X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fapi_loopback.h;h=2195e01e35d6a476852db6f74d0d15821c0f89bf;hb=76b11d15d36db9e83b36efe469c27d68389bb627;hp=879ad89956c22e7dfa99e437eea54dff1f8abdac;hpb=f7fa946d1da96178e63e42dd8d8739d3e0f66e1d;p=mesa.git diff --git a/src/mesa/main/api_loopback.h b/src/mesa/main/api_loopback.h index 879ad89956c..2195e01e35d 100644 --- a/src/mesa/main/api_loopback.h +++ b/src/mesa/main/api_loopback.h @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * @@ -17,9 +16,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ @@ -28,14 +28,11 @@ #define API_LOOPBACK_H #include "main/compiler.h" -#include "main/mfeatures.h" #include "main/glheader.h" // ? #include "main/macros.h" // ? #include "main/mtypes.h" // ? #include "glapi/glapi.h" // ? -#include "glapi/glthread.h" // ? #include "main/dispatch.h" // ? -#include "main/mfeatures.h" // ? #include "main/context.h" // ? struct _glapi_table; @@ -45,433 +42,433 @@ extern void _mesa_loopback_init_api_table(const struct gl_context *ctx, struct _glapi_table *dest); void GLAPIENTRY -loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue ); +_mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY -loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue ); +_mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY -loopback_Color3i_f( GLint red, GLint green, GLint blue ); +_mesa_Color3i( GLint red, GLint green, GLint blue ); void GLAPIENTRY -loopback_Color3s_f( GLshort red, GLshort green, GLshort blue ); +_mesa_Color3s( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY -loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue ); +_mesa_Color3ui( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY -loopback_Color3us_f( GLushort red, GLushort green, GLushort blue ); +_mesa_Color3us( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY -loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue ); +_mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY -loopback_Color3bv_f( const GLbyte *v ); +_mesa_Color3bv( const GLbyte *v ); void GLAPIENTRY -loopback_Color3dv_f( const GLdouble *v ); +_mesa_Color3dv( const GLdouble *v ); void GLAPIENTRY -loopback_Color3iv_f( const GLint *v ); +_mesa_Color3iv( const GLint *v ); void GLAPIENTRY -loopback_Color3sv_f( const GLshort *v ); +_mesa_Color3sv( const GLshort *v ); void GLAPIENTRY -loopback_Color3uiv_f( const GLuint *v ); +_mesa_Color3uiv( const GLuint *v ); void GLAPIENTRY -loopback_Color3usv_f( const GLushort *v ); +_mesa_Color3usv( const GLushort *v ); void GLAPIENTRY -loopback_Color3ubv_f( const GLubyte *v ); +_mesa_Color3ubv( const GLubyte *v ); void GLAPIENTRY -loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue, +_mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void GLAPIENTRY -loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue, +_mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void GLAPIENTRY -loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha ); +_mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha ); void GLAPIENTRY -loopback_Color4s_f( GLshort red, GLshort green, GLshort blue, +_mesa_Color4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void GLAPIENTRY -loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha ); +_mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void GLAPIENTRY -loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, +_mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void GLAPIENTRY -loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); +_mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void GLAPIENTRY -loopback_Color4iv_f( const GLint *v ); +_mesa_Color4iv( const GLint *v ); void GLAPIENTRY -loopback_Color4bv_f( const GLbyte *v ); +_mesa_Color4bv( const GLbyte *v ); void GLAPIENTRY -loopback_Color4dv_f( const GLdouble *v ); +_mesa_Color4dv( const GLdouble *v ); void GLAPIENTRY -loopback_Color4sv_f( const GLshort *v); +_mesa_Color4sv( const GLshort *v); void GLAPIENTRY -loopback_Color4uiv_f( const GLuint *v); +_mesa_Color4uiv( const GLuint *v); void GLAPIENTRY -loopback_Color4usv_f( const GLushort *v); +_mesa_Color4usv( const GLushort *v); void GLAPIENTRY -loopback_Color4ubv_f( const GLubyte *v); +_mesa_Color4ubv( const GLubyte *v); void GLAPIENTRY -loopback_FogCoorddEXT( GLdouble d ); +_mesa_FogCoordd( GLdouble d ); void GLAPIENTRY -loopback_FogCoorddvEXT( const GLdouble *v ); +_mesa_FogCoorddv( const GLdouble *v ); void GLAPIENTRY -loopback_Indexd( GLdouble c ); +_mesa_Indexd( GLdouble c ); void GLAPIENTRY -loopback_Indexi( GLint c ); +_mesa_Indexi( GLint c ); void GLAPIENTRY -loopback_Indexs( GLshort c ); +_mesa_Indexs( GLshort c ); void GLAPIENTRY -loopback_Indexub( GLubyte c ); +_mesa_Indexub( GLubyte c ); void GLAPIENTRY -loopback_Indexdv( const GLdouble *c ); +_mesa_Indexdv( const GLdouble *c ); void GLAPIENTRY -loopback_Indexiv( const GLint *c ); +_mesa_Indexiv( const GLint *c ); void GLAPIENTRY -loopback_Indexsv( const GLshort *c ); +_mesa_Indexsv( const GLshort *c ); void GLAPIENTRY -loopback_Indexubv( const GLubyte *c ); +_mesa_Indexubv( const GLubyte *c ); void GLAPIENTRY -loopback_EdgeFlagv(const GLboolean *flag); +_mesa_EdgeFlagv(const GLboolean *flag); void GLAPIENTRY -loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +_mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz ); void GLAPIENTRY -loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +_mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz ); void GLAPIENTRY -loopback_Normal3i( GLint nx, GLint ny, GLint nz ); +_mesa_Normal3i( GLint nx, GLint ny, GLint nz ); void GLAPIENTRY -loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz ); +_mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz ); void GLAPIENTRY -loopback_Normal3bv( const GLbyte *v ); +_mesa_Normal3bv( const GLbyte *v ); void GLAPIENTRY -loopback_Normal3dv( const GLdouble *v ); +_mesa_Normal3dv( const GLdouble *v ); void GLAPIENTRY -loopback_Normal3iv( const GLint *v ); +_mesa_Normal3iv( const GLint *v ); void GLAPIENTRY -loopback_Normal3sv( const GLshort *v ); +_mesa_Normal3sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord1d( GLdouble s ); +_mesa_TexCoord1d( GLdouble s ); void GLAPIENTRY -loopback_TexCoord1i( GLint s ); +_mesa_TexCoord1i( GLint s ); void GLAPIENTRY -loopback_TexCoord1s( GLshort s ); +_mesa_TexCoord1s( GLshort s ); void GLAPIENTRY -loopback_TexCoord2d( GLdouble s, GLdouble t ); +_mesa_TexCoord2d( GLdouble s, GLdouble t ); void GLAPIENTRY -loopback_TexCoord2s( GLshort s, GLshort t ); +_mesa_TexCoord2s( GLshort s, GLshort t ); void GLAPIENTRY -loopback_TexCoord2i( GLint s, GLint t ); +_mesa_TexCoord2i( GLint s, GLint t ); void GLAPIENTRY -loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +_mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r ); void GLAPIENTRY -loopback_TexCoord3i( GLint s, GLint t, GLint r ); +_mesa_TexCoord3i( GLint s, GLint t, GLint r ); void GLAPIENTRY -loopback_TexCoord3s( GLshort s, GLshort t, GLshort r ); +_mesa_TexCoord3s( GLshort s, GLshort t, GLshort r ); void GLAPIENTRY -loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +_mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void GLAPIENTRY -loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); +_mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q ); void GLAPIENTRY -loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +_mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); void GLAPIENTRY -loopback_TexCoord1dv( const GLdouble *v ); +_mesa_TexCoord1dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord1iv( const GLint *v ); +_mesa_TexCoord1iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord1sv( const GLshort *v ); +_mesa_TexCoord1sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord2dv( const GLdouble *v ); +_mesa_TexCoord2dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord2iv( const GLint *v ); +_mesa_TexCoord2iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord2sv( const GLshort *v ); +_mesa_TexCoord2sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord3dv( const GLdouble *v ); +_mesa_TexCoord3dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord3iv( const GLint *v ); +_mesa_TexCoord3iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord3sv( const GLshort *v ); +_mesa_TexCoord3sv( const GLshort *v ); void GLAPIENTRY -loopback_TexCoord4dv( const GLdouble *v ); +_mesa_TexCoord4dv( const GLdouble *v ); void GLAPIENTRY -loopback_TexCoord4iv( const GLint *v ); +_mesa_TexCoord4iv( const GLint *v ); void GLAPIENTRY -loopback_TexCoord4sv( const GLshort *v ); +_mesa_TexCoord4sv( const GLshort *v ); void GLAPIENTRY -loopback_Vertex2d( GLdouble x, GLdouble y ); +_mesa_Vertex2d( GLdouble x, GLdouble y ); void GLAPIENTRY -loopback_Vertex2i( GLint x, GLint y ); +_mesa_Vertex2i( GLint x, GLint y ); void GLAPIENTRY -loopback_Vertex2s( GLshort x, GLshort y ); +_mesa_Vertex2s( GLshort x, GLshort y ); void GLAPIENTRY -loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); +_mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z ); void GLAPIENTRY -loopback_Vertex3i( GLint x, GLint y, GLint z ); +_mesa_Vertex3i( GLint x, GLint y, GLint z ); void GLAPIENTRY -loopback_Vertex3s( GLshort x, GLshort y, GLshort z ); +_mesa_Vertex3s( GLshort x, GLshort y, GLshort z ); void GLAPIENTRY -loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +_mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void GLAPIENTRY -loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w ); +_mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w ); void GLAPIENTRY -loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +_mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); void GLAPIENTRY -loopback_Vertex2dv( const GLdouble *v ); +_mesa_Vertex2dv( const GLdouble *v ); void GLAPIENTRY -loopback_Vertex2iv( const GLint *v ); +_mesa_Vertex2iv( const GLint *v ); void GLAPIENTRY -loopback_Vertex2sv( const GLshort *v ); +_mesa_Vertex2sv( const GLshort *v ); void GLAPIENTRY -loopback_Vertex3dv( const GLdouble *v ); +_mesa_Vertex3dv( const GLdouble *v ); void GLAPIENTRY -loopback_Vertex3iv( const GLint *v ); +_mesa_Vertex3iv( const GLint *v ); void GLAPIENTRY -loopback_Vertex3sv( const GLshort *v ); +_mesa_Vertex3sv( const GLshort *v ); void GLAPIENTRY -loopback_Vertex4dv( const GLdouble *v ); +_mesa_Vertex4dv( const GLdouble *v ); void GLAPIENTRY -loopback_Vertex4iv( const GLint *v ); +_mesa_Vertex4iv( const GLint *v ); void GLAPIENTRY -loopback_Vertex4sv( const GLshort *v ); +_mesa_Vertex4sv( const GLshort *v ); void GLAPIENTRY -loopback_MultiTexCoord1dARB(GLenum target, GLdouble s); +_mesa_MultiTexCoord1d(GLenum target, GLdouble s); void GLAPIENTRY -loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord1iARB(GLenum target, GLint s); +_mesa_MultiTexCoord1i(GLenum target, GLint s); void GLAPIENTRY -loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord1iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord1sARB(GLenum target, GLshort s); +_mesa_MultiTexCoord1s(GLenum target, GLshort s); void GLAPIENTRY -loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord1sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +_mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); void GLAPIENTRY -loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t); +_mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t); void GLAPIENTRY -loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord2iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +_mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t); void GLAPIENTRY -loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord2sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +_mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); void GLAPIENTRY -loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +_mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); void GLAPIENTRY -loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord3iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +_mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); void GLAPIENTRY -loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord3sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, +_mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void GLAPIENTRY -loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v); +_mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v); void GLAPIENTRY -loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +_mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); void GLAPIENTRY -loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v); +_mesa_MultiTexCoord4iv(GLenum target, const GLint *v); void GLAPIENTRY -loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, +_mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void GLAPIENTRY -loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v); +_mesa_MultiTexCoord4sv(GLenum target, const GLshort *v); void GLAPIENTRY -loopback_EvalCoord2dv( const GLdouble *u ); +_mesa_EvalCoord2dv( const GLdouble *u ); void GLAPIENTRY -loopback_EvalCoord2fv( const GLfloat *u ); +_mesa_EvalCoord2fv( const GLfloat *u ); void GLAPIENTRY -loopback_EvalCoord2d( GLdouble u, GLdouble v ); +_mesa_EvalCoord2d( GLdouble u, GLdouble v ); void GLAPIENTRY -loopback_EvalCoord1dv( const GLdouble *u ); +_mesa_EvalCoord1dv( const GLdouble *u ); void GLAPIENTRY -loopback_EvalCoord1fv( const GLfloat *u ); +_mesa_EvalCoord1fv( const GLfloat *u ); void GLAPIENTRY -loopback_EvalCoord1d( GLdouble u ); +_mesa_EvalCoord1d( GLdouble u ); void GLAPIENTRY -loopback_Materialf( GLenum face, GLenum pname, GLfloat param ); +_mesa_Materialf( GLenum face, GLenum pname, GLfloat param ); void GLAPIENTRY -loopback_Materiali(GLenum face, GLenum pname, GLint param ); +_mesa_Materiali(GLenum face, GLenum pname, GLint param ); void GLAPIENTRY -loopback_Materialiv(GLenum face, GLenum pname, const GLint *params ); +_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params ); void GLAPIENTRY -loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +_mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void GLAPIENTRY -loopback_Rectdv(const GLdouble *v1, const GLdouble *v2); +_mesa_Rectdv(const GLdouble *v1, const GLdouble *v2); void GLAPIENTRY -loopback_Rectfv(const GLfloat *v1, const GLfloat *v2); +_mesa_Rectfv(const GLfloat *v1, const GLfloat *v2); void GLAPIENTRY -loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2); +_mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2); void GLAPIENTRY -loopback_Rectiv(const GLint *v1, const GLint *v2); +_mesa_Rectiv(const GLint *v1, const GLint *v2); void GLAPIENTRY -loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +_mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void GLAPIENTRY -loopback_Rectsv(const GLshort *v1, const GLshort *v2); +_mesa_Rectsv(const GLshort *v1, const GLshort *v2); void GLAPIENTRY -loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue ); +_mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue ); void GLAPIENTRY -loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue ); +_mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue ); void GLAPIENTRY -loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue ); +_mesa_SecondaryColor3i( GLint red, GLint green, GLint blue ); void GLAPIENTRY -loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue ); +_mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue ); void GLAPIENTRY -loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue ); +_mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue ); void GLAPIENTRY -loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue ); +_mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue ); void GLAPIENTRY -loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue ); +_mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue ); void GLAPIENTRY -loopback_SecondaryColor3bvEXT_f( const GLbyte *v ); +_mesa_SecondaryColor3bv( const GLbyte *v ); void GLAPIENTRY -loopback_SecondaryColor3dvEXT_f( const GLdouble *v ); +_mesa_SecondaryColor3dv( const GLdouble *v ); void GLAPIENTRY -loopback_SecondaryColor3ivEXT_f( const GLint *v ); +_mesa_SecondaryColor3iv( const GLint *v ); void GLAPIENTRY -loopback_SecondaryColor3svEXT_f( const GLshort *v ); +_mesa_SecondaryColor3sv( const GLshort *v ); void GLAPIENTRY -loopback_SecondaryColor3uivEXT_f( const GLuint *v ); +_mesa_SecondaryColor3uiv( const GLuint *v ); void GLAPIENTRY -loopback_SecondaryColor3usvEXT_f( const GLushort *v ); +_mesa_SecondaryColor3usv( const GLushort *v ); void GLAPIENTRY -loopback_SecondaryColor3ubvEXT_f( const GLubyte *v ); +_mesa_SecondaryColor3ubv( const GLubyte *v ); void GLAPIENTRY -loopback_VertexAttrib1sNV(GLuint index, GLshort x); +_mesa_VertexAttrib1sNV(GLuint index, GLshort x); void GLAPIENTRY -loopback_VertexAttrib1dNV(GLuint index, GLdouble x); +_mesa_VertexAttrib1dNV(GLuint index, GLdouble x); void GLAPIENTRY -loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); +_mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y); void GLAPIENTRY -loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); +_mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); void GLAPIENTRY -loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); +_mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); void GLAPIENTRY -loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); +_mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY -loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, +_mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY -loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, +_mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY -loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, +_mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void GLAPIENTRY -loopback_VertexAttrib1svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib1svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib2svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib2svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib3svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib3svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4svNV(GLuint index, const GLshort *v); +_mesa_VertexAttrib4svNV(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v); +_mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); +_mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v); void GLAPIENTRY -loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); +_mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); +_mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); void GLAPIENTRY -loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); +_mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); +_mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); void GLAPIENTRY -loopback_VertexAttrib1sARB(GLuint index, GLshort x); +_mesa_VertexAttrib1s(GLuint index, GLshort x); void GLAPIENTRY -loopback_VertexAttrib1dARB(GLuint index, GLdouble x); +_mesa_VertexAttrib1d(GLuint index, GLdouble x); void GLAPIENTRY -loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y); +_mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y); void GLAPIENTRY -loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y); +_mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); void GLAPIENTRY -loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z); +_mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); void GLAPIENTRY -loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z); +_mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); void GLAPIENTRY -loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, +_mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void GLAPIENTRY -loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, +_mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void GLAPIENTRY -loopback_VertexAttrib1svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib1sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib1dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib2svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib2sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib2dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib3svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib3sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib3dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4svARB(GLuint index, const GLshort *v); +_mesa_VertexAttrib4sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v); +_mesa_VertexAttrib4dv(GLuint index, const GLdouble *v); void GLAPIENTRY -loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v); +_mesa_VertexAttrib4bv(GLuint index, const GLbyte * v); void GLAPIENTRY -loopback_VertexAttrib4ivARB(GLuint index, const GLint * v); +_mesa_VertexAttrib4iv(GLuint index, const GLint * v); void GLAPIENTRY -loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v); +_mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v); void GLAPIENTRY -loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v); +_mesa_VertexAttrib4usv(GLuint index, const GLushort * v); void GLAPIENTRY -loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v); +_mesa_VertexAttrib4uiv(GLuint index, const GLuint * v); void GLAPIENTRY -loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v); +_mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v); void GLAPIENTRY -loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v); +_mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v); void GLAPIENTRY -loopback_VertexAttrib4NivARB(GLuint index, const GLint * v); +_mesa_VertexAttrib4Niv(GLuint index, const GLint * v); void GLAPIENTRY -loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, +_mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void GLAPIENTRY -loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v); +_mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v); void GLAPIENTRY -loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v); +_mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v); void GLAPIENTRY -loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v); +_mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v); void GLAPIENTRY -loopback_VertexAttribI1iv(GLuint index, const GLint *v); +_mesa_VertexAttribI1iv(GLuint index, const GLint *v); void GLAPIENTRY -loopback_VertexAttribI1uiv(GLuint index, const GLuint *v); +_mesa_VertexAttribI1uiv(GLuint index, const GLuint *v); void GLAPIENTRY -loopback_VertexAttribI4bv(GLuint index, const GLbyte *v); +_mesa_VertexAttribI4bv(GLuint index, const GLbyte *v); void GLAPIENTRY -loopback_VertexAttribI4sv(GLuint index, const GLshort *v); +_mesa_VertexAttribI4sv(GLuint index, const GLshort *v); void GLAPIENTRY -loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v); +_mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v); void GLAPIENTRY -loopback_VertexAttribI4usv(GLuint index, const GLushort *v); +_mesa_VertexAttribI4usv(GLuint index, const GLushort *v); #endif /* API_LOOPBACK_H */