X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fcontext.c;h=a5bf99a266da912a6e6c36b895c1f51b9df5476b;hb=b68ff2b8731427b3b68c9c81902f7ba93606caaf;hp=f3fd01f395ed8dae775a3ddd8d7010c596f6e169;hpb=11fc7ad62ef9aa4c9df71e4e001582f8017e7a81;p=mesa.git diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index f3fd01f395e..a5bf99a266d 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -83,12 +83,15 @@ #include "api_loopback.h" #include "arrayobj.h" #include "attrib.h" +#include "bbox.h" #include "blend.h" #include "buffers.h" #include "bufferobj.h" +#include "conservativeraster.h" #include "context.h" #include "cpuinfo.h" #include "debug.h" +#include "debug_output.h" #include "depth.h" #include "dlist.h" #include "eval.h" @@ -98,6 +101,7 @@ #include "fog.h" #include "formats.h" #include "framebuffer.h" +#include "glthread.h" #include "hint.h" #include "hash.h" #include "light.h" @@ -106,6 +110,7 @@ #include "matrix.h" #include "multisample.h" #include "performance_monitor.h" +#include "performance_query.h" #include "pipelineobj.h" #include "pixel.h" #include "pixelstore.h" @@ -119,10 +124,12 @@ #include "shared.h" #include "shaderobj.h" #include "shaderimage.h" -#include "util/simple_list.h" -#include "util/strtod.h" #include "state.h" +#include "util/debug.h" +#include "util/disk_cache.h" +#include "util/strtod.h" #include "stencil.h" +#include "shaderimage.h" #include "texcompress_s3tc.h" #include "texstate.h" #include "transformfeedback.h" @@ -130,19 +137,20 @@ #include "varray.h" #include "version.h" #include "viewport.h" -#include "vtxfmt.h" +#include "texturebindless.h" #include "program/program.h" -#include "program/prog_print.h" #include "math/m_matrix.h" #include "main/dispatch.h" /* for _gloffset_COUNT */ -#include "uniforms.h" #include "macros.h" +#include "git_sha1.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" #endif -#include "glsl_parser_extras.h" +#include "compiler/glsl_types.h" +#include "compiler/glsl/builtin_functions.h" +#include "compiler/glsl/glsl_parser_extras.h" #include @@ -162,7 +170,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256]; /** * Swap buffers notification callback. - * + * * \param ctx GL context. * * Called by window system just before swapping buffers. @@ -188,7 +196,7 @@ _mesa_notifySwapBuffers(struct gl_context *ctx) /** * Allocates a struct gl_config structure and initializes it via * _mesa_initialize_visual(). - * + * * \param dbFlag double buffering * \param stereoFlag stereo buffer * \param depthBits requested bits per depth buffer value. Any value in [0, 32] @@ -197,14 +205,13 @@ _mesa_notifySwapBuffers(struct gl_context *ctx) * \param stencilBits requested minimum bits per stencil buffer value * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number * of bits per color component in accum buffer. - * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE * \param redBits number of bits per color component in frame buffer for RGB(A) * mode. We always use 8 in core Mesa though. * \param greenBits same as above. * \param blueBits same as above. * \param alphaBits same as above. * \param numSamples not really used. - * + * * \return pointer to new struct gl_config or NULL if requested parameters * can't be met. * @@ -223,7 +230,7 @@ _mesa_create_visual( GLboolean dbFlag, GLint accumGreenBits, GLint accumBlueBits, GLint accumAlphaBits, - GLint numSamples ) + GLuint numSamples ) { struct gl_config *vis = CALLOC_STRUCT(gl_config); if (vis) { @@ -265,7 +272,7 @@ _mesa_initialize_visual( struct gl_config *vis, GLint accumGreenBits, GLint accumBlueBits, GLint accumAlphaBits, - GLint numSamples ) + GLuint numSamples ) { assert(vis); @@ -280,7 +287,6 @@ _mesa_initialize_visual( struct gl_config *vis, assert(accumBlueBits >= 0); assert(accumAlphaBits >= 0); - vis->rgbMode = GL_TRUE; vis->doubleBufferMode = dbFlag; vis->stereoMode = stereoFlag; @@ -290,7 +296,6 @@ _mesa_initialize_visual( struct gl_config *vis, vis->alphaBits = alphaBits; vis->rgbBits = redBits + greenBits + blueBits; - vis->indexBits = 0; vis->depthBits = depthBits; vis->stencilBits = stencilBits; @@ -299,10 +304,6 @@ _mesa_initialize_visual( struct gl_config *vis, vis->accumBlueBits = accumBlueBits; vis->accumAlphaBits = accumAlphaBits; - vis->haveAccumBuffer = accumRedBits > 0; - vis->haveDepthBuffer = depthBits > 0; - vis->haveStencilBuffer = stencilBits > 0; - vis->numAuxBuffers = 0; vis->level = 0; vis->sampleBuffers = numSamples > 0 ? 1 : 0; @@ -316,7 +317,7 @@ _mesa_initialize_visual( struct gl_config *vis, * Destroy a visual and free its memory. * * \param vis visual. - * + * * Frees the visual structure. */ void @@ -353,7 +354,7 @@ mtx_t OneTimeLock = _MTX_INITIALIZER_NP; static void one_time_fini(void) { - _mesa_destroy_shader_compiler(); + glsl_type_singleton_decref(); _mesa_locale_fini(); } @@ -386,7 +387,7 @@ one_time_init( struct gl_context *ctx ) _mesa_locale_init(); - _mesa_one_time_init_extension_overrides(); + _mesa_one_time_init_extension_overrides(ctx); _mesa_get_cpu_features(); @@ -396,18 +397,20 @@ one_time_init( struct gl_context *ctx ) atexit(one_time_fini); -#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) +#if defined(DEBUG) if (MESA_VERBOSE != 0) { - _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", - PACKAGE_VERSION, __DATE__, __TIME__); + _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n"); } #endif + + /* Take a glsl type reference for the duration of libGL's life to avoid + * unecessary creation/destruction of glsl types. + */ + glsl_type_singleton_init_or_ref(); } /* per-API one-time init */ if (!(api_init_mask & (1 << ctx->API))) { - _mesa_init_get_hash(ctx); - _mesa_init_remap_table(); } @@ -431,7 +434,6 @@ _mesa_init_current(struct gl_context *ctx) } /* redo special cases: */ - ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); @@ -552,7 +554,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) /* Constants, may be overriden (usually only reduced) by device drivers */ consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES; - consts->MaxTextureLevels = MAX_TEXTURE_LEVELS; + consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1); consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; @@ -581,8 +583,8 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->MaxLights = MAX_LIGHTS; consts->MaxShininess = 128.0; consts->MaxSpotExponent = 128.0; - consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH; - consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT; + consts->MaxViewportWidth = 16384; + consts->MaxViewportHeight = 16384; consts->MinMapBufferAlignment = 64; /* Driver must override these values if ARB_viewport_array is supported. */ @@ -613,6 +615,19 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES; consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; + /* Set the absolute minimum possible GLSL version. API_OPENGL_CORE can + * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum + * possible version of 1.30. Otherwise, the minimum possible version 1.20. + * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and + * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't + * advertise any extensions to enable any shader stages (e.g., + * GL_ARB_vertex_shader). + */ + consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120; + consts->GLSLVersionCompat = consts->GLSLVersion; + + consts->GLSLLowerConstArrays = true; + /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that * gl_VertexID is implemented using a native hardware register with OpenGL * semantics. @@ -631,10 +646,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; - - /* Shading language version */ - consts->GLSLVersion = 120; - _mesa_override_glsl_version(consts); + consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS; #ifdef DEBUG consts->GenerateTemporaryNames = true; @@ -649,7 +661,7 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u; /* GL_ARB_sync */ - consts->MaxServerWaitTimeout = 0x1fff7fffffffULL; + consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL; /* GL_EXT_provoking_vertex */ consts->QuadsFollowProvokingVertexConvention = GL_TRUE; @@ -682,6 +694,9 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) /* GL_ARB_robustness */ consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB; + /* GL_KHR_robustness */ + consts->RobustAccess = GL_FALSE; + /* ES 3.0 or ARB_ES3_compatibility */ consts->MaxElementIndex = 0xffffffffu; @@ -707,7 +722,8 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->MaxComputeWorkGroupSize[0] = 1024; consts->MaxComputeWorkGroupSize[1] = 1024; consts->MaxComputeWorkGroupSize[2] = 64; - consts->MaxComputeWorkGroupInvocations = 1024; + /* Enables compute support for GLES 3.1 if >= 128 */ + consts->MaxComputeWorkGroupInvocations = 0; /** GL_ARB_gpu_shader5 */ consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET; @@ -723,6 +739,21 @@ _mesa_init_constants(struct gl_constants *consts, gl_api api) consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS; consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS; + consts->PrimitiveRestartForPatches = false; + + /** GL_ARB_compute_variable_group_size */ + consts->MaxComputeVariableGroupSize[0] = 512; + consts->MaxComputeVariableGroupSize[1] = 512; + consts->MaxComputeVariableGroupSize[2] = 64; + consts->MaxComputeVariableGroupInvocations = 512; + + /** GL_NV_conservative_raster */ + consts->MaxSubpixelPrecisionBiasBits = 0; + + /** GL_NV_conservative_raster_dilate */ + consts->ConservativeRasterDilateRange[0] = 0.0; + consts->ConservativeRasterDilateRange[1] = 0.0; + consts->ConservativeRasterDilateGranularity = 0.0; } @@ -737,9 +768,9 @@ check_context_limits(struct gl_context *ctx) /* check that we don't exceed the size of various bitfields */ assert(VARYING_SLOT_MAX <= - (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); + (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written))); assert(VARYING_SLOT_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); + (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read))); /* shader-related checks */ assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); @@ -763,7 +794,7 @@ check_context_limits(struct gl_context *ctx) /* Texture size checks */ - assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); + assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1))); assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); @@ -773,10 +804,8 @@ check_context_limits(struct gl_context *ctx) assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); /* Max texture size should be <= max viewport size (render to texture) */ - assert((1U << (ctx->Const.MaxTextureLevels - 1)) - <= ctx->Const.MaxViewportWidth); - assert((1U << (ctx->Const.MaxTextureLevels - 1)) - <= ctx->Const.MaxViewportHeight); + assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth); + assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight); assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); @@ -809,13 +838,15 @@ init_attrib_groups(struct gl_context *ctx) /* Attribute Groups */ _mesa_init_accum( ctx ); _mesa_init_attrib( ctx ); + _mesa_init_bbox( ctx ); _mesa_init_buffer_objects( ctx ); _mesa_init_color( ctx ); + _mesa_init_conservative_raster( ctx ); _mesa_init_current( ctx ); _mesa_init_depth( ctx ); _mesa_init_debug( ctx ); + _mesa_init_debug_output( ctx ); _mesa_init_display_list( ctx ); - _mesa_init_errors( ctx ); _mesa_init_eval( ctx ); _mesa_init_fbobjects( ctx ); _mesa_init_feedback( ctx ); @@ -827,6 +858,7 @@ init_attrib_groups(struct gl_context *ctx) _mesa_init_matrix( ctx ); _mesa_init_multisample( ctx ); _mesa_init_performance_monitors( ctx ); + _mesa_init_performance_queries( ctx ); _mesa_init_pipeline( ctx ); _mesa_init_pixel( ctx ); _mesa_init_pixelstore( ctx ); @@ -843,13 +875,14 @@ init_attrib_groups(struct gl_context *ctx) _mesa_init_transform_feedback( ctx ); _mesa_init_varray( ctx ); _mesa_init_viewport( ctx ); + _mesa_init_resident_handles( ctx ); if (!_mesa_init_texture( ctx )) return GL_FALSE; - _mesa_init_texture_s3tc( ctx ); - /* Miscellaneous */ + ctx->TileRasterOrderIncreasingX = GL_TRUE; + ctx->TileRasterOrderIncreasingY = GL_TRUE; ctx->NewState = _NEW_ALL; ctx->NewDriverState = ~0; ctx->ErrorValue = GL_NO_ERROR; @@ -918,7 +951,7 @@ nop_handler(const char *name) if (ctx) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name); } -#if defined(DEBUG) +#ifndef NDEBUG else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) { fprintf(stderr, "GL User Error: gl%s called without a rendering context\n", @@ -987,8 +1020,8 @@ _mesa_new_nop_table(unsigned numEntries) * populated with pointers to "no-op" functions. In turn, the no-op * functions will call nop_handler() above. */ -static struct _glapi_table * -alloc_dispatch_table(void) +struct _glapi_table * +_mesa_alloc_dispatch_table(void) { /* Find the larger of Mesa's dispatch table and libGL's dispatch table. * In practice, this'll be the same for stand-alone Mesa. But for DRI @@ -1060,7 +1093,7 @@ create_beginend_table(const struct gl_context *ctx) { struct _glapi_table *table; - table = alloc_dispatch_table(); + table = _mesa_alloc_dispatch_table(); if (!table) return NULL; @@ -1121,7 +1154,7 @@ _mesa_initialize_dispatch_tables(struct gl_context *ctx) * Note that the driver needs to pass in its dd_function_table here since * we need to at least call driverFunctions->NewTextureObject to create the * default texture objects. - * + * * Called by _mesa_create_context(). * * Performs the imports and exports callback tables initialization, and @@ -1196,12 +1229,22 @@ _mesa_initialize_context(struct gl_context *ctx, if (!init_attrib_groups( ctx )) goto fail; + /* KHR_no_error is likely to crash, overflow memory, etc if an application + * has errors so don't enable it for setuid processes. + */ + if (env_var_as_boolean("MESA_NO_ERROR", false)) { +#if !defined(_WIN32) + if (geteuid() == getuid()) +#endif + ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR; + } + /* setup the API dispatch tables with all nop functions */ - ctx->OutsideBeginEnd = alloc_dispatch_table(); + ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table(); if (!ctx->OutsideBeginEnd) goto fail; ctx->Exec = ctx->OutsideBeginEnd; - ctx->CurrentDispatch = ctx->OutsideBeginEnd; + ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd; ctx->FragmentProgram._MaintainTexEnvProgram = (getenv("MESA_TEX_PROG") != NULL); @@ -1219,12 +1262,12 @@ _mesa_initialize_context(struct gl_context *ctx, * _mesa_choose_tex_format(). */ memset(&ctx->TextureFormatSupported, GL_TRUE, - sizeof(ctx->TextureFormatSupported)); + sizeof(ctx->TextureFormatSupported)); switch (ctx->API) { case API_OPENGL_COMPAT: ctx->BeginEnd = create_beginend_table(ctx); - ctx->Save = alloc_dispatch_table(); + ctx->Save = _mesa_alloc_dispatch_table(); if (!ctx->BeginEnd || !ctx->Save) goto fail; @@ -1236,14 +1279,16 @@ _mesa_initialize_context(struct gl_context *ctx, * GL_OES_texture_cube_map says * "Initially all texture generation modes are set to REFLECTION_MAP_OES" */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; - texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; - texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; + for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) { + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[i]; + + texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; + texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; + texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; + texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; } break; case API_OPENGLES2: @@ -1265,53 +1310,15 @@ fail: } -/** - * Allocate and initialize a struct gl_context structure. - * Note that the driver needs to pass in its dd_function_table here since - * we need to at least call driverFunctions->NewTextureObject to initialize - * the rendering context. - * - * \param api the GL API type to create the context for - * \param visual a struct gl_config pointer (we copy the struct contents) or - * NULL to create a configless context - * \param share_list another context to share display lists with or NULL - * \param driverFunctions points to the dd_function_table into which the - * driver has plugged in all its special functions. - * - * \return pointer to a new __struct gl_contextRec or NULL if error. - */ -struct gl_context * -_mesa_create_context(gl_api api, - const struct gl_config *visual, - struct gl_context *share_list, - const struct dd_function_table *driverFunctions) -{ - struct gl_context *ctx; - - ctx = calloc(1, sizeof(struct gl_context)); - if (!ctx) - return NULL; - - if (_mesa_initialize_context(ctx, api, visual, share_list, - driverFunctions)) { - return ctx; - } - else { - free(ctx); - return NULL; - } -} - - /** * Free the data associated with the given context. - * + * * But doesn't free the struct gl_context struct itself. * * \sa _mesa_initialize_context() and init_attrib_groups(). */ void -_mesa_free_context_data( struct gl_context *ctx ) +_mesa_free_context_data(struct gl_context *ctx) { if (!_mesa_get_current_context()){ /* No current context, but we may need one in order to delete @@ -1326,25 +1333,30 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); - _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); + _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL); + _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL); + _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL); + + _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL); + _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL); + _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL); - _mesa_reference_tesscprog(ctx, &ctx->TessCtrlProgram._Current, NULL); - _mesa_reference_tesseprog(ctx, &ctx->TessEvalProgram._Current, NULL); - _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); + _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL); + _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL); + _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); + _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL); _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL); _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); + _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL); + _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL); _mesa_free_attrib_data(ctx); _mesa_free_buffer_objects(ctx); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); + _mesa_free_image_textures(ctx); _mesa_free_matrix_data( ctx ); _mesa_free_pipeline_data(ctx); _mesa_free_program_data(ctx); @@ -1354,6 +1366,8 @@ _mesa_free_context_data( struct gl_context *ctx ) _mesa_free_varray_data(ctx); _mesa_free_transform_feedback(ctx); _mesa_free_performance_monitors(ctx); + _mesa_free_performance_queries(ctx); + _mesa_free_resident_handles(ctx); _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); @@ -1364,6 +1378,8 @@ _mesa_free_context_data( struct gl_context *ctx ) free(ctx->BeginEnd); free(ctx->OutsideBeginEnd); free(ctx->Save); + free(ctx->ContextLost); + free(ctx->MarshalExec); /* Shared context state (display lists, textures, etc) */ _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); @@ -1377,10 +1393,20 @@ _mesa_free_context_data( struct gl_context *ctx ) free(ctx->VersionString); + ralloc_free(ctx->SoftFP64); + /* unbind the context if it's currently bound */ if (ctx == _mesa_get_current_context()) { _mesa_make_current(NULL, NULL, NULL); } + + /* Do this after unbinding context to ensure any thread is finished. */ + if (ctx->shader_builtin_ref) { + _mesa_glsl_builtin_functions_decref(); + ctx->shader_builtin_ref = false; + } + + free(ctx->Const.SpirVExtensions); } @@ -1388,7 +1414,7 @@ _mesa_free_context_data( struct gl_context *ctx ) * Destroy a struct gl_context structure. * * \param ctx GL context. - * + * * Calls _mesa_free_context_data() and frees the gl_context object itself. */ void @@ -1403,7 +1429,7 @@ _mesa_destroy_context( struct gl_context *ctx ) /** * Copy attribute groups from one context to another. - * + * * \param src source context * \param dst destination context * \param mask bitwise OR of GL_*_BIT flags @@ -1449,16 +1475,8 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, dst->Hint = src->Hint; } if (mask & GL_LIGHTING_BIT) { - GLuint i; - /* begin with memcpy */ + /* OK to memcpy */ dst->Light = src->Light; - /* fixup linked lists to prevent pointer insanity */ - make_empty_list( &(dst->Light.EnabledList) ); - for (i = 0; i < MAX_LIGHTS; i++) { - if (dst->Light.Light[i].Enabled) { - insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); - } - } } if (mask & GL_LINE_BIT) { /* OK to memcpy */ @@ -1524,13 +1542,9 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, * Check if the given context can render into the given framebuffer * by checking visual attributes. * - * Most of these tests could go away because Mesa is now pretty flexible - * in terms of mixing rendering contexts with framebuffers. As long - * as RGB vs. CI mode agree, we're probably good. - * * \return GL_TRUE if compatible, GL_FALSE otherwise. */ -static GLboolean +static GLboolean check_compatible(const struct gl_context *ctx, const struct gl_framebuffer *buffer) { @@ -1540,32 +1554,21 @@ check_compatible(const struct gl_context *ctx, if (buffer == _mesa_get_incomplete_framebuffer()) return GL_TRUE; -#if 0 - /* disabling this fixes the fgl_glxgears pbuffer demo */ - if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) - return GL_FALSE; -#endif - if (ctxvis->stereoMode && !bufvis->stereoMode) - return GL_FALSE; - if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) - return GL_FALSE; - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) - return GL_FALSE; - if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) - return GL_FALSE; - if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) - return GL_FALSE; - if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) - return GL_FALSE; - if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) - return GL_FALSE; -#if 0 - /* disabled (see bug 11161) */ - if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) - return GL_FALSE; -#endif - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) - return GL_FALSE; +#define check_component(foo) \ + if (ctxvis->foo && bufvis->foo && \ + ctxvis->foo != bufvis->foo) \ + return GL_FALSE + + check_component(redShift); + check_component(greenShift); + check_component(blueShift); + check_component(redBits); + check_component(greenBits); + check_component(blueBits); + check_component(depthBits); + check_component(stencilBits); + +#undef check_component return GL_TRUE; } @@ -1575,8 +1578,8 @@ check_compatible(const struct gl_context *ctx, * Check if the viewport/scissor size has not yet been initialized. * Initialize the size if the given width and height are non-zero. */ -void -_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) +static void +check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) { if (!ctx->ViewportInitialized && width > 0 && height > 0) { unsigned i; @@ -1596,26 +1599,27 @@ _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) } } + static void handle_first_current(struct gl_context *ctx) { - GLenum buffer; - GLint bufferIndex; - - if (ctx->Version == 0) { + if (ctx->Version == 0 || !ctx->DrawBuffer) { /* probably in the process of tearing down the context */ return; } - ctx->Extensions.String = _mesa_make_extension_string(ctx); - check_context_limits(ctx); + _mesa_update_vertex_processing_mode(ctx); + /* According to GL_MESA_configless_context the default value of * glDrawBuffers depends on the config of the first surface it is bound to. - * For GLES it is always GL_BACK which has a magic interpretation */ + * For GLES it is always GL_BACK which has a magic interpretation. + */ if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) { if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) { + GLenum16 buffer; + if (ctx->DrawBuffer->Visual.doubleBufferMode) buffer = GL_BACK; else @@ -1626,6 +1630,9 @@ handle_first_current(struct gl_context *ctx) } if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) { + gl_buffer_index bufferIndex; + GLenum buffer; + if (ctx->ReadBuffer->Visual.doubleBufferMode) { buffer = GL_BACK; bufferIndex = BUFFER_BACK_LEFT; @@ -1639,6 +1646,23 @@ handle_first_current(struct gl_context *ctx) } } + /* Determine if generic vertex attribute 0 aliases the conventional + * glVertex position. + */ + { + const bool is_forward_compatible_context = + ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; + + /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES + * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because + * that will erroneously allow this usage in a 3.0 forward-compatible + * context too. + */ + ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES + || (ctx->API == API_OPENGL_COMPAT + && !is_forward_compatible_context)); + } + /* We can use this to help debug user's problems. Tell them to set * the MESA_INFO env variable before running their app. Then the * first time each context is made current we'll print some useful @@ -1690,23 +1714,37 @@ _mesa_make_current( struct gl_context *newCtx, } } - if (curCtx && + if (curCtx && (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && /* make sure this context is valid for flushing */ curCtx != newCtx && curCtx->Const.ContextReleaseBehavior == - GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) + GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) { _mesa_flush(curCtx); + } - /* We used to call _glapi_check_multithread() here. Now do it in drivers */ - _glapi_set_context((void *) newCtx); - assert(_mesa_get_current_context() == newCtx); + /* Call this periodically to detect when the user has begun using + * GL rendering from multiple threads. + */ + _glapi_check_multithread(); if (!newCtx) { _glapi_set_dispatch(NULL); /* none current */ + /* We need old ctx to correctly release Draw/ReadBuffer + * and avoid a surface leak in st_renderbuffer_delete. + * Therefore, first drop buffers then set new ctx to NULL. + */ + if (curCtx) { + _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL); + _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL); + } + _glapi_set_context(NULL); + assert(_mesa_get_current_context() == NULL); } else { - _glapi_set_dispatch(newCtx->CurrentDispatch); + _glapi_set_context((void *) newCtx); + assert(_mesa_get_current_context() == newCtx); + _glapi_set_dispatch(newCtx->CurrentClientDispatch); if (drawBuffer && readBuffer) { assert(_mesa_is_winsys_fbo(drawBuffer)); @@ -1728,25 +1766,32 @@ _mesa_make_current( struct gl_context *newCtx, } if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) { _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); + /* In _mesa_initialize_window_framebuffer, for single-buffered + * visuals, the ColorReadBuffer is set to be GL_FRONT, even with + * GLES contexts. When calling read_buffer, we verify we are reading + * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is + * incorrect, and certain dEQP tests check this. So fix it here. + */ + if (_mesa_is_gles(newCtx) && + !newCtx->ReadBuffer->Visual.doubleBufferMode) + if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT) + newCtx->ReadBuffer->ColorReadBuffer = GL_BACK; } /* XXX only set this flag if we're really changing the draw/read * framebuffer bindings. */ - newCtx->NewState |= _NEW_BUFFERS; + newCtx->NewState |= _NEW_BUFFERS; - if (drawBuffer) { - _mesa_check_init_viewport(newCtx, - drawBuffer->Width, drawBuffer->Height); - } + check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height); } if (newCtx->FirstTimeCurrent) { handle_first_current(newCtx); - newCtx->FirstTimeCurrent = GL_FALSE; + newCtx->FirstTimeCurrent = GL_FALSE; } } - + return GL_TRUE; } @@ -1785,7 +1830,7 @@ _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) /** * \return pointer to the current GL context for this thread. - * + * * Calls _glapi_get_context(). This isn't the fastest way to get the current * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in * context.h. @@ -1800,19 +1845,19 @@ _mesa_get_current_context( void ) /** * Get context's current API dispatch table. * - * It'll either be the immediate-mode execute dispatcher or the display list - * compile dispatcher. - * + * It'll either be the immediate-mode execute dispatcher, the display list + * compile dispatcher, or the thread marshalling dispatcher. + * * \param ctx GL context. * * \return pointer to dispatch_table. * - * Simply returns __struct gl_contextRec::CurrentDispatch. + * Simply returns __struct gl_contextRec::CurrentClientDispatch. */ struct _glapi_table * _mesa_get_dispatch(struct gl_context *ctx) { - return ctx->CurrentDispatch; + return ctx->CurrentClientDispatch; } /*@}*/ @@ -1822,45 +1867,6 @@ _mesa_get_dispatch(struct gl_context *ctx) /** \name Miscellaneous functions */ /**********************************************************************/ /*@{*/ - -/** - * Record an error. - * - * \param ctx GL context. - * \param error error code. - * - * Records the given error code and call the driver's dd_function_table::Error - * function if defined. - * - * \sa - * This is called via _mesa_error(). - */ -void -_mesa_record_error(struct gl_context *ctx, GLenum error) -{ - if (!ctx) - return; - - if (ctx->ErrorValue == GL_NO_ERROR) { - ctx->ErrorValue = error; - } -} - - -/** - * Flush commands and wait for completion. - */ -void -_mesa_finish(struct gl_context *ctx) -{ - FLUSH_VERTICES( ctx, 0 ); - FLUSH_CURRENT( ctx, 0 ); - if (ctx->Driver.Finish) { - ctx->Driver.Finish(ctx); - } -} - - /** * Flush commands. */ @@ -1877,7 +1883,7 @@ _mesa_flush(struct gl_context *ctx) /** - * Execute glFinish(). + * Flush commands and wait for completion. * * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the * dd_function_table::Finish driver callback, if not NULL. @@ -1887,7 +1893,13 @@ _mesa_Finish(void) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - _mesa_finish(ctx); + + FLUSH_VERTICES(ctx, 0); + FLUSH_CURRENT(ctx, 0); + + if (ctx->Driver.Finish) { + ctx->Driver.Finish(ctx); + } } @@ -1906,137 +1918,4 @@ _mesa_Flush(void) } -/* - * ARB_blend_func_extended - ERRORS section - * "The error INVALID_OPERATION is generated by Begin or any procedure that - * implicitly calls Begin if any draw buffer has a blend function requiring the - * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or - * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than - * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements." - */ -static GLboolean -_mesa_check_blend_func_error(struct gl_context *ctx) -{ - GLuint i; - for (i = ctx->Const.MaxDualSourceDrawBuffers; - i < ctx->DrawBuffer->_NumColorDrawBuffers; - i++) { - if (ctx->Color.Blend[i]._UsesDualSrc) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "dual source blend on illegal attachment"); - return GL_FALSE; - } - } - return GL_TRUE; -} - - -/** - * Prior to drawing anything with glBegin, glDrawArrays, etc. this function - * is called to see if it's valid to render. This involves checking that - * the current shader is valid and the framebuffer is complete. - * It also check the current pipeline object is valid if any. - * If an error is detected it'll be recorded here. - * \return GL_TRUE if OK to render, GL_FALSE if not - */ -GLboolean -_mesa_valid_to_render(struct gl_context *ctx, const char *where) -{ - /* This depends on having up to date derived state (shaders) */ - if (ctx->NewState) - _mesa_update_state(ctx); - - if (ctx->API == API_OPENGL_COMPAT) { - /* Any shader stages that are not supplied by the GLSL shader and have - * assembly shaders enabled must now be validated. - */ - if (!ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] - && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(vertex program not valid)", where); - return GL_FALSE; - } - - if (!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]) { - if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(fragment program not valid)", where); - return GL_FALSE; - } - - /* If drawing to integer-valued color buffers, there must be an - * active fragment shader (GL_EXT_texture_integer). - */ - if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(integer format but no fragment shader)", where); - return GL_FALSE; - } - } - } - - /* A pipeline object is bound */ - if (ctx->_Shader->Name && !ctx->_Shader->Validated) { - if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader)) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glValidateProgramPipeline failed to validate the " - "pipeline"); - return GL_FALSE; - } - } - - /* If a program is active and SSO not in use, check if validation of - * samplers succeeded for the active program. */ - if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) { - char errMsg[100]; - if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram, - errMsg, 100)) { - _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg); - return GL_FALSE; - } - } - - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, - "%s(incomplete framebuffer)", where); - return GL_FALSE; - } - - if (_mesa_check_blend_func_error(ctx) == GL_FALSE) { - return GL_FALSE; - } - -#ifdef DEBUG - if (ctx->_Shader->Flags & GLSL_LOG) { - struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; - gl_shader_stage i; - - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (shProg[i] == NULL || shProg[i]->_Used - || shProg[i]->_LinkedShaders[i] == NULL) - continue; - - /* This is the first time this shader is being used. - * Append shader's constants/uniforms to log file. - * - * Only log data for the program target that matches the shader - * target. It's possible to have a program bound to the vertex - * shader target that also supplied a fragment shader. If that - * program isn't also bound to the fragment shader target we don't - * want to log its fragment data. - */ - _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); - } - - for (i = 0; i < MESA_SHADER_STAGES; i++) { - if (shProg[i] != NULL) - shProg[i]->_Used = GL_TRUE; - } - } -#endif - - return GL_TRUE; -} - - /*@}*/