X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdebug.c;h=a646d4426efc9a5df8c6e67304d99db829255577;hb=bf188f3494b85f550a39dddbf059669c2a9ee324;hp=b1fc096f2961eb83503b453d8ff8cc3c2e1b0919;hpb=eb0ff1a1c0f1978d867c748bf2525f717a56bfce;p=mesa.git diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index b1fc096f296..a646d4426ef 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -18,18 +17,21 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ +#include +#include "errors.h" #include "mtypes.h" #include "attrib.h" -#include "colormac.h" #include "enums.h" #include "formats.h" #include "hash.h" -#include "imports.h" +#include "util/imports.h" +#include "macros.h" #include "debug.h" #include "get.h" #include "pixelstore.h" @@ -50,10 +52,16 @@ tex_target_name(GLenum tgt) { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, - { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" } + { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }, + { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" }, + { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" }, + { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" }, + { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" }, + { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" } }; GLuint i; - for (i = 0; i < Elements(tex_targets); i++) { + STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS); + for (i = 0; i < ARRAY_SIZE(tex_targets); i++) { if (tex_targets[i].target == tgt) return tex_targets[i].name; } @@ -65,7 +73,7 @@ void _mesa_print_state( const char *msg, GLuint state ) { _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", msg, state, (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", @@ -84,45 +92,20 @@ _mesa_print_state( const char *msg, GLuint state ) (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", - (state & _NEW_TEXTURE) ? "ctx->Texture, " : "", + (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "", (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", - (state & _NEW_PACKUNPACK) ? "ctx->Pack/Unpack, " : "", - (state & _NEW_ARRAY) ? "ctx->Array, " : "", + (state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "", (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); } -void -_mesa_print_tri_caps( const char *name, GLuint flags ) -{ - _mesa_debug(NULL, - "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s\n", - name, - flags, - (flags & DD_FLATSHADE) ? "flat-shade, " : "", - (flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "", - (flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "", - (flags & DD_TRI_TWOSTENCIL) ? "tri-twostencil, " : "", - (flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "", - (flags & DD_TRI_STIPPLE) ? "tri-stipple, " : "", - (flags & DD_TRI_OFFSET) ? "tri-offset, " : "", - (flags & DD_TRI_SMOOTH) ? "tri-smooth, " : "", - (flags & DD_LINE_SMOOTH) ? "line-smooth, " : "", - (flags & DD_LINE_STIPPLE) ? "line-stipple, " : "", - (flags & DD_POINT_SMOOTH) ? "point-smooth, " : "", - (flags & DD_POINT_ATTEN) ? "point-atten, " : "", - (flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "" - ); -} - - /** * Print information about this Mesa version and build options. */ -void _mesa_print_info( void ) +void _mesa_print_info( struct gl_context *ctx ) { _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION)); @@ -130,13 +113,12 @@ void _mesa_print_info( void ) (char *) _mesa_GetString(GL_RENDERER)); _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR)); - _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", - (char *) _mesa_GetString(GL_EXTENSIONS)); -#if defined(THREADS) - _mesa_debug(NULL, "Mesa thread-safe: YES\n"); -#else - _mesa_debug(NULL, "Mesa thread-safe: NO\n"); -#endif + + /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher + * core contexts. + */ + _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); + #if defined(USE_X86_ASM) _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); #else @@ -151,21 +133,19 @@ void _mesa_print_info( void ) /** - * Set the debugging flags. - * - * \param debug debug string - * - * If compiled with debugging support then search for keywords in \p debug and - * enables the verbose debug output of the respective feature. + * Set verbose logging flags. When these flags are set, GL API calls + * in the various categories will be printed to stderr. + * \param str a comma-separated list of keywords */ -static void add_debug_flags( const char *debug ) +static void +set_verbose_flags(const char *str) { -#ifdef DEBUG - struct debug_option { +#ifndef NDEBUG + struct option { const char *name; GLbitfield flag; }; - static const struct debug_option debug_opt[] = { + static const struct option opts[] = { { "varray", VERBOSE_VARRAY }, { "tex", VERBOSE_TEXTURE }, { "mat", VERBOSE_MATERIAL }, @@ -181,34 +161,60 @@ static void add_debug_flags( const char *debug ) }; GLuint i; + if (!str) + return; + MESA_VERBOSE = 0x0; - for (i = 0; i < Elements(debug_opt); i++) { - if (strstr(debug, debug_opt[i].name) || strcmp(debug, "all") == 0) - MESA_VERBOSE |= debug_opt[i].flag; + for (i = 0; i < ARRAY_SIZE(opts); i++) { + if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) + MESA_VERBOSE |= opts[i].flag; } +#endif +} - /* Debug flag: - */ - if (strstr(debug, "flush")) - MESA_DEBUG_FLAGS |= DEBUG_ALWAYS_FLUSH; -#else - (void) debug; +/** + * Set debugging flags. When these flags are set, Mesa will do additional + * debug checks or actions. + * \param str a comma-separated list of keywords + */ +static void +set_debug_flags(const char *str) +{ +#ifndef NDEBUG + struct option { + const char *name; + GLbitfield flag; + }; + static const struct option opts[] = { + { "silent", DEBUG_SILENT }, /* turn off debug messages */ + { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ + { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE }, + { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }, + { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */ + }; + GLuint i; + + if (!str) + return; + + MESA_DEBUG_FLAGS = 0x0; + for (i = 0; i < ARRAY_SIZE(opts); i++) { + if (strstr(str, opts[i].name)) + MESA_DEBUG_FLAGS |= opts[i].flag; + } #endif } +/** + * Initialize debugging variables from env vars. + */ void _mesa_init_debug( struct gl_context *ctx ) { - char *c; - c = _mesa_getenv("MESA_DEBUG"); - if (c) - add_debug_flags(c); - - c = _mesa_getenv("MESA_VERBOSE"); - if (c) - add_debug_flags(c); + set_debug_flags(getenv("MESA_DEBUG")); + set_verbose_flags(getenv("MESA_VERBOSE")); } @@ -229,6 +235,11 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height, fprintf(f,"255\n"); fclose(f); f = fopen( filename, "ab" ); /* reopen in binary append mode */ + if (!f) { + fprintf(stderr, "Error while reopening %s in write_ppm()\n", + filename); + return; + } for (y=0; y < height; y++) { for (x = 0; x < width; x++) { int yy = invert ? (height - 1 - y) : y; @@ -262,18 +273,18 @@ write_texture_image(struct gl_texture_object *texObj, GLubyte *buffer; char s[100]; - buffer = (GLubyte *) malloc(img->Width * img->Height + buffer = malloc(img->Width * img->Height * img->Depth * 4); store = ctx->Pack; /* save */ ctx->Pack = ctx->DefaultPacking; - ctx->Driver.GetTexImage(ctx, texObj->Target, level, - GL_RGBA, GL_UNSIGNED_BYTE, - buffer, texObj, img); + ctx->Driver.GetTexSubImage(ctx, + 0, 0, 0, img->Width, img->Height, img->Depth, + GL_RGBA, GL_UNSIGNED_BYTE, buffer, img); /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); + snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); printf(" Writing image level %u to %s\n", level, s); write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); @@ -313,14 +324,14 @@ _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb) return; } - buffer = (GLubyte *) malloc(rb->Width * rb->Height * 4); + buffer = malloc(rb->Width * rb->Height * 4); ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, format, type, &ctx->DefaultPacking, buffer); /* make filename */ - _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); - _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); + snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); + snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); printf(" Writing renderbuffer image to %s\n", s); @@ -353,11 +364,10 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages) for (j = 0; j < numFaces; j++) { struct gl_texture_image *texImg = texObj->Image[j][i]; if (texImg) { - printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", + printf(" Face %u level %u: %d x %d x %d, format %s\n", j, i, texImg->Width, texImg->Height, texImg->Depth, - _mesa_get_format_name(texImg->TexFormat), - texImg->Data); + _mesa_get_format_name(texImg->TexFormat)); if (writeImages == WRITE_ALL || (writeImages == WRITE_ONE && !written)) { write_texture_image(texObj, j, i); @@ -410,7 +420,7 @@ dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) { printf("Renderbuffer %u: %u x %u IntFormat = %s\n", rb->Name, rb->Width, rb->Height, - _mesa_lookup_enum_by_nr(rb->InternalFormat)); + _mesa_enum_to_string(rb->InternalFormat)); if (writeImage) { _mesa_write_renderbuffer_image(rb); } @@ -448,7 +458,7 @@ _mesa_dump_color_buffer(const char *filename) const GLuint h = ctx->DrawBuffer->Height; GLubyte *buf; - buf = (GLubyte *) malloc(w * h * 4); + buf = malloc(w * h * 4); _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); @@ -480,8 +490,8 @@ _mesa_dump_depth_buffer(const char *filename) GLubyte *buf2; GLuint i; - buf = (GLuint *) malloc(w * h * 4); /* 4 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ + buf = malloc(w * h * 4); /* 4 bpp */ + buf2 = malloc(w * h * 3); /* 3 bpp */ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); @@ -516,8 +526,8 @@ _mesa_dump_stencil_buffer(const char *filename) GLubyte *buf2; GLuint i; - buf = (GLubyte *) malloc(w * h); /* 1 bpp */ - buf2 = (GLubyte *) malloc(w * h * 3); /* 3 bpp */ + buf = malloc(w * h); /* 1 bpp */ + buf2 = malloc(w * h * 3); /* 3 bpp */ _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); @@ -556,8 +566,35 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) { write_ppm(filename, image, w, h, 2, 1, 0, 0, invert); } + else if (format == GL_RED && type == GL_UNSIGNED_BYTE) { + write_ppm(filename, image, w, h, 1, 0, 0, 0, invert); + } + else if (format == GL_RGBA && type == GL_FLOAT) { + /* convert floats to ubyte */ + GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte)); + const GLfloat *f = (const GLfloat *) image; + GLuint i; + for (i = 0; i < w * h * 4; i++) { + UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); + } + write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert); + free(buf); + } + else if (format == GL_RED && type == GL_FLOAT) { + /* convert floats to ubyte */ + GLubyte *buf = malloc(w * h * sizeof(GLubyte)); + const GLfloat *f = (const GLfloat *) image; + GLuint i; + for (i = 0; i < w * h; i++) { + UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); + } + write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert); + free(buf); + } else { - _mesa_problem(NULL, "Unsupported format/type in _mesa_dump_image()"); + _mesa_problem(NULL, + "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()", + format, type); } } @@ -566,58 +603,61 @@ _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, * Quick and dirty function to "print" a texture to stdout. */ void -_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img) +_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) { -#if CHAN_TYPE != GL_UNSIGNED_BYTE - _mesa_problem(NULL, "PrintTexture not supported"); -#else + const GLint slice = 0; + GLint srcRowStride; GLuint i, j, c; - const GLubyte *data = (const GLubyte *) img->Data; + GLubyte *data; + + ctx->Driver.MapTextureImage(ctx, img, slice, + 0, 0, img->Width, img->Height, GL_MAP_READ_BIT, + &data, &srcRowStride); if (!data) { printf("No texture data\n"); - return; } + else { + /* XXX add more formats or make into a new format utility function */ + switch (img->TexFormat) { + case MESA_FORMAT_A_UNORM8: + case MESA_FORMAT_L_UNORM8: + case MESA_FORMAT_I_UNORM8: + c = 1; + break; + case MESA_FORMAT_LA_UNORM8: + c = 2; + break; + case MESA_FORMAT_BGR_UNORM8: + case MESA_FORMAT_RGB_UNORM8: + c = 3; + break; + case MESA_FORMAT_A8B8G8R8_UNORM: + case MESA_FORMAT_B8G8R8A8_UNORM: + c = 4; + break; + default: + _mesa_problem(NULL, "error in PrintTexture\n"); + return; + } - /* XXX add more formats or make into a new format utility function */ - switch (img->TexFormat) { - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - c = 1; - break; - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - c = 2; - break; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - c = 3; - break; - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_ARGB8888: - c = 4; - break; - default: - _mesa_problem(NULL, "error in PrintTexture\n"); - return; - } + for (i = 0; i < img->Height; i++) { + for (j = 0; j < img->Width; j++) { + if (c==1) + printf("%02x ", data[0]); + else if (c==2) + printf("%02x%02x ", data[0], data[1]); + else if (c==3) + printf("%02x%02x%02x ", data[0], data[1], data[2]); + else if (c==4) + printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); + data += (srcRowStride - img->Width) * c; + } + /* XXX use img->ImageStride here */ + printf("\n"); - for (i = 0; i < img->Height; i++) { - for (j = 0; j < img->Width; j++) { - if (c==1) - printf("%02x ", data[0]); - else if (c==2) - printf("%02x%02x ", data[0], data[1]); - else if (c==3) - printf("%02x%02x%02x ", data[0], data[1], data[2]); - else if (c==4) - printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); - data += (img->RowStride - img->Width) * c; } - /* XXX use img->ImageStride here */ - printf("\n"); } -#endif + + ctx->Driver.UnmapTextureImage(ctx, img, slice); }