X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fapi_validate.c;h=41dfc3806e58b5a99603fcce34943eecfd0e95cd;hb=de47fd2668961503bbdaaf1194e7bb435ad5dbb7;hp=f6da86d296179310923bda9d2d38825f7e052187;hpb=02224ec4e0de8072c9d730821f88e0a00212ff50;p=mesa.git diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index f6da86d2961..41dfc3806e5 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -17,18 +16,23 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ +#include #include "glheader.h" #include "api_validate.h" #include "bufferobj.h" #include "context.h" #include "imports.h" #include "mtypes.h" +#include "enums.h" #include "vbo/vbo.h" +#include "transformfeedback.h" +#include /** @@ -54,7 +58,7 @@ index_bytes(GLenum type, GLsizei count) * Find the max index in the given element/index buffer */ GLuint -_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, +_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, const void *indices, struct gl_buffer_object *elementBuf) { @@ -64,8 +68,8 @@ _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, if (_mesa_is_bufferobj(elementBuf)) { /* elements are in a user-defined buffer object. need to map it */ - map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER, - GL_READ_ONLY, elementBuf); + map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size, + GL_MAP_READ_BIT, elementBuf); /* Actual address is the sum of pointers */ indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); } @@ -88,7 +92,7 @@ _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, } if (map) { - ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf); + ctx->Driver.UnmapBuffer(ctx, elementBuf); } return max; @@ -99,26 +103,53 @@ _mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, * Check if OK to draw arrays/elements. */ static GLboolean -check_valid_to_render(GLcontext *ctx, const char *function) +check_valid_to_render(struct gl_context *ctx, const char *function) { if (!_mesa_valid_to_render(ctx, function)) { return GL_FALSE; } -#if FEATURE_es2_glsl - /* For ES2, we can draw if any vertex array is enabled (and we should - * always have a vertex program/shader). - */ - if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current) - return GL_FALSE; -#else - /* For regular OpenGL, only draw if we have vertex positions (regardless - * of whether or not we have a vertex program/shader). - */ - if (!ctx->Array.ArrayObj->Vertex.Enabled && - !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) - return GL_FALSE; -#endif + switch (ctx->API) { + case API_OPENGLES2: + /* For ES2, we can draw if any vertex array is enabled (and we + * should always have a vertex program/shader). */ + if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current) + return GL_FALSE; + break; + + case API_OPENGLES: + /* For OpenGL ES, only draw if we have vertex positions + */ + if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) + return GL_FALSE; + break; + + case API_OPENGL_COMPAT: + case API_OPENGL_CORE: + { + const struct gl_shader_program *vsProg = + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; + GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); + GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; + if (haveVertexShader || haveVertexProgram) { + /* Draw regardless of whether or not we have any vertex arrays. + * (Ex: could draw a point using a constant vertex pos) + */ + return GL_TRUE; + } + else { + /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic + * array [0]). + */ + return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled || + ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); + } + } + break; + + default: + assert(!"Invalid API value in check_valid_to_render()"); + } return GL_TRUE; } @@ -130,7 +161,7 @@ check_valid_to_render(GLcontext *ctx, const char *function) * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds */ static GLboolean -check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, +check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { struct _mesa_prim prim; @@ -149,21 +180,219 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, memset(&ib, 0, sizeof(ib)); ib.type = type; ib.ptr = indices; - ib.obj = ctx->Array.ElementArrayBufferObj; + ib.obj = ctx->Array.VAO->ElementArrayBufferObj; - vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); + vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1); if ((int)(min + basevertex) < 0 || - max + basevertex > ctx->Array.ArrayObj->_MaxElement) { + max + basevertex >= ctx->Array.VAO->_MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)", - max, ctx->Array.ArrayObj->_MaxElement); + max, ctx->Array.VAO->_MaxElement); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** + * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), + * etc? The set of legal values depends on whether geometry shaders/programs + * are supported. + * Note: This may be called during display list compilation. + */ +bool +_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode) +{ + switch (mode) { + case GL_POINTS: + case GL_LINES: + case GL_LINE_LOOP: + case GL_LINE_STRIP: + case GL_TRIANGLES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + return true; + case GL_QUADS: + case GL_QUAD_STRIP: + case GL_POLYGON: + return (ctx->API == API_OPENGL_COMPAT); + case GL_LINES_ADJACENCY: + case GL_LINE_STRIP_ADJACENCY: + case GL_TRIANGLES_ADJACENCY: + case GL_TRIANGLE_STRIP_ADJACENCY: + return _mesa_has_geometry_shaders(ctx); + default: + return false; + } +} + + +/** + * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), + * etc? Also, do additional checking related to transformation feedback. + * Note: this function cannot be called during glNewList(GL_COMPILE) because + * this code depends on current transform feedback state. + */ +GLboolean +_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) +{ + bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode); + + if (!valid_enum) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode); return GL_FALSE; } + /* From the ARB_geometry_shader4 spec: + * + * The error INVALID_OPERATION is generated if Begin, or any command that + * implicitly calls Begin, is called when a geometry shader is active and: + * + * * the input primitive type of the current geometry shader is + * POINTS and is not POINTS, + * + * * the input primitive type of the current geometry shader is + * LINES and is not LINES, LINE_STRIP, or LINE_LOOP, + * + * * the input primitive type of the current geometry shader is + * TRIANGLES and is not TRIANGLES, TRIANGLE_STRIP or + * TRIANGLE_FAN, + * + * * the input primitive type of the current geometry shader is + * LINES_ADJACENCY_ARB and is not LINES_ADJACENCY_ARB or + * LINE_STRIP_ADJACENCY_ARB, or + * + * * the input primitive type of the current geometry shader is + * TRIANGLES_ADJACENCY_ARB and is not + * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB. + * + */ + if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { + const GLenum geom_mode = + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType; + switch (mode) { + case GL_POINTS: + valid_enum = (geom_mode == GL_POINTS); + break; + case GL_LINES: + case GL_LINE_LOOP: + case GL_LINE_STRIP: + valid_enum = (geom_mode == GL_LINES); + break; + case GL_TRIANGLES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + valid_enum = (geom_mode == GL_TRIANGLES); + break; + case GL_QUADS: + case GL_QUAD_STRIP: + case GL_POLYGON: + valid_enum = false; + break; + case GL_LINES_ADJACENCY: + case GL_LINE_STRIP_ADJACENCY: + valid_enum = (geom_mode == GL_LINES_ADJACENCY); + break; + case GL_TRIANGLES_ADJACENCY: + case GL_TRIANGLE_STRIP_ADJACENCY: + valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY); + break; + default: + valid_enum = false; + break; + } + if (!valid_enum) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(mode=%s vs geometry shader input %s)", + name, + _mesa_lookup_prim_by_nr(mode), + _mesa_lookup_prim_by_nr(geom_mode)); + return GL_FALSE; + } + } + + /* From the GL_EXT_transform_feedback spec: + * + * "The error INVALID_OPERATION is generated if Begin, or any command + * that performs an explicit Begin, is called when: + * + * * a geometry shader is not active and does not match the + * allowed begin modes for the current transform feedback state as + * given by table X.1. + * + * * a geometry shader is active and the output primitive type of the + * geometry shader does not match the allowed begin modes for the + * current transform feedback state as given by table X.1. + * + */ + if (_mesa_is_xfb_active_and_unpaused(ctx)) { + GLboolean pass = GL_TRUE; + + if(ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) { + switch (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) { + case GL_POINTS: + pass = ctx->TransformFeedback.Mode == GL_POINTS; + break; + case GL_LINE_STRIP: + pass = ctx->TransformFeedback.Mode == GL_LINES; + break; + case GL_TRIANGLE_STRIP: + pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; + break; + default: + pass = GL_FALSE; + } + } + else { + switch (mode) { + case GL_POINTS: + pass = ctx->TransformFeedback.Mode == GL_POINTS; + break; + case GL_LINES: + case GL_LINE_STRIP: + case GL_LINE_LOOP: + pass = ctx->TransformFeedback.Mode == GL_LINES; + break; + default: + pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; + break; + } + } + if (!pass) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(mode=%s vs transform feedback %s)", + name, + _mesa_lookup_prim_by_nr(mode), + _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); + return GL_FALSE; + } + } + return GL_TRUE; } +/** + * Verify that the element type is valid. + * + * Generates \c GL_INVALID_ENUM and returns \c false if it is not. + */ +static bool +valid_elements_type(struct gl_context *ctx, GLenum type, const char *name) +{ + switch (type) { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_INT: + return true; + + default: + _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name, + _mesa_lookup_enum_by_nr(type)); + return false; + } +} /** * Error checking for glDrawElements(). Includes parameter checking @@ -171,39 +400,45 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type, * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean -_mesa_validate_DrawElements(GLcontext *ctx, +_mesa_validate_DrawElements(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); + FLUSH_CURRENT(ctx, 0); + + /* From the GLES3 specification, section 2.14.2 (Transform Feedback + * Primitive Capture): + * + * The error INVALID_OPERATION is also generated by DrawElements, + * DrawElementsInstanced, and DrawRangeElements while transform feedback + * is active and not paused, regardless of mode. + */ + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawElements(transform feedback active)"); return GL_FALSE; } - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" ); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); return GL_FALSE; } - if (type != GL_UNSIGNED_INT && - type != GL_UNSIGNED_BYTE && - type != GL_UNSIGNED_SHORT) - { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); + if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) { return GL_FALSE; } + if (!valid_elements_type(ctx, type, "glDrawElements")) + return GL_FALSE; + if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } @@ -217,6 +452,73 @@ _mesa_validate_DrawElements(GLcontext *ctx, if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; + if (count == 0) + return GL_FALSE; + + return GL_TRUE; +} + + +/** + * Error checking for glMultiDrawElements(). Includes parameter checking + * and VBO bounds checking. + * \return GL_TRUE if OK to render, GL_FALSE if error found + */ +GLboolean +_mesa_validate_MultiDrawElements(struct gl_context *ctx, + GLenum mode, const GLsizei *count, + GLenum type, const GLvoid * const *indices, + GLuint primcount, const GLint *basevertex) +{ + unsigned i; + + FLUSH_CURRENT(ctx, 0); + + for (i = 0; i < primcount; i++) { + if (count[i] < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glMultiDrawElements(count)" ); + return GL_FALSE; + } + } + + if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { + return GL_FALSE; + } + + if (!valid_elements_type(ctx, type, "glMultiDrawElements")) + return GL_FALSE; + + if (!check_valid_to_render(ctx, "glMultiDrawElements")) + return GL_FALSE; + + /* Vertex buffer object tests */ + if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + /* use indices in the buffer object */ + /* make sure count doesn't go outside buffer bounds */ + for (i = 0; i < primcount; i++) { + if (index_bytes(type, count[i]) > + ctx->Array.VAO->ElementArrayBufferObj->Size) { + _mesa_warning(ctx, + "glMultiDrawElements index out of buffer bounds"); + return GL_FALSE; + } + } + } + else { + /* not using a VBO */ + for (i = 0; i < primcount; i++) { + if (!indices[i]) + return GL_FALSE; + } + } + + for (i = 0; i < primcount; i++) { + if (!check_index_bounds(ctx, count[i], type, indices[i], + basevertex ? basevertex[i] : 0)) + return GL_FALSE; + } + return GL_TRUE; } @@ -227,21 +529,32 @@ _mesa_validate_DrawElements(GLcontext *ctx, * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean -_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, +_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + FLUSH_CURRENT(ctx, 0); + + /* From the GLES3 specification, section 2.14.2 (Transform Feedback + * Primitive Capture): + * + * The error INVALID_OPERATION is also generated by DrawElements, + * DrawElementsInstanced, and DrawRangeElements while transform feedback + * is active and not paused, regardless of mode. + */ + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawElements(transform feedback active)"); + return GL_FALSE; + } - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); return GL_FALSE; } - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" ); + if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) { return GL_FALSE; } @@ -250,21 +563,17 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, return GL_FALSE; } - if (type != GL_UNSIGNED_INT && - type != GL_UNSIGNED_BYTE && - type != GL_UNSIGNED_SHORT) { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" ); + if (!valid_elements_type(ctx, type, "glDrawRangeElements")) return GL_FALSE; - } if (!check_valid_to_render(ctx, "glDrawRangeElements")) return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } @@ -278,6 +587,9 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, if (!check_index_bounds(ctx, count, type, indices, basevertex)) return GL_FALSE; + if (count == 0) + return GL_FALSE; + return GL_TRUE; } @@ -288,19 +600,19 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean -_mesa_validate_DrawArrays(GLcontext *ctx, +_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLint start, GLsizei count) { - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + struct gl_transform_feedback_object *xfb_obj + = ctx->TransformFeedback.CurrentObject; + FLUSH_CURRENT(ctx, 0); - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" ); + if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) { return GL_FALSE; } @@ -308,90 +620,148 @@ _mesa_validate_DrawArrays(GLcontext *ctx, return GL_FALSE; if (ctx->Const.CheckArrayBounds) { - if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement) + if (start + count > (GLint) ctx->Array.VAO->_MaxElement) return GL_FALSE; } + /* From the GLES3 specification, section 2.14.2 (Transform Feedback + * Primitive Capture): + * + * The error INVALID_OPERATION is generated by DrawArrays and + * DrawArraysInstanced if recording the vertices of a primitive to the + * buffer objects being used for transform feedback purposes would result + * in either exceeding the limits of any buffer object’s size, or in + * exceeding the end position offset + size − 1, as set by + * BindBufferRange. + * + * This is in contrast to the behaviour of desktop GL, where the extra + * primitives are silently dropped from the transform feedback buffer. + */ + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { + size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1); + if (xfb_obj->GlesRemainingPrims < prim_count) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawArrays(exceeds transform feedback size)"); + return GL_FALSE; + } + xfb_obj->GlesRemainingPrims -= prim_count; + } + + if (count == 0) + return GL_FALSE; + return GL_TRUE; } GLboolean -_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first, - GLsizei count, GLsizei primcount) +_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, + GLsizei count, GLsizei numInstances) { - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); + struct gl_transform_feedback_object *xfb_obj + = ctx->TransformFeedback.CurrentObject; + FLUSH_CURRENT(ctx, 0); - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawArraysInstanced(count=%d)", count); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawArraysInstanced(count=%d)", count); + return GL_FALSE; + } + + if (first < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawArraysInstanced(start=%d)", first); return GL_FALSE; } - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glDrawArraysInstanced(mode=0x%x)", mode); + if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) { return GL_FALSE; } - if (primcount <= 0) { - if (primcount < 0) + if (numInstances <= 0) { + if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawArraysInstanced(primcount=%d)", primcount); + "glDrawArraysInstanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) return GL_FALSE; - if (ctx->CompileFlag) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDrawArraysInstanced(display list"); - return GL_FALSE; + if (ctx->Const.CheckArrayBounds) { + if (first + count > (GLint) ctx->Array.VAO->_MaxElement) + return GL_FALSE; } - if (ctx->Const.CheckArrayBounds) { - if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement) + /* From the GLES3 specification, section 2.14.2 (Transform Feedback + * Primitive Capture): + * + * The error INVALID_OPERATION is generated by DrawArrays and + * DrawArraysInstanced if recording the vertices of a primitive to the + * buffer objects being used for transform feedback purposes would result + * in either exceeding the limits of any buffer object’s size, or in + * exceeding the end position offset + size − 1, as set by + * BindBufferRange. + * + * This is in contrast to the behaviour of desktop GL, where the extra + * primitives are silently dropped from the transform feedback buffer. + */ + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { + size_t prim_count + = vbo_count_tessellated_primitives(mode, count, numInstances); + if (xfb_obj->GlesRemainingPrims < prim_count) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawArraysInstanced(exceeds transform feedback size)"); return GL_FALSE; + } + xfb_obj->GlesRemainingPrims -= prim_count; } + if (count == 0) + return GL_FALSE; + return GL_TRUE; } GLboolean -_mesa_validate_DrawElementsInstanced(GLcontext *ctx, +_mesa_validate_DrawElementsInstanced(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices, GLsizei primcount) + const GLvoid *indices, GLsizei numInstances, + GLint basevertex) { - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - - if (count <= 0) { - if (count < 0) - _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawElementsInstanced(count=%d)", count); + FLUSH_CURRENT(ctx, 0); + + /* From the GLES3 specification, section 2.14.2 (Transform Feedback + * Primitive Capture): + * + * The error INVALID_OPERATION is also generated by DrawElements, + * DrawElementsInstanced, and DrawRangeElements while transform feedback + * is active and not paused, regardless of mode. + */ + if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glDrawElements(transform feedback active)"); return GL_FALSE; } - if (mode > GL_POLYGON) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glDrawElementsInstanced(mode = 0x%x)", mode); + if (count < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawElementsInstanced(count=%d)", count); return GL_FALSE; } - if (type != GL_UNSIGNED_INT && - type != GL_UNSIGNED_BYTE && - type != GL_UNSIGNED_SHORT) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glDrawElementsInstanced(type=0x%x)", type); + if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) { return GL_FALSE; } - if (primcount <= 0) { - if (primcount < 0) + if (!valid_elements_type(ctx, type, "glDrawElementsInstanced")) + return GL_FALSE; + + if (numInstances <= 0) { + if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, - "glDrawElementsInstanced(primcount=%d)", primcount); + "glDrawElementsInstanced(numInstances=%d)", numInstances); return GL_FALSE; } @@ -399,10 +769,10 @@ _mesa_validate_DrawElementsInstanced(GLcontext *ctx, return GL_FALSE; /* Vertex buffer object tests */ - if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) { + if (_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ - if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) { + if (index_bytes(type, count) > ctx->Array.VAO->ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElementsInstanced index out of buffer bounds"); return GL_FALSE; @@ -414,7 +784,247 @@ _mesa_validate_DrawElementsInstanced(GLcontext *ctx, return GL_FALSE; } - if (!check_index_bounds(ctx, count, type, indices, 0)) + if (count == 0) + return GL_FALSE; + + if (!check_index_bounds(ctx, count, type, indices, basevertex)) + return GL_FALSE; + + return GL_TRUE; +} + + +GLboolean +_mesa_validate_DrawTransformFeedback(struct gl_context *ctx, + GLenum mode, + struct gl_transform_feedback_object *obj, + GLuint stream, + GLsizei numInstances) +{ + FLUSH_CURRENT(ctx, 0); + + if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { + return GL_FALSE; + } + + if (!obj) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)"); + return GL_FALSE; + } + + if (!obj->EndedAnytime) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*"); + return GL_FALSE; + } + + if (stream >= ctx->Const.MaxVertexStreams) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawTransformFeedbackStream*(index>=MaxVertexStream)"); + return GL_FALSE; + } + + if (numInstances <= 0) { + if (numInstances < 0) + _mesa_error(ctx, GL_INVALID_VALUE, + "glDrawTransformFeedback*Instanced(numInstances=%d)", + numInstances); + return GL_FALSE; + } + + if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { + return GL_FALSE; + } + + return GL_TRUE; +} + +static GLboolean +valid_draw_indirect(struct gl_context *ctx, + GLenum mode, const GLvoid *indirect, + GLsizei size, const char *name) +{ + const GLsizeiptr end = (GLsizeiptr)indirect + size; + + if (!_mesa_valid_prim_mode(ctx, mode, name)) + return GL_FALSE; + + + /* From the ARB_draw_indirect specification: + * "An INVALID_OPERATION error is generated [...] if is no + * word aligned." + */ + if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(indirect is not aligned)", name); + return GL_FALSE; + } + + if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name); + return GL_FALSE; + } + + if (_mesa_bufferobj_mapped(ctx->DrawIndirectBuffer)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(DRAW_INDIRECT_BUFFER is mapped)", name); + return GL_FALSE; + } + + /* From the ARB_draw_indirect specification: + * "An INVALID_OPERATION error is generated if the commands source data + * beyond the end of the buffer object [...]" + */ + if (ctx->DrawIndirectBuffer->Size < end) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(DRAW_INDIRECT_BUFFER too small)", name); + return GL_FALSE; + } + + if (!check_valid_to_render(ctx, name)) + return GL_FALSE; + + return GL_TRUE; +} + +static inline GLboolean +valid_draw_indirect_elements(struct gl_context *ctx, + GLenum mode, GLenum type, const GLvoid *indirect, + GLsizeiptr size, const char *name) +{ + if (!valid_elements_type(ctx, type, name)) + return GL_FALSE; + + /* + * Unlike regular DrawElementsInstancedBaseVertex commands, the indices + * may not come from a client array and must come from an index buffer. + * If no element array buffer is bound, an INVALID_OPERATION error is + * generated. + */ + if (!_mesa_is_bufferobj(ctx->Array.VAO->ElementArrayBufferObj)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name); + return GL_FALSE; + } + + return valid_draw_indirect(ctx, mode, indirect, size, name); +} + +static inline GLboolean +valid_draw_indirect_multi(struct gl_context *ctx, + GLsizei primcount, GLsizei stride, + const char *name) +{ + + /* From the ARB_multi_draw_indirect specification: + * "INVALID_VALUE is generated by MultiDrawArraysIndirect or + * MultiDrawElementsIndirect if is negative." + * + * " must be positive, otherwise an INVALID_VALUE error will + * be generated." + */ + if (primcount < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name); + return GL_FALSE; + } + + + /* From the ARB_multi_draw_indirect specification: + * " must be a multiple of four, otherwise an INVALID_VALUE + * error is generated." + */ + if (stride % 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name); + return GL_FALSE; + } + + return GL_TRUE; +} + +GLboolean +_mesa_validate_DrawArraysIndirect(struct gl_context *ctx, + GLenum mode, + const GLvoid *indirect) +{ + const unsigned drawArraysNumParams = 4; + + FLUSH_CURRENT(ctx, 0); + + return valid_draw_indirect(ctx, mode, + indirect, drawArraysNumParams * sizeof(GLuint), + "glDrawArraysIndirect"); +} + +GLboolean +_mesa_validate_DrawElementsIndirect(struct gl_context *ctx, + GLenum mode, GLenum type, + const GLvoid *indirect) +{ + const unsigned drawElementsNumParams = 5; + + FLUSH_CURRENT(ctx, 0); + + return valid_draw_indirect_elements(ctx, mode, type, + indirect, drawElementsNumParams * sizeof(GLuint), + "glDrawElementsIndirect"); +} + +GLboolean +_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx, + GLenum mode, + const GLvoid *indirect, + GLsizei primcount, GLsizei stride) +{ + GLsizeiptr size = 0; + const unsigned drawArraysNumParams = 4; + + FLUSH_CURRENT(ctx, 0); + + /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */ + assert(stride != 0); + + if (!valid_draw_indirect_multi(ctx, primcount, stride, + "glMultiDrawArraysIndirect")) + return GL_FALSE; + + /* number of bytes of the indirect buffer which will be read */ + size = primcount + ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint) + : 0; + + if (!valid_draw_indirect(ctx, mode, indirect, size, + "glMultiDrawArraysIndirect")) + return GL_FALSE; + + return GL_TRUE; +} + +GLboolean +_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, + GLenum mode, GLenum type, + const GLvoid *indirect, + GLsizei primcount, GLsizei stride) +{ + GLsizeiptr size = 0; + const unsigned drawElementsNumParams = 5; + + FLUSH_CURRENT(ctx, 0); + + /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */ + assert(stride != 0); + + if (!valid_draw_indirect_multi(ctx, primcount, stride, + "glMultiDrawElementsIndirect")) + return GL_FALSE; + + /* number of bytes of the indirect buffer which will be read */ + size = primcount + ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint) + : 0; + + if (!valid_draw_indirect_elements(ctx, mode, type, + indirect, size, + "glMultiDrawElementsIndirect")) return GL_FALSE; return GL_TRUE;