X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fenable.c;h=52dd63f2cefb1f7767b9268ef7ff85a7eb4d2e8f;hb=eded7f010d344a909cf9c403eb3bdad91804d174;hp=bbc5070d7582c1f0e7dc3b52b382fd7df4b70e49;hpb=06d05afdd687fcd1d59d46c6a86c2e5707e1859b;p=mesa.git diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index bbc5070d758..52dd63f2cef 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -1,10 +1,13 @@ -/* $Id: enable.c,v 1.36 2000/12/08 00:20:15 brianp Exp $ */ +/** + * \file enable.c + * Enable/disable/query GL capabilities. + */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 6.5.1 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,151 +28,318 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" #include "context.h" #include "enable.h" #include "light.h" #include "macros.h" -#include "mmath.h" #include "simple_list.h" #include "mtypes.h" #include "enums.h" - #include "math/m_matrix.h" #include "math/m_xform.h" -#endif +#define CHECK_EXTENSION(EXTNAME, CAP) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \ + state ? "Enable" : "Disable", CAP); \ + return; \ + } -/* - * Perform glEnable and glDisable calls. + +/** + * Helper to enable/disable client-side state. */ -void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) +static void +client_state(GLcontext *ctx, GLenum cap, GLboolean state) { - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "gl_enable/disable" ); + GLuint flag; + GLboolean *var; + + switch (cap) { + case GL_VERTEX_ARRAY: + var = &ctx->Array.ArrayObj->Vertex.Enabled; + flag = _NEW_ARRAY_VERTEX; + break; + case GL_NORMAL_ARRAY: + var = &ctx->Array.ArrayObj->Normal.Enabled; + flag = _NEW_ARRAY_NORMAL; + break; + case GL_COLOR_ARRAY: + var = &ctx->Array.ArrayObj->Color.Enabled; + flag = _NEW_ARRAY_COLOR0; + break; + case GL_INDEX_ARRAY: + var = &ctx->Array.ArrayObj->Index.Enabled; + flag = _NEW_ARRAY_INDEX; + break; + case GL_TEXTURE_COORD_ARRAY: + var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled; + flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture); + break; + case GL_EDGE_FLAG_ARRAY: + var = &ctx->Array.ArrayObj->EdgeFlag.Enabled; + flag = _NEW_ARRAY_EDGEFLAG; + break; + case GL_FOG_COORDINATE_ARRAY_EXT: + var = &ctx->Array.ArrayObj->FogCoord.Enabled; + flag = _NEW_ARRAY_FOGCOORD; + break; + case GL_SECONDARY_COLOR_ARRAY_EXT: + var = &ctx->Array.ArrayObj->SecondaryColor.Enabled; + flag = _NEW_ARRAY_COLOR1; + break; +#if FEATURE_NV_vertex_program + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled; + flag = _NEW_ARRAY_ATTRIB(n); + } + break; +#endif /* FEATURE_NV_vertex_program */ + + default: + _mesa_error( ctx, GL_INVALID_ENUM, + "glEnable/DisableClientState(0x%x)", cap); + return; + } + + if (*var == state) + return; + + FLUSH_VERTICES(ctx, _NEW_ARRAY); + ctx->Array.NewState |= flag; + *var = state; + + if (state) + ctx->Array.ArrayObj->_Enabled |= flag; + else + ctx->Array.ArrayObj->_Enabled &= ~flag; + + if (ctx->Driver.Enable) { + ctx->Driver.Enable( ctx, cap, state ); + } +} + + +/** + * Enable GL capability. + * \param cap state to enable/disable. + * + * Get's the current context, assures that we're outside glBegin()/glEnd() and + * calls client_state(). + */ +void GLAPIENTRY +_mesa_EnableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + client_state( ctx, cap, GL_TRUE ); +} + + +/** + * Disable GL capability. + * \param cap state to enable/disable. + * + * Get's the current context, assures that we're outside glBegin()/glEnd() and + * calls client_state(). + */ +void GLAPIENTRY +_mesa_DisableClientState( GLenum cap ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + client_state( ctx, cap, GL_FALSE ); +} + + +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME, CAP) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \ + state ? "Enable" : "Disable", CAP); \ + return; \ + } + +#define CHECK_EXTENSION2(EXT1, EXT2, CAP) \ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \ + state ? "Enable" : "Disable", CAP); \ + return; \ + } + + +/** + * Helper function to enable or disable a texture target. + */ +static GLboolean +enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit) +{ + const GLuint curr = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; + const GLuint newenabled = (!state) + ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit); + + if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled) + return GL_FALSE; + + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->Enabled = newenabled; + return GL_TRUE; +} + + +/** + * Helper function to enable or disable state. + * + * \param ctx GL context. + * \param cap the state to enable/disable + * \param state whether to enable or disable the specified capability. + * + * Updates the current context and flushes the vertices as needed. For + * capabilities associated with extensions it verifies that those extensions + * are effectivly present before updating. Notifies the driver via + * dd_function_table::Enable. + */ +void +_mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) +{ if (MESA_VERBOSE & VERBOSE_API) - fprintf(stderr, "%s %s (newstate is %x)\n", - state ? "glEnable" : "glDisable", - gl_lookup_enum_by_nr(cap), - ctx->NewState); + _mesa_debug(ctx, "%s %s (newstate is %x)\n", + state ? "glEnable" : "glDisable", + _mesa_lookup_enum_by_nr(cap), + ctx->NewState); switch (cap) { case GL_ALPHA_TEST: - if (ctx->Color.AlphaEnabled!=state) { - ctx->Color.AlphaEnabled = state; - ctx->NewState |= _NEW_COLOR; - } - break; + if (ctx->Color.AlphaEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.AlphaEnabled = state; + break; case GL_AUTO_NORMAL: - ctx->Eval.AutoNormal = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.AutoNormal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.AutoNormal = state; + break; case GL_BLEND: - if (ctx->Color.BlendEnabled!=state) { - ctx->Color.BlendEnabled = state; - /* The following needed to accomodate 1.0 RGB logic op blending */ - if (ctx->Color.BlendEquation==GL_LOGIC_OP && state) { - ctx->Color.ColorLogicOpEnabled = GL_TRUE; - } - else { - ctx->Color.ColorLogicOpEnabled = GL_FALSE; - } - ctx->NewState |= _NEW_COLOR; - } - break; + if (ctx->Color.BlendEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.BlendEnabled = state; + break; +#if FEATURE_userclip case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: - if (ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0] != state) - { - GLuint p = cap-GL_CLIP_PLANE0; - - ctx->Transform.ClipEnabled[p] = state; - ctx->NewState |= _NEW_TRANSFORM; - - if (state) { - ctx->_Enabled |= ENABLE_USERCLIP; - ctx->Transform._AnyClip++; - - if (ctx->ProjectionMatrix.flags & MAT_DIRTY) { - _math_matrix_analyse( &ctx->ProjectionMatrix ); - } - - /* This derived state also calculated in clip.c and - * from gl_update_state() on changes to EyeUserPlane - * and ctx->ProjectionMatrix respectively. - */ - gl_transform_vector( ctx->Transform._ClipUserPlane[p], - ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrix.inv ); - } else { - if (--ctx->Transform._AnyClip == 0) - ctx->_Enabled &= ~ENABLE_USERCLIP; - } - } - break; - case GL_COLOR_MATERIAL: - if (ctx->Light.ColorMaterialEnabled!=state) { - ctx->Light.ColorMaterialEnabled = state; - ctx->NewState |= _NEW_LIGHT; + { + const GLuint p = cap - GL_CLIP_PLANE0; + + if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p)) + return; + + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); if (state) { - FLUSH_TNL( ctx, FLUSH_UPDATE_CURRENT ); - gl_update_color_material( ctx, ctx->Current.Color ); - } + ctx->Transform.ClipPlanesEnabled |= (1 << p); + + if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); + + /* This derived state also calculated in clip.c and + * from _mesa_update_state() on changes to EyeUserPlane + * and ctx->ProjectionMatrix respectively. + */ + _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], + ctx->Transform.EyeUserPlane[p], + ctx->ProjectionMatrixStack.Top->inv ); + } + else { + ctx->Transform.ClipPlanesEnabled &= ~(1 << p); + } } - break; - case GL_CULL_FACE: - if (ctx->Polygon.CullFlag!=state) { - ctx->Polygon.CullFlag = state; -/* ctx->_TriangleCaps ^= DD_TRI_CULL; */ - ctx->NewState |= _NEW_POLYGON; + break; +#endif + case GL_COLOR_MATERIAL: + if (ctx->Light.ColorMaterialEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + FLUSH_CURRENT(ctx, 0); + ctx->Light.ColorMaterialEnabled = state; + if (state) { + _mesa_update_color_material( ctx, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0] ); } - break; + break; + case GL_CULL_FACE: + if (ctx->Polygon.CullFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.CullFlag = state; + break; + case GL_CULL_VERTEX_EXT: + CHECK_EXTENSION(EXT_cull_vertex, cap); + if (ctx->Transform.CullVertexFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.CullVertexFlag = state; + break; case GL_DEPTH_TEST: - if (state && ctx->Visual.DepthBits==0) { + if (state && ctx->DrawBuffer->Visual.depthBits == 0) { _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); return; } - if (ctx->Depth.Test!=state) { - ctx->Depth.Test = state; - ctx->NewState |= _NEW_DEPTH; - } + if (ctx->Depth.Test == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.Test = state; break; case GL_DITHER: if (ctx->NoDither) { - /* MESA_NO_DITHER env var */ - state = GL_FALSE; - } - if (ctx->Color.DitherFlag!=state) { - ctx->Color.DitherFlag = state; - ctx->NewState |= _NEW_COLOR; + state = GL_FALSE; /* MESA_NO_DITHER env var */ } - break; + if (ctx->Color.DitherFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.DitherFlag = state; + break; case GL_FOG: - if (ctx->Fog.Enabled!=state) { - ctx->Fog.Enabled = state; - ctx->_Enabled ^= ENABLE_FOG; - ctx->NewState |= _NEW_FOG; - } - break; + if (ctx->Fog.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Enabled = state; + break; case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram) { - ctx->Pixel.HistogramEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + CHECK_EXTENSION(EXT_histogram, cap); + if (ctx->Pixel.HistogramEnabled == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.HistogramEnabled = state; break; case GL_LIGHT0: case GL_LIGHT1: @@ -179,497 +349,672 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) case GL_LIGHT5: case GL_LIGHT6: case GL_LIGHT7: - if (ctx->Light.Light[cap-GL_LIGHT0].Enabled != state) { - ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; - if (state) { - insert_at_tail(&ctx->Light.EnabledList, - &ctx->Light.Light[cap-GL_LIGHT0]); - } - else { - remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); - } - ctx->NewState |= _NEW_LIGHT; - } + if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; + if (state) { + insert_at_tail(&ctx->Light.EnabledList, + &ctx->Light.Light[cap-GL_LIGHT0]); + } + else { + remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]); + } break; case GL_LIGHTING: - if (ctx->Light.Enabled!=state) { - ctx->Light.Enabled = state; - ctx->_Enabled &= ~ENABLE_LIGHT; - if (state) - ctx->_Enabled |= ENABLE_LIGHT; - ctx->NewState |= _NEW_LIGHT; - } + if (ctx->Light.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_LIGHT); + ctx->Light.Enabled = state; break; case GL_LINE_SMOOTH: - if (ctx->Line.SmoothFlag!=state) { - ctx->Line.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_LINE_SMOOTH; - ctx->NewState |= _NEW_LINE; - } - break; + if (ctx->Line.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.SmoothFlag = state; + break; case GL_LINE_STIPPLE: - if (ctx->Line.StippleFlag!=state) { - ctx->Line.StippleFlag = state; - ctx->_TriangleCaps ^= DD_LINE_STIPPLE; - ctx->NewState |= _NEW_LINE; - } - break; + if (ctx->Line.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_LINE); + ctx->Line.StippleFlag = state; + break; case GL_INDEX_LOGIC_OP: - if (ctx->Color.IndexLogicOpEnabled!=state) { - ctx->Color.IndexLogicOpEnabled = state; - ctx->NewState |= _NEW_COLOR; - } - break; + if (ctx->Color.IndexLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.IndexLogicOpEnabled = state; + break; case GL_COLOR_LOGIC_OP: - if (ctx->Color.ColorLogicOpEnabled!=state) { - ctx->Color.ColorLogicOpEnabled = state; - ctx->NewState |= _NEW_COLOR; - } - break; + if (ctx->Color.ColorLogicOpEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_COLOR); + ctx->Color.ColorLogicOpEnabled = state; + break; case GL_MAP1_COLOR_4: - ctx->Eval.Map1Color4 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Color4 = state; + break; case GL_MAP1_INDEX: - ctx->Eval.Map1Index = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Index = state; + break; case GL_MAP1_NORMAL: - ctx->Eval.Map1Normal = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Normal = state; + break; case GL_MAP1_TEXTURE_COORD_1: - ctx->Eval.Map1TextureCoord1 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord1 = state; + break; case GL_MAP1_TEXTURE_COORD_2: - ctx->Eval.Map1TextureCoord2 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord2 = state; + break; case GL_MAP1_TEXTURE_COORD_3: - ctx->Eval.Map1TextureCoord3 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord3 = state; + break; case GL_MAP1_TEXTURE_COORD_4: - ctx->Eval.Map1TextureCoord4 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1TextureCoord4 = state; + break; case GL_MAP1_VERTEX_3: - ctx->Eval.Map1Vertex3 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex3 = state; + break; case GL_MAP1_VERTEX_4: - ctx->Eval.Map1Vertex4 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map1Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Vertex4 = state; + break; case GL_MAP2_COLOR_4: - ctx->Eval.Map2Color4 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2Color4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Color4 = state; + break; case GL_MAP2_INDEX: - ctx->Eval.Map2Index = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2Index == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Index = state; + break; case GL_MAP2_NORMAL: - ctx->Eval.Map2Normal = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2Normal == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Normal = state; + break; case GL_MAP2_TEXTURE_COORD_1: - ctx->Eval.Map2TextureCoord1 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2TextureCoord1 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord1 = state; + break; case GL_MAP2_TEXTURE_COORD_2: - ctx->Eval.Map2TextureCoord2 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2TextureCoord2 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord2 = state; + break; case GL_MAP2_TEXTURE_COORD_3: - ctx->Eval.Map2TextureCoord3 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2TextureCoord3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord3 = state; + break; case GL_MAP2_TEXTURE_COORD_4: - ctx->Eval.Map2TextureCoord4 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2TextureCoord4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2TextureCoord4 = state; + break; case GL_MAP2_VERTEX_3: - ctx->Eval.Map2Vertex3 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2Vertex3 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex3 = state; + break; case GL_MAP2_VERTEX_4: - ctx->Eval.Map2Vertex4 = state; - ctx->NewState |= _NEW_EVAL; - break; + if (ctx->Eval.Map2Vertex4 == state) + return; + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Vertex4 = state; + break; case GL_MINMAX: + if (ctx->Pixel.MinMaxEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PIXEL); ctx->Pixel.MinMaxEnabled = state; - ctx->NewState |= _NEW_PIXEL; break; case GL_NORMALIZE: - if (ctx->Transform.Normalize != state) { - ctx->Transform.Normalize = state; - ctx->NewState |= _NEW_TRANSFORM; - ctx->_Enabled ^= ENABLE_NORMALIZE; - } - break; + if (ctx->Transform.Normalize == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.Normalize = state; + break; case GL_POINT_SMOOTH: - if (ctx->Point.SmoothFlag!=state) { - ctx->Point.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_POINT_SMOOTH; - ctx->NewState |= _NEW_POINT; - } - break; + if (ctx->Point.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.SmoothFlag = state; + break; case GL_POLYGON_SMOOTH: - if (ctx->Polygon.SmoothFlag!=state) { - ctx->Polygon.SmoothFlag = state; - ctx->_TriangleCaps ^= DD_TRI_SMOOTH; - ctx->NewState |= _NEW_POLYGON; - } - break; + if (ctx->Polygon.SmoothFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.SmoothFlag = state; + break; case GL_POLYGON_STIPPLE: - if (ctx->Polygon.StippleFlag!=state) { - ctx->Polygon.StippleFlag = state; - ctx->_TriangleCaps ^= DD_TRI_STIPPLE; - ctx->NewState |= _NEW_POLYGON; - } - break; + if (ctx->Polygon.StippleFlag == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.StippleFlag = state; + break; case GL_POLYGON_OFFSET_POINT: - if (ctx->Polygon.OffsetPoint!=state) { - ctx->Polygon.OffsetPoint = state; - ctx->NewState |= _NEW_POLYGON; - } + if (ctx->Polygon.OffsetPoint == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetPoint = state; break; case GL_POLYGON_OFFSET_LINE: - if (ctx->Polygon.OffsetLine!=state) { - ctx->Polygon.OffsetLine = state; - ctx->NewState |= _NEW_POLYGON; - } + if (ctx->Polygon.OffsetLine == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetLine = state; break; case GL_POLYGON_OFFSET_FILL: - /*case GL_POLYGON_OFFSET_EXT:*/ - if (ctx->Polygon.OffsetFill!=state) { - ctx->Polygon.OffsetFill = state; - ctx->NewState |= _NEW_POLYGON; - } + /*case GL_POLYGON_OFFSET_EXT:*/ + if (ctx->Polygon.OffsetFill == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->Polygon.OffsetFill = state; break; case GL_RESCALE_NORMAL_EXT: - if (ctx->Transform.RescaleNormals != state) { - ctx->Transform.RescaleNormals = state; - ctx->NewState |= _NEW_TRANSFORM; - ctx->_Enabled ^= ENABLE_RESCALE; - } + if (ctx->Transform.RescaleNormals == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RescaleNormals = state; break; case GL_SCISSOR_TEST: - if (ctx->Scissor.Enabled!=state) { - ctx->Scissor.Enabled = state; - ctx->NewState |= _NEW_SCISSOR; - } - break; + if (ctx->Scissor.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_SCISSOR); + ctx->Scissor.Enabled = state; + break; case GL_SHARED_TEXTURE_PALETTE_EXT: + if (ctx->Texture.SharedPalette == state) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); ctx->Texture.SharedPalette = state; - ctx->NewState |= _NEW_TEXTURE; break; case GL_STENCIL_TEST: - if (state && ctx->Visual.StencilBits==0) { - _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); - return; - } - if (ctx->Stencil.Enabled!=state) { - ctx->Stencil.Enabled = state; - ctx->NewState |= _NEW_STENCIL; - ctx->_TriangleCaps ^= DD_STENCIL; + if (state && ctx->DrawBuffer->Visual.stencilBits == 0) { + _mesa_warning(ctx, + "glEnable(GL_STENCIL_TEST) but no stencil buffer"); + return; } - break; + if (ctx->Stencil.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.Enabled = state; + break; case GL_TEXTURE_1D: - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_1D; - } - else { - texUnit->Enabled &= ~TEXTURE0_1D; - } + if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) { + return; } break; case GL_TEXTURE_2D: - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_2D; - } - else { - texUnit->Enabled &= ~TEXTURE0_2D; - } + if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) { + return; } - break; + break; case GL_TEXTURE_3D: - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_3D; - } - else { - texUnit->Enabled &= ~TEXTURE0_3D; - } + if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) { + return; } break; - case GL_TEXTURE_GEN_Q: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= Q_BIT; - else - texUnit->TexGenEnabled &= ~Q_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_TEXTURE_GEN_R: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= R_BIT; - else - texUnit->TexGenEnabled &= ~R_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_TEXTURE_GEN_S: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= S_BIT; - else - texUnit->TexGenEnabled &= ~S_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; - case GL_TEXTURE_GEN_T: - { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - if (state) - texUnit->TexGenEnabled |= T_BIT; - else - texUnit->TexGenEnabled &= ~T_BIT; - ctx->NewState |= _NEW_TEXTURE; - } - break; + case GL_TEXTURE_GEN_Q: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; + if (state) + newenabled |= Q_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + case GL_TEXTURE_GEN_R: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; + if (state) + newenabled |= R_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + case GL_TEXTURE_GEN_S: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; + if (state) + newenabled |= S_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } + case GL_TEXTURE_GEN_T: { + GLuint unit = ctx->Texture.CurrentUnit; + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; + if (state) + newenabled |= T_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + break; + } /* * CLIENT STATE!!! */ case GL_VERTEX_ARRAY: - ctx->Array.Vertex.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; case GL_NORMAL_ARRAY: - ctx->Array.Normal.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; case GL_COLOR_ARRAY: - ctx->Array.Color.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; case GL_INDEX_ARRAY: - ctx->Array.Index.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; case GL_TEXTURE_COORD_ARRAY: - ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; case GL_EDGE_FLAG_ARRAY: - ctx->Array.EdgeFlag.Enabled = state; - ctx->NewState |= _NEW_ARRAY; - break; - - /* GL_HP_occlusion_test */ - case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - ctx->Depth.OcclusionTest = state; - ctx->NewState |= _NEW_DEPTH; - if (state) - ctx->OcclusionResult = ctx->OcclusionResultSaved; - else - ctx->OcclusionResultSaved = ctx->OcclusionResult; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; - - /* GL_SGIS_pixel_texture */ - case GL_PIXEL_TEXTURE_SGIS: - if (ctx->Extensions.SGIS_pixel_texture) { - ctx->Pixel.PixelTextureEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; - - /* GL_SGIX_pixel_texture */ - case GL_PIXEL_TEX_GEN_SGIX: - if (ctx->Extensions.SGIX_pixel_texture) { - ctx->Pixel.PixelTextureEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); - return; - } - break; + case GL_FOG_COORDINATE_ARRAY_EXT: + case GL_SECONDARY_COLOR_ARRAY_EXT: + client_state( ctx, cap, state ); + return; /* GL_SGI_color_table */ case GL_COLOR_TABLE_SGI: - if (ctx->Extensions.SGI_color_table) { - ctx->Pixel.ColorTableEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + CHECK_EXTENSION(SGI_color_table, cap); + if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - if (ctx->Extensions.SGI_color_table) { - ctx->Pixel.PostConvolutionColorTableEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + CHECK_EXTENSION(SGI_color_table, cap); + if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - if (ctx->Extensions.SGI_color_table) { - ctx->Pixel.PostColorMatrixColorTableEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" ); + CHECK_EXTENSION(SGI_color_table, cap); + if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state; + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_texture_color_table, cap); + if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state; break; /* GL_EXT_convolution */ case GL_CONVOLUTION_1D: - if (ctx->Extensions.EXT_convolution) { - ctx->Pixel.Convolution1DEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + CHECK_EXTENSION(EXT_convolution, cap); + if (ctx->Pixel.Convolution1DEnabled == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution1DEnabled = state; break; case GL_CONVOLUTION_2D: - if (ctx->Extensions.EXT_convolution) { - ctx->Pixel.Convolution2DEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + CHECK_EXTENSION(EXT_convolution, cap); + if (ctx->Pixel.Convolution2DEnabled == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Convolution2DEnabled = state; break; case GL_SEPARABLE_2D: - if (ctx->Extensions.EXT_convolution) { - ctx->Pixel.Separable2DEnabled = state; - ctx->NewState |= _NEW_PIXEL; - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + CHECK_EXTENSION(EXT_convolution, cap); + if (ctx->Pixel.Separable2DEnabled == state) return; - } + FLUSH_VERTICES(ctx, _NEW_PIXEL); + ctx->Pixel.Separable2DEnabled = state; break; /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - if (ctx->Visual.RGBAflag) { - const GLuint curr = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr]; - ctx->NewState |= _NEW_TEXTURE; - if (state) { - texUnit->Enabled |= TEXTURE0_CUBE; - } - else { - texUnit->Enabled &= ~TEXTURE0_CUBE; - } - } - } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + CHECK_EXTENSION(ARB_texture_cube_map, cap); + if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) { return; } - break; + break; /* GL_EXT_secondary_color */ case GL_COLOR_SUM_EXT: - if (ctx->Extensions.EXT_secondary_color) { - ctx->Fog.ColorSumEnabled = state; - if (state) - SET_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR); - else if (ctx->Light.Model.ColorControl == GL_SINGLE_COLOR) - CLEAR_BITS(ctx->_TriangleCaps, DD_SEPERATE_SPECULAR); - ctx->NewState |= _NEW_FOG; + CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap); + if (ctx->Fog.ColorSumEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.ColorSumEnabled = state; + break; + + /* GL_ARB_multisample */ + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.Enabled = state; + break; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleAlphaToCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToCoverage = state; + break; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleAlphaToOne == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleAlphaToOne = state; + break; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleCoverage == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverage = state; + break; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION(ARB_multisample, cap); + if (ctx->Multisample.SampleCoverageInvert == state) + return; + FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE); + ctx->Multisample.SampleCoverageInvert = state; + break; + + /* GL_IBM_rasterpos_clip */ + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION(IBM_rasterpos_clip, cap); + if (ctx->Transform.RasterPositionUnclipped == state) + return; + FLUSH_VERTICES(ctx, _NEW_TRANSFORM); + ctx->Transform.RasterPositionUnclipped = state; + break; + + /* GL_NV_point_sprite */ + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap); + if (ctx->Point.PointSprite == state) + return; + FLUSH_VERTICES(ctx, _NEW_POINT); + ctx->Point.PointSprite = state; + break; + +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); + if (ctx->VertexProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->VertexProgram.Enabled = state; + break; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); + if (ctx->VertexProgram.PointSizeEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->VertexProgram.PointSizeEnabled = state; + break; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap); + if (ctx->VertexProgram.TwoSideEnabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->VertexProgram.TwoSideEnabled = state; + break; +#endif +#if FEATURE_NV_vertex_program + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map1Attrib[map] = state; } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + break; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program, cap); + { + const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); + FLUSH_VERTICES(ctx, _NEW_EVAL); + ctx->Eval.Map2Attrib[map] = state; + } + break; +#endif /* FEATURE_NV_vertex_program */ + +#if FEATURE_NV_fragment_program + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION(NV_fragment_program, cap); + if (ctx->FragmentProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->FragmentProgram.Enabled = state; + break; +#endif /* FEATURE_NV_fragment_program */ + + /* GL_NV_texture_rectangle */ + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION(NV_texture_rectangle, cap); + if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) { return; } break; - /* GL_MESA_sprite_point */ - case GL_SPRITE_POINT_MESA: - if (ctx->Extensions.MESA_sprite_point) { - ctx->Point.SpriteMode = state; - ctx->NewState |= _NEW_POINT; + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION(EXT_stencil_two_side, cap); + if (ctx->Stencil.TestTwoSide == state) + return; + FLUSH_VERTICES(ctx, _NEW_STENCIL); + ctx->Stencil.TestTwoSide = state; + break; + +#if FEATURE_ARB_fragment_program + case GL_FRAGMENT_PROGRAM_ARB: + CHECK_EXTENSION(ARB_fragment_program, cap); + if (ctx->FragmentProgram.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->FragmentProgram.Enabled = state; + break; +#endif /* FEATURE_ARB_fragment_program */ + + /* GL_EXT_depth_bounds_test */ + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION(EXT_depth_bounds_test, cap); + if (state && ctx->DrawBuffer->Visual.depthBits == 0) { + _mesa_warning(ctx, + "glEnable(GL_DEPTH_BOUNDS_TEST_EXT) but no depth buffer"); + return; } - else { - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + if (ctx->Depth.BoundsTest == state) + return; + FLUSH_VERTICES(ctx, _NEW_DEPTH); + ctx->Depth.BoundsTest = state; + break; + + /* GL_MESA_program_debug */ + case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION(MESA_program_debug, cap); + ctx->FragmentProgram.CallbackEnabled = state; + break; + case GL_VERTEX_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION(MESA_program_debug, cap); + ctx->VertexProgram.CallbackEnabled = state; + break; + +#if FEATURE_ATI_fragment_shader + case GL_FRAGMENT_SHADER_ATI: + CHECK_EXTENSION(ATI_fragment_shader, cap); + if (ctx->ATIFragmentShader.Enabled == state) + return; + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + ctx->ATIFragmentShader.Enabled = state; + break; +#endif + + /* GL_MESA_texture_array */ + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) { + return; + } + break; + + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXTENSION(MESA_texture_array, cap); + if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) { return; } break; default: - gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); + _mesa_error(ctx, GL_INVALID_ENUM, + "%s(0x%x)", state ? "glEnable" : "glDisable", cap); return; } if (ctx->Driver.Enable) { - (*ctx->Driver.Enable)( ctx, cap, state ); + ctx->Driver.Enable( ctx, cap, state ); } } - - -void +/** + * Enable GL capability. Called by glEnable() + * \param cap state to enable. + */ +void GLAPIENTRY _mesa_Enable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enable( ctx, cap, GL_TRUE ); } - -void +/** + * Disable GL capability. Called by glDisable() + * \param cap state to disable. + */ +void GLAPIENTRY _mesa_Disable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + _mesa_set_enable( ctx, cap, GL_FALSE ); } +#undef CHECK_EXTENSION +#define CHECK_EXTENSION(EXTNAME) \ + if (!ctx->Extensions.EXTNAME) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \ + return GL_FALSE; \ + } + +#undef CHECK_EXTENSION2 +#define CHECK_EXTENSION2(EXT1, EXT2) \ + if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \ + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \ + return GL_FALSE; \ + } + + +/** + * Helper function to determine whether a texture target is enabled. + */ +static GLboolean +is_texture_enabled(GLcontext *ctx, GLbitfield bit) +{ + const struct gl_texture_unit *const texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; +} + -GLboolean +/** + * Return simple enable/disable state. + * + * \param cap state variable to query. + * + * Returns the state of the specified capability from the current GL context. + * For the capabilities associated with extensions verifies that those + * extensions are effectively present before reporting. + */ +GLboolean GLAPIENTRY _mesa_IsEnabled( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); @@ -686,7 +1031,7 @@ _mesa_IsEnabled( GLenum cap ) case GL_CLIP_PLANE3: case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: - return ctx->Transform.ClipEnabled[cap-GL_CLIP_PLANE0]; + return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1; case GL_COLOR_MATERIAL: return ctx->Light.ColorMaterialEnabled; case GL_CULL_FACE: @@ -697,14 +1042,6 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Color.DitherFlag; case GL_FOG: return ctx->Fog.Enabled; - case GL_HISTOGRAM: - if (ctx->Extensions.EXT_histogram) { - return ctx->Pixel.HistogramEnabled; - } - else { - gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } case GL_LIGHTING: return ctx->Light.Enabled; case GL_LIGHT0: @@ -760,8 +1097,6 @@ _mesa_IsEnabled( GLenum cap ) return ctx->Eval.Map2Vertex3; case GL_MAP2_VERTEX_4: return ctx->Eval.Map2Vertex4; - case GL_MINMAX: - return ctx->Pixel.MinMaxEnabled; case GL_NORMALIZE: return ctx->Transform.Normalize; case GL_POINT_SMOOTH: @@ -786,38 +1121,33 @@ _mesa_IsEnabled( GLenum cap ) case GL_STENCIL_TEST: return ctx->Stencil.Enabled; case GL_TEXTURE_1D: - { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE; - } + return is_texture_enabled(ctx, TEXTURE_1D_BIT); case GL_TEXTURE_2D: - { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE; - } + return is_texture_enabled(ctx, TEXTURE_2D_BIT); case GL_TEXTURE_3D: - { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE; - } + return is_texture_enabled(ctx, TEXTURE_3D_BIT); case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_R: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_S: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; } case GL_TEXTURE_GEN_T: { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + const struct gl_texture_unit *texUnit; + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; } @@ -825,131 +1155,213 @@ _mesa_IsEnabled( GLenum cap ) * CLIENT STATE!!! */ case GL_VERTEX_ARRAY: - return ctx->Array.Vertex.Enabled; + return (ctx->Array.ArrayObj->Vertex.Enabled != 0); case GL_NORMAL_ARRAY: - return ctx->Array.Normal.Enabled; + return (ctx->Array.ArrayObj->Normal.Enabled != 0); case GL_COLOR_ARRAY: - return ctx->Array.Color.Enabled; + return (ctx->Array.ArrayObj->Color.Enabled != 0); case GL_INDEX_ARRAY: - return ctx->Array.Index.Enabled; + return (ctx->Array.ArrayObj->Index.Enabled != 0); case GL_TEXTURE_COORD_ARRAY: - return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled; + return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0); case GL_EDGE_FLAG_ARRAY: - return ctx->Array.EdgeFlag.Enabled; - - /* GL_HP_occlusion_test */ - case GL_OCCLUSION_TEST_HP: - if (ctx->Extensions.HP_occlusion_test) { - return ctx->Depth.OcclusionTest; - } - else { - gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); - return GL_FALSE; - } - - /* GL_SGIS_pixel_texture */ - case GL_PIXEL_TEXTURE_SGIS: - return ctx->Pixel.PixelTextureEnabled; + return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0); + case GL_FOG_COORDINATE_ARRAY_EXT: + CHECK_EXTENSION(EXT_fog_coord); + return (ctx->Array.ArrayObj->FogCoord.Enabled != 0); + case GL_SECONDARY_COLOR_ARRAY_EXT: + CHECK_EXTENSION(EXT_secondary_color); + return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0); - /* GL_SGIX_pixel_texture */ - case GL_PIXEL_TEX_GEN_SGIX: - return ctx->Pixel.PixelTextureEnabled; + /* GL_EXT_histogram */ + case GL_HISTOGRAM: + CHECK_EXTENSION(EXT_histogram); + return ctx->Pixel.HistogramEnabled; + case GL_MINMAX: + CHECK_EXTENSION(EXT_histogram); + return ctx->Pixel.MinMaxEnabled; /* GL_SGI_color_table */ case GL_COLOR_TABLE_SGI: - return ctx->Pixel.ColorTableEnabled; + CHECK_EXTENSION(SGI_color_table); + return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - return ctx->Pixel.PostConvolutionColorTableEnabled; + CHECK_EXTENSION(SGI_color_table); + return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - return ctx->Pixel.PostColorMatrixColorTableEnabled; + CHECK_EXTENSION(SGI_color_table); + return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]; + + /* GL_SGI_texture_color_table */ + case GL_TEXTURE_COLOR_TABLE_SGI: + CHECK_EXTENSION(SGI_texture_color_table); + return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled; /* GL_EXT_convolution */ case GL_CONVOLUTION_1D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Convolution1DEnabled; case GL_CONVOLUTION_2D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Convolution2DEnabled; case GL_SEPARABLE_2D: + CHECK_EXTENSION(EXT_convolution); return ctx->Pixel.Separable2DEnabled; /* GL_ARB_texture_cube_map */ case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE; - } - else { - gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); - return GL_FALSE; - } - - /* GL_MESA_sprite_point */ - case GL_SPRITE_POINT_MESA: - return ctx->Point.SpriteMode; - - default: - gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" ); - return GL_FALSE; - } -} - + CHECK_EXTENSION(ARB_texture_cube_map); + return is_texture_enabled(ctx, TEXTURE_CUBE_BIT); + /* GL_EXT_secondary_color */ + case GL_COLOR_SUM_EXT: + CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program); + return ctx->Fog.ColorSumEnabled; + /* GL_ARB_multisample */ + case GL_MULTISAMPLE_ARB: + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.Enabled; + case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleAlphaToCoverage; + case GL_SAMPLE_ALPHA_TO_ONE_ARB: + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleAlphaToOne; + case GL_SAMPLE_COVERAGE_ARB: + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleCoverage; + case GL_SAMPLE_COVERAGE_INVERT_ARB: + CHECK_EXTENSION(ARB_multisample); + return ctx->Multisample.SampleCoverageInvert; -static void -client_state( GLcontext *ctx, GLenum cap, GLboolean state ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, - (state - ? "glEnableClientState" - : "glDisableClientState") ); + /* GL_IBM_rasterpos_clip */ + case GL_RASTER_POSITION_UNCLIPPED_IBM: + CHECK_EXTENSION(IBM_rasterpos_clip); + return ctx->Transform.RasterPositionUnclipped; - switch (cap) { - case GL_VERTEX_ARRAY: - ctx->Array.Vertex.Enabled = state; - break; - case GL_NORMAL_ARRAY: - ctx->Array.Normal.Enabled = state; - break; - case GL_COLOR_ARRAY: - ctx->Array.Color.Enabled = state; - break; - case GL_INDEX_ARRAY: - ctx->Array.Index.Enabled = state; - break; - case GL_TEXTURE_COORD_ARRAY: - ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled = state; - break; - case GL_EDGE_FLAG_ARRAY: - ctx->Array.EdgeFlag.Enabled = state; - break; - case GL_FOG_COORDINATE_ARRAY_EXT: - ctx->Array.FogCoord.Enabled = state; - break; - case GL_SECONDARY_COLOR_ARRAY_EXT: - ctx->Array.SecondaryColor.Enabled = state; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glEnable/DisableClientState" ); - } + /* GL_NV_point_sprite */ + case GL_POINT_SPRITE_NV: + CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite) + return ctx->Point.PointSprite; - ctx->NewState |= _NEW_ARRAY; -} +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + case GL_VERTEX_PROGRAM_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); + return ctx->VertexProgram.Enabled; + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); + return ctx->VertexProgram.PointSizeEnabled; + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program); + return ctx->VertexProgram.TwoSideEnabled; +#endif +#if FEATURE_NV_vertex_program + case GL_VERTEX_ATTRIB_ARRAY0_NV: + case GL_VERTEX_ATTRIB_ARRAY1_NV: + case GL_VERTEX_ATTRIB_ARRAY2_NV: + case GL_VERTEX_ATTRIB_ARRAY3_NV: + case GL_VERTEX_ATTRIB_ARRAY4_NV: + case GL_VERTEX_ATTRIB_ARRAY5_NV: + case GL_VERTEX_ATTRIB_ARRAY6_NV: + case GL_VERTEX_ATTRIB_ARRAY7_NV: + case GL_VERTEX_ATTRIB_ARRAY8_NV: + case GL_VERTEX_ATTRIB_ARRAY9_NV: + case GL_VERTEX_ATTRIB_ARRAY10_NV: + case GL_VERTEX_ATTRIB_ARRAY11_NV: + case GL_VERTEX_ATTRIB_ARRAY12_NV: + case GL_VERTEX_ATTRIB_ARRAY13_NV: + case GL_VERTEX_ATTRIB_ARRAY14_NV: + case GL_VERTEX_ATTRIB_ARRAY15_NV: + CHECK_EXTENSION(NV_vertex_program); + { + GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV; + return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0); + } + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + { + const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV); + return ctx->Eval.Map1Attrib[map]; + } + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + CHECK_EXTENSION(NV_vertex_program); + { + const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV); + return ctx->Eval.Map2Attrib[map]; + } +#endif /* FEATURE_NV_vertex_program */ +#if FEATURE_NV_fragment_program + case GL_FRAGMENT_PROGRAM_NV: + CHECK_EXTENSION(NV_fragment_program); + return ctx->FragmentProgram.Enabled; +#endif /* FEATURE_NV_fragment_program */ + /* GL_NV_texture_rectangle */ + case GL_TEXTURE_RECTANGLE_NV: + CHECK_EXTENSION(NV_texture_rectangle); + return is_texture_enabled(ctx, TEXTURE_RECT_BIT); -void -_mesa_EnableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - client_state( ctx, cap, GL_TRUE ); -} + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION(EXT_stencil_two_side); + return ctx->Stencil.TestTwoSide; +#if FEATURE_ARB_fragment_program + case GL_FRAGMENT_PROGRAM_ARB: + return ctx->FragmentProgram.Enabled; +#endif /* FEATURE_ARB_fragment_program */ + /* GL_EXT_depth_bounds_test */ + case GL_DEPTH_BOUNDS_TEST_EXT: + CHECK_EXTENSION(EXT_depth_bounds_test); + return ctx->Depth.BoundsTest; -void -_mesa_DisableClientState( GLenum cap ) -{ - GET_CURRENT_CONTEXT(ctx); - client_state( ctx, cap, GL_FALSE ); + /* GL_MESA_program_debug */ + case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION(MESA_program_debug); + return ctx->FragmentProgram.CallbackEnabled; + case GL_VERTEX_PROGRAM_CALLBACK_MESA: + CHECK_EXTENSION(MESA_program_debug); + return ctx->VertexProgram.CallbackEnabled; +#if FEATURE_ATI_fragment_shader + case GL_FRAGMENT_SHADER_ATI: + CHECK_EXTENSION(ATI_fragment_shader); + return ctx->ATIFragmentShader.Enabled; +#endif /* FEATURE_ATI_fragment_shader */ + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap); + return GL_FALSE; + } } -