X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fconfig.h;h=882e2f224aeedccec08c17db52504b821238e4db;hb=08d90fe8a5e12d92994c05b2ec9f68ab7232275c;hp=ab0f035b45b442cf6775a4004883298e7025845c;hpb=86f3135fbd9db9ca08a6c0bfc620345c8a8e3f04;p=mesa.git diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index ab0f035b45b..882e2f224ae 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -31,6 +31,10 @@ #ifndef MESA_CONFIG_H_INCLUDED #define MESA_CONFIG_H_INCLUDED + +#include "main/mfeatures.h" + + /** * \name OpenGL implementation limits */ @@ -186,8 +190,9 @@ #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 128 #define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_UNIFORMS 128 -#define MAX_VARYING 8 +#define MAX_UNIFORMS 128 /**< number of float components */ +#define MAX_VARYING 8 /**< number of float[4] vectors */ +#define MAX_SAMPLERS 8 /*@}*/ /** For GL_NV_vertex_program */ @@ -282,40 +287,6 @@ #define ACOMP 3 -/* - * Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1. - */ -#ifndef _HAVE_FULL_GL -#define _HAVE_FULL_GL 1 -#endif - -#define FEATURE_userclip _HAVE_FULL_GL -#define FEATURE_texgen _HAVE_FULL_GL -#define FEATURE_windowpos _HAVE_FULL_GL -#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL -#define FEATURE_ARB_fragment_program _HAVE_FULL_GL -#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL -#define FEATURE_ARB_vertex_program _HAVE_FULL_GL - -#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL -#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL -#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) -#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects -#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects - -#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL -#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL -#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL -#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL -#define FEATURE_EXT_timer_query _HAVE_FULL_GL -#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL -#define FEATURE_MESA_program_debug _HAVE_FULL_GL -#define FEATURE_NV_fence _HAVE_FULL_GL -#define FEATURE_NV_fragment_program _HAVE_FULL_GL -#define FEATURE_NV_vertex_program _HAVE_FULL_GL -/*@}*/ - - /** * Maximum number of temporary vertices required for clipping. *