X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fconfig.h;h=882e2f224aeedccec08c17db52504b821238e4db;hb=08d90fe8a5e12d92994c05b2ec9f68ab7232275c;hp=13c6281f0776628009bf8eeb779eb41578268296;hpb=6a3fdc3a1ea6c306d9543791bf172dd1052d7382;p=mesa.git diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 13c6281f077..882e2f224ae 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -31,6 +31,10 @@ #ifndef MESA_CONFIG_H_INCLUDED #define MESA_CONFIG_H_INCLUDED + +#include "main/mfeatures.h" + + /** * \name OpenGL implementation limits */ @@ -82,7 +86,7 @@ /** Minimum point size */ #define MIN_POINT_SIZE 1.0 /** Maximum point size */ -#define MAX_POINT_SIZE 20.0 +#define MAX_POINT_SIZE 60.0 /** Point size granularity */ #define POINT_SIZE_GRANULARITY 0.1 @@ -108,6 +112,9 @@ /** Maximum rectangular texture size - GL_NV_texture_rectangle */ #define MAX_TEXTURE_RECT_SIZE 2048 +/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ +#define MAX_ARRAY_TEXTURE_LAYERS 64 + /** Number of texture units - GL_ARB_multitexture * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used @@ -160,25 +167,6 @@ /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ #define MAX_TEXTURE_LOD_BIAS 11.0 -/** For GL_NV_vertex_program */ -/*@{*/ -#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 -#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 -#define MAX_NV_VERTEX_PROGRAM_PARAMS 128 /* KW: power of two */ -#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 -#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 -/*@}*/ - -/** For GL_NV_fragment_program */ -/*@{*/ -#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ -#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 -#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 -#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 -#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 -#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 -/*@}*/ - /** For GL_ARB_vertex_program */ /*@{*/ #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 @@ -196,29 +184,48 @@ /** For any program target/extension */ /*@{*/ #define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */ +#define MAX_PROGRAM_ENV_PARAMS 128 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 +#define MAX_PROGRAM_TEMPS 128 +#define MAX_PROGRAM_ADDRESS_REGS 2 +#define MAX_UNIFORMS 128 /**< number of float components */ +#define MAX_VARYING 8 /**< number of float[4] vectors */ +#define MAX_SAMPLERS 8 +/*@}*/ + +/** For GL_NV_vertex_program */ +/*@{*/ +#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 +#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 +#define MAX_NV_VERTEX_PROGRAM_PARAMS MAX_PROGRAM_ENV_PARAMS +#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 +#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 /*@}*/ -/** For GL_ARB_fragment_shader */ +/** For GL_NV_fragment_program */ /*@{*/ -#define MAX_FRAGMENT_UNIFORM_COMPONENTS 64 +#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ +#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 +#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 +#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 +#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 +#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 /*@}*/ + /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_ATTRIBS 16 -#define MAX_VERTEX_UNIFORM_COMPONENTS 512 -#define MAX_VARYING_FLOATS 32 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS 0 +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) /*@}*/ /** For GL_ARB_draw_buffers */ /*@{*/ -#define MAX_DRAW_BUFFERS 1 +#define MAX_DRAW_BUFFERS 4 /*@}*/ @@ -242,10 +249,7 @@ /** - * Bits per depth buffer value. - * - * Any reasonable value up to 31 will work. 32 doesn't work because of integer - * overflow problems in the rasterizer code. + * Bits per depth buffer value (max is 32). */ #ifndef DEFAULT_SOFTWARE_DEPTH_BITS #define DEFAULT_SOFTWARE_DEPTH_BITS 16 @@ -283,39 +287,6 @@ #define ACOMP 3 -/* - * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. - */ -#ifndef _HAVE_FULL_GL -#define _HAVE_FULL_GL 1 -#endif - -#define FEATURE_userclip _HAVE_FULL_GL -#define FEATURE_texgen _HAVE_FULL_GL -#define FEATURE_windowpos _HAVE_FULL_GL -#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL -#define FEATURE_ARB_fragment_program _HAVE_FULL_GL -#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL -#define FEATURE_ARB_vertex_program _HAVE_FULL_GL - -#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL -#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) -#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects - -#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL -#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL -#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL -#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL -#define FEATURE_EXT_timer_query _HAVE_FULL_GL -#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL -#define FEATURE_MESA_program_debug _HAVE_FULL_GL -#define FEATURE_NV_fence _HAVE_FULL_GL -#define FEATURE_NV_fragment_program _HAVE_FULL_GL -#define FEATURE_NV_vertex_program _HAVE_FULL_GL -/*@}*/ - - /** * Maximum number of temporary vertices required for clipping. *