X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdd.h;h=f14c3e04e91a89ad772533362ab7a5b329f537a0;hb=59690bf0a31300febafd84868781990db0fa215a;hp=fbe70cdfab755716a255c899717fcf15af2b0000;hpb=fc790c50ccb060cf8d07a5be59d8b3868a627784;p=mesa.git diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index fbe70cdfab7..f14c3e04e91 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -31,9 +31,9 @@ #ifndef DD_INCLUDED #define DD_INCLUDED -/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ - #include "glheader.h" +#include "formats.h" +#include "menums.h" struct gl_bitmap_atlas; struct gl_buffer_object; @@ -50,7 +50,11 @@ struct gl_shader_program; struct gl_texture_image; struct gl_texture_object; struct gl_memory_info; +struct gl_transform_feedback_object; +struct ati_fragment_shader; struct util_queue_monitoring; +struct _mesa_prim; +struct _mesa_index_buffer; /* GL_ARB_vertex_buffer_object */ /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return @@ -337,16 +341,6 @@ struct dd_function_table { GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); - - /** - * Called by glGetCompressedTexImage. - */ - void (*GetCompressedTexSubImage)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLvoid *data); /*@}*/ /** @@ -426,22 +420,6 @@ struct dd_function_table { struct gl_texture_object *texObj, struct gl_texture_object *origTexObj); - /** Sets the given buffer object as the texture's storage. The given - * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D, - * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single - * mipmap level; be immutable; and must not have any assigned storage. - * The format and dimensions of the gl_texture_object will already be - * initialized. - * - * This function is used by the meta PBO texture upload path. - */ - bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx, - struct gl_texture_object *texObj, - struct gl_buffer_object *bufferObj, - uint32_t buffer_offset, - uint32_t row_stride, - bool read_only); - /** * Map a renderbuffer into user space. * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and @@ -451,7 +429,8 @@ struct dd_function_table { struct gl_renderbuffer *rb, GLuint x, GLuint y, GLuint w, GLuint h, GLbitfield mode, - GLubyte **mapOut, GLint *rowStrideOut); + GLubyte **mapOut, GLint *rowStrideOut, + bool flip_y); void (*UnmapRenderbuffer)(struct gl_context *ctx, struct gl_renderbuffer *rb); @@ -515,6 +494,85 @@ struct dd_function_table { struct gl_shader_program *shader); /*@}*/ + + /** + * \name Draw functions. + */ + /*@{*/ + /** + * For indirect array drawing: + * + * typedef struct { + * GLuint count; + * GLuint primCount; + * GLuint first; + * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise + * } DrawArraysIndirectCommand; + * + * For indirect indexed drawing: + * + * typedef struct { + * GLuint count; + * GLuint primCount; + * GLuint firstIndex; + * GLint baseVertex; + * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise + * } DrawElementsIndirectCommand; + */ + + /** + * Draw a number of primitives. + * \param prims array [nr_prims] describing what to draw (prim type, + * vertex count, first index, instance count, etc). + * \param ib index buffer for indexed drawing, NULL for array drawing + * \param index_bounds_valid are min_index and max_index valid? + * \param min_index lowest vertex index used + * \param max_index highest vertex index used + * \param tfb_vertcount if non-null, indicates which transform feedback + * object has the vertex count. + * \param tfb_stream If called via DrawTransformFeedbackStream, specifies + * the vertex stream buffer from which to get the vertex + * count. + * \param indirect If any prims are indirect, this specifies the buffer + * to find the "DrawArrays/ElementsIndirectCommand" data. + * This may be deprecated in the future + */ + void (*Draw)(struct gl_context *ctx, + const struct _mesa_prim *prims, GLuint nr_prims, + const struct _mesa_index_buffer *ib, + GLboolean index_bounds_valid, + GLuint min_index, GLuint max_index, + struct gl_transform_feedback_object *tfb_vertcount, + unsigned tfb_stream, struct gl_buffer_object *indirect); + + + /** + * Draw a primitive, getting the vertex count, instance count, start + * vertex, etc. from a buffer object. + * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc. + * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand" + * data + * \param indirect_offset offset of first primitive in indrect_data buffer + * \param draw_count number of primitives to draw + * \param stride stride, in bytes, between + * "DrawArrays/ElementsIndirectCommand" objects + * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get + * the real draw_count value. Used for + * GL_ARB_indirect_parameters. + * \param indirect_draw_count_offset offset to the draw_count value in + * indirect_draw_count_buffer + * \param ib index buffer for indexed drawing, NULL otherwise. + */ + void (*DrawIndirect)(struct gl_context *ctx, GLuint mode, + struct gl_buffer_object *indirect_data, + GLsizeiptr indirect_offset, unsigned draw_count, + unsigned stride, + struct gl_buffer_object *indirect_draw_count_buffer, + GLsizeiptr indirect_draw_count_offset, + const struct _mesa_index_buffer *ib); + /*@}*/ + + /** * \name State-changing functions. * @@ -554,9 +612,9 @@ struct dd_function_table { /** Specify mapping of depth values from NDC to window coordinates */ void (*DepthRange)(struct gl_context *ctx); /** Specify the current buffer for writing */ - void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Specify the buffers for writing for fragment programs*/ - void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers); + void (*DrawBuffer)(struct gl_context *ctx); + /** Used to allocated any buffers with on-demand creation */ + void (*DrawBufferAllocate)(struct gl_context *ctx); /** Enable or disable server-side gl capabilities */ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); /** Specify fog parameters */ @@ -575,7 +633,7 @@ struct dd_function_table { /** Specify the width of rasterized lines */ void (*LineWidth)(struct gl_context *ctx, GLfloat width); /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); + void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode); void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); /** Specify the diameter of rasterized points */ @@ -730,6 +788,14 @@ struct dd_function_table { GLenum target, GLsizei numAttachments, const GLenum *attachments); + /** + * \name Functions for GL_ARB_sample_locations + */ + void (*GetProgrammableSampleCaps)(struct gl_context *ctx, + const struct gl_framebuffer *fb, + GLuint *bits, GLuint *width, GLuint *height); + void (*EvaluateDepthValues)(struct gl_context *ctx); + /** * \name Query objects */ @@ -989,15 +1055,15 @@ struct dd_function_table { /** @} */ /** - * GL_MESA_shader_framebuffer_fetch_non_coherent rendering barrier. + * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier. * * On return from this function any framebuffer contents written by * previous draw commands are guaranteed to be visible from subsequent * fragment shader invocations using the - * MESA_shader_framebuffer_fetch_non_coherent interface. + * EXT_shader_framebuffer_fetch_non_coherent interface. */ /** @{ */ - void (*BlendBarrier)(struct gl_context *ctx); + void (*FramebufferFetchBarrier)(struct gl_context *ctx); /** @} */ /** @@ -1097,6 +1163,33 @@ struct dd_function_table { GLsizei levels, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset); + + /** + * Use a memory object as the backing data for a buffer object + */ + GLboolean (*BufferDataMem)(struct gl_context *ctx, + GLenum target, + GLsizeiptrARB size, + struct gl_memory_object *memObj, + GLuint64 offset, + GLenum usage, + struct gl_buffer_object *bufObj); + + /** + * Fill uuid with an unique identifier for this driver + * + * uuid must point to GL_UUID_SIZE_EXT bytes of available memory + */ + void (*GetDriverUuid)(struct gl_context *ctx, char *uuid); + + /** + * Fill uuid with an unique identifier for the device associated + * to this driver + * + * uuid must point to GL_UUID_SIZE_EXT bytes of available memory + */ + void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid); + /*@}*/ /** @@ -1115,6 +1208,97 @@ struct dd_function_table { GLuint64 size, int fd); /*@}*/ + + /** + * \name GL_ARB_get_program_binary + */ + /*@{*/ + /** + * Calls to retrieve/store a binary serialized copy of the current program. + */ + void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1); + + void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx, + struct gl_shader_program *shProg, + struct gl_program *prog); + + void (*ProgramBinaryDeserializeDriverBlob)(struct gl_context *ctx, + struct gl_shader_program *shProg, + struct gl_program *prog); + /*@}*/ + + /** + * \name GL_EXT_semaphore interface + */ + /*@{*/ + /** + * Called to allocate a new semaphore object. Drivers will usually + * allocate/return a subclass of gl_semaphore_object. + */ + struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx, + GLuint name); + /** + * Called to delete/free a semaphore object. Drivers should free the + * object and any associated resources. + */ + void (*DeleteSemaphoreObject)(struct gl_context *ctx, + struct gl_semaphore_object *semObj); + + /** + * Introduce an operation to wait for the semaphore object in the GL + * server's command stream + */ + void (*ServerWaitSemaphoreObject)(struct gl_context *ctx, + struct gl_semaphore_object *semObj, + GLuint numBufferBarriers, + struct gl_buffer_object **bufObjs, + GLuint numTextureBarriers, + struct gl_texture_object **texObjs, + const GLenum *srcLayouts); + + /** + * Introduce an operation to signal the semaphore object in the GL + * server's command stream + */ + void (*ServerSignalSemaphoreObject)(struct gl_context *ctx, + struct gl_semaphore_object *semObj, + GLuint numBufferBarriers, + struct gl_buffer_object **bufObjs, + GLuint numTextureBarriers, + struct gl_texture_object **texObjs, + const GLenum *dstLayouts); + /*@}*/ + + /** + * \name GL_EXT_semaphore_fd interface + */ + /*@{*/ + /** + * Called to import a semaphore object. The caller relinquishes ownership + * of fd after the call returns. + * + * Accessing fd after ImportSemaphoreFd returns results in undefined + * behaviour. This is consistent with EXT_semaphore_fd. + */ + void (*ImportSemaphoreFd)(struct gl_context *ctx, + struct gl_semaphore_object *semObj, + int fd); + /*@}*/ + + /** + * \name Disk shader cache functions + */ + /*@{*/ + /** + * Called to initialize gl_program::driver_cache_blob (and size) with a + * ralloc allocated buffer. + * + * This buffer will be saved and restored as part of the gl_program + * serialization and deserialization. + */ + void (*ShaderCacheSerializeDriverBlob)(struct gl_context *ctx, + struct gl_program *prog); + /*@}*/ };