X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fconfig.h;h=f29de5f91fdff8f071e1d8c8c2b228f1a4a9d589;hb=b69cfbdf18fa64606a76761b20bc268f4ac731e5;hp=99910d7f36fad5dde0f714c2b9efae9253635b7f;hpb=b3921e1f53833420e0a0fd581f741744e7957a05;p=mesa.git diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 99910d7f36f..f29de5f91fd 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. @@ -18,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ /** @@ -90,9 +90,6 @@ /** Line width granularity */ #define LINE_WIDTH_GRANULARITY 0.1 -/** Max texture palette / color table size */ -#define MAX_COLOR_TABLE_SIZE 256 - /** Max memory to allow for a single texture image (in megabytes) */ #define MAX_TEXTURE_MBYTES 1024 @@ -124,7 +121,7 @@ * Max number of texture image units. Also determines number of texture * samplers in shaders. */ -#define MAX_TEXTURE_IMAGE_UNITS 16 +#define MAX_TEXTURE_IMAGE_UNITS 32 /** * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. @@ -140,6 +137,9 @@ #define MAX_VIEWPORT_WIDTH 16384 #define MAX_VIEWPORT_HEIGHT 16384 +/** Maximun number of viewports supported with ARB_viewport_array */ +#define MAX_VIEWPORTS 16 + /** Maxmimum size for CVA. May be overridden by the drivers. */ #define MAX_ARRAY_LOCK_SIZE 3000 @@ -170,6 +170,19 @@ /*@{*/ #define MAX_PROGRAM_LOCAL_PARAMS 4096 #define MAX_UNIFORMS 4096 +#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ +#define MAX_SHADER_STORAGE_BUFFERS 16 +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) +#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6) +#define MAX_ATOMIC_COUNTERS 4096 +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) +/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ +#define ATOMIC_COUNTER_SIZE 4 +#define MAX_IMAGE_UNIFORMS 32 +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) /*@}*/ /** @@ -186,7 +199,7 @@ #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 256 -#define MAX_PROGRAM_ADDRESS_REGS 2 +#define MAX_PROGRAM_ADDRESS_REGS 1 #define MAX_VARYING 32 /**< number of float[4] vectors */ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 @@ -202,25 +215,15 @@ /** For GL_ARB_fragment_program */ /*@{*/ #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 +#define MAX_FRAGMENT_PROGRAM_PARAMS 64 +#define MAX_FRAGMENT_PROGRAM_INPUTS 12 /*@}*/ -/** For GL_NV_fragment_program */ -/*@{*/ -#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */ -#define MAX_NV_FRAGMENT_PROGRAM_TEMPS 96 -#define MAX_NV_FRAGMENT_PROGRAM_PARAMS 64 -#define MAX_NV_FRAGMENT_PROGRAM_INPUTS 12 -#define MAX_NV_FRAGMENT_PROGRAM_OUTPUTS 3 -#define MAX_NV_FRAGMENT_PROGRAM_WRITE_ONLYS 2 -/*@}*/ - - /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ - MAX_TEXTURE_IMAGE_UNITS) +/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) /*@}*/ @@ -245,20 +248,67 @@ /** For GL_ARB_geometry_shader4 */ /*@{*/ -#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 -#define MAX_GEOMETRY_VARYING_COMPONENTS 32 -#define MAX_VERTEX_VARYING_COMPONENTS 32 #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 #define MAX_GEOMETRY_OUTPUT_VERTICES 256 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 /*@}*/ -/** For GL_ARB_debug_output */ +/** For GL_ARB_debug_output and GL_KHR_debug */ /*@{*/ #define MAX_DEBUG_LOGGED_MESSAGES 10 #define MAX_DEBUG_MESSAGE_LENGTH 4096 /*@}*/ +/** For GL_KHR_debug */ +/*@{*/ +#define MAX_LABEL_LENGTH 256 +#define MAX_DEBUG_GROUP_STACK_DEPTH 64 +/*@}*/ + +/** For GL_ARB_gpu_shader5 */ +/*@{*/ +#define MAX_GEOMETRY_SHADER_INVOCATIONS 32 +#define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5 +#define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5 +#define FRAGMENT_INTERPOLATION_OFFSET_BITS 4 +#define MAX_VERTEX_STREAMS 4 +/*@}*/ + +/** For GL_ARB_shader_subroutine */ +/*@{*/ +#define MAX_SUBROUTINES 256 +#define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024 +/*@}*/ + +/** For GL_INTEL_performance_query */ +/*@{*/ +#define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 +#define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256 +#define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024 +#define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 +/*@}*/ + +/** For GL_ARB_compute_shader */ +/*@{*/ +#define MAX_COMPUTE_UNIFORM_BLOCKS 12 +#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS 16 +#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 8 +#define MAX_COMPUTE_ATOMIC_COUNTERS 8 +#define MAX_COMPUTE_SHARED_MEMORY_SIZE 32768 +#define MAX_COMPUTE_UNIFORM_COMPONENTS 512 +#define MAX_COMPUTE_IMAGE_UNIFORMS 8 +/*@}*/ + +/** For GL_ARB_pipeline_statistics_query */ +#define MAX_PIPELINE_STATISTICS 11 + +/** For GL_ARB_tessellation_shader */ +/*@{*/ +#define MAX_TESS_GEN_LEVEL 64 +#define MAX_PATCH_VERTICES 32 +#define MAX_TESS_PATCH_COMPONENTS 120 +#define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 +/*@}*/ /* * Color channel component order