X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fbufferobj.c;h=eca86aae98ce8e17439d868c821045bc99a2f21a;hb=34953f8907fddd0d2b27d276580a1d3223047987;hp=a1e47d62773bb98f38ef352f2f5d352e4a347675;hpb=6aed083b9304cd718ee5bc7839a6222b982d3e3b;p=mesa.git diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index a1e47d62773..eca86aae98c 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -32,6 +32,7 @@ #include #include /* for PRId64 macro */ +#include "util/debug.h" #include "glheader.h" #include "enums.h" #include "hash.h" @@ -43,6 +44,7 @@ #include "glformats.h" #include "texstore.h" #include "transformfeedback.h" +#include "varray.h" /* Debug flags */ @@ -120,6 +122,10 @@ get_buffer_target(struct gl_context *ctx, GLenum target) return &ctx->CopyReadBuffer; case GL_COPY_WRITE_BUFFER: return &ctx->CopyWriteBuffer; + case GL_QUERY_BUFFER: + if (_mesa_has_ARB_query_buffer_object(ctx)) + return &ctx->QueryBuffer; + break; case GL_DRAW_INDIRECT_BUFFER: if ((ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_draw_indirect) || @@ -127,6 +133,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target) return &ctx->DrawIndirectBuffer; } break; + case GL_PARAMETER_BUFFER_ARB: + if (_mesa_has_ARB_indirect_parameters(ctx)) { + return &ctx->ParameterBuffer; + } + break; case GL_DISPATCH_INDIRECT_BUFFER: if (_mesa_has_compute_shaders(ctx)) { return &ctx->DispatchIndirectBuffer; @@ -138,8 +149,8 @@ get_buffer_target(struct gl_context *ctx, GLenum target) } break; case GL_TEXTURE_BUFFER: - if (ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_texture_buffer_object) { + if (_mesa_has_ARB_texture_buffer_object(ctx) || + _mesa_has_OES_texture_buffer(ctx)) { return &ctx->Texture.BufferObject; } break; @@ -453,6 +464,7 @@ _mesa_delete_buffer_object(struct gl_context *ctx, { (void) ctx; + vbo_delete_minmax_cache(bufObj); _mesa_align_free(bufObj->Data); /* assign strange values here to help w/ debugging */ @@ -514,6 +526,24 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, } +/** + * Get the value of MESA_NO_MINMAX_CACHE. + */ +static bool +get_no_minmax_cache() +{ + static bool read = false; + static bool disable = false; + + if (!read) { + disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false); + read = true; + } + + return disable; +} + + /** * Initialize a buffer object to default values. */ @@ -527,6 +557,9 @@ _mesa_initialize_buffer_object(struct gl_context *ctx, obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; + + if (get_no_minmax_cache()) + obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE; } @@ -866,9 +899,15 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, + ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, + ctx->Shared->NullBufferObj); + for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->UniformBufferBindings[i].BufferObject, @@ -913,8 +952,12 @@ _mesa_free_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL); + for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->UniformBufferBindings[i].BufferObject, @@ -943,7 +986,7 @@ _mesa_handle_bind_buffer_gen(struct gl_context *ctx, { struct gl_buffer_object *buf = *buf_handle; - if (!buf && (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx))) { + if (!buf && (ctx->API == API_OPENGL_CORE)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller); return false; } @@ -978,7 +1021,8 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) bindTarget = get_buffer_target(ctx, target); if (!bindTarget) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target); + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)", + _mesa_enum_to_string(target)); return; } @@ -1004,6 +1048,15 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) return; } + /* record usage history */ + switch (target) { + case GL_PIXEL_PACK_BUFFER: + newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER; + break; + default: + break; + } + /* bind new buffer */ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); } @@ -1046,8 +1099,11 @@ _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer) struct gl_buffer_object * _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer) { - return (struct gl_buffer_object *) - _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); + if (buffer == 0) + return NULL; + else + return (struct gl_buffer_object *) + _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); } /** @@ -1144,11 +1200,13 @@ _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, */ static void unbind(struct gl_context *ctx, - struct gl_buffer_object **ptr, + struct gl_vertex_array_object *vao, unsigned index, struct gl_buffer_object *obj) { - if (*ptr == obj) { - _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); + if (vao->BufferBinding[index].BufferObj == obj) { + _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj, + vao->BufferBinding[index].Offset, + vao->BufferBinding[index].Stride); } } @@ -1232,10 +1290,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) return; } - mtx_lock(&ctx->Shared->Mutex); + _mesa_HashLockMutex(ctx->Shared->BufferObjects); for (i = 0; i < n; i++) { - struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); + struct gl_buffer_object *bufObj = + _mesa_lookup_bufferobj_locked(ctx, ids[i]); if (bufObj) { struct gl_vertex_array_object *vao = ctx->Array.VAO; GLuint j; @@ -1245,8 +1304,8 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_buffer_unmap_all_mappings(ctx, bufObj); /* unbind any vertex pointers bound to this buffer */ - for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) { - unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj); + for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) { + unbind(ctx, vao, j, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { @@ -1261,6 +1320,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 ); } + /* unbind ARB_indirect_parameters binding point */ + if (ctx->ParameterBuffer == bufObj) { + _mesa_BindBuffer(GL_PARAMETER_BUFFER_ARB, 0); + } + /* unbind ARB_compute_shader binding point */ if (ctx->DispatchIndirectBuffer == bufObj) { _mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); @@ -1333,8 +1397,13 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0); } + /* unbind query buffer binding point */ + if (ctx->QueryBuffer == bufObj) { + _mesa_BindBuffer(GL_QUERY_BUFFER, 0); + } + /* The ID is immediately freed for re-use */ - _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]); + _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]); /* Make sure we do not run into the classic ABA problem on bind. * We don't want to allow re-binding a buffer object that's been * "deleted" by glDeleteBuffers(). @@ -1350,7 +1419,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) } } - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); } @@ -1384,7 +1453,7 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa) /* * This must be atomic (generation and allocation of buffer object IDs) */ - mtx_lock(&ctx->Shared->Mutex); + _mesa_HashLockMutex(ctx->Shared->BufferObjects); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); @@ -1399,17 +1468,17 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa) buf = ctx->Driver.NewBufferObject(ctx, buffers[i]); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); return; } } else buf = &DummyBufferObject; - _mesa_HashInsert(ctx->Shared->BufferObjects, buffers[i], buf); + _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf); } - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); } /** @@ -1451,9 +1520,7 @@ _mesa_IsBuffer(GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - mtx_lock(&ctx->Shared->Mutex); bufObj = _mesa_lookup_bufferobj(ctx, id); - mtx_unlock(&ctx->Shared->Mutex); return bufObj && bufObj != &DummyBufferObject; } @@ -1504,6 +1571,7 @@ _mesa_buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj, bufObj->Written = GL_TRUE; bufObj->Immutable = GL_TRUE; + bufObj->MinMaxCacheDirty = true; assert(ctx->Driver.BufferData); if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW, @@ -1617,6 +1685,7 @@ _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); bufObj->Written = GL_TRUE; + bufObj->MinMaxCacheDirty = true; #ifdef VBO_DEBUG printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", @@ -1699,7 +1768,7 @@ _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, const char *func) { if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, - false, func)) { + true, func)) { /* error already recorded */ return; } @@ -1729,6 +1798,7 @@ _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, } bufObj->Written = GL_TRUE; + bufObj->MinMaxCacheDirty = true; assert(ctx->Driver.BufferSubData); ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj); @@ -1844,12 +1914,16 @@ _mesa_clear_buffer_sub_data(struct gl_context *ctx, return; } + /* Bail early. Negative size has already been checked. */ + if (size == 0) + return; + + bufObj->MinMaxCacheDirty = true; + if (data == NULL) { /* clear to zeros, per the spec */ - if (size > 0) { - ctx->Driver.ClearBufferSubData(ctx, offset, size, - NULL, clearValueSize, bufObj); - } + ctx->Driver.ClearBufferSubData(ctx, offset, size, + NULL, clearValueSize, bufObj); return; } @@ -1858,10 +1932,8 @@ _mesa_clear_buffer_sub_data(struct gl_context *ctx, return; } - if (size > 0) { - ctx->Driver.ClearBufferSubData(ctx, offset, size, - clearValue, clearValueSize, bufObj); - } + ctx->Driver.ClearBufferSubData(ctx, offset, size, + clearValue, clearValueSize, bufObj); } void GLAPIENTRY @@ -2261,6 +2333,8 @@ _mesa_copy_buffer_sub_data(struct gl_context *ctx, } } + dst->MinMaxCacheDirty = true; + ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); } @@ -2419,8 +2493,9 @@ _mesa_map_buffer_range(struct gl_context *ctx, if (offset + length > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s(offset %td + length %td > buffer_size %td)", func, - offset, length, bufObj->Size); + "%s(offset %lu + length %lu > buffer_size %lu)", func, + (unsigned long) offset, (unsigned long) length, + (unsigned long) bufObj->Size); return NULL; } @@ -2465,8 +2540,10 @@ _mesa_map_buffer_range(struct gl_context *ctx, assert(bufObj->Mappings[MAP_USER].AccessFlags == access); } - if (access & GL_MAP_WRITE_BIT) + if (access & GL_MAP_WRITE_BIT) { bufObj->Written = GL_TRUE; + bufObj->MinMaxCacheDirty = true; + } #ifdef VBO_DEBUG if (strstr(func, "Range") == NULL) { /* If not MapRange */ @@ -2937,8 +3014,8 @@ set_atomic_buffer_binding(struct gl_context *ctx, _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); if (bufObj == ctx->Shared->NullBufferObj) { - binding->Offset = -1; - binding->Size = -1; + binding->Offset = 0; + binding->Size = 0; } else { binding->Offset = offset; binding->Size = size; @@ -2998,11 +3075,11 @@ bind_buffers_check_offset_and_size(struct gl_context *ctx, const GLsizeiptr *sizes) { if (offsets[index] < 0) { - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * value in is less than zero (per binding)." - */ + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in is less than zero (per binding)." + */ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)", index, (int64_t) offsets[index]); @@ -3010,11 +3087,11 @@ bind_buffers_check_offset_and_size(struct gl_context *ctx, } if (sizes[index] <= 0) { - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * value in is less than or equal to zero (per binding)." - */ + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in is less than or equal to zero (per binding)." + */ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)", index, (int64_t) sizes[index]); @@ -3114,147 +3191,15 @@ unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first, } static void -bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, - const GLuint *buffers) +bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *buffers, + bool range, + const GLintptr *offsets, const GLsizeiptr *sizes, + const char *caller) { GLint i; - if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase")) - return; - - /* Assume that at least one binding will be changed */ - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - - if (!buffers) { - /* The ARB_multi_bind spec says: - * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." - */ - unbind_uniform_buffers(ctx, first, count); - return; - } - - /* Note that the error semantics for multi-bind commands differ from - * those of other GL commands. - * - * The Issues section in the ARB_multi_bind spec says: - * - * "(11) Typically, OpenGL specifies that if an error is generated by a - * command, that command has no effect. This is somewhat - * unfortunate for multi-bind commands, because it would require a - * first pass to scan the entire list of bound objects for errors - * and then a second pass to actually perform the bindings. - * Should we have different error semantics? - * - * RESOLVED: Yes. In this specification, when the parameters for - * one of the binding points are invalid, that binding point - * is not updated and an error will be generated. However, other - * binding points in the same command will be updated if their - * parameters are valid and no other error occurs." - */ - - _mesa_begin_bufferobj_lookups(ctx); - - for (i = 0; i < count; i++) { - struct gl_uniform_buffer_binding *binding = - &ctx->UniformBufferBindings[first + i]; - struct gl_buffer_object *bufObj; - - if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) - bufObj = binding->BufferObject; - else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); - - if (bufObj) { - if (bufObj == ctx->Shared->NullBufferObj) - set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE); - else - set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE); - } - } - - _mesa_end_bufferobj_lookups(ctx); -} - -static void -bind_shader_storage_buffers_base(struct gl_context *ctx, GLuint first, - GLsizei count, const GLuint *buffers) -{ - GLint i; - - if (!error_check_bind_shader_storage_buffers(ctx, first, count, - "glBindBuffersBase")) - return; - - /* Assume that at least one binding will be changed */ - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; - - if (!buffers) { - /* The ARB_multi_bind spec says: - * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." - */ - unbind_shader_storage_buffers(ctx, first, count); - return; - } - - /* Note that the error semantics for multi-bind commands differ from - * those of other GL commands. - * - * The Issues section in the ARB_multi_bind spec says: - * - * "(11) Typically, OpenGL specifies that if an error is generated by a - * command, that command has no effect. This is somewhat - * unfortunate for multi-bind commands, because it would require a - * first pass to scan the entire list of bound objects for errors - * and then a second pass to actually perform the bindings. - * Should we have different error semantics? - * - * RESOLVED: Yes. In this specification, when the parameters for - * one of the binding points are invalid, that binding point - * is not updated and an error will be generated. However, other - * binding points in the same command will be updated if their - * parameters are valid and no other error occurs." - */ - - _mesa_begin_bufferobj_lookups(ctx); - - for (i = 0; i < count; i++) { - struct gl_shader_storage_buffer_binding *binding = - &ctx->ShaderStorageBufferBindings[first + i]; - struct gl_buffer_object *bufObj; - - if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) - bufObj = binding->BufferObject; - else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); - - if (bufObj) { - if (bufObj == ctx->Shared->NullBufferObj) - set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE); - else - set_ssbo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE); - } - } - - _mesa_end_bufferobj_lookups(ctx); -} - -static void -bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, - const GLuint *buffers, - const GLintptr *offsets, const GLsizeiptr *sizes) -{ - GLint i; - - if (!error_check_bind_uniform_buffers(ctx, first, count, - "glBindBuffersRange")) + if (!error_check_bind_uniform_buffers(ctx, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3299,52 +3244,57 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, struct gl_uniform_buffer_binding *binding = &ctx->UniformBufferBindings[first + i]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; + if (range) { + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Uniform buffer array bindings (see sec. 7.6) │ - * ├─────────────────────┬─────────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │ - * │ │ OFFSET_ALIGNMENT │ - * │ ... │ ... │ - * │ size restriction │ none │ - * └─────────────────────┴─────────────────────────────────────────┘" - */ - if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of the value of " - "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " - "target=GL_UNIFORM_BUFFER)", - i, (int64_t) offsets[i], - ctx->Const.UniformBufferOffsetAlignment); - continue; + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Uniform buffer array bindings (see sec. 7.6) │ + * ├─────────────────────┬─────────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │ + * │ │ OFFSET_ALIGNMENT │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └─────────────────────┴─────────────────────────────────────────┘" + */ + if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of the value of " + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " + "target=GL_UNIFORM_BUFFER)", + i, (int64_t) offsets[i], + ctx->Const.UniformBufferOffsetAlignment); + continue; + } + + offset = offsets[i]; + size = sizes[i]; } if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) bufObj = binding->BufferObject; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) { if (bufObj == ctx->Shared->NullBufferObj) - set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); + set_ubo_binding(ctx, binding, bufObj, -1, -1, !range); else - set_ubo_binding(ctx, binding, bufObj, - offsets[i], sizes[i], GL_FALSE); + set_ubo_binding(ctx, binding, bufObj, offset, size, !range); } } @@ -3352,15 +3302,16 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, } static void -bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first, - GLsizei count, const GLuint *buffers, - const GLintptr *offsets, - const GLsizeiptr *sizes) +bind_shader_storage_buffers(struct gl_context *ctx, GLuint first, + GLsizei count, const GLuint *buffers, + bool range, + const GLintptr *offsets, + const GLsizeiptr *sizes, + const char *caller) { GLint i; - if (!error_check_bind_shader_storage_buffers(ctx, first, count, - "glBindBuffersRange")) + if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3405,52 +3356,57 @@ bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first, struct gl_shader_storage_buffer_binding *binding = &ctx->ShaderStorageBufferBindings[first + i]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; + + if (range) { + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Shader storage buffer array bindings (see sec. 7.8) │ + * ├─────────────────────┬─────────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of value of SHADER_STORAGE_- │ + * │ │ BUFFER_OFFSET_ALIGNMENT │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └─────────────────────┴─────────────────────────────────────────┘" + */ + if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of the value of " + "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when " + "target=GL_SHADER_STORAGE_BUFFER)", + i, (int64_t) offsets[i], + ctx->Const.ShaderStorageBufferOffsetAlignment); + continue; + } - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; - - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Shader storage buffer array bindings (see sec. 7.8) │ - * ├─────────────────────┬─────────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of value of SHADER_STORAGE_- │ - * │ │ BUFFER_OFFSET_ALIGNMENT │ - * │ ... │ ... │ - * │ size restriction │ none │ - * └─────────────────────┴─────────────────────────────────────────┘" - */ - if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of the value of " - "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when " - "target=GL_SHADER_STORAGE_BUFFER)", - i, (int64_t) offsets[i], - ctx->Const.ShaderStorageBufferOffsetAlignment); - continue; + offset = offsets[i]; + size = sizes[i]; } if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) bufObj = binding->BufferObject; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) { if (bufObj == ctx->Shared->NullBufferObj) - set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); + set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range); else - set_ssbo_binding(ctx, binding, bufObj, - offsets[i], sizes[i], GL_FALSE); + set_ssbo_binding(ctx, binding, bufObj, offset, size, !range); } } @@ -3522,84 +3478,19 @@ unbind_xfb_buffers(struct gl_context *ctx, } static void -bind_xfb_buffers_base(struct gl_context *ctx, - GLuint first, GLsizei count, - const GLuint *buffers) -{ - struct gl_transform_feedback_object *tfObj = - ctx->TransformFeedback.CurrentObject; - GLint i; - - if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, - "glBindBuffersBase")) - return; - - /* Assume that at least one binding will be changed */ - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; - - if (!buffers) { - /* The ARB_multi_bind spec says: - * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." - */ - unbind_xfb_buffers(ctx, tfObj, first, count); - return; - } - - /* Note that the error semantics for multi-bind commands differ from - * those of other GL commands. - * - * The Issues section in the ARB_multi_bind spec says: - * - * "(11) Typically, OpenGL specifies that if an error is generated by a - * command, that command has no effect. This is somewhat - * unfortunate for multi-bind commands, because it would require a - * first pass to scan the entire list of bound objects for errors - * and then a second pass to actually perform the bindings. - * Should we have different error semantics? - * - * RESOLVED: Yes. In this specification, when the parameters for - * one of the binding points are invalid, that binding point - * is not updated and an error will be generated. However, other - * binding points in the same command will be updated if their - * parameters are valid and no other error occurs." - */ - - _mesa_begin_bufferobj_lookups(ctx); - - for (i = 0; i < count; i++) { - struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i]; - struct gl_buffer_object *bufObj; - - if (boundBufObj && boundBufObj->Name == buffers[i]) - bufObj = boundBufObj; - else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); - - if (bufObj) - _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, - bufObj, 0, 0); - } - - _mesa_end_bufferobj_lookups(ctx); -} - -static void -bind_xfb_buffers_range(struct gl_context *ctx, - GLuint first, GLsizei count, - const GLuint *buffers, - const GLintptr *offsets, - const GLsizeiptr *sizes) +bind_xfb_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const GLuint *buffers, + bool range, + const GLintptr *offsets, + const GLsizeiptr *sizes, + const char *caller) { struct gl_transform_feedback_object *tfObj = ctx->TransformFeedback.CurrentObject; GLint i; - if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, - "glBindBuffersRange")) + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3644,55 +3535,64 @@ bind_xfb_buffers_range(struct gl_context *ctx, const GLuint index = first + i; struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; + if (range) { + offset = offsets[i]; + size = sizes[i]; - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Transform feedback array bindings (see sec. 13.2.2) │ - * ├───────────────────────┬───────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of 4 │ - * │ ... │ ... │ - * │ size restriction │ multiple of 4 │ - * └───────────────────────┴───────────────────────────────────────┘" - */ - if (offsets[i] & 0x3) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of 4 when " - "target=GL_TRANSFORM_FEEDBACK_BUFFER)", - i, (int64_t) offsets[i]); - continue; - } + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; - if (sizes[i] & 0x3) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(sizes[%u]=%" PRId64 - " is misaligned; it must be a multiple of 4 when " - "target=GL_TRANSFORM_FEEDBACK_BUFFER)", - i, (int64_t) sizes[i]); - continue; + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Transform feedback array bindings (see sec. 13.2.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ multiple of 4 │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (int64_t) offsets[i]); + continue; + } + + if (sizes[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(sizes[%u]=%" PRId64 + " is misaligned; it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (int64_t) sizes[i]); + continue; + } + + offset = offsets[i]; + size = sizes[i]; } if (boundBufObj && boundBufObj->Name == buffers[i]) bufObj = boundBufObj; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj, - offsets[i], sizes[i]); + offset, size); } _mesa_end_bufferobj_lookups(ctx); @@ -3742,82 +3642,18 @@ unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count) } static void -bind_atomic_buffers_base(struct gl_context *ctx, - GLuint first, - GLsizei count, - const GLuint *buffers) +bind_atomic_buffers(struct gl_context *ctx, + GLuint first, + GLsizei count, + const GLuint *buffers, + bool range, + const GLintptr *offsets, + const GLsizeiptr *sizes, + const char *caller) { GLint i; - if (!error_check_bind_atomic_buffers(ctx, first, count, - "glBindBuffersBase")) - return; - - /* Assume that at least one binding will be changed */ - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; - - if (!buffers) { - /* The ARB_multi_bind spec says: - * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." - */ - unbind_atomic_buffers(ctx, first, count); - return; - } - - /* Note that the error semantics for multi-bind commands differ from - * those of other GL commands. - * - * The Issues section in the ARB_multi_bind spec says: - * - * "(11) Typically, OpenGL specifies that if an error is generated by a - * command, that command has no effect. This is somewhat - * unfortunate for multi-bind commands, because it would require a - * first pass to scan the entire list of bound objects for errors - * and then a second pass to actually perform the bindings. - * Should we have different error semantics? - * - * RESOLVED: Yes. In this specification, when the parameters for - * one of the binding points are invalid, that binding point - * is not updated and an error will be generated. However, other - * binding points in the same command will be updated if their - * parameters are valid and no other error occurs." - */ - - _mesa_begin_bufferobj_lookups(ctx); - - for (i = 0; i < count; i++) { - struct gl_atomic_buffer_binding *binding = - &ctx->AtomicBufferBindings[first + i]; - struct gl_buffer_object *bufObj; - - if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) - bufObj = binding->BufferObject; - else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); - - if (bufObj) - set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0); - } - - _mesa_end_bufferobj_lookups(ctx); -} - -static void -bind_atomic_buffers_range(struct gl_context *ctx, - GLuint first, - GLsizei count, - const GLuint *buffers, - const GLintptr *offsets, - const GLsizeiptr *sizes) -{ - GLint i; - - if (!error_check_bind_atomic_buffers(ctx, first, count, - "glBindBuffersRange")) + if (!error_check_bind_atomic_buffers(ctx, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3862,45 +3698,51 @@ bind_atomic_buffers_range(struct gl_context *ctx, struct gl_atomic_buffer_binding *binding = &ctx->AtomicBufferBindings[first + i]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; + if (range) { + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Atomic counter array bindings (see sec. 7.7.2) │ - * ├───────────────────────┬───────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of 4 │ - * │ ... │ ... │ - * │ size restriction │ none │ - * └───────────────────────┴───────────────────────────────────────┘" - */ - if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of %d when " - "target=GL_ATOMIC_COUNTER_BUFFER)", - i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE); - continue; + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Atomic counter array bindings (see sec. 7.7.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of %d when " + "target=GL_ATOMIC_COUNTER_BUFFER)", + i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE); + continue; + } + + offset = offsets[i]; + size = sizes[i]; } if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) bufObj = binding->BufferObject; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) - set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]); + set_atomic_buffer_binding(ctx, binding, bufObj, offset, size); } _mesa_end_bufferobj_lookups(ctx); @@ -3914,8 +3756,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index, struct gl_buffer_object *bufObj; if (MESA_VERBOSE & VERBOSE_API) { - _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %ld, %ld)\n", - _mesa_enum_to_string(target), index, buffer, offset, size); + _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n", + _mesa_enum_to_string(target), index, buffer, + (unsigned long) offset, (unsigned long) size); } if (buffer == 0) { @@ -4053,18 +3896,20 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count, switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: - bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes); + bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; case GL_UNIFORM_BUFFER: - bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes); + bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; case GL_SHADER_STORAGE_BUFFER: - bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets, - sizes); + bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; case GL_ATOMIC_COUNTER_BUFFER: - bind_atomic_buffers_range(ctx, first, count, buffers, - offsets, sizes); + bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)", @@ -4086,16 +3931,20 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count, switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: - bind_xfb_buffers_base(ctx, first, count, buffers); + bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; case GL_UNIFORM_BUFFER: - bind_uniform_buffers_base(ctx, first, count, buffers); + bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; case GL_SHADER_STORAGE_BUFFER: - bind_shader_storage_buffers_base(ctx, first, count, buffers); + bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; case GL_ATOMIC_COUNTER_BUFFER: - bind_atomic_buffers_base(ctx, first, count, buffers); + bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)", @@ -4112,10 +3961,16 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, struct gl_buffer_object *bufObj; const GLintptr end = offset + length; + /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility + * Profile) spec says: + * + * "An INVALID_VALUE error is generated if buffer is zero or is not the + * name of an existing buffer object." + */ bufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!bufObj) { + if (!bufObj || bufObj == &DummyBufferObject) { _mesa_error(ctx, GL_INVALID_VALUE, - "glInvalidateBufferSubData(name = 0x%x) invalid object", + "glInvalidateBufferSubData(name = %u) invalid object", buffer); return; } @@ -4126,7 +3981,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, * negative, or if + is greater than the value of * BUFFER_SIZE." */ - if (end < 0 || end > bufObj->Size) { + if (offset < 0 || length < 0 || end > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateBufferSubData(invalid offset or length)"); return; @@ -4147,10 +4002,8 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, return; } - /* We don't actually do anything for this yet. Just return after - * validating the parameters and generating the required errors. - */ - return; + if (ctx->Driver.InvalidateBufferSubData) + ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length); } void GLAPIENTRY @@ -4159,10 +4012,16 @@ _mesa_InvalidateBufferData(GLuint buffer) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility + * Profile) spec says: + * + * "An INVALID_VALUE error is generated if buffer is zero or is not the + * name of an existing buffer object." + */ bufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!bufObj) { + if (!bufObj || bufObj == &DummyBufferObject) { _mesa_error(ctx, GL_INVALID_VALUE, - "glInvalidateBufferData(name = 0x%x) invalid object", + "glInvalidateBufferData(name = %u) invalid object", buffer); return; } @@ -4181,8 +4040,6 @@ _mesa_InvalidateBufferData(GLuint buffer) return; } - /* We don't actually do anything for this yet. Just return after - * validating the parameters and generating the required errors. - */ - return; + if (ctx->Driver.InvalidateBufferSubData) + ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size); }