X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fdlist.c;h=b182bbe0d0011e23a8b85c9428208ff0b48e0cea;hb=bee9964b29b2428ee75e2d1efc0e1d2c2518a417;hp=21a8216254bebc11e128fddaf6f934aa4c7aa3d1;hpb=c727fa6dbf5a9fca5fc94de06c309f54402449d1;p=mesa.git diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 21a8216254b..b182bbe0d00 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -35,46 +35,25 @@ #include "api_loopback.h" #include "config.h" #include "mfeatures.h" -#include "attrib.h" -#include "blend.h" -#include "buffers.h" #if FEATURE_ARB_vertex_buffer_object #include "bufferobj.h" #endif #include "arrayobj.h" -#include "clip.h" -#include "colortab.h" #include "context.h" -#include "convolve.h" -#include "depth.h" #include "dlist.h" -#include "enable.h" #include "enums.h" #include "eval.h" -#include "extensions.h" -#include "feedback.h" #include "framebuffer.h" -#include "get.h" #include "glapi/glapi.h" #include "hash.h" -#include "histogram.h" #include "image.h" #include "light.h" -#include "lines.h" #include "dlist.h" #include "macros.h" -#include "matrix.h" -#include "pixel.h" -#include "points.h" -#include "polygon.h" #include "queryobj.h" -#include "state.h" -#include "texobj.h" #include "teximage.h" -#include "texstate.h" #include "mtypes.h" #include "varray.h" -#include "vtxfmt.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program #include "shader/arbprogram.h" #include "shader/program.h" @@ -3750,7 +3729,7 @@ save_TexEnvi(GLenum target, GLenum pname, GLint param) { GLfloat p[4]; p[0] = (GLfloat) param; - p[1] = p[2] = p[3] = 0.0; + p[1] = p[2] = p[3] = 0.0F; save_TexEnvfv(target, pname, p); } @@ -3884,7 +3863,7 @@ save_TexParameteri(GLenum target, GLenum pname, GLint param) { GLfloat fparam[4]; fparam[0] = (GLfloat) param; - fparam[1] = fparam[2] = fparam[3] = 0.0; + fparam[1] = fparam[2] = fparam[3] = 0.0F; save_TexParameterfv(target, pname, fparam); } @@ -3894,7 +3873,7 @@ save_TexParameteriv(GLenum target, GLenum pname, const GLint *params) { GLfloat fparam[4]; fparam[0] = (GLfloat) params[0]; - fparam[1] = fparam[2] = fparam[3] = 0.0; + fparam[1] = fparam[2] = fparam[3] = 0.0F; save_TexParameterfv(target, pname, fparam); }