X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fbufferobj.c;h=eca86aae98ce8e17439d868c821045bc99a2f21a;hb=4807a83da0e0f5e3272e85504ee3b2213ef1910a;hp=66dee680258bc4fd68b756c414f81bb8a7ceb545;hpb=cab233f277936f4cdc49aa0bbfc7ed1a85c925f1;p=mesa.git diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 66dee680258..eca86aae98c 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -32,21 +32,19 @@ #include #include /* for PRId64 macro */ +#include "util/debug.h" #include "glheader.h" #include "enums.h" #include "hash.h" #include "imports.h" -#include "image.h" #include "context.h" #include "bufferobj.h" -#include "fbobject.h" #include "mtypes.h" -#include "texobj.h" #include "teximage.h" #include "glformats.h" #include "texstore.h" #include "transformfeedback.h" -#include "dispatch.h" +#include "varray.h" /* Debug flags */ @@ -54,6 +52,40 @@ /*#define BOUNDS_CHECK*/ +/** + * We count the number of buffer modification calls to check for + * inefficient buffer use. This is the number of such calls before we + * issue a warning. + */ +#define BUFFER_WARNING_CALL_COUNT 4 + + +/** + * Helper to warn of possible performance issues, such as frequently + * updating a buffer created with GL_STATIC_DRAW. Called via the macro + * below. + */ +static void +buffer_usage_warning(struct gl_context *ctx, GLuint *id, const char *fmt, ...) +{ + va_list args; + + va_start(args, fmt); + _mesa_gl_vdebug(ctx, id, + MESA_DEBUG_SOURCE_API, + MESA_DEBUG_TYPE_PERFORMANCE, + MESA_DEBUG_SEVERITY_MEDIUM, + fmt, args); + va_end(args); +} + +#define BUFFER_USAGE_WARNING(CTX, FMT, ...) \ + do { \ + static GLuint id = 0; \ + buffer_usage_warning(CTX, &id, FMT, ##__VA_ARGS__); \ + } while (0) + + /** * Used as a placeholder for buffer objects between glGenBuffers() and * glBindBuffer() so that glIsBuffer() can work correctly. @@ -90,20 +122,35 @@ get_buffer_target(struct gl_context *ctx, GLenum target) return &ctx->CopyReadBuffer; case GL_COPY_WRITE_BUFFER: return &ctx->CopyWriteBuffer; + case GL_QUERY_BUFFER: + if (_mesa_has_ARB_query_buffer_object(ctx)) + return &ctx->QueryBuffer; + break; case GL_DRAW_INDIRECT_BUFFER: - if (ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_draw_indirect) { + if ((ctx->API == API_OPENGL_CORE && + ctx->Extensions.ARB_draw_indirect) || + _mesa_is_gles31(ctx)) { return &ctx->DrawIndirectBuffer; } break; + case GL_PARAMETER_BUFFER_ARB: + if (_mesa_has_ARB_indirect_parameters(ctx)) { + return &ctx->ParameterBuffer; + } + break; + case GL_DISPATCH_INDIRECT_BUFFER: + if (_mesa_has_compute_shaders(ctx)) { + return &ctx->DispatchIndirectBuffer; + } + break; case GL_TRANSFORM_FEEDBACK_BUFFER: if (ctx->Extensions.EXT_transform_feedback) { return &ctx->TransformFeedback.CurrentBuffer; } break; case GL_TEXTURE_BUFFER: - if (ctx->API == API_OPENGL_CORE && - ctx->Extensions.ARB_texture_buffer_object) { + if (_mesa_has_ARB_texture_buffer_object(ctx) || + _mesa_has_OES_texture_buffer(ctx)) { return &ctx->Texture.BufferObject; } break; @@ -112,6 +159,11 @@ get_buffer_target(struct gl_context *ctx, GLenum target) return &ctx->UniformBuffer; } break; + case GL_SHADER_STORAGE_BUFFER: + if (ctx->Extensions.ARB_shader_storage_buffer_object) { + return &ctx->ShaderStorageBuffer; + } + break; case GL_ATOMIC_COUNTER_BUFFER: if (ctx->Extensions.ARB_shader_atomic_counters) { return &ctx->AtomicBuffer; @@ -244,7 +296,7 @@ bufferobj_range_mapped(const struct gl_buffer_object *obj, */ static bool buffer_object_subdata_range_good(struct gl_context *ctx, - struct gl_buffer_object *bufObj, + const struct gl_buffer_object *bufObj, GLintptr offset, GLsizeiptr size, bool mappedRange, const char *caller) { @@ -385,7 +437,7 @@ convert_clear_buffer_data(struct gl_context *ctx, /** * Allocate and initialize a new buffer object. - * + * * Default callback for the \c dd_function_table::NewBufferObject() hook. */ static struct gl_buffer_object * @@ -403,15 +455,16 @@ _mesa_new_buffer_object(struct gl_context *ctx, GLuint name) /** * Delete a buffer object. - * + * * Default callback for the \c dd_function_table::DeleteBuffer() hook. */ -static void +void _mesa_delete_buffer_object(struct gl_context *ctx, struct gl_buffer_object *bufObj) { (void) ctx; + vbo_delete_minmax_cache(bufObj); _mesa_align_free(bufObj->Data); /* assign strange values here to help w/ debugging */ @@ -443,23 +496,10 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, mtx_lock(&oldObj->Mutex); assert(oldObj->RefCount > 0); oldObj->RefCount--; -#if 0 - printf("BufferObj %p %d DECR to %d\n", - (void *) oldObj, oldObj->Name, oldObj->RefCount); -#endif deleteFlag = (oldObj->RefCount == 0); mtx_unlock(&oldObj->Mutex); if (deleteFlag) { - - /* some sanity checking: don't delete a buffer still in use */ -#if 0 - /* unfortunately, these tests are invalid during context tear-down */ - assert(ctx->Array.ArrayBufferObj != bufObj); - assert(ctx->Array.VAO->IndexBufferObj != bufObj); - assert(ctx->Array.VAO->Vertex.BufferObj != bufObj); -#endif - assert(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer(ctx, oldObj); } @@ -479,10 +519,6 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, } else { bufObj->RefCount++; -#if 0 - printf("BufferObj %p %d INCR to %d\n", - (void *) bufObj, bufObj->Name, bufObj->RefCount); -#endif *ptr = bufObj; } mtx_unlock(&bufObj->Mutex); @@ -490,6 +526,24 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, } +/** + * Get the value of MESA_NO_MINMAX_CACHE. + */ +static bool +get_no_minmax_cache() +{ + static bool read = false; + static bool disable = false; + + if (!read) { + disable = env_var_as_boolean("MESA_NO_MINMAX_CACHE", false); + read = true; + } + + return disable; +} + + /** * Initialize a buffer object to default values. */ @@ -503,6 +557,9 @@ _mesa_initialize_buffer_object(struct gl_context *ctx, obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; + + if (get_no_minmax_cache()) + obj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE; } @@ -517,6 +574,7 @@ count_buffer_size(GLuint key, void *data, void *userData) (const struct gl_buffer_object *) data; GLuint *total = (GLuint *) userData; + (void) key; *total = *total + bufObj->Size; } @@ -736,6 +794,7 @@ flush_mapped_buffer_range_fallback(struct gl_context *ctx, (void) offset; (void) length; (void) obj; + (void) index; /* no-op */ } @@ -831,12 +890,24 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, + ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, ctx->Shared->NullBufferObj); _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, ctx->Shared->NullBufferObj); + _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, + ctx->Shared->NullBufferObj); + + _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, + ctx->Shared->NullBufferObj); + + _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, + ctx->Shared->NullBufferObj); + for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->UniformBufferBindings[i].BufferObject, @@ -845,12 +916,20 @@ _mesa_init_buffer_objects( struct gl_context *ctx ) ctx->UniformBufferBindings[i].Size = -1; } + for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) { + _mesa_reference_buffer_object(ctx, + &ctx->ShaderStorageBufferBindings[i].BufferObject, + ctx->Shared->NullBufferObj); + ctx->ShaderStorageBufferBindings[i].Offset = -1; + ctx->ShaderStorageBufferBindings[i].Size = -1; + } + for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->AtomicBufferBindings[i].BufferObject, ctx->Shared->NullBufferObj); - ctx->AtomicBufferBindings[i].Offset = -1; - ctx->AtomicBufferBindings[i].Size = -1; + ctx->AtomicBufferBindings[i].Offset = 0; + ctx->AtomicBufferBindings[i].Size = 0; } } @@ -867,16 +946,30 @@ _mesa_free_buffer_objects( struct gl_context *ctx ) _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL); _mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL); + _mesa_reference_buffer_object(ctx, &ctx->ParameterBuffer, NULL); + + _mesa_reference_buffer_object(ctx, &ctx->DispatchIndirectBuffer, NULL); + + _mesa_reference_buffer_object(ctx, &ctx->QueryBuffer, NULL); + for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->UniformBufferBindings[i].BufferObject, NULL); } + for (i = 0; i < MAX_COMBINED_SHADER_STORAGE_BUFFERS; i++) { + _mesa_reference_buffer_object(ctx, + &ctx->ShaderStorageBufferBindings[i].BufferObject, + NULL); + } + for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) { _mesa_reference_buffer_object(ctx, &ctx->AtomicBufferBindings[i].BufferObject, @@ -887,14 +980,13 @@ _mesa_free_buffer_objects( struct gl_context *ctx ) bool _mesa_handle_bind_buffer_gen(struct gl_context *ctx, - GLenum target, GLuint buffer, struct gl_buffer_object **buf_handle, const char *caller) { struct gl_buffer_object *buf = *buf_handle; - if (!buf && ctx->API == API_OPENGL_CORE) { + if (!buf && (ctx->API == API_OPENGL_CORE)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller); return false; } @@ -929,7 +1021,8 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) bindTarget = get_buffer_target(ctx, target); if (!bindTarget) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target); + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target %s)", + _mesa_enum_to_string(target)); return; } @@ -950,11 +1043,20 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) else { /* non-default buffer object */ newBufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!_mesa_handle_bind_buffer_gen(ctx, target, buffer, + if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &newBufObj, "glBindBuffer")) return; } - + + /* record usage history */ + switch (target) { + case GL_PIXEL_PACK_BUFFER: + newBufObj->UsageHistory |= USAGE_PIXEL_PACK_BUFFER; + break; + default: + break; + } + /* bind new buffer */ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); } @@ -962,7 +1064,7 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer) /** * Update the default buffer objects in the given context to reference those - * specified in the shared state and release those referencing the old + * specified in the shared state and release those referencing the old * shared state. */ void @@ -997,8 +1099,11 @@ _mesa_lookup_bufferobj(struct gl_context *ctx, GLuint buffer) struct gl_buffer_object * _mesa_lookup_bufferobj_locked(struct gl_context *ctx, GLuint buffer) { - return (struct gl_buffer_object *) - _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); + if (buffer == 0) + return NULL; + else + return (struct gl_buffer_object *) + _mesa_HashLookupLocked(ctx->Shared->BufferObjects, buffer); } /** @@ -1095,11 +1200,13 @@ _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, */ static void unbind(struct gl_context *ctx, - struct gl_buffer_object **ptr, + struct gl_vertex_array_object *vao, unsigned index, struct gl_buffer_object *obj) { - if (*ptr == obj) { - _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); + if (vao->BufferBinding[index].BufferObj == obj) { + _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj, + vao->BufferBinding[index].Offset, + vao->BufferBinding[index].Stride); } } @@ -1156,9 +1263,10 @@ _mesa_BindBuffer(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); - if (MESA_VERBOSE & VERBOSE_API) + if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glBindBuffer(%s, %u)\n", - _mesa_lookup_enum_by_nr(target), buffer); + _mesa_enum_to_string(target), buffer); + } bind_buffer_object(ctx, target, buffer); } @@ -1166,7 +1274,7 @@ _mesa_BindBuffer(GLenum target, GLuint buffer) /** * Delete a set of buffer objects. - * + * * \param n Number of buffer objects to delete. * \param ids Array of \c n buffer object IDs. */ @@ -1182,10 +1290,11 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) return; } - mtx_lock(&ctx->Shared->Mutex); + _mesa_HashLockMutex(ctx->Shared->BufferObjects); for (i = 0; i < n; i++) { - struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); + struct gl_buffer_object *bufObj = + _mesa_lookup_bufferobj_locked(ctx, ids[i]); if (bufObj) { struct gl_vertex_array_object *vao = ctx->Array.VAO; GLuint j; @@ -1195,8 +1304,8 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_buffer_unmap_all_mappings(ctx, bufObj); /* unbind any vertex pointers bound to this buffer */ - for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) { - unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj); + for (j = 0; j < ARRAY_SIZE(vao->BufferBinding); j++) { + unbind(ctx, vao, j, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { @@ -1211,6 +1320,16 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_BindBuffer( GL_DRAW_INDIRECT_BUFFER, 0 ); } + /* unbind ARB_indirect_parameters binding point */ + if (ctx->ParameterBuffer == bufObj) { + _mesa_BindBuffer(GL_PARAMETER_BUFFER_ARB, 0); + } + + /* unbind ARB_compute_shader binding point */ + if (ctx->DispatchIndirectBuffer == bufObj) { + _mesa_BindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); + } + /* unbind ARB_copy_buffer binding points */ if (ctx->CopyReadBuffer == bufObj) { _mesa_BindBuffer( GL_COPY_READ_BUFFER, 0 ); @@ -1240,6 +1359,17 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 ); } + /* unbind SSBO binding points */ + for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) { + if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) { + _mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0); + } + } + + if (ctx->ShaderStorageBuffer == bufObj) { + _mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0); + } + /* unbind Atomci Buffer binding points */ for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) { if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) { @@ -1267,8 +1397,13 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) _mesa_BindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0); } + /* unbind query buffer binding point */ + if (ctx->QueryBuffer == bufObj) { + _mesa_BindBuffer(GL_QUERY_BUFFER, 0); + } + /* The ID is immediately freed for re-use */ - _mesa_HashRemove(ctx->Shared->BufferObjects, ids[i]); + _mesa_HashRemoveLocked(ctx->Shared->BufferObjects, ids[i]); /* Make sure we do not run into the classic ABA problem on bind. * We don't want to allow re-binding a buffer object that's been * "deleted" by glDeleteBuffers(). @@ -1284,7 +1419,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) } } - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); } @@ -1318,7 +1453,7 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa) /* * This must be atomic (generation and allocation of buffer object IDs) */ - mtx_lock(&ctx->Shared->Mutex); + _mesa_HashLockMutex(ctx->Shared->BufferObjects); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); @@ -1333,17 +1468,17 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa) buf = ctx->Driver.NewBufferObject(ctx, buffers[i]); if (!buf) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func); - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); return; } } else buf = &DummyBufferObject; - _mesa_HashInsert(ctx->Shared->BufferObjects, buffers[i], buf); + _mesa_HashInsertLocked(ctx->Shared->BufferObjects, buffers[i], buf); } - mtx_unlock(&ctx->Shared->Mutex); + _mesa_HashUnlockMutex(ctx->Shared->BufferObjects); } /** @@ -1373,9 +1508,9 @@ _mesa_CreateBuffers(GLsizei n, GLuint *buffers) /** * Determine if ID is the name of a buffer object. - * + * * \param id ID of the potential buffer object. - * \return \c GL_TRUE if \c id is the name of a buffer object, + * \return \c GL_TRUE if \c id is the name of a buffer object, * \c GL_FALSE otherwise. */ GLboolean GLAPIENTRY @@ -1385,9 +1520,7 @@ _mesa_IsBuffer(GLuint id) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); - mtx_lock(&ctx->Shared->Mutex); bufObj = _mesa_lookup_bufferobj(ctx, id); - mtx_unlock(&ctx->Shared->Mutex); return bufObj && bufObj != &DummyBufferObject; } @@ -1438,6 +1571,7 @@ _mesa_buffer_storage(struct gl_context *ctx, struct gl_buffer_object *bufObj, bufObj->Written = GL_TRUE; bufObj->Immutable = GL_TRUE; + bufObj->MinMaxCacheDirty = true; assert(ctx->Driver.BufferData); if (!ctx->Driver.BufferData(ctx, target, size, data, GL_DYNAMIC_DRAW, @@ -1497,12 +1631,13 @@ _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, { bool valid_usage; - if (MESA_VERBOSE & VERBOSE_API) + if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "%s(%s, %ld, %p, %s)\n", func, - _mesa_lookup_enum_by_nr(target), + _mesa_enum_to_string(target), (long int) size, data, - _mesa_lookup_enum_by_nr(usage)); + _mesa_enum_to_string(usage)); + } if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", func); @@ -1535,7 +1670,7 @@ _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, if (!valid_usage) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid usage: %s)", func, - _mesa_lookup_enum_by_nr(usage)); + _mesa_enum_to_string(usage)); return; } @@ -1550,6 +1685,7 @@ _mesa_buffer_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); bufObj->Written = GL_TRUE; + bufObj->MinMaxCacheDirty = true; #ifdef VBO_DEBUG printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", @@ -1632,7 +1768,7 @@ _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, const char *func) { if (!buffer_object_subdata_range_good(ctx, bufObj, offset, size, - false, func)) { + true, func)) { /* error already recorded */ return; } @@ -1646,7 +1782,23 @@ _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj, if (size == 0) return; + bufObj->NumSubDataCalls++; + + if ((bufObj->Usage == GL_STATIC_DRAW || + bufObj->Usage == GL_STATIC_COPY) && + bufObj->NumSubDataCalls >= BUFFER_WARNING_CALL_COUNT) { + /* If the application declared the buffer as static draw/copy or stream + * draw, it should not be frequently modified with glBufferSubData. + */ + BUFFER_USAGE_WARNING(ctx, + "using %s(buffer %u, offset %u, size %u) to " + "update a %s buffer", + func, bufObj->Name, offset, size, + _mesa_enum_to_string(bufObj->Usage)); + } + bufObj->Written = GL_TRUE; + bufObj->MinMaxCacheDirty = true; assert(ctx->Driver.BufferSubData); ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj); @@ -1762,12 +1914,16 @@ _mesa_clear_buffer_sub_data(struct gl_context *ctx, return; } + /* Bail early. Negative size has already been checked. */ + if (size == 0) + return; + + bufObj->MinMaxCacheDirty = true; + if (data == NULL) { /* clear to zeros, per the spec */ - if (size > 0) { - ctx->Driver.ClearBufferSubData(ctx, offset, size, - NULL, clearValueSize, bufObj); - } + ctx->Driver.ClearBufferSubData(ctx, offset, size, + NULL, clearValueSize, bufObj); return; } @@ -1776,10 +1932,8 @@ _mesa_clear_buffer_sub_data(struct gl_context *ctx, return; } - if (size > 0) { - ctx->Driver.ClearBufferSubData(ctx, offset, size, - clearValue, clearValueSize, bufObj); - } + ctx->Driver.ClearBufferSubData(ctx, offset, size, + clearValue, clearValueSize, bufObj); } void GLAPIENTRY @@ -1990,7 +2144,7 @@ get_buffer_parameter(struct gl_context *ctx, invalid_pname: _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname: %s)", func, - _mesa_lookup_enum_by_nr(pname)); + _mesa_enum_to_string(pname)); return false; } @@ -2179,6 +2333,8 @@ _mesa_copy_buffer_sub_data(struct gl_context *ctx, } } + dst->MinMaxCacheDirty = true; + ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); } @@ -2337,8 +2493,9 @@ _mesa_map_buffer_range(struct gl_context *ctx, if (offset + length > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, - "%s(offset %ld + length %ld > buffer_size %ld)", func, - offset, length, bufObj->Size); + "%s(offset %lu + length %lu > buffer_size %lu)", func, + (unsigned long) offset, (unsigned long) length, + (unsigned long) bufObj->Size); return NULL; } @@ -2353,6 +2510,18 @@ _mesa_map_buffer_range(struct gl_context *ctx, return NULL; } + if (access & GL_MAP_WRITE_BIT) { + bufObj->NumMapBufferWriteCalls++; + if ((bufObj->Usage == GL_STATIC_DRAW || + bufObj->Usage == GL_STATIC_COPY) && + bufObj->NumMapBufferWriteCalls >= BUFFER_WARNING_CALL_COUNT) { + BUFFER_USAGE_WARNING(ctx, + "using %s(buffer %u, offset %u, length %u) to " + "update a %s buffer", + func, bufObj->Name, offset, length, + _mesa_enum_to_string(bufObj->Usage)); + } + } assert(ctx->Driver.MapBufferRange); map = ctx->Driver.MapBufferRange(ctx, offset, length, access, bufObj, @@ -2371,8 +2540,10 @@ _mesa_map_buffer_range(struct gl_context *ctx, assert(bufObj->Mappings[MAP_USER].AccessFlags == access); } - if (access & GL_MAP_WRITE_BIT) + if (access & GL_MAP_WRITE_BIT) { bufObj->Written = GL_TRUE; + bufObj->MinMaxCacheDirty = true; + } #ifdef VBO_DEBUG if (strstr(func, "Range") == NULL) { /* If not MapRange */ @@ -2597,494 +2768,234 @@ _mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, } -static GLenum -buffer_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option) +/** + * Binds a buffer object to a uniform buffer binding point. + * + * The caller is responsible for flushing vertices and updating + * NewDriverState. + */ +static void +set_ubo_binding(struct gl_context *ctx, + struct gl_uniform_buffer_binding *binding, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) { - struct gl_buffer_object *bufObj; - GLenum retval; + _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); - bufObj = _mesa_lookup_bufferobj(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectPurgeable(name = 0x%x)", name); - return 0; - } - if (!_mesa_is_bufferobj(bufObj)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" ); - return 0; - } + binding->Offset = offset; + binding->Size = size; + binding->AutomaticSize = autoSize; - if (bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectPurgeable(name = 0x%x) is already purgeable", name); - return GL_VOLATILE_APPLE; - } + /* If this is a real buffer object, mark it has having been used + * at some point as a UBO. + */ + if (size >= 0) + bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; +} - bufObj->Purgeable = GL_TRUE; +/** + * Binds a buffer object to a shader storage buffer binding point. + * + * The caller is responsible for flushing vertices and updating + * NewDriverState. + */ +static void +set_ssbo_binding(struct gl_context *ctx, + struct gl_shader_storage_buffer_binding *binding, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) +{ + _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); - retval = GL_VOLATILE_APPLE; - if (ctx->Driver.BufferObjectPurgeable) - retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option); + binding->Offset = offset; + binding->Size = size; + binding->AutomaticSize = autoSize; - return retval; + /* If this is a real buffer object, mark it has having been used + * at some point as a SSBO. + */ + if (size >= 0) + bufObj->UsageHistory |= USAGE_SHADER_STORAGE_BUFFER; } - -static GLenum -renderbuffer_purgeable(struct gl_context *ctx, GLuint name, GLenum option) +/** + * Binds a buffer object to a uniform buffer binding point. + * + * Unlike set_ubo_binding(), this function also flushes vertices + * and updates NewDriverState. It also checks if the binding + * has actually changed before updating it. + */ +static void +bind_uniform_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) { - struct gl_renderbuffer *bufObj; - GLenum retval; + struct gl_uniform_buffer_binding *binding = + &ctx->UniformBufferBindings[index]; - bufObj = _mesa_lookup_renderbuffer(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; + if (binding->BufferObject == bufObj && + binding->Offset == offset && + binding->Size == size && + binding->AutomaticSize == autoSize) { + return; } - if (bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectPurgeable(name = 0x%x) is already purgeable", name); - return GL_VOLATILE_APPLE; - } + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - bufObj->Purgeable = GL_TRUE; + set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize); +} - retval = GL_VOLATILE_APPLE; - if (ctx->Driver.RenderObjectPurgeable) - retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option); +/** + * Binds a buffer object to a shader storage buffer binding point. + * + * Unlike set_ssbo_binding(), this function also flushes vertices + * and updates NewDriverState. It also checks if the binding + * has actually changed before updating it. + */ +static void +bind_shader_storage_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size, + GLboolean autoSize) +{ + struct gl_shader_storage_buffer_binding *binding = + &ctx->ShaderStorageBufferBindings[index]; - return retval; -} + if (binding->BufferObject == bufObj && + binding->Offset == offset && + binding->Size == size && + binding->AutomaticSize == autoSize) { + return; + } + FLUSH_VERTICES(ctx, 0); + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; -static GLenum -texture_object_purgeable(struct gl_context *ctx, GLuint name, GLenum option) + set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize); +} + +/** + * Bind a region of a buffer object to a uniform block binding point. + * \param index the uniform buffer binding point index + * \param bufObj the buffer object + * \param offset offset to the start of buffer object region + * \param size size of the buffer object region + */ +static void +bind_buffer_range_uniform_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size) { - struct gl_texture_object *bufObj; - GLenum retval; + if (index >= ctx->Const.MaxUniformBufferBindings) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); + return; + } - bufObj = _mesa_lookup_texture(ctx, name); - if (!bufObj) { + if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) { _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectPurgeable(name = 0x%x)", name); - return 0; + "glBindBufferRange(offset misaligned %d/%d)", (int) offset, + ctx->Const.UniformBufferOffsetAlignment); + return; } - if (bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectPurgeable(name = 0x%x) is already purgeable", name); - return GL_VOLATILE_APPLE; + if (bufObj == ctx->Shared->NullBufferObj) { + offset = -1; + size = -1; } - bufObj->Purgeable = GL_TRUE; - - retval = GL_VOLATILE_APPLE; - if (ctx->Driver.TextureObjectPurgeable) - retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option); - - return retval; + _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); + bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE); } - -GLenum GLAPIENTRY -_mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) +/** + * Bind a region of a buffer object to a shader storage block binding point. + * \param index the shader storage buffer binding point index + * \param bufObj the buffer object + * \param offset offset to the start of buffer object region + * \param size size of the buffer object region + */ +static void +bind_buffer_range_shader_storage_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj, + GLintptr offset, + GLsizeiptr size) { - GLenum retval; - - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); + if (index >= ctx->Const.MaxShaderStorageBufferBindings) { + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); + return; + } - if (name == 0) { + if (offset & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectPurgeable(name = 0x%x)", name); - return 0; + "glBindBufferRange(offset misaligned %d/%d)", (int) offset, + ctx->Const.ShaderStorageBufferOffsetAlignment); + return; } - switch (option) { - case GL_VOLATILE_APPLE: - case GL_RELEASED_APPLE: - /* legal */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectPurgeable(name = 0x%x) invalid option: %d", - name, option); - return 0; + if (bufObj == ctx->Shared->NullBufferObj) { + offset = -1; + size = -1; } - switch (objectType) { - case GL_TEXTURE: - retval = texture_object_purgeable(ctx, name, option); - break; - case GL_RENDERBUFFER_EXT: - retval = renderbuffer_purgeable(ctx, name, option); - break; - case GL_BUFFER_OBJECT_APPLE: - retval = buffer_object_purgeable(ctx, name, option); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectPurgeable(name = 0x%x) invalid type: %d", - name, objectType); - return 0; - } - - /* In strict conformance to the spec, we must only return VOLATILE when - * when passed the VOLATILE option. Madness. - * - * XXX First fix the spec, then fix me. - */ - return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval; -} - - -static GLenum -buffer_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_buffer_object *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_bufferobj(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (! bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectUnpurgeable(name = 0x%x) object is " - " already \"unpurged\"", name); - return 0; - } - - bufObj->Purgeable = GL_FALSE; - - retval = option; - if (ctx->Driver.BufferObjectUnpurgeable) - retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option); - - return retval; -} - - -static GLenum -renderbuffer_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_renderbuffer *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_renderbuffer(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (! bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectUnpurgeable(name = 0x%x) object is " - " already \"unpurged\"", name); - return 0; - } - - bufObj->Purgeable = GL_FALSE; - - retval = option; - if (ctx->Driver.RenderObjectUnpurgeable) - retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); - - return retval; -} - - -static GLenum -texture_object_unpurgeable(struct gl_context *ctx, GLuint name, GLenum option) -{ - struct gl_texture_object *bufObj; - GLenum retval; - - bufObj = _mesa_lookup_texture(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - if (! bufObj->Purgeable) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glObjectUnpurgeable(name = 0x%x) object is" - " already \"unpurged\"", name); - return 0; - } - - bufObj->Purgeable = GL_FALSE; - - retval = option; - if (ctx->Driver.TextureObjectUnpurgeable) - retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option); - - return retval; -} - - -GLenum GLAPIENTRY -_mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) -{ - GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return 0; - } - - switch (option) { - case GL_RETAINED_APPLE: - case GL_UNDEFINED_APPLE: - /* legal */ - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectUnpurgeable(name = 0x%x) invalid option: %d", - name, option); - return 0; - } - - switch (objectType) { - case GL_BUFFER_OBJECT_APPLE: - return buffer_object_unpurgeable(ctx, name, option); - case GL_TEXTURE: - return texture_object_unpurgeable(ctx, name, option); - case GL_RENDERBUFFER_EXT: - return renderbuffer_unpurgeable(ctx, name, option); - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glObjectUnpurgeable(name = 0x%x) invalid type: %d", - name, objectType); - return 0; - } -} - - -static void -get_buffer_object_parameteriv(struct gl_context *ctx, GLuint name, - GLenum pname, GLint *params) -{ - struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, name); - if (!bufObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetObjectParameteriv(name = 0x%x) invalid object", name); - return; - } - - switch (pname) { - case GL_PURGEABLE_APPLE: - *params = bufObj->Purgeable; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", - name, pname); - break; - } -} - - -static void -get_renderbuffer_parameteriv(struct gl_context *ctx, GLuint name, - GLenum pname, GLint *params) -{ - struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, name); - if (!rb) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return; - } - - switch (pname) { - case GL_PURGEABLE_APPLE: - *params = rb->Purgeable; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", - name, pname); - break; - } -} - - -static void -get_texture_object_parameteriv(struct gl_context *ctx, GLuint name, - GLenum pname, GLint *params) -{ - struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, name); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glObjectUnpurgeable(name = 0x%x)", name); - return; - } - - switch (pname) { - case GL_PURGEABLE_APPLE: - *params = texObj->Purgeable; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", - name, pname); - break; - } -} - - -void GLAPIENTRY -_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, - GLint *params) -{ - GET_CURRENT_CONTEXT(ctx); - - if (name == 0) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glGetObjectParameteriv(name = 0x%x)", name); - return; - } - - switch (objectType) { - case GL_TEXTURE: - get_texture_object_parameteriv(ctx, name, pname, params); - break; - case GL_BUFFER_OBJECT_APPLE: - get_buffer_object_parameteriv(ctx, name, pname, params); - break; - case GL_RENDERBUFFER_EXT: - get_renderbuffer_parameteriv(ctx, name, pname, params); - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetObjectParameteriv(name = 0x%x) invalid type: %d", - name, objectType); - } -} - -/** - * Binds a buffer object to a uniform buffer binding point. - * - * The caller is responsible for flushing vertices and updating - * NewDriverState. - */ -static void -set_ubo_binding(struct gl_context *ctx, - struct gl_uniform_buffer_binding *binding, - struct gl_buffer_object *bufObj, - GLintptr offset, - GLsizeiptr size, - GLboolean autoSize) -{ - _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); - - binding->Offset = offset; - binding->Size = size; - binding->AutomaticSize = autoSize; - - /* If this is a real buffer object, mark it has having been used - * at some point as a UBO. - */ - if (size >= 0) - bufObj->UsageHistory |= USAGE_UNIFORM_BUFFER; -} - -/** - * Binds a buffer object to a uniform buffer binding point. - * - * Unlike set_ubo_binding(), this function also flushes vertices - * and updates NewDriverState. It also checks if the binding - * has actually changed before updating it. - */ -static void -bind_uniform_buffer(struct gl_context *ctx, - GLuint index, - struct gl_buffer_object *bufObj, - GLintptr offset, - GLsizeiptr size, - GLboolean autoSize) -{ - struct gl_uniform_buffer_binding *binding = - &ctx->UniformBufferBindings[index]; - - if (binding->BufferObject == bufObj && - binding->Offset == offset && - binding->Size == size && - binding->AutomaticSize == autoSize) { - return; - } - - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; - - set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize); + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj); + bind_shader_storage_buffer(ctx, index, bufObj, offset, size, GL_FALSE); } /** - * Bind a region of a buffer object to a uniform block binding point. - * \param index the uniform buffer binding point index - * \param bufObj the buffer object - * \param offset offset to the start of buffer object region - * \param size size of the buffer object region + * Bind a buffer object to a uniform block binding point. + * As above, but offset = 0. */ static void -bind_buffer_range_uniform_buffer(struct gl_context *ctx, - GLuint index, - struct gl_buffer_object *bufObj, - GLintptr offset, - GLsizeiptr size) +bind_buffer_base_uniform_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj) { if (index >= ctx->Const.MaxUniformBufferBindings) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index); - return; - } - - if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBufferRange(offset misaligned %d/%d)", (int) offset, - ctx->Const.UniformBufferOffsetAlignment); + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index); return; } - if (bufObj == ctx->Shared->NullBufferObj) { - offset = -1; - size = -1; - } - _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); - bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE); -} + if (bufObj == ctx->Shared->NullBufferObj) + bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); + else + bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); +} /** - * Bind a buffer object to a uniform block binding point. + * Bind a buffer object to a shader storage block binding point. * As above, but offset = 0. */ static void -bind_buffer_base_uniform_buffer(struct gl_context *ctx, - GLuint index, - struct gl_buffer_object *bufObj) +bind_buffer_base_shader_storage_buffer(struct gl_context *ctx, + GLuint index, + struct gl_buffer_object *bufObj) { - if (index >= ctx->Const.MaxUniformBufferBindings) { + if (index >= ctx->Const.MaxShaderStorageBufferBindings) { _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index); return; } - _mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj); + _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj); if (bufObj == ctx->Shared->NullBufferObj) - bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); + bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE); else - bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); + bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE); } /** @@ -3103,8 +3014,8 @@ set_atomic_buffer_binding(struct gl_context *ctx, _mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj); if (bufObj == ctx->Shared->NullBufferObj) { - binding->Offset = -1; - binding->Size = -1; + binding->Offset = 0; + binding->Size = 0; } else { binding->Offset = offset; binding->Size = size; @@ -3164,11 +3075,11 @@ bind_buffers_check_offset_and_size(struct gl_context *ctx, const GLsizeiptr *sizes) { if (offsets[index] < 0) { - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * value in is less than zero (per binding)." - */ + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in is less than zero (per binding)." + */ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBuffersRange(offsets[%u]=%" PRId64 " < 0)", index, (int64_t) offsets[index]); @@ -3176,11 +3087,11 @@ bind_buffers_check_offset_and_size(struct gl_context *ctx, } if (sizes[index] <= 0) { - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * value in is less than or equal to zero (per binding)." - */ + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * value in is less than or equal to zero (per binding)." + */ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBuffersRange(sizes[%u]=%" PRId64 " <= 0)", index, (int64_t) sizes[index]); @@ -3219,6 +3130,35 @@ error_check_bind_uniform_buffers(struct gl_context *ctx, return true; } +static bool +error_check_bind_shader_storage_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const char *caller) +{ + if (!ctx->Extensions.ARB_shader_storage_buffer_object) { + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(target=GL_SHADER_STORAGE_BUFFER)", caller); + return false; + } + + /* The ARB_multi_bind_spec says: + * + * "An INVALID_OPERATION error is generated if + is + * greater than the number of target-specific indexed binding points, + * as described in section 6.7.1." + */ + if (first + count > ctx->Const.MaxShaderStorageBufferBindings) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(first=%u + count=%d > the value of " + "GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS=%u)", + caller, first, count, + ctx->Const.MaxShaderStorageBufferBindings); + return false; + } + + return true; +} + /** * Unbind all uniform buffers in the range * through +-1 @@ -3234,13 +3174,32 @@ unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count) bufObj, -1, -1, GL_TRUE); } +/** + * Unbind all shader storage buffers in the range + * through +-1 + */ static void -bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, - const GLuint *buffers) +unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first, + GLsizei count) { + struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj; GLint i; - if (!error_check_bind_uniform_buffers(ctx, first, count, "glBindBuffersBase")) + for (i = 0; i < count; i++) + set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i], + bufObj, -1, -1, GL_TRUE); +} + +static void +bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count, + const GLuint *buffers, + bool range, + const GLintptr *offsets, const GLsizeiptr *sizes, + const char *caller) +{ + GLint i; + + if (!error_check_bind_uniform_buffers(ctx, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3250,8 +3209,11 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, if (!buffers) { /* The ARB_multi_bind spec says: * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." + * "If is NULL, all bindings from through + * +-1 are reset to their unbound (zero) state. + * In this case, the offsets and sizes associated with the + * binding points are set to default values, ignoring + * and ." */ unbind_uniform_buffers(ctx, first, count); return; @@ -3280,20 +3242,59 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, for (i = 0; i < count; i++) { struct gl_uniform_buffer_binding *binding = - &ctx->UniformBufferBindings[first + i]; + &ctx->UniformBufferBindings[first + i]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; + + if (range) { + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Uniform buffer array bindings (see sec. 7.6) │ + * ├─────────────────────┬─────────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │ + * │ │ OFFSET_ALIGNMENT │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └─────────────────────┴─────────────────────────────────────────┘" + */ + if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of the value of " + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " + "target=GL_UNIFORM_BUFFER)", + i, (int64_t) offsets[i], + ctx->Const.UniformBufferOffsetAlignment); + continue; + } + + offset = offsets[i]; + size = sizes[i]; + } if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) bufObj = binding->BufferObject; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) { if (bufObj == ctx->Shared->NullBufferObj) - set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_TRUE); + set_ubo_binding(ctx, binding, bufObj, -1, -1, !range); else - set_ubo_binding(ctx, binding, bufObj, 0, 0, GL_TRUE); + set_ubo_binding(ctx, binding, bufObj, offset, size, !range); } } @@ -3301,19 +3302,21 @@ bind_uniform_buffers_base(struct gl_context *ctx, GLuint first, GLsizei count, } static void -bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, - const GLuint *buffers, - const GLintptr *offsets, const GLsizeiptr *sizes) +bind_shader_storage_buffers(struct gl_context *ctx, GLuint first, + GLsizei count, const GLuint *buffers, + bool range, + const GLintptr *offsets, + const GLsizeiptr *sizes, + const char *caller) { GLint i; - if (!error_check_bind_uniform_buffers(ctx, first, count, - "glBindBuffersRange")) + if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller)) return; /* Assume that at least one binding will be changed */ FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer; + ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer; if (!buffers) { /* The ARB_multi_bind spec says: @@ -3324,7 +3327,7 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, * binding points are set to default values, ignoring * and ." */ - unbind_uniform_buffers(ctx, first, count); + unbind_shader_storage_buffers(ctx, first, count); return; } @@ -3350,55 +3353,60 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count, _mesa_begin_bufferobj_lookups(ctx); for (i = 0; i < count; i++) { - struct gl_uniform_buffer_binding *binding = - &ctx->UniformBufferBindings[first + i]; + struct gl_shader_storage_buffer_binding *binding = + &ctx->ShaderStorageBufferBindings[first + i]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; + + if (range) { + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; + + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Shader storage buffer array bindings (see sec. 7.8) │ + * ├─────────────────────┬─────────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of value of SHADER_STORAGE_- │ + * │ │ BUFFER_OFFSET_ALIGNMENT │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └─────────────────────┴─────────────────────────────────────────┘" + */ + if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of the value of " + "GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when " + "target=GL_SHADER_STORAGE_BUFFER)", + i, (int64_t) offsets[i], + ctx->Const.ShaderStorageBufferOffsetAlignment); + continue; + } - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; - - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Uniform buffer array bindings (see sec. 7.6) │ - * ├─────────────────────┬─────────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of value of UNIFORM_BUFFER_- │ - * │ │ OFFSET_ALIGNMENT │ - * │ ... │ ... │ - * │ size restriction │ none │ - * └─────────────────────┴─────────────────────────────────────────┘" - */ - if (offsets[i] & (ctx->Const.UniformBufferOffsetAlignment - 1)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of the value of " - "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=%u when " - "target=GL_UNIFORM_BUFFER)", - i, (int64_t) offsets[i], - ctx->Const.UniformBufferOffsetAlignment); - continue; + offset = offsets[i]; + size = sizes[i]; } if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) bufObj = binding->BufferObject; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) { if (bufObj == ctx->Shared->NullBufferObj) - set_ubo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE); + set_ssbo_binding(ctx, binding, bufObj, -1, -1, !range); else - set_ubo_binding(ctx, binding, bufObj, - offsets[i], sizes[i], GL_FALSE); + set_ssbo_binding(ctx, binding, bufObj, offset, size, !range); } } @@ -3470,84 +3478,19 @@ unbind_xfb_buffers(struct gl_context *ctx, } static void -bind_xfb_buffers_base(struct gl_context *ctx, - GLuint first, GLsizei count, - const GLuint *buffers) -{ - struct gl_transform_feedback_object *tfObj = - ctx->TransformFeedback.CurrentObject; - GLint i; - - if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, - "glBindBuffersBase")) - return; - - /* Assume that at least one binding will be changed */ - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewTransformFeedback; - - if (!buffers) { - /* The ARB_multi_bind spec says: - * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." - */ - unbind_xfb_buffers(ctx, tfObj, first, count); - return; - } - - /* Note that the error semantics for multi-bind commands differ from - * those of other GL commands. - * - * The Issues section in the ARB_multi_bind spec says: - * - * "(11) Typically, OpenGL specifies that if an error is generated by a - * command, that command has no effect. This is somewhat - * unfortunate for multi-bind commands, because it would require a - * first pass to scan the entire list of bound objects for errors - * and then a second pass to actually perform the bindings. - * Should we have different error semantics? - * - * RESOLVED: Yes. In this specification, when the parameters for - * one of the binding points are invalid, that binding point - * is not updated and an error will be generated. However, other - * binding points in the same command will be updated if their - * parameters are valid and no other error occurs." - */ - - _mesa_begin_bufferobj_lookups(ctx); - - for (i = 0; i < count; i++) { - struct gl_buffer_object * const boundBufObj = tfObj->Buffers[first + i]; - struct gl_buffer_object *bufObj; - - if (boundBufObj && boundBufObj->Name == buffers[i]) - bufObj = boundBufObj; - else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); - - if (bufObj) - _mesa_set_transform_feedback_binding(ctx, tfObj, first + i, - bufObj, 0, 0); - } - - _mesa_end_bufferobj_lookups(ctx); -} - -static void -bind_xfb_buffers_range(struct gl_context *ctx, - GLuint first, GLsizei count, - const GLuint *buffers, - const GLintptr *offsets, - const GLsizeiptr *sizes) +bind_xfb_buffers(struct gl_context *ctx, + GLuint first, GLsizei count, + const GLuint *buffers, + bool range, + const GLintptr *offsets, + const GLsizeiptr *sizes, + const char *caller) { struct gl_transform_feedback_object *tfObj = ctx->TransformFeedback.CurrentObject; GLint i; - if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, - "glBindBuffersRange")) + if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3592,55 +3535,64 @@ bind_xfb_buffers_range(struct gl_context *ctx, const GLuint index = first + i; struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; + if (range) { + offset = offsets[i]; + size = sizes[i]; - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Transform feedback array bindings (see sec. 13.2.2) │ - * ├───────────────────────┬───────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of 4 │ - * │ ... │ ... │ - * │ size restriction │ multiple of 4 │ - * └───────────────────────┴───────────────────────────────────────┘" - */ - if (offsets[i] & 0x3) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of 4 when " - "target=GL_TRANSFORM_FEEDBACK_BUFFER)", - i, (int64_t) offsets[i]); - continue; - } + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; - if (sizes[i] & 0x3) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(sizes[%u]=%" PRId64 - " is misaligned; it must be a multiple of 4 when " - "target=GL_TRANSFORM_FEEDBACK_BUFFER)", - i, (int64_t) sizes[i]); - continue; + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Transform feedback array bindings (see sec. 13.2.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ multiple of 4 │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (int64_t) offsets[i]); + continue; + } + + if (sizes[i] & 0x3) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(sizes[%u]=%" PRId64 + " is misaligned; it must be a multiple of 4 when " + "target=GL_TRANSFORM_FEEDBACK_BUFFER)", + i, (int64_t) sizes[i]); + continue; + } + + offset = offsets[i]; + size = sizes[i]; } if (boundBufObj && boundBufObj->Name == buffers[i]) bufObj = boundBufObj; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) _mesa_set_transform_feedback_binding(ctx, tfObj, index, bufObj, - offsets[i], sizes[i]); + offset, size); } _mesa_end_bufferobj_lookups(ctx); @@ -3690,82 +3642,18 @@ unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count) } static void -bind_atomic_buffers_base(struct gl_context *ctx, - GLuint first, - GLsizei count, - const GLuint *buffers) -{ - GLint i; - - if (!error_check_bind_atomic_buffers(ctx, first, count, - "glBindBuffersBase")) - return; - - /* Assume that at least one binding will be changed */ - FLUSH_VERTICES(ctx, 0); - ctx->NewDriverState |= ctx->DriverFlags.NewAtomicBuffer; - - if (!buffers) { - /* The ARB_multi_bind spec says: - * - * "If is NULL, all bindings from through - * +-1 are reset to their unbound (zero) state." - */ - unbind_atomic_buffers(ctx, first, count); - return; - } - - /* Note that the error semantics for multi-bind commands differ from - * those of other GL commands. - * - * The Issues section in the ARB_multi_bind spec says: - * - * "(11) Typically, OpenGL specifies that if an error is generated by a - * command, that command has no effect. This is somewhat - * unfortunate for multi-bind commands, because it would require a - * first pass to scan the entire list of bound objects for errors - * and then a second pass to actually perform the bindings. - * Should we have different error semantics? - * - * RESOLVED: Yes. In this specification, when the parameters for - * one of the binding points are invalid, that binding point - * is not updated and an error will be generated. However, other - * binding points in the same command will be updated if their - * parameters are valid and no other error occurs." - */ - - _mesa_begin_bufferobj_lookups(ctx); - - for (i = 0; i < count; i++) { - struct gl_atomic_buffer_binding *binding = - &ctx->AtomicBufferBindings[first + i]; - struct gl_buffer_object *bufObj; - - if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) - bufObj = binding->BufferObject; - else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersBase"); - - if (bufObj) - set_atomic_buffer_binding(ctx, binding, bufObj, 0, 0); - } - - _mesa_end_bufferobj_lookups(ctx); -} - -static void -bind_atomic_buffers_range(struct gl_context *ctx, - GLuint first, - GLsizei count, - const GLuint *buffers, - const GLintptr *offsets, - const GLsizeiptr *sizes) +bind_atomic_buffers(struct gl_context *ctx, + GLuint first, + GLsizei count, + const GLuint *buffers, + bool range, + const GLintptr *offsets, + const GLsizeiptr *sizes, + const char *caller) { GLint i; - if (!error_check_bind_atomic_buffers(ctx, first, count, - "glBindBuffersRange")) + if (!error_check_bind_atomic_buffers(ctx, first, count, caller)) return; /* Assume that at least one binding will be changed */ @@ -3810,45 +3698,51 @@ bind_atomic_buffers_range(struct gl_context *ctx, struct gl_atomic_buffer_binding *binding = &ctx->AtomicBufferBindings[first + i]; struct gl_buffer_object *bufObj; + GLintptr offset = 0; + GLsizeiptr size = 0; - if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) - continue; + if (range) { + if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes)) + continue; - /* The ARB_multi_bind spec says: - * - * "An INVALID_VALUE error is generated by BindBuffersRange if any - * pair of values in and does not respectively - * satisfy the constraints described for those parameters for the - * specified target, as described in section 6.7.1 (per binding)." - * - * Section 6.7.1 refers to table 6.5, which says: - * - * "┌───────────────────────────────────────────────────────────────┐ - * │ Atomic counter array bindings (see sec. 7.7.2) │ - * ├───────────────────────┬───────────────────────────────────────┤ - * │ ... │ ... │ - * │ offset restriction │ multiple of 4 │ - * │ ... │ ... │ - * │ size restriction │ none │ - * └───────────────────────┴───────────────────────────────────────┘" - */ - if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBuffersRange(offsets[%u]=%" PRId64 - " is misaligned; it must be a multiple of %d when " - "target=GL_ATOMIC_COUNTER_BUFFER)", - i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE); - continue; + /* The ARB_multi_bind spec says: + * + * "An INVALID_VALUE error is generated by BindBuffersRange if any + * pair of values in and does not respectively + * satisfy the constraints described for those parameters for the + * specified target, as described in section 6.7.1 (per binding)." + * + * Section 6.7.1 refers to table 6.5, which says: + * + * "┌───────────────────────────────────────────────────────────────┐ + * │ Atomic counter array bindings (see sec. 7.7.2) │ + * ├───────────────────────┬───────────────────────────────────────┤ + * │ ... │ ... │ + * │ offset restriction │ multiple of 4 │ + * │ ... │ ... │ + * │ size restriction │ none │ + * └───────────────────────┴───────────────────────────────────────┘" + */ + if (offsets[i] & (ATOMIC_COUNTER_SIZE - 1)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glBindBuffersRange(offsets[%u]=%" PRId64 + " is misaligned; it must be a multiple of %d when " + "target=GL_ATOMIC_COUNTER_BUFFER)", + i, (int64_t) offsets[i], ATOMIC_COUNTER_SIZE); + continue; + } + + offset = offsets[i]; + size = sizes[i]; } if (binding->BufferObject && binding->BufferObject->Name == buffers[i]) bufObj = binding->BufferObject; else - bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, - "glBindBuffersRange"); + bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i, caller); if (bufObj) - set_atomic_buffer_binding(ctx, binding, bufObj, offsets[i], sizes[i]); + set_atomic_buffer_binding(ctx, binding, bufObj, offset, size); } _mesa_end_bufferobj_lookups(ctx); @@ -3861,12 +3755,18 @@ _mesa_BindBufferRange(GLenum target, GLuint index, GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glBindBufferRange(%s, %u, %u, %lu, %lu)\n", + _mesa_enum_to_string(target), index, buffer, + (unsigned long) offset, (unsigned long) size); + } + if (buffer == 0) { bufObj = ctx->Shared->NullBufferObj; } else { bufObj = _mesa_lookup_bufferobj(ctx, buffer); } - if (!_mesa_handle_bind_buffer_gen(ctx, target, buffer, + if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &bufObj, "glBindBufferRange")) return; @@ -3894,6 +3794,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index, case GL_UNIFORM_BUFFER: bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size); return; + case GL_SHADER_STORAGE_BUFFER: + bind_buffer_range_shader_storage_buffer(ctx, index, bufObj, offset, size); + return; case GL_ATOMIC_COUNTER_BUFFER: bind_atomic_buffer(ctx, index, bufObj, offset, size, "glBindBufferRange"); @@ -3910,12 +3813,17 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glBindBufferBase(%s, %u, %u)\n", + _mesa_enum_to_string(target), index, buffer); + } + if (buffer == 0) { bufObj = ctx->Shared->NullBufferObj; } else { bufObj = _mesa_lookup_bufferobj(ctx, buffer); } - if (!_mesa_handle_bind_buffer_gen(ctx, target, buffer, + if (!_mesa_handle_bind_buffer_gen(ctx, buffer, &bufObj, "glBindBufferBase")) return; @@ -3960,6 +3868,9 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer) case GL_UNIFORM_BUFFER: bind_buffer_base_uniform_buffer(ctx, index, bufObj); return; + case GL_SHADER_STORAGE_BUFFER: + bind_buffer_base_shader_storage_buffer(ctx, index, bufObj); + return; case GL_ATOMIC_COUNTER_BUFFER: bind_atomic_buffer(ctx, index, bufObj, 0, 0, "glBindBufferBase"); @@ -3977,20 +3888,32 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count, { GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glBindBuffersRange(%s, %u, %d, %p, %p, %p)\n", + _mesa_enum_to_string(target), first, count, + buffers, offsets, sizes); + } + switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: - bind_xfb_buffers_range(ctx, first, count, buffers, offsets, sizes); + bind_xfb_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; case GL_UNIFORM_BUFFER: - bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes); + bind_uniform_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); + return; + case GL_SHADER_STORAGE_BUFFER: + bind_shader_storage_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; case GL_ATOMIC_COUNTER_BUFFER: - bind_atomic_buffers_range(ctx, first, count, buffers, - offsets, sizes); + bind_atomic_buffers(ctx, first, count, buffers, true, offsets, sizes, + "glBindBuffersRange"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersRange(target=%s)", - _mesa_lookup_enum_by_nr(target)); + _mesa_enum_to_string(target)); break; } } @@ -4001,19 +3924,31 @@ _mesa_BindBuffersBase(GLenum target, GLuint first, GLsizei count, { GET_CURRENT_CONTEXT(ctx); + if (MESA_VERBOSE & VERBOSE_API) { + _mesa_debug(ctx, "glBindBuffersBase(%s, %u, %d, %p)\n", + _mesa_enum_to_string(target), first, count, buffers); + } + switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: - bind_xfb_buffers_base(ctx, first, count, buffers); + bind_xfb_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; case GL_UNIFORM_BUFFER: - bind_uniform_buffers_base(ctx, first, count, buffers); + bind_uniform_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); + return; + case GL_SHADER_STORAGE_BUFFER: + bind_shader_storage_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; case GL_ATOMIC_COUNTER_BUFFER: - bind_atomic_buffers_base(ctx, first, count, buffers); + bind_atomic_buffers(ctx, first, count, buffers, false, NULL, NULL, + "glBindBuffersBase"); return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBindBuffersBase(target=%s)", - _mesa_lookup_enum_by_nr(target)); + _mesa_enum_to_string(target)); break; } } @@ -4026,10 +3961,16 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, struct gl_buffer_object *bufObj; const GLintptr end = offset + length; + /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility + * Profile) spec says: + * + * "An INVALID_VALUE error is generated if buffer is zero or is not the + * name of an existing buffer object." + */ bufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!bufObj) { + if (!bufObj || bufObj == &DummyBufferObject) { _mesa_error(ctx, GL_INVALID_VALUE, - "glInvalidateBufferSubData(name = 0x%x) invalid object", + "glInvalidateBufferSubData(name = %u) invalid object", buffer); return; } @@ -4040,7 +3981,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, * negative, or if + is greater than the value of * BUFFER_SIZE." */ - if (end < 0 || end > bufObj->Size) { + if (offset < 0 || length < 0 || end > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateBufferSubData(invalid offset or length)"); return; @@ -4061,10 +4002,8 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset, return; } - /* We don't actually do anything for this yet. Just return after - * validating the parameters and generating the required errors. - */ - return; + if (ctx->Driver.InvalidateBufferSubData) + ctx->Driver.InvalidateBufferSubData(ctx, bufObj, offset, length); } void GLAPIENTRY @@ -4073,10 +4012,16 @@ _mesa_InvalidateBufferData(GLuint buffer) GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; + /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility + * Profile) spec says: + * + * "An INVALID_VALUE error is generated if buffer is zero or is not the + * name of an existing buffer object." + */ bufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!bufObj) { + if (!bufObj || bufObj == &DummyBufferObject) { _mesa_error(ctx, GL_INVALID_VALUE, - "glInvalidateBufferData(name = 0x%x) invalid object", + "glInvalidateBufferData(name = %u) invalid object", buffer); return; } @@ -4095,8 +4040,6 @@ _mesa_InvalidateBufferData(GLuint buffer) return; } - /* We don't actually do anything for this yet. Just return after - * validating the parameters and generating the required errors. - */ - return; + if (ctx->Driver.InvalidateBufferSubData) + ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size); }