X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fconfig.h;h=fffb1a7d2ececba81d37aeaf4a22d30963b75fd5;hb=2fa6012f6a0b02de6093cbccba3bf4432f072e57;hp=c5048970cca03fb0b62652d6109a1330cf859a55;hpb=48302e9b309c7ce218de2e522c91bdc87e61cdbc;p=mesa.git diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index c5048970cca..fffb1a7d2ec 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -97,17 +97,20 @@ /** Max texture palette / color table size */ #define MAX_COLOR_TABLE_SIZE 256 +/** Max memory to allow for a single texture image (in megabytes) */ +#define MAX_TEXTURE_MBYTES 1024 + /** Number of 1D/2D texture mipmap levels */ -#define MAX_TEXTURE_LEVELS 13 +#define MAX_TEXTURE_LEVELS 15 /** Number of 3D texture mipmap levels */ -#define MAX_3D_TEXTURE_LEVELS 9 +#define MAX_3D_TEXTURE_LEVELS 15 /** Number of cube texture mipmap levels - GL_ARB_texture_cube_map */ -#define MAX_CUBE_TEXTURE_LEVELS 13 +#define MAX_CUBE_TEXTURE_LEVELS 15 /** Maximum rectangular texture size - GL_NV_texture_rectangle */ -#define MAX_TEXTURE_RECT_SIZE 4096 +#define MAX_TEXTURE_RECT_SIZE 16384 /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ #define MAX_ARRAY_TEXTURE_LAYERS 64 @@ -140,11 +143,28 @@ */ #ifndef MAX_WIDTH -# define MAX_WIDTH 4096 +# define MAX_WIDTH 16384 #endif /** Maximum viewport/image height */ #ifndef MAX_HEIGHT -# define MAX_HEIGHT 4096 +# define MAX_HEIGHT 16384 +#endif + +/* XXX: hack to prevent stack overflow on windows until all temporary arrays + * [MAX_WIDTH] are allocated from the heap */ +#ifdef WIN32 +#undef MAX_TEXTURE_LEVELS +#undef MAX_3D_TEXTURE_LEVELS +#undef MAX_CUBE_TEXTURE_LEVELS +#undef MAX_TEXTURE_RECT_SIZE +#undef MAX_WIDTH +#undef MAX_HEIGHT +#define MAX_TEXTURE_LEVELS 13 +#define MAX_3D_TEXTURE_LEVELS 9 +#define MAX_CUBE_TEXTURE_LEVELS 13 +#define MAX_TEXTURE_RECT_SIZE 4096 +#define MAX_WIDTH 4096 +#define MAX_HEIGHT 4096 #endif /** Maxmimum size for CVA. May be overridden by the drivers. */ @@ -168,7 +188,7 @@ #define MAX_TEXTURE_MAX_ANISOTROPY 16.0 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ -#define MAX_TEXTURE_LOD_BIAS 12.0 +#define MAX_TEXTURE_LOD_BIAS 14.0 /** For any program target/extension */ /*@{*/ @@ -177,7 +197,7 @@ /** * Per-program constants (power of two) * - * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assmebly shader + * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader * and GLSL shader names for the same thing. They should \b always have the * same value. Each refers to the number of vec4 values supplied as * per-program parameters. @@ -243,13 +263,14 @@ /*@{*/ #define MAX_VERTEX_GENERIC_ATTRIBS 16 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_VERTEX_TEXTURE_IMAGE_UNITS + \ + MAX_TEXTURE_IMAGE_UNITS) /*@}*/ /** For GL_ARB_draw_buffers */ /*@{*/ -#define MAX_DRAW_BUFFERS 4 +#define MAX_DRAW_BUFFERS 8 /*@}*/ @@ -261,6 +282,20 @@ /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ #define SUPPORTED_ATI_BUMP_UNITS 0xff +/** For GL_EXT_transform_feedback */ +#define MAX_FEEDBACK_ATTRIBS 32 + +/** For GL_ARB_geometry_shader4 */ +/*@{*/ +#define MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 8 +#define MAX_GEOMETRY_VARYING_COMPONENTS 32 +#define MAX_VERTEX_VARYING_COMPONENTS 32 +#define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 +#define MAX_GEOMETRY_OUTPUT_VERTICES 256 +#define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 +/*@}*/ + + /** * \name Mesa-specific parameters */