X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fconfig.h;h=99910d7f36fad5dde0f714c2b9efae9253635b7f;hb=d012e6d8fe2f4f1139af9e47a684960e8cde103e;hp=c5048970cca03fb0b62652d6109a1330cf859a55;hpb=447dddb93d8dc2551ef7a9c43004237c7a8dd2dd;p=mesa.git diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index c5048970cca..99910d7f36f 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -46,9 +46,6 @@ /** Maximum texture matrix stack depth */ #define MAX_TEXTURE_STACK_DEPTH 10 -/** Maximum color matrix stack depth */ -#define MAX_COLOR_STACK_DEPTH 4 - /** Maximum attribute stack depth */ #define MAX_ATTRIB_STACK_DEPTH 16 @@ -61,8 +58,11 @@ /** Maximum number of lights */ #define MAX_LIGHTS 8 -/** Maximum user-defined clipping planes */ -#define MAX_CLIP_PLANES 6 +/** + * Maximum number of user-defined clipping planes supported by any driver in + * Mesa. This is used to size arrays. + */ +#define MAX_CLIP_PLANES 8 /** Maximum pixel map lookup table size */ #define MAX_PIXEL_MAP_TABLE 256 @@ -71,11 +71,7 @@ #define MAX_AUX_BUFFERS 1 /** Maximum order (degree) of curves */ -#ifdef AMIGA -# define MAX_EVAL_ORDER 12 -#else -# define MAX_EVAL_ORDER 30 -#endif +#define MAX_EVAL_ORDER 30 /** Maximum Name stack depth */ #define MAX_NAME_STACK_DEPTH 64 @@ -97,19 +93,24 @@ /** Max texture palette / color table size */ #define MAX_COLOR_TABLE_SIZE 256 +/** Max memory to allow for a single texture image (in megabytes) */ +#define MAX_TEXTURE_MBYTES 1024 + /** Number of 1D/2D texture mipmap levels */ -#define MAX_TEXTURE_LEVELS 13 +#define MAX_TEXTURE_LEVELS 15 /** Number of 3D texture mipmap levels */ -#define MAX_3D_TEXTURE_LEVELS 9 +#define MAX_3D_TEXTURE_LEVELS 15 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ -#define MAX_CUBE_TEXTURE_LEVELS 13 +#define MAX_CUBE_TEXTURE_LEVELS 15 /** Maximum rectangular texture size - GL_NV_texture_rectangle */ -#define MAX_TEXTURE_RECT_SIZE 4096 +#define MAX_TEXTURE_RECT_SIZE 16384 -/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ +/** + * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array + */ #define MAX_ARRAY_TEXTURE_LAYERS 64 /** @@ -135,17 +136,9 @@ #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) -/** - * Maximum viewport/image width. Must accomodate all texture sizes too. - */ - -#ifndef MAX_WIDTH -# define MAX_WIDTH 4096 -#endif -/** Maximum viewport/image height */ -#ifndef MAX_HEIGHT -# define MAX_HEIGHT 4096 -#endif +/** Maximum viewport size */ +#define MAX_VIEWPORT_WIDTH 16384 +#define MAX_VIEWPORT_HEIGHT 16384 /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 @@ -153,14 +146,6 @@ /** Subpixel precision for antialiasing, window coordinate snapping */ #define SUB_PIXEL_BITS 4 -/** Size of histogram tables */ -#define HISTOGRAM_TABLE_SIZE 256 - -/** Max convolution filter width */ -#define MAX_CONVOLUTION_WIDTH 9 -/** Max convolution filter height */ -#define MAX_CONVOLUTION_HEIGHT 9 - /** For GL_ARB_texture_compression */ #define MAX_COMPRESSED_TEXTURE_FORMATS 25 @@ -168,7 +153,7 @@ #define MAX_TEXTURE_MAX_ANISOTROPY 16.0 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ -#define MAX_TEXTURE_LOD_BIAS 12.0 +#define MAX_TEXTURE_LOD_BIAS 14.0 /** For any program target/extension */ /*@{*/ @@ -177,14 +162,14 @@ /** * Per-program constants (power of two) * - * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader + * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader * and GLSL shader names for the same thing. They should \b always have the * same value. Each refers to the number of vec4 values supplied as * per-program parameters. */ /*@{*/ -#define MAX_PROGRAM_LOCAL_PARAMS 1024 -#define MAX_UNIFORMS 1024 +#define MAX_PROGRAM_LOCAL_PARAMS 4096 +#define MAX_UNIFORMS 4096 /*@}*/ /** @@ -202,7 +187,7 @@ #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 256 #define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_VARYING 16 /**< number of float[4] vectors */ +#define MAX_VARYING 32 /**< number of float[4] vectors */ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 #define MAX_PROGRAM_OUTPUTS 64 @@ -219,15 +204,6 @@ #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 /*@}*/ -/** For GL_NV_vertex_program */ -/*@{*/ -#define MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS 128 -#define MAX_NV_VERTEX_PROGRAM_TEMPS 12 -#define MAX_NV_VERTEX_PROGRAM_PARAMS 96 -#define MAX_NV_VERTEX_PROGRAM_INPUTS 16 -#define MAX_NV_VERTEX_PROGRAM_OUTPUTS 15 -/*@}*/ - /** For GL_NV_fragment_program */ /*@{*/ #define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ @@ -243,62 +219,45 @@ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ + MAX_TEXTURE_IMAGE_UNITS) /*@}*/ /** For GL_ARB_draw_buffers */ /*@{*/ -#define MAX_DRAW_BUFFERS 4 +#define MAX_DRAW_BUFFERS 8 /*@}*/ /** For GL_EXT_framebuffer_object */ /*@{*/ #define MAX_COLOR_ATTACHMENTS 8 +#define MAX_RENDERBUFFER_SIZE 16384 /*@}*/ /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ #define SUPPORTED_ATI_BUMP_UNITS 0xff -/** - * \name Mesa-specific parameters - */ -/*@{*/ - - -/** - * If non-zero use GLdouble for walking triangle edges, for better accuracy. - */ -#define TRIANGLE_WALK_DOUBLE 0 - - -/** - * Bits per depth buffer value (max is 32). - */ -#ifndef DEFAULT_SOFTWARE_DEPTH_BITS -#define DEFAULT_SOFTWARE_DEPTH_BITS 16 -#endif -/** Depth buffer data type */ -#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 -#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort -#else -#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint -#endif - - -/** - * Bits per stencil value: 8 - */ -#define STENCIL_BITS 8 +/** For GL_EXT_transform_feedback */ +#define MAX_FEEDBACK_BUFFERS 4 +#define MAX_FEEDBACK_ATTRIBS 32 +/** For GL_ARB_geometry_shader4 */ +/*@{*/ +#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 +#define MAX_GEOMETRY_VARYING_COMPONENTS 32 +#define MAX_VERTEX_VARYING_COMPONENTS 32 +#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 +#define MAX_GEOMETRY_OUTPUT_VERTICES 256 +#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 +/*@}*/ -/** - * Bits per color channel: 8, 16 or 32 - */ -#ifndef CHAN_BITS -#define CHAN_BITS 8 -#endif +/** For GL_ARB_debug_output */ +/*@{*/ +#define MAX_DEBUG_LOGGED_MESSAGES 10 +#define MAX_DEBUG_MESSAGE_LENGTH 4096 +/*@}*/ /*