X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fconfig.h;h=81573bfbf2c2f51816d5ee0c575d5ea6605ce00c;hb=78a391ed8311fc5215347f8775bf0aa29568b78d;hp=08e1a14625c87358384379d87bf541af2b1c08c8;hpb=fcc2fd53df2d57a335856ebd7e01878d7a0d4de2;p=mesa.git diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 08e1a14625c..81573bfbf2c 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -132,15 +132,13 @@ */ #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) - -/** Maximum viewport size */ -#define MAX_VIEWPORT_WIDTH 16384 -#define MAX_VIEWPORT_HEIGHT 16384 - -/** Maximun number of viewports supported with ARB_viewport_array */ +/** Maximum number of viewports supported with ARB_viewport_array */ #define MAX_VIEWPORTS 16 -/** Maxmimum size for CVA. May be overridden by the drivers. */ +/** Maximum number of window rectangles supported with EXT_window_rectangles */ +#define MAX_WINDOW_RECTANGLES 8 + +/** Maximum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 /** Subpixel precision for antialiasing, window coordinate snapping */ @@ -171,8 +169,10 @@ #define MAX_PROGRAM_LOCAL_PARAMS 4096 #define MAX_UNIFORMS 4096 #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ +#define MAX_SHADER_STORAGE_BUFFERS 16 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) +#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6) #define MAX_ATOMIC_COUNTERS 4096 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) @@ -198,7 +198,6 @@ #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 256 #define MAX_PROGRAM_ADDRESS_REGS 1 -#define MAX_VARYING 32 /**< number of float[4] vectors */ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 #define MAX_PROGRAM_OUTPUTS 64 @@ -213,19 +212,10 @@ /** For GL_ARB_fragment_program */ /*@{*/ #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 +#define MAX_FRAGMENT_PROGRAM_PARAMS 64 +#define MAX_FRAGMENT_PROGRAM_INPUTS 12 /*@}*/ -/** For GL_NV_fragment_program */ -/*@{*/ -#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ -#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 -#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 -#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 -#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 -#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 -/*@}*/ - - /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 @@ -253,7 +243,7 @@ #define MAX_FEEDBACK_BUFFERS 4 #define MAX_FEEDBACK_ATTRIBS 32 -/** For GL_ARB_geometry_shader4 */ +/** For geometry shader */ /*@{*/ #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 #define MAX_GEOMETRY_OUTPUT_VERTICES 256 @@ -281,6 +271,12 @@ #define MAX_VERTEX_STREAMS 4 /*@}*/ +/** For GL_ARB_shader_subroutine */ +/*@{*/ +#define MAX_SUBROUTINES 256 +#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024 +/*@}*/ + /** For GL_INTEL_performance_query */ /*@{*/ #define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 @@ -289,15 +285,15 @@ #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 /*@}*/ -/** For GL_ARB_compute_shader */ +/** For GL_ARB_pipeline_statistics_query */ +#define MAX_PIPELINE_STATISTICS 11 + +/** For GL_ARB_tessellation_shader */ /*@{*/ -#define MAX_COMPUTE_UNIFORM_BLOCKS 12 -#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS 16 -#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 8 -#define MAX_COMPUTE_ATOMIC_COUNTERS 8 -#define MAX_COMPUTE_SHARED_MEMORY_SIZE 32768 -#define MAX_COMPUTE_UNIFORM_COMPONENTS 512 -#define MAX_COMPUTE_IMAGE_UNIFORMS 8 +#define MAX_TESS_GEN_LEVEL 64 +#define MAX_PATCH_VERTICES 32 +#define MAX_TESS_PATCH_COMPONENTS 120 +#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 /*@}*/ /*