X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdepth.c;h=f187205b978356c823a2dcc7ab5ac80910d4afc8;hb=16e91d4c0e1088f5c4098b01b4b7bf670cd66c4a;hp=9689b795f1267fadd8fc6595d0f941066ad6f67b;hpb=724abeb058ca9372c5a9b9e38ee43dde1accaa41;p=mesa.git diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 9689b795f12..f187205b978 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,21 +1,19 @@ -/* $Id: depth.c,v 1.22 2000/10/31 18:09:44 keithw Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -25,18 +23,13 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "imports.h" #include "context.h" -#include "enums.h" #include "depth.h" +#include "enums.h" #include "macros.h" -#include "mem.h" -#include "types.h" -#endif - +#include "mtypes.h" /**********************************************************************/ @@ -45,82 +38,125 @@ -void +void GLAPIENTRY _mesa_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearDepth"); - ctx->Depth.Clear = (GLfloat) CLAMP( depth, 0.0, 1.0 ); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + depth = CLAMP( depth, 0.0, 1.0 ); + + if (ctx->Depth.Clear == depth) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Clear = depth; if (ctx->Driver.ClearDepth) (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); - ctx->NewState |= _NEW_DEPTH; } -void +void GLAPIENTRY _mesa_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthFunc"); + ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - fprintf(stderr, "glDepthFunc %s\n", gl_lookup_enum_by_nr(func)); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func)); switch (func) { - case GL_LESS: /* (default) pass if incoming z < stored z */ - case GL_GEQUAL: - case GL_LEQUAL: - case GL_GREATER: - case GL_NOTEQUAL: - case GL_EQUAL: - case GL_ALWAYS: - if (ctx->Depth.Func != func) { - ctx->Depth.Func = func; - ctx->NewState |= _NEW_DEPTH; - ctx->TriangleCaps &= ~DD_Z_NEVER; - if (ctx->Driver.DepthFunc) { - (*ctx->Driver.DepthFunc)( ctx, func ); - } - } - break; - case GL_NEVER: - if (ctx->Depth.Func != func) { - ctx->Depth.Func = func; - ctx->NewState |= _NEW_DEPTH; - ctx->TriangleCaps |= DD_Z_NEVER; - if (ctx->Driver.DepthFunc) { - (*ctx->Driver.DepthFunc)( ctx, func ); - } - } - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); + case GL_LESS: /* (default) pass if incoming z < stored z */ + case GL_GEQUAL: + case GL_LEQUAL: + case GL_GREATER: + case GL_NOTEQUAL: + case GL_EQUAL: + case GL_ALWAYS: + case GL_NEVER: + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glDepth.Func" ); + return; } + + if (ctx->Depth.Func == func) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Func = func; + + if (ctx->Driver.DepthFunc) + ctx->Driver.DepthFunc( ctx, func ); } -void +void GLAPIENTRY _mesa_DepthMask( GLboolean flag ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDepthMask"); + ASSERT_OUTSIDE_BEGIN_END(ctx); - if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) - fprintf(stderr, "glDepthMask %d\n", flag); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glDepthMask %d\n", flag); /* * GL_TRUE indicates depth buffer writing is enabled (default) * GL_FALSE indicates depth buffer writing is disabled */ - if (ctx->Depth.Mask != flag) { - ctx->Depth.Mask = flag; - ctx->NewState |= _NEW_DEPTH; - if (ctx->Driver.DepthMask) { - (*ctx->Driver.DepthMask)( ctx, flag ); - } + if (ctx->Depth.Mask == flag) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Mask = flag; + + if (ctx->Driver.DepthMask) + ctx->Driver.DepthMask( ctx, flag ); +} + + + +/** + * Specified by the GL_EXT_depth_bounds_test extension. + */ +void GLAPIENTRY +_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (zmin > zmax) { + _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)"); + return; } + + zmin = CLAMP(zmin, 0.0, 1.0); + zmax = CLAMP(zmax, 0.0, 1.0); + + if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) + return; + + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.BoundsMin = (GLfloat) zmin; + ctx->Depth.BoundsMax = (GLfloat) zmax; } +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + + +/** + * Initialize the depth buffer attribute group in the given context. + */ +void +_mesa_init_depth(GLcontext *ctx) +{ + ctx->Depth.Test = GL_FALSE; + ctx->Depth.Clear = 1.0; + ctx->Depth.Func = GL_LESS; + ctx->Depth.Mask = GL_TRUE; +}