X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdepth.h;h=dcc0b4637a7b08633a68a5dc37e1c04b6ef73d83;hb=e045af41469f2e2b512fc748cbad841774a39905;hp=f31909ad7bef91380a751be5980087112b94b3c7;hpb=5c3bee503999fbc0d7c65462ff62f9e38fe40e33;p=mesa.git diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h index f31909ad7be..dcc0b4637a7 100644 --- a/src/mesa/main/depth.h +++ b/src/mesa/main/depth.h @@ -1,21 +1,24 @@ -/* $Id: depth.h,v 1.5 1999/12/10 19:09:22 brianp Exp $ */ +/** + * \file depth.h + * Depth buffer operations. + */ /* * Mesa 3-D graphics library - * Version: 3.3 - * - * Copyright (C) 1999 Brian Paul All Rights Reserved. - * + * Version: 6.3 + * + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -29,58 +32,31 @@ #define DEPTH_H -#include "types.h" +#include "mtypes.h" -/* - * Immediate-mode API entrpoints - */ +#if _HAVE_FULL_GL -extern void +extern void GLAPIENTRY _mesa_ClearDepth( GLclampd depth ); - -extern void +extern void GLAPIENTRY _mesa_DepthFunc( GLenum func ); - -extern void +extern void GLAPIENTRY _mesa_DepthMask( GLboolean flag ); +extern void GLAPIENTRY +_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ); +extern void +_mesa_init_depth( GLcontext * ctx ); +#else -/* - * Return the address of the Z-buffer value for window coordinate (x,y): - */ -#define Z_ADDRESS( CTX, X, Y ) \ - ((CTX)->DrawBuffer->Depth + (CTX)->DrawBuffer->Width * (Y) + (X)) - - - - -extern GLuint -gl_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); - -extern void -gl_depth_test_pixels( GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLdepth z[], GLubyte mask[] ); - - -extern void -gl_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLfloat depth[] ); - - -extern void -gl_alloc_depth_buffer( GLcontext* ctx ); - - -extern void -gl_clear_depth_buffer( GLcontext* ctx ); - +/** No-op */ +#define _mesa_init_depth( c ) ((void)0) +#endif #endif