X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdepth.c;h=c3534407599e8b718363a7e1b70d50dcfa4315da;hb=9401516113152ea2a571dc1103a2fa7ce68d4ee8;hp=82ca1bd34546db7702da9399d55deeabbb79bd8b;hpb=08836341788a9f9d638d9dc8328510ccd18ddeb5;p=mesa.git diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 82ca1bd3454..c3534407599 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,10 +1,7 @@ -/* $Id: depth.c,v 1.26 2001/03/03 20:33:27 brianp Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.3 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -19,24 +16,20 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "imports.h" #include "context.h" -#include "enums.h" #include "depth.h" +#include "enums.h" #include "macros.h" -#include "mem.h" #include "mtypes.h" -#endif - /**********************************************************************/ @@ -45,32 +38,35 @@ -void +void GLAPIENTRY _mesa_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); - GLfloat tmp = (GLfloat) CLAMP( depth, 0.0, 1.0 ); - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (ctx->Depth.Clear == tmp) - return; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glClearDepth(%f)\n", depth); - FLUSH_VERTICES(ctx, _NEW_DEPTH); - ctx->Depth.Clear = tmp; - if (ctx->Driver.ClearDepth) - (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); + ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); } +void GLAPIENTRY +_mesa_ClearDepthf( GLclampf depth ) +{ + _mesa_ClearDepth(depth); +} -void + +void GLAPIENTRY _mesa_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - fprintf(stderr, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func)); + + if (ctx->Depth.Func == func) + return; switch (func) { case GL_LESS: /* (default) pass if incoming z < stored z */ @@ -87,44 +83,80 @@ _mesa_DepthFunc( GLenum func ) return; } - if (ctx->Depth.Func == func) - return; - FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Func = func; - if (func == GL_NEVER) - ctx->_TriangleCaps |= DD_Z_NEVER; - else - ctx->_TriangleCaps &= ~DD_Z_NEVER; - - if (ctx->Driver.DepthFunc) + if (ctx->Driver.DepthFunc) ctx->Driver.DepthFunc( ctx, func ); } -void +void GLAPIENTRY _mesa_DepthMask( GLboolean flag ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - fprintf(stderr, "glDepthMask %d\n", flag); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthMask %d\n", flag); /* * GL_TRUE indicates depth buffer writing is enabled (default) * GL_FALSE indicates depth buffer writing is disabled */ - if (ctx->Depth.Mask == flag) + if (ctx->Depth.Mask == flag) return; - + FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Mask = flag; - if (ctx->Driver.DepthMask) + if (ctx->Driver.DepthMask) ctx->Driver.DepthMask( ctx, flag ); } + +/** + * Specified by the GL_EXT_depth_bounds_test extension. + */ +void GLAPIENTRY +_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) +{ + GET_CURRENT_CONTEXT(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax); + + if (zmin > zmax) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); + return; + } + + zmin = CLAMP(zmin, 0.0, 1.0); + zmax = CLAMP(zmax, 0.0, 1.0); + + if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.BoundsMin = (GLfloat) zmin; + ctx->Depth.BoundsMax = (GLfloat) zmax; +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +/** + * Initialize the depth buffer attribute group in the given context. + */ +void +_mesa_init_depth(struct gl_context *ctx) +{ + ctx->Depth.Test = GL_FALSE; + ctx->Depth.Clear = 1.0; + ctx->Depth.Func = GL_LESS; + ctx->Depth.Mask = GL_TRUE; +}