X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdepth.c;h=f187205b978356c823a2dcc7ab5ac80910d4afc8;hb=16e91d4c0e1088f5c4098b01b4b7bf670cd66c4a;hp=8d61ff4126cff41b94c78c00a4626e7a99964148;hpb=bcb3957b6c22caf35d9b300440648c3e656e8b4c;p=mesa.git diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 8d61ff4126c..f187205b978 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,7 +28,6 @@ #include "context.h" #include "depth.h" #include "enums.h" -#include "hash.h" #include "macros.h" #include "mtypes.h" @@ -39,7 +38,7 @@ -void +void GLAPIENTRY _mesa_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); @@ -58,13 +57,13 @@ _mesa_ClearDepth( GLclampd depth ) -void +void GLAPIENTRY _mesa_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); switch (func) { @@ -94,13 +93,13 @@ _mesa_DepthFunc( GLenum func ) -void +void GLAPIENTRY _mesa_DepthMask( GLboolean flag ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDepthMask %d\n", flag); /* @@ -119,8 +118,10 @@ _mesa_DepthMask( GLboolean flag ) -/* GL_EXT_depth_bounds_test */ -void +/** + * Specified by the GL_EXT_depth_bounds_test extension. + */ +void GLAPIENTRY _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) { GET_CURRENT_CONTEXT(ctx); @@ -147,40 +148,15 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) /***** Initialization *****/ /**********************************************************************/ -void _mesa_init_depth( GLcontext * ctx ) + +/** + * Initialize the depth buffer attribute group in the given context. + */ +void +_mesa_init_depth(GLcontext *ctx) { - /* Depth buffer group */ ctx->Depth.Test = GL_FALSE; ctx->Depth.Clear = 1.0; ctx->Depth.Func = GL_LESS; ctx->Depth.Mask = GL_TRUE; - ctx->Depth.OcclusionTest = GL_FALSE; - - /* Z buffer stuff */ - if (ctx->Visual.depthBits == 0) { - /* Special case. Even if we don't have a depth buffer we need - * good values for DepthMax for Z vertex transformation purposes - * and for per-fragment fog computation. - */ - ctx->DepthMax = 1 << 16; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - else if (ctx->Visual.depthBits < 32) { - ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - else { - /* Special case since shift values greater than or equal to the - * number of bits in the left hand expression's type are undefined. - */ - ctx->DepthMax = 0xffffffff; - ctx->DepthMaxF = (GLfloat) ctx->DepthMax; - } - ctx->MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ - -#if FEATURE_ARB_occlusion_query - ctx->Occlusion.QueryObjects = _mesa_NewHashTable(); -#endif - ctx->OcclusionResult = GL_FALSE; - ctx->OcclusionResultSaved = GL_FALSE; }