X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Feval.c;h=3f89f9c1eae456173fe9b0846770e0dbb93eb78b;hb=4f1e141c116a1c230db7adfd1b70f09d484aa19b;hp=3d5e4c720507388fb50a5995566f355b9e89f49d;hpb=cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290;p=mesa.git diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c index 3d5e4c72050..3f89f9c1eae 100644 --- a/src/mesa/main/eval.c +++ b/src/mesa/main/eval.c @@ -1,10 +1,9 @@ -/* $Id: eval.c,v 1.17 2000/12/26 05:09:28 keithw Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 5.1 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,18 +37,13 @@ */ -#ifdef PC_HEADER -#include "all.h" -#else #include "glheader.h" +#include "imports.h" #include "colormac.h" #include "context.h" #include "eval.h" #include "macros.h" -#include "mem.h" -#include "mmath.h" #include "mtypes.h" -#endif /* @@ -78,7 +72,122 @@ GLuint _mesa_evaluator_components( GLenum target ) case GL_MAP2_TEXTURE_COORD_2: return 2; case GL_MAP2_TEXTURE_COORD_3: return 3; case GL_MAP2_TEXTURE_COORD_4: return 4; - default: return 0; + default: break; + } + + /* XXX need to check for the vertex program extension + if (!ctx->Extensions.NV_vertex_program) + return 0; + */ + + if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV && + target <= GL_MAP1_VERTEX_ATTRIB15_4_NV) + return 4; + + if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV && + target <= GL_MAP2_VERTEX_ATTRIB15_4_NV) + return 4; + + return 0; +} + + +/* + * Return pointer to the gl_1d_map struct for the named target. + */ +static struct gl_1d_map * +get_1d_map( GLcontext *ctx, GLenum target ) +{ + switch (target) { + case GL_MAP1_VERTEX_3: + return &ctx->EvalMap.Map1Vertex3; + case GL_MAP1_VERTEX_4: + return &ctx->EvalMap.Map1Vertex4; + case GL_MAP1_INDEX: + return &ctx->EvalMap.Map1Index; + case GL_MAP1_COLOR_4: + return &ctx->EvalMap.Map1Color4; + case GL_MAP1_NORMAL: + return &ctx->EvalMap.Map1Normal; + case GL_MAP1_TEXTURE_COORD_1: + return &ctx->EvalMap.Map1Texture1; + case GL_MAP1_TEXTURE_COORD_2: + return &ctx->EvalMap.Map1Texture2; + case GL_MAP1_TEXTURE_COORD_3: + return &ctx->EvalMap.Map1Texture3; + case GL_MAP1_TEXTURE_COORD_4: + return &ctx->EvalMap.Map1Texture4; + case GL_MAP1_VERTEX_ATTRIB0_4_NV: + case GL_MAP1_VERTEX_ATTRIB1_4_NV: + case GL_MAP1_VERTEX_ATTRIB2_4_NV: + case GL_MAP1_VERTEX_ATTRIB3_4_NV: + case GL_MAP1_VERTEX_ATTRIB4_4_NV: + case GL_MAP1_VERTEX_ATTRIB5_4_NV: + case GL_MAP1_VERTEX_ATTRIB6_4_NV: + case GL_MAP1_VERTEX_ATTRIB7_4_NV: + case GL_MAP1_VERTEX_ATTRIB8_4_NV: + case GL_MAP1_VERTEX_ATTRIB9_4_NV: + case GL_MAP1_VERTEX_ATTRIB10_4_NV: + case GL_MAP1_VERTEX_ATTRIB11_4_NV: + case GL_MAP1_VERTEX_ATTRIB12_4_NV: + case GL_MAP1_VERTEX_ATTRIB13_4_NV: + case GL_MAP1_VERTEX_ATTRIB14_4_NV: + case GL_MAP1_VERTEX_ATTRIB15_4_NV: + if (!ctx->Extensions.NV_vertex_program) + return NULL; + return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV]; + default: + return NULL; + } +} + + +/* + * Return pointer to the gl_2d_map struct for the named target. + */ +static struct gl_2d_map * +get_2d_map( GLcontext *ctx, GLenum target ) +{ + switch (target) { + case GL_MAP2_VERTEX_3: + return &ctx->EvalMap.Map2Vertex3; + case GL_MAP2_VERTEX_4: + return &ctx->EvalMap.Map2Vertex4; + case GL_MAP2_INDEX: + return &ctx->EvalMap.Map2Index; + case GL_MAP2_COLOR_4: + return &ctx->EvalMap.Map2Color4; + case GL_MAP2_NORMAL: + return &ctx->EvalMap.Map2Normal; + case GL_MAP2_TEXTURE_COORD_1: + return &ctx->EvalMap.Map2Texture1; + case GL_MAP2_TEXTURE_COORD_2: + return &ctx->EvalMap.Map2Texture2; + case GL_MAP2_TEXTURE_COORD_3: + return &ctx->EvalMap.Map2Texture3; + case GL_MAP2_TEXTURE_COORD_4: + return &ctx->EvalMap.Map2Texture4; + case GL_MAP2_VERTEX_ATTRIB0_4_NV: + case GL_MAP2_VERTEX_ATTRIB1_4_NV: + case GL_MAP2_VERTEX_ATTRIB2_4_NV: + case GL_MAP2_VERTEX_ATTRIB3_4_NV: + case GL_MAP2_VERTEX_ATTRIB4_4_NV: + case GL_MAP2_VERTEX_ATTRIB5_4_NV: + case GL_MAP2_VERTEX_ATTRIB6_4_NV: + case GL_MAP2_VERTEX_ATTRIB7_4_NV: + case GL_MAP2_VERTEX_ATTRIB8_4_NV: + case GL_MAP2_VERTEX_ATTRIB9_4_NV: + case GL_MAP2_VERTEX_ATTRIB10_4_NV: + case GL_MAP2_VERTEX_ATTRIB11_4_NV: + case GL_MAP2_VERTEX_ATTRIB12_4_NV: + case GL_MAP2_VERTEX_ATTRIB13_4_NV: + case GL_MAP2_VERTEX_ATTRIB14_4_NV: + case GL_MAP2_VERTEX_ATTRIB15_4_NV: + if (!ctx->Extensions.NV_vertex_program) + return NULL; + return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV]; + default: + return NULL; } } @@ -91,25 +200,24 @@ GLuint _mesa_evaluator_components( GLenum target ) /* * Copy 1-parametric evaluator control points from user-specified * memory space to a buffer of contiguous control points. - * Input: see glMap1f for details - * Return: pointer to buffer of contiguous control points or NULL if out + * \param see glMap1f for details + * \return pointer to buffer of contiguous control points or NULL if out * of memory. */ -GLfloat *gl_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, - const GLfloat *points ) +GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, + const GLfloat *points ) { GLfloat *buffer, *p; GLint i, k, size = _mesa_evaluator_components(target); - if (!points || size==0) { + if (!points || !size) return NULL; - } buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); - if(buffer) - for(i=0, p=buffer; i MAX_EVAL_ORDER) { - gl_error( ctx, GL_INVALID_VALUE, "glMap1(order)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" ); return; } if (!points) { - gl_error( ctx, GL_INVALID_VALUE, "glMap1(points)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" ); return; } k = _mesa_evaluator_components( target ); if (k == 0) { - gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); } if (ustride < k) { - gl_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" ); return; } - switch (target) { - case GL_MAP1_VERTEX_3: - map = &ctx->EvalMap.Map1Vertex3; - break; - case GL_MAP1_VERTEX_4: - map = &ctx->EvalMap.Map1Vertex4; - break; - case GL_MAP1_INDEX: - map = &ctx->EvalMap.Map1Index; - break; - case GL_MAP1_COLOR_4: - map = &ctx->EvalMap.Map1Color4; - break; - case GL_MAP1_NORMAL: - map = &ctx->EvalMap.Map1Normal; - break; - case GL_MAP1_TEXTURE_COORD_1: - map = &ctx->EvalMap.Map1Texture1; - break; - case GL_MAP1_TEXTURE_COORD_2: - map = &ctx->EvalMap.Map1Texture2; - break; - case GL_MAP1_TEXTURE_COORD_3: - map = &ctx->EvalMap.Map1Texture3; - break; - case GL_MAP1_TEXTURE_COORD_4: - map = &ctx->EvalMap.Map1Texture4; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); - return; + if (ctx->Texture.CurrentUnit != 0) { + /* See OpenGL 1.2.1 spec, section F.2.13 */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" ); + return; + } + + map = get_1d_map(ctx, target); + if (!map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" ); + return; } /* make copy of the control points */ if (type == GL_FLOAT) - pnts = gl_copy_map_points1f(target, ustride, uorder, (GLfloat*) points); + pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points); else - pnts = gl_copy_map_points1d(target, ustride, uorder, (GLdouble*) points); + pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points); FLUSH_VERTICES(ctx, _NEW_EVAL); map->Order = uorder; map->u1 = u1; map->u2 = u2; - map->du = 1.0 / (u2 - u1); + map->du = 1.0F / (u2 - u1); if (map->Points) FREE( map->Points ); map->Points = pnts; @@ -331,7 +417,7 @@ map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, -void +void GLAPIENTRY _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) { @@ -339,11 +425,11 @@ _mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, } -void +void GLAPIENTRY _mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) { - map1(target, u1, u2, stride, order, points, GL_DOUBLE); + map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE); } @@ -355,101 +441,82 @@ map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GET_CURRENT_CONTEXT(ctx); GLint k; GLfloat *pnts; - struct gl_2d_map *map = 0; + struct gl_2d_map *map = NULL; + ASSERT_OUTSIDE_BEGIN_END(ctx); + ASSERT(type == GL_FLOAT || type == GL_DOUBLE); if (u1==u2) { - gl_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" ); return; } if (v1==v2) { - gl_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" ); return; } if (uorder<1 || uorder>MAX_EVAL_ORDER) { - gl_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" ); return; } if (vorder<1 || vorder>MAX_EVAL_ORDER) { - gl_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" ); return; } k = _mesa_evaluator_components( target ); if (k==0) { - gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); } if (ustride < k) { - gl_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" ); return; } if (vstride < k) { - gl_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" ); return; } - switch (target) { - case GL_MAP2_VERTEX_3: - map = &ctx->EvalMap.Map2Vertex3; - break; - case GL_MAP2_VERTEX_4: - map = &ctx->EvalMap.Map2Vertex4; - break; - case GL_MAP2_INDEX: - map = &ctx->EvalMap.Map2Index; - break; - case GL_MAP2_COLOR_4: - map = &ctx->EvalMap.Map2Color4; - break; - case GL_MAP2_NORMAL: - map = &ctx->EvalMap.Map2Normal; - break; - case GL_MAP2_TEXTURE_COORD_1: - map = &ctx->EvalMap.Map2Texture1; - break; - case GL_MAP2_TEXTURE_COORD_2: - map = &ctx->EvalMap.Map2Texture2; - break; - case GL_MAP2_TEXTURE_COORD_3: - map = &ctx->EvalMap.Map2Texture3; - break; - case GL_MAP2_TEXTURE_COORD_4: - map = &ctx->EvalMap.Map2Texture4; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); - return; + if (ctx->Texture.CurrentUnit != 0) { + /* See OpenGL 1.2.1 spec, section F.2.13 */ + _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" ); + return; + } + + map = get_2d_map(ctx, target); + if (!map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" ); + return; } /* make copy of the control points */ if (type == GL_FLOAT) - pnts = gl_copy_map_points2f(target, ustride, uorder, + pnts = _mesa_copy_map_points2f(target, ustride, uorder, vstride, vorder, (GLfloat*) points); else - pnts = gl_copy_map_points2d(target, ustride, uorder, + pnts = _mesa_copy_map_points2d(target, ustride, uorder, vstride, vorder, (GLdouble*) points); - - + + FLUSH_VERTICES(ctx, _NEW_EVAL); map->Uorder = uorder; map->u1 = u1; map->u2 = u2; - map->du = 1.0 / (u2 - u1); + map->du = 1.0F / (u2 - u1); map->Vorder = vorder; map->v1 = v1; map->v2 = v2; - map->dv = 1.0 / (v2 - v1); + map->dv = 1.0F / (v2 - v1); if (map->Points) FREE( map->Points ); map->Points = pnts; } -void +void GLAPIENTRY _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, @@ -460,114 +527,50 @@ _mesa_Map2f( GLenum target, } -void +void GLAPIENTRY _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { - map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, - points, GL_DOUBLE); + map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, + (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE); } -void +void GLAPIENTRY _mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v ) { GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; GLint i, n; GLfloat *data; + GLuint comps; + ASSERT_OUTSIDE_BEGIN_END(ctx); + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + switch (query) { case GL_COEFF: - switch (target) { - case GL_MAP1_COLOR_4: - data = ctx->EvalMap.Map1Color4.Points; - n = ctx->EvalMap.Map1Color4.Order * 4; - break; - case GL_MAP1_INDEX: - data = ctx->EvalMap.Map1Index.Points; - n = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - data = ctx->EvalMap.Map1Normal.Points; - n = ctx->EvalMap.Map1Normal.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - data = ctx->EvalMap.Map1Texture1.Points; - n = ctx->EvalMap.Map1Texture1.Order * 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - data = ctx->EvalMap.Map1Texture2.Points; - n = ctx->EvalMap.Map1Texture2.Order * 2; - break; - case GL_MAP1_TEXTURE_COORD_3: - data = ctx->EvalMap.Map1Texture3.Points; - n = ctx->EvalMap.Map1Texture3.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - data = ctx->EvalMap.Map1Texture4.Points; - n = ctx->EvalMap.Map1Texture4.Order * 4; - break; - case GL_MAP1_VERTEX_3: - data = ctx->EvalMap.Map1Vertex3.Points; - n = ctx->EvalMap.Map1Vertex3.Order * 3; - break; - case GL_MAP1_VERTEX_4: - data = ctx->EvalMap.Map1Vertex4.Points; - n = ctx->EvalMap.Map1Vertex4.Order * 4; - break; - case GL_MAP2_COLOR_4: - data = ctx->EvalMap.Map2Color4.Points; - n = ctx->EvalMap.Map2Color4.Uorder - * ctx->EvalMap.Map2Color4.Vorder * 4; - break; - case GL_MAP2_INDEX: - data = ctx->EvalMap.Map2Index.Points; - n = ctx->EvalMap.Map2Index.Uorder - * ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - data = ctx->EvalMap.Map2Normal.Points; - n = ctx->EvalMap.Map2Normal.Uorder - * ctx->EvalMap.Map2Normal.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_1: - data = ctx->EvalMap.Map2Texture1.Points; - n = ctx->EvalMap.Map2Texture1.Uorder - * ctx->EvalMap.Map2Texture1.Vorder * 1; - break; - case GL_MAP2_TEXTURE_COORD_2: - data = ctx->EvalMap.Map2Texture2.Points; - n = ctx->EvalMap.Map2Texture2.Uorder - * ctx->EvalMap.Map2Texture2.Vorder * 2; - break; - case GL_MAP2_TEXTURE_COORD_3: - data = ctx->EvalMap.Map2Texture3.Points; - n = ctx->EvalMap.Map2Texture3.Uorder - * ctx->EvalMap.Map2Texture3.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_4: - data = ctx->EvalMap.Map2Texture4.Points; - n = ctx->EvalMap.Map2Texture4.Uorder - * ctx->EvalMap.Map2Texture4.Vorder * 4; - break; - case GL_MAP2_VERTEX_3: - data = ctx->EvalMap.Map2Vertex3.Points; - n = ctx->EvalMap.Map2Vertex3.Uorder - * ctx->EvalMap.Map2Vertex3.Vorder * 3; - break; - case GL_MAP2_VERTEX_4: - data = ctx->EvalMap.Map2Vertex4.Points; - n = ctx->EvalMap.Map2Vertex4.Uorder - * ctx->EvalMap.Map2Vertex4.Vorder * 4; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - return; - } + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } if (data) { for (i=0;iEvalMap.Map1Color4.Order; - break; - case GL_MAP1_INDEX: - *v = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - *v = ctx->EvalMap.Map1Normal.Order; - break; - case GL_MAP1_TEXTURE_COORD_1: - *v = ctx->EvalMap.Map1Texture1.Order; - break; - case GL_MAP1_TEXTURE_COORD_2: - *v = ctx->EvalMap.Map1Texture2.Order; - break; - case GL_MAP1_TEXTURE_COORD_3: - *v = ctx->EvalMap.Map1Texture3.Order; - break; - case GL_MAP1_TEXTURE_COORD_4: - *v = ctx->EvalMap.Map1Texture4.Order; - break; - case GL_MAP1_VERTEX_3: - *v = ctx->EvalMap.Map1Vertex3.Order; - break; - case GL_MAP1_VERTEX_4: - *v = ctx->EvalMap.Map1Vertex4.Order; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.Uorder; - v[1] = ctx->EvalMap.Map2Color4.Vorder; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.Uorder; - v[1] = ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.Uorder; - v[1] = ctx->EvalMap.Map2Normal.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.Uorder; - v[1] = ctx->EvalMap.Map2Texture1.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.Uorder; - v[1] = ctx->EvalMap.Map2Texture2.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.Uorder; - v[1] = ctx->EvalMap.Map2Texture3.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.Uorder; - v[1] = ctx->EvalMap.Map2Texture4.Vorder; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.Uorder; - v[1] = ctx->EvalMap.Map2Vertex3.Vorder; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.Uorder; - v[1] = ctx->EvalMap.Map2Vertex4.Vorder; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - return; - } + if (map1d) { + v[0] = (GLdouble) map1d->Order; + } + else { + v[0] = (GLdouble) map2d->Uorder; + v[1] = (GLdouble) map2d->Vorder; + } break; case GL_DOMAIN: - switch (target) { - case GL_MAP1_COLOR_4: - v[0] = ctx->EvalMap.Map1Color4.u1; - v[1] = ctx->EvalMap.Map1Color4.u2; - break; - case GL_MAP1_INDEX: - v[0] = ctx->EvalMap.Map1Index.u1; - v[1] = ctx->EvalMap.Map1Index.u2; - break; - case GL_MAP1_NORMAL: - v[0] = ctx->EvalMap.Map1Normal.u1; - v[1] = ctx->EvalMap.Map1Normal.u2; - break; - case GL_MAP1_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map1Texture1.u1; - v[1] = ctx->EvalMap.Map1Texture1.u2; - break; - case GL_MAP1_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map1Texture2.u1; - v[1] = ctx->EvalMap.Map1Texture2.u2; - break; - case GL_MAP1_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map1Texture3.u1; - v[1] = ctx->EvalMap.Map1Texture3.u2; - break; - case GL_MAP1_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map1Texture4.u1; - v[1] = ctx->EvalMap.Map1Texture4.u2; - break; - case GL_MAP1_VERTEX_3: - v[0] = ctx->EvalMap.Map1Vertex3.u1; - v[1] = ctx->EvalMap.Map1Vertex3.u2; - break; - case GL_MAP1_VERTEX_4: - v[0] = ctx->EvalMap.Map1Vertex4.u1; - v[1] = ctx->EvalMap.Map1Vertex4.u2; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.u1; - v[1] = ctx->EvalMap.Map2Color4.u2; - v[2] = ctx->EvalMap.Map2Color4.v1; - v[3] = ctx->EvalMap.Map2Color4.v2; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.u1; - v[1] = ctx->EvalMap.Map2Index.u2; - v[2] = ctx->EvalMap.Map2Index.v1; - v[3] = ctx->EvalMap.Map2Index.v2; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.u1; - v[1] = ctx->EvalMap.Map2Normal.u2; - v[2] = ctx->EvalMap.Map2Normal.v1; - v[3] = ctx->EvalMap.Map2Normal.v2; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.u1; - v[1] = ctx->EvalMap.Map2Texture1.u2; - v[2] = ctx->EvalMap.Map2Texture1.v1; - v[3] = ctx->EvalMap.Map2Texture1.v2; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.u1; - v[1] = ctx->EvalMap.Map2Texture2.u2; - v[2] = ctx->EvalMap.Map2Texture2.v1; - v[3] = ctx->EvalMap.Map2Texture2.v2; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.u1; - v[1] = ctx->EvalMap.Map2Texture3.u2; - v[2] = ctx->EvalMap.Map2Texture3.v1; - v[3] = ctx->EvalMap.Map2Texture3.v2; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.u1; - v[1] = ctx->EvalMap.Map2Texture4.u2; - v[2] = ctx->EvalMap.Map2Texture4.v1; - v[3] = ctx->EvalMap.Map2Texture4.v2; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.u1; - v[1] = ctx->EvalMap.Map2Vertex3.u2; - v[2] = ctx->EvalMap.Map2Vertex3.v1; - v[3] = ctx->EvalMap.Map2Vertex3.v2; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.u1; - v[1] = ctx->EvalMap.Map2Vertex4.u2; - v[2] = ctx->EvalMap.Map2Vertex4.v1; - v[3] = ctx->EvalMap.Map2Vertex4.v2; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" ); - } + if (map1d) { + v[0] = (GLdouble) map1d->u1; + v[1] = (GLdouble) map1d->u2; + } + else { + v[0] = (GLdouble) map2d->u1; + v[1] = (GLdouble) map2d->u2; + v[2] = (GLdouble) map2d->v1; + v[3] = (GLdouble) map2d->v2; + } break; default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" ); } } -void +void GLAPIENTRY _mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; GLint i, n; GLfloat *data; + GLuint comps; + ASSERT_OUTSIDE_BEGIN_END(ctx); + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + switch (query) { case GL_COEFF: - switch (target) { - case GL_MAP1_COLOR_4: - data = ctx->EvalMap.Map1Color4.Points; - n = ctx->EvalMap.Map1Color4.Order * 4; - break; - case GL_MAP1_INDEX: - data = ctx->EvalMap.Map1Index.Points; - n = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - data = ctx->EvalMap.Map1Normal.Points; - n = ctx->EvalMap.Map1Normal.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - data = ctx->EvalMap.Map1Texture1.Points; - n = ctx->EvalMap.Map1Texture1.Order * 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - data = ctx->EvalMap.Map1Texture2.Points; - n = ctx->EvalMap.Map1Texture2.Order * 2; - break; - case GL_MAP1_TEXTURE_COORD_3: - data = ctx->EvalMap.Map1Texture3.Points; - n = ctx->EvalMap.Map1Texture3.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - data = ctx->EvalMap.Map1Texture4.Points; - n = ctx->EvalMap.Map1Texture4.Order * 4; - break; - case GL_MAP1_VERTEX_3: - data = ctx->EvalMap.Map1Vertex3.Points; - n = ctx->EvalMap.Map1Vertex3.Order * 3; - break; - case GL_MAP1_VERTEX_4: - data = ctx->EvalMap.Map1Vertex4.Points; - n = ctx->EvalMap.Map1Vertex4.Order * 4; - break; - case GL_MAP2_COLOR_4: - data = ctx->EvalMap.Map2Color4.Points; - n = ctx->EvalMap.Map2Color4.Uorder - * ctx->EvalMap.Map2Color4.Vorder * 4; - break; - case GL_MAP2_INDEX: - data = ctx->EvalMap.Map2Index.Points; - n = ctx->EvalMap.Map2Index.Uorder - * ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - data = ctx->EvalMap.Map2Normal.Points; - n = ctx->EvalMap.Map2Normal.Uorder - * ctx->EvalMap.Map2Normal.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_1: - data = ctx->EvalMap.Map2Texture1.Points; - n = ctx->EvalMap.Map2Texture1.Uorder - * ctx->EvalMap.Map2Texture1.Vorder * 1; - break; - case GL_MAP2_TEXTURE_COORD_2: - data = ctx->EvalMap.Map2Texture2.Points; - n = ctx->EvalMap.Map2Texture2.Uorder - * ctx->EvalMap.Map2Texture2.Vorder * 2; - break; - case GL_MAP2_TEXTURE_COORD_3: - data = ctx->EvalMap.Map2Texture3.Points; - n = ctx->EvalMap.Map2Texture3.Uorder - * ctx->EvalMap.Map2Texture3.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_4: - data = ctx->EvalMap.Map2Texture4.Points; - n = ctx->EvalMap.Map2Texture4.Uorder - * ctx->EvalMap.Map2Texture4.Vorder * 4; - break; - case GL_MAP2_VERTEX_3: - data = ctx->EvalMap.Map2Vertex3.Points; - n = ctx->EvalMap.Map2Vertex3.Uorder - * ctx->EvalMap.Map2Vertex3.Vorder * 3; - break; - case GL_MAP2_VERTEX_4: - data = ctx->EvalMap.Map2Vertex4.Points; - n = ctx->EvalMap.Map2Vertex4.Uorder - * ctx->EvalMap.Map2Vertex4.Vorder * 4; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - return; - } + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } if (data) { for (i=0;iEvalMap.Map1Color4.Order; - break; - case GL_MAP1_INDEX: - *v = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - *v = ctx->EvalMap.Map1Normal.Order; - break; - case GL_MAP1_TEXTURE_COORD_1: - *v = ctx->EvalMap.Map1Texture1.Order; - break; - case GL_MAP1_TEXTURE_COORD_2: - *v = ctx->EvalMap.Map1Texture2.Order; - break; - case GL_MAP1_TEXTURE_COORD_3: - *v = ctx->EvalMap.Map1Texture3.Order; - break; - case GL_MAP1_TEXTURE_COORD_4: - *v = ctx->EvalMap.Map1Texture4.Order; - break; - case GL_MAP1_VERTEX_3: - *v = ctx->EvalMap.Map1Vertex3.Order; - break; - case GL_MAP1_VERTEX_4: - *v = ctx->EvalMap.Map1Vertex4.Order; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.Uorder; - v[1] = ctx->EvalMap.Map2Color4.Vorder; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.Uorder; - v[1] = ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.Uorder; - v[1] = ctx->EvalMap.Map2Normal.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.Uorder; - v[1] = ctx->EvalMap.Map2Texture1.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.Uorder; - v[1] = ctx->EvalMap.Map2Texture2.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.Uorder; - v[1] = ctx->EvalMap.Map2Texture3.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.Uorder; - v[1] = ctx->EvalMap.Map2Texture4.Vorder; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.Uorder; - v[1] = ctx->EvalMap.Map2Vertex3.Vorder; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.Uorder; - v[1] = ctx->EvalMap.Map2Vertex4.Vorder; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - return; - } + if (map1d) { + v[0] = (GLfloat) map1d->Order; + } + else { + v[0] = (GLfloat) map2d->Uorder; + v[1] = (GLfloat) map2d->Vorder; + } break; case GL_DOMAIN: - switch (target) { - case GL_MAP1_COLOR_4: - v[0] = ctx->EvalMap.Map1Color4.u1; - v[1] = ctx->EvalMap.Map1Color4.u2; - break; - case GL_MAP1_INDEX: - v[0] = ctx->EvalMap.Map1Index.u1; - v[1] = ctx->EvalMap.Map1Index.u2; - break; - case GL_MAP1_NORMAL: - v[0] = ctx->EvalMap.Map1Normal.u1; - v[1] = ctx->EvalMap.Map1Normal.u2; - break; - case GL_MAP1_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map1Texture1.u1; - v[1] = ctx->EvalMap.Map1Texture1.u2; - break; - case GL_MAP1_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map1Texture2.u1; - v[1] = ctx->EvalMap.Map1Texture2.u2; - break; - case GL_MAP1_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map1Texture3.u1; - v[1] = ctx->EvalMap.Map1Texture3.u2; - break; - case GL_MAP1_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map1Texture4.u1; - v[1] = ctx->EvalMap.Map1Texture4.u2; - break; - case GL_MAP1_VERTEX_3: - v[0] = ctx->EvalMap.Map1Vertex3.u1; - v[1] = ctx->EvalMap.Map1Vertex3.u2; - break; - case GL_MAP1_VERTEX_4: - v[0] = ctx->EvalMap.Map1Vertex4.u1; - v[1] = ctx->EvalMap.Map1Vertex4.u2; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.u1; - v[1] = ctx->EvalMap.Map2Color4.u2; - v[2] = ctx->EvalMap.Map2Color4.v1; - v[3] = ctx->EvalMap.Map2Color4.v2; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.u1; - v[1] = ctx->EvalMap.Map2Index.u2; - v[2] = ctx->EvalMap.Map2Index.v1; - v[3] = ctx->EvalMap.Map2Index.v2; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.u1; - v[1] = ctx->EvalMap.Map2Normal.u2; - v[2] = ctx->EvalMap.Map2Normal.v1; - v[3] = ctx->EvalMap.Map2Normal.v2; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.u1; - v[1] = ctx->EvalMap.Map2Texture1.u2; - v[2] = ctx->EvalMap.Map2Texture1.v1; - v[3] = ctx->EvalMap.Map2Texture1.v2; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.u1; - v[1] = ctx->EvalMap.Map2Texture2.u2; - v[2] = ctx->EvalMap.Map2Texture2.v1; - v[3] = ctx->EvalMap.Map2Texture2.v2; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.u1; - v[1] = ctx->EvalMap.Map2Texture3.u2; - v[2] = ctx->EvalMap.Map2Texture3.v1; - v[3] = ctx->EvalMap.Map2Texture3.v2; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.u1; - v[1] = ctx->EvalMap.Map2Texture4.u2; - v[2] = ctx->EvalMap.Map2Texture4.v1; - v[3] = ctx->EvalMap.Map2Texture4.v2; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.u1; - v[1] = ctx->EvalMap.Map2Vertex3.u2; - v[2] = ctx->EvalMap.Map2Vertex3.v1; - v[3] = ctx->EvalMap.Map2Vertex3.v2; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.u1; - v[1] = ctx->EvalMap.Map2Vertex4.u2; - v[2] = ctx->EvalMap.Map2Vertex4.v1; - v[3] = ctx->EvalMap.Map2Vertex4.v2; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" ); - } + if (map1d) { + v[0] = map1d->u1; + v[1] = map1d->u2; + } + else { + v[0] = map2d->u1; + v[1] = map2d->u2; + v[2] = map2d->v1; + v[3] = map2d->v2; + } break; default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" ); } } -void +void GLAPIENTRY _mesa_GetMapiv( GLenum target, GLenum query, GLint *v ) { GET_CURRENT_CONTEXT(ctx); + struct gl_1d_map *map1d; + struct gl_2d_map *map2d; GLuint i, n; GLfloat *data; + GLuint comps; + ASSERT_OUTSIDE_BEGIN_END(ctx); + comps = _mesa_evaluator_components(target); + if (!comps) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); + return; + } + + map1d = get_1d_map(ctx, target); + map2d = get_2d_map(ctx, target); + ASSERT(map1d || map2d); + switch (query) { case GL_COEFF: - switch (target) { - case GL_MAP1_COLOR_4: - data = ctx->EvalMap.Map1Color4.Points; - n = ctx->EvalMap.Map1Color4.Order * 4; - break; - case GL_MAP1_INDEX: - data = ctx->EvalMap.Map1Index.Points; - n = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - data = ctx->EvalMap.Map1Normal.Points; - n = ctx->EvalMap.Map1Normal.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_1: - data = ctx->EvalMap.Map1Texture1.Points; - n = ctx->EvalMap.Map1Texture1.Order * 1; - break; - case GL_MAP1_TEXTURE_COORD_2: - data = ctx->EvalMap.Map1Texture2.Points; - n = ctx->EvalMap.Map1Texture2.Order * 2; - break; - case GL_MAP1_TEXTURE_COORD_3: - data = ctx->EvalMap.Map1Texture3.Points; - n = ctx->EvalMap.Map1Texture3.Order * 3; - break; - case GL_MAP1_TEXTURE_COORD_4: - data = ctx->EvalMap.Map1Texture4.Points; - n = ctx->EvalMap.Map1Texture4.Order * 4; - break; - case GL_MAP1_VERTEX_3: - data = ctx->EvalMap.Map1Vertex3.Points; - n = ctx->EvalMap.Map1Vertex3.Order * 3; - break; - case GL_MAP1_VERTEX_4: - data = ctx->EvalMap.Map1Vertex4.Points; - n = ctx->EvalMap.Map1Vertex4.Order * 4; - break; - case GL_MAP2_COLOR_4: - data = ctx->EvalMap.Map2Color4.Points; - n = ctx->EvalMap.Map2Color4.Uorder - * ctx->EvalMap.Map2Color4.Vorder * 4; - break; - case GL_MAP2_INDEX: - data = ctx->EvalMap.Map2Index.Points; - n = ctx->EvalMap.Map2Index.Uorder - * ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - data = ctx->EvalMap.Map2Normal.Points; - n = ctx->EvalMap.Map2Normal.Uorder - * ctx->EvalMap.Map2Normal.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_1: - data = ctx->EvalMap.Map2Texture1.Points; - n = ctx->EvalMap.Map2Texture1.Uorder - * ctx->EvalMap.Map2Texture1.Vorder * 1; - break; - case GL_MAP2_TEXTURE_COORD_2: - data = ctx->EvalMap.Map2Texture2.Points; - n = ctx->EvalMap.Map2Texture2.Uorder - * ctx->EvalMap.Map2Texture2.Vorder * 2; - break; - case GL_MAP2_TEXTURE_COORD_3: - data = ctx->EvalMap.Map2Texture3.Points; - n = ctx->EvalMap.Map2Texture3.Uorder - * ctx->EvalMap.Map2Texture3.Vorder * 3; - break; - case GL_MAP2_TEXTURE_COORD_4: - data = ctx->EvalMap.Map2Texture4.Points; - n = ctx->EvalMap.Map2Texture4.Uorder - * ctx->EvalMap.Map2Texture4.Vorder * 4; - break; - case GL_MAP2_VERTEX_3: - data = ctx->EvalMap.Map2Vertex3.Points; - n = ctx->EvalMap.Map2Vertex3.Uorder - * ctx->EvalMap.Map2Vertex3.Vorder * 3; - break; - case GL_MAP2_VERTEX_4: - data = ctx->EvalMap.Map2Vertex4.Points; - n = ctx->EvalMap.Map2Vertex4.Uorder - * ctx->EvalMap.Map2Vertex4.Vorder * 4; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - return; - } + if (map1d) { + data = map1d->Points; + n = map1d->Order * comps; + } + else { + data = map2d->Points; + n = map2d->Uorder * map2d->Vorder * comps; + } if (data) { for (i=0;iEvalMap.Map1Color4.Order; - break; - case GL_MAP1_INDEX: - *v = ctx->EvalMap.Map1Index.Order; - break; - case GL_MAP1_NORMAL: - *v = ctx->EvalMap.Map1Normal.Order; - break; - case GL_MAP1_TEXTURE_COORD_1: - *v = ctx->EvalMap.Map1Texture1.Order; - break; - case GL_MAP1_TEXTURE_COORD_2: - *v = ctx->EvalMap.Map1Texture2.Order; - break; - case GL_MAP1_TEXTURE_COORD_3: - *v = ctx->EvalMap.Map1Texture3.Order; - break; - case GL_MAP1_TEXTURE_COORD_4: - *v = ctx->EvalMap.Map1Texture4.Order; - break; - case GL_MAP1_VERTEX_3: - *v = ctx->EvalMap.Map1Vertex3.Order; - break; - case GL_MAP1_VERTEX_4: - *v = ctx->EvalMap.Map1Vertex4.Order; - break; - case GL_MAP2_COLOR_4: - v[0] = ctx->EvalMap.Map2Color4.Uorder; - v[1] = ctx->EvalMap.Map2Color4.Vorder; - break; - case GL_MAP2_INDEX: - v[0] = ctx->EvalMap.Map2Index.Uorder; - v[1] = ctx->EvalMap.Map2Index.Vorder; - break; - case GL_MAP2_NORMAL: - v[0] = ctx->EvalMap.Map2Normal.Uorder; - v[1] = ctx->EvalMap.Map2Normal.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ctx->EvalMap.Map2Texture1.Uorder; - v[1] = ctx->EvalMap.Map2Texture1.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ctx->EvalMap.Map2Texture2.Uorder; - v[1] = ctx->EvalMap.Map2Texture2.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ctx->EvalMap.Map2Texture3.Uorder; - v[1] = ctx->EvalMap.Map2Texture3.Vorder; - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ctx->EvalMap.Map2Texture4.Uorder; - v[1] = ctx->EvalMap.Map2Texture4.Vorder; - break; - case GL_MAP2_VERTEX_3: - v[0] = ctx->EvalMap.Map2Vertex3.Uorder; - v[1] = ctx->EvalMap.Map2Vertex3.Vorder; - break; - case GL_MAP2_VERTEX_4: - v[0] = ctx->EvalMap.Map2Vertex4.Uorder; - v[1] = ctx->EvalMap.Map2Vertex4.Vorder; - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - return; - } + if (map1d) { + v[0] = map1d->Order; + } + else { + v[0] = map2d->Uorder; + v[1] = map2d->Vorder; + } break; case GL_DOMAIN: - switch (target) { - case GL_MAP1_COLOR_4: - v[0] = ROUNDF(ctx->EvalMap.Map1Color4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Color4.u2); - break; - case GL_MAP1_INDEX: - v[0] = ROUNDF(ctx->EvalMap.Map1Index.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Index.u2); - break; - case GL_MAP1_NORMAL: - v[0] = ROUNDF(ctx->EvalMap.Map1Normal.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Normal.u2); - break; - case GL_MAP1_TEXTURE_COORD_1: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture1.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture1.u2); - break; - case GL_MAP1_TEXTURE_COORD_2: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture2.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture2.u2); - break; - case GL_MAP1_TEXTURE_COORD_3: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture3.u2); - break; - case GL_MAP1_TEXTURE_COORD_4: - v[0] = ROUNDF(ctx->EvalMap.Map1Texture4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Texture4.u2); - break; - case GL_MAP1_VERTEX_3: - v[0] = ROUNDF(ctx->EvalMap.Map1Vertex3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Vertex3.u2); - break; - case GL_MAP1_VERTEX_4: - v[0] = ROUNDF(ctx->EvalMap.Map1Vertex4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map1Vertex4.u2); - break; - case GL_MAP2_COLOR_4: - v[0] = ROUNDF(ctx->EvalMap.Map2Color4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Color4.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Color4.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Color4.v2); - break; - case GL_MAP2_INDEX: - v[0] = ROUNDF(ctx->EvalMap.Map2Index.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Index.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Index.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Index.v2); - break; - case GL_MAP2_NORMAL: - v[0] = ROUNDF(ctx->EvalMap.Map2Normal.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Normal.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Normal.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Normal.v2); - break; - case GL_MAP2_TEXTURE_COORD_1: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture1.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture1.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture1.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture1.v2); - break; - case GL_MAP2_TEXTURE_COORD_2: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture2.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture2.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture2.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture2.v2); - break; - case GL_MAP2_TEXTURE_COORD_3: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture3.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture3.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture3.v2); - break; - case GL_MAP2_TEXTURE_COORD_4: - v[0] = ROUNDF(ctx->EvalMap.Map2Texture4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Texture4.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Texture4.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Texture4.v2); - break; - case GL_MAP2_VERTEX_3: - v[0] = ROUNDF(ctx->EvalMap.Map2Vertex3.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Vertex3.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Vertex3.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Vertex3.v2); - break; - case GL_MAP2_VERTEX_4: - v[0] = ROUNDF(ctx->EvalMap.Map2Vertex4.u1); - v[1] = ROUNDF(ctx->EvalMap.Map2Vertex4.u2); - v[2] = ROUNDF(ctx->EvalMap.Map2Vertex4.v1); - v[3] = ROUNDF(ctx->EvalMap.Map2Vertex4.v2); - break; - default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" ); - } + if (map1d) { + v[0] = IROUND(map1d->u1); + v[1] = IROUND(map1d->u2); + } + else { + v[0] = IROUND(map2d->u1); + v[1] = IROUND(map2d->u2); + v[2] = IROUND(map2d->v1); + v[3] = IROUND(map2d->v2); + } break; default: - gl_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" ); + _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" ); } } -void +void GLAPIENTRY _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (un<1) { - gl_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" ); return; } FLUSH_VERTICES(ctx, _NEW_EVAL); @@ -1313,14 +753,14 @@ _mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) } -void +void GLAPIENTRY _mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { - _mesa_MapGrid1f( un, u1, u2 ); + _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 ); } -void +void GLAPIENTRY _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { @@ -1328,11 +768,11 @@ _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, ASSERT_OUTSIDE_BEGIN_END(ctx); if (un<1) { - gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" ); return; } if (vn<1) { - gl_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" ); + _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" ); return; } @@ -1348,13 +788,175 @@ _mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, } -void +void GLAPIENTRY _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { - _mesa_MapGrid2f( un, u1, u2, vn, v1, v2 ); + _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2, + vn, (GLfloat) v1, (GLfloat) v2 ); +} + + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +/** + * Initialize a 1-D evaluator map. + */ +static void +init_1d_map( struct gl_1d_map *map, int n, const float *initial ) +{ + map->Order = 1; + map->u1 = 0.0; + map->u2 = 1.0; + map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); + if (map->Points) { + GLint i; + for (i=0;iPoints[i] = initial[i]; + } +} + + +/** + * Initialize a 2-D evaluator map + */ +static void +init_2d_map( struct gl_2d_map *map, int n, const float *initial ) +{ + map->Uorder = 1; + map->Vorder = 1; + map->u1 = 0.0; + map->u2 = 1.0; + map->v1 = 0.0; + map->v2 = 1.0; + map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); + if (map->Points) { + GLint i; + for (i=0;iPoints[i] = initial[i]; + } } +void _mesa_init_eval( GLcontext *ctx ) +{ + int i; + + /* Evaluators group */ + ctx->Eval.Map1Color4 = GL_FALSE; + ctx->Eval.Map1Index = GL_FALSE; + ctx->Eval.Map1Normal = GL_FALSE; + ctx->Eval.Map1TextureCoord1 = GL_FALSE; + ctx->Eval.Map1TextureCoord2 = GL_FALSE; + ctx->Eval.Map1TextureCoord3 = GL_FALSE; + ctx->Eval.Map1TextureCoord4 = GL_FALSE; + ctx->Eval.Map1Vertex3 = GL_FALSE; + ctx->Eval.Map1Vertex4 = GL_FALSE; + MEMSET(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib)); + ctx->Eval.Map2Color4 = GL_FALSE; + ctx->Eval.Map2Index = GL_FALSE; + ctx->Eval.Map2Normal = GL_FALSE; + ctx->Eval.Map2TextureCoord1 = GL_FALSE; + ctx->Eval.Map2TextureCoord2 = GL_FALSE; + ctx->Eval.Map2TextureCoord3 = GL_FALSE; + ctx->Eval.Map2TextureCoord4 = GL_FALSE; + ctx->Eval.Map2Vertex3 = GL_FALSE; + ctx->Eval.Map2Vertex4 = GL_FALSE; + MEMSET(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib)); + ctx->Eval.AutoNormal = GL_FALSE; + ctx->Eval.MapGrid1un = 1; + ctx->Eval.MapGrid1u1 = 0.0; + ctx->Eval.MapGrid1u2 = 1.0; + ctx->Eval.MapGrid2un = 1; + ctx->Eval.MapGrid2vn = 1; + ctx->Eval.MapGrid2u1 = 0.0; + ctx->Eval.MapGrid2u2 = 1.0; + ctx->Eval.MapGrid2v1 = 0.0; + ctx->Eval.MapGrid2v2 = 1.0; + + /* Evaluator data */ + { + static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 }; + static GLfloat normal[3] = { 0.0, 0.0, 1.0 }; + static GLfloat index[1] = { 1.0 }; + static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 }; + static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; + static GLfloat attrib[4] = { 0.0, 0.0, 0.0, 1.0 }; + + init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex ); + init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex ); + init_1d_map( &ctx->EvalMap.Map1Index, 1, index ); + init_1d_map( &ctx->EvalMap.Map1Color4, 4, color ); + init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal ); + init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord ); + init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord ); + init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord ); + init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord ); + for (i = 0; i < 16; i++) + init_1d_map( ctx->EvalMap.Map1Attrib + i, 4, attrib ); + + init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex ); + init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex ); + init_2d_map( &ctx->EvalMap.Map2Index, 1, index ); + init_2d_map( &ctx->EvalMap.Map2Color4, 4, color ); + init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal ); + init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord ); + init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord ); + init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord ); + init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord ); + for (i = 0; i < 16; i++) + init_2d_map( ctx->EvalMap.Map2Attrib + i, 4, attrib ); + } +} +void _mesa_free_eval_data( GLcontext *ctx ) +{ + int i; + + /* Free evaluator data */ + if (ctx->EvalMap.Map1Vertex3.Points) + FREE( ctx->EvalMap.Map1Vertex3.Points ); + if (ctx->EvalMap.Map1Vertex4.Points) + FREE( ctx->EvalMap.Map1Vertex4.Points ); + if (ctx->EvalMap.Map1Index.Points) + FREE( ctx->EvalMap.Map1Index.Points ); + if (ctx->EvalMap.Map1Color4.Points) + FREE( ctx->EvalMap.Map1Color4.Points ); + if (ctx->EvalMap.Map1Normal.Points) + FREE( ctx->EvalMap.Map1Normal.Points ); + if (ctx->EvalMap.Map1Texture1.Points) + FREE( ctx->EvalMap.Map1Texture1.Points ); + if (ctx->EvalMap.Map1Texture2.Points) + FREE( ctx->EvalMap.Map1Texture2.Points ); + if (ctx->EvalMap.Map1Texture3.Points) + FREE( ctx->EvalMap.Map1Texture3.Points ); + if (ctx->EvalMap.Map1Texture4.Points) + FREE( ctx->EvalMap.Map1Texture4.Points ); + for (i = 0; i < 16; i++) + FREE((ctx->EvalMap.Map1Attrib[i].Points)); + + if (ctx->EvalMap.Map2Vertex3.Points) + FREE( ctx->EvalMap.Map2Vertex3.Points ); + if (ctx->EvalMap.Map2Vertex4.Points) + FREE( ctx->EvalMap.Map2Vertex4.Points ); + if (ctx->EvalMap.Map2Index.Points) + FREE( ctx->EvalMap.Map2Index.Points ); + if (ctx->EvalMap.Map2Color4.Points) + FREE( ctx->EvalMap.Map2Color4.Points ); + if (ctx->EvalMap.Map2Normal.Points) + FREE( ctx->EvalMap.Map2Normal.Points ); + if (ctx->EvalMap.Map2Texture1.Points) + FREE( ctx->EvalMap.Map2Texture1.Points ); + if (ctx->EvalMap.Map2Texture2.Points) + FREE( ctx->EvalMap.Map2Texture2.Points ); + if (ctx->EvalMap.Map2Texture3.Points) + FREE( ctx->EvalMap.Map2Texture3.Points ); + if (ctx->EvalMap.Map2Texture4.Points) + FREE( ctx->EvalMap.Map2Texture4.Points ); + for (i = 0; i < 16; i++) + FREE((ctx->EvalMap.Map2Attrib[i].Points)); +}