPIENTRY +_mesa_SecondaryColor3bv( const GLbyte *v ); +void GLAPIENTRY +_mesa_SecondaryColor3dv( const GLdouble *v ); +void GLAPIENTRY +_mesa_SecondaryColor3iv( const GLint *v ); +void GLAPIENTRY +_mesa_SecondaryColor3sv( const GLshort *v ); +void GLAPIENTRY +_mesa_SecondaryColor3uiv( const GLuint *v ); +void GLAPIENTRY +_mesa_SecondaryColor3usv( const GLushort *v ); +void GLAPIENTRY +_mesa_SecondaryColor3ubv( const GLubyte *v ); +void GLAPIENTRY +_mesa_VertexAttrib1sNV(GLuint index, GLshort x); +void GLAPIENTRY +_mesa_VertexAttrib1dNV(GLuint index, GLdouble x); +void GLAPIENTRY +_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +void GLAPIENTRY +_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +void GLAPIENTRY +_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +void GLAPIENTRY +_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w); +void GLAPIENTRY +_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, + GLdouble w); +void GLAPIENTRY +_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w); +void GLAPIENTRY +_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); +void GLAPIENTRY +_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +void GLAPIENTRY +_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +void GLAPIENTRY +_mesa_VertexAttrib1s(GLuint index, GLshort x); +void GLAPIENTRY +_mesa_VertexAttrib1d(GLuint index, GLdouble x); +void GLAPIENTRY +_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y); +void GLAPIENTRY +_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); +void GLAPIENTRY +_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); +void GLAPIENTRY +_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, + GLshort w); +void GLAPIENTRY +_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, + GLdouble w); +void GLAPIENTRY +_mesa_VertexAttrib1sv(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib2sv(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib3sv(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib4sv(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v); +void GLAPIENTRY +_mesa_VertexAttrib4iv(GLuint index, const GLint * v); +void GLAPIENTRY +_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v); +void GLAPIENTRY +_mesa_VertexAttrib4usv(GLuint index, const GLushort * v); +void GLAPIENTRY +_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v); +void GLAPIENTRY +_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v); +void GLAPIENTRY +_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v); +void GLAPIENTRY +_mesa_VertexAttrib4Niv(GLuint index, const GLint * v); +void GLAPIENTRY +_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, + GLubyte w); +void GLAPIENTRY +_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v); +void GLAPIENTRY +_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v); +void GLAPIENTRY +_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v); +void GLAPIENTRY +_mesa_VertexAttribI1iv(GLuint index, const GLint *v); +void GLAPIENTRY +_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v); +void GLAPIENTRY +_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v); +void GLAPIENTRY +_mesa_VertexAttribI4sv(GLuint index, const GLshort *v); +void GLAPIENTRY +_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v); +void GLAPIENTRY +_mesa_VertexAttribI4usv(GLuint index, const GLushort *v); -#else /* FEATURE_beginend */ - -static INLINE void -_mesa_loopback_init_api_table( struct _glapi_table *dest ) -{ -} - -#endif /* FEATURE_beginend */ +void GLAPIENTRY +_mesa_VertexAttribL1d(GLuint index, GLdouble x); +void GLAPIENTRY +_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y); +void GLAPIENTRY +_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY +_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY +_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v); +void GLAPIENTRY +_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v); #endif /* API_LOOPBACK_H */