X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fextensions.c;h=2dbfabdc7b528e202071fa50998a31153adf3aff;hb=b6d014f0ba010f0e61be43abdceb5f2201028a04;hp=9c90bbe7559dc93920681d018a41b1f1e6e3ac2a;hpb=f4571640b8b9d158e33cc536abb9eac037560a73;p=mesa.git diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 9c90bbe7559..2dbfabdc7b5 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -37,6 +37,11 @@ #include "macros.h" #include "mtypes.h" +struct gl_extensions _mesa_extension_override_enables; +struct gl_extensions _mesa_extension_override_disables; +static char *extra_extensions = NULL; +static char *cant_disable_extensions = NULL; + enum { DISABLE = 0, GLL = 1 << API_OPENGL_COMPAT, /* GL Legacy / Compatibility */ @@ -80,60 +85,93 @@ static const struct extension extension_table[] = { /* ARB Extensions */ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 }, { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 }, + { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 }, { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 }, { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, + { "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 }, + { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 }, + { "GL_ARB_clear_texture", o(ARB_clear_texture), GL, 2013 }, + { "GL_ARB_clip_control", o(ARB_clip_control), GL, 2014 }, { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, + { "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 }, + { "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 }, + { "GL_ARB_conditional_render_inverted", o(ARB_conditional_render_inverted), GL, 2014 }, { "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 }, + { "GL_ARB_copy_image", o(ARB_copy_image), GL, 2012 }, { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 }, { "GL_ARB_debug_output", o(dummy_true), GL, 2009 }, { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 }, { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 }, { "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 }, + { "GL_ARB_derivative_control", o(ARB_derivative_control), GL, 2014 }, + { "GL_ARB_direct_state_access", o(dummy_true), GLC, 2014 }, { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 }, { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 }, { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 }, + { "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 }, { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 }, { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 }, + { "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location), GL, 2012 }, { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 }, + { "GL_ARB_fragment_layer_viewport", o(ARB_fragment_layer_viewport), GLC, 2012 }, { "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 }, { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 }, { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 }, + { "GL_ARB_framebuffer_no_attachments", o(ARB_framebuffer_no_attachments), GL, 2012 }, { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 }, { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, - { "GL_ARB_get_program_binary", o(ARB_shader_objects), GL, 2010 }, - { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 }, - { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 }, + { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 }, + { "GL_ARB_get_texture_sub_image", o(dummy_true), GL, 2014 }, + { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GLC, 2010 }, + { "GL_ARB_gpu_shader_fp64", o(ARB_gpu_shader_fp64), GLC, 2010 }, + { "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 }, { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 }, { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 }, { "GL_ARB_internalformat_query", o(ARB_internalformat_query), GL, 2011 }, { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 }, - { "GL_ARB_map_buffer_alignment", o(ARB_map_buffer_alignment), GL, 2011 }, + { "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 }, { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 }, + { "GL_ARB_multi_bind", o(dummy_true), GL, 2013 }, + { "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 }, { "GL_ARB_multisample", o(dummy_true), GLL, 1994 }, { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 }, { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 }, { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GLL, 2001 }, + { "GL_ARB_pipeline_statistics_query", o(ARB_pipeline_statistics_query), GL, 2014 }, { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 }, { "GL_ARB_point_parameters", o(EXT_point_parameters), GLL, 1997 }, { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 }, + { "GL_ARB_program_interface_query", o(dummy_true), GL, 2012 }, { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, { "GL_ARB_robustness", o(dummy_true), GL, 2010 }, + { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 }, { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, + { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 }, + { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 }, + { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, - { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 }, + { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 }, + { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 }, + { "GL_ARB_shader_precision", o(ARB_shader_precision), GL, 2010 }, { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, + { "GL_ARB_shader_storage_buffer_object", o(ARB_shader_storage_buffer_object), GL, 2012 }, + { "GL_ARB_shader_subroutine", o(ARB_shader_subroutine), GLC, 2010 }, { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, - { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 }, + { "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 }, { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 }, { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack), GL, 2011 }, { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 }, + { "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 }, { "GL_ARB_sync", o(ARB_sync), GL, 2003 }, + { "GL_ARB_texture_barrier", o(NV_texture_barrier), GL, 2014 }, + { "GL_ARB_tessellation_shader", o(ARB_tessellation_shader), GLC, 2009 }, { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 }, { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 }, { "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32), GLC, 2009 }, { "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range), GLC, 2012 }, { "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 }, + { "GL_ARB_texture_compression_bptc", o(ARB_texture_compression_bptc), GL, 2010 }, { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 }, { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 }, { "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array), GL, 2009 }, @@ -142,15 +180,20 @@ static const struct extension extension_table[] = { { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 }, { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 }, { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 }, + { "GL_ARB_texture_gather", o(ARB_texture_gather), GL, 2009 }, { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 }, + { "GL_ARB_texture_mirror_clamp_to_edge", o(ARB_texture_mirror_clamp_to_edge), GL, 2013 }, { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 }, { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 }, + { "GL_ARB_texture_query_levels", o(ARB_texture_query_levels), GL, 2012 }, { "GL_ARB_texture_query_lod", o(ARB_texture_query_lod), GL, 2009 }, { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 }, { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 }, { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 }, - { "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 }, - { "GL_ARB_texture_storage_multisample", o(ARB_texture_storage_multisample), GL, 2012 }, + { "GL_ARB_texture_stencil8", o(ARB_texture_stencil8), GL, 2013 }, + { "GL_ARB_texture_storage", o(dummy_true), GL, 2011 }, + { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample), GL, 2012 }, + { "GL_ARB_texture_view", o(ARB_texture_view), GL, 2012 }, { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 }, { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 }, { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 }, @@ -160,10 +203,14 @@ static const struct extension extension_table[] = { { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 }, { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 }, { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 }, + { "GL_ARB_vertex_attrib_binding", o(dummy_true), GL, 2012 }, { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 }, { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 }, { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 }, + { "GL_ARB_vertex_attrib_64bit", o(ARB_vertex_attrib_64bit), GLC, 2010 }, + { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 }, { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 }, + { "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 }, { "GL_ARB_window_pos", o(dummy_true), GLL, 2001 }, /* EXT extensions */ { "GL_EXT_abgr", o(dummy_true), GL, 1995 }, @@ -171,37 +218,40 @@ static const struct extension extension_table[] = { { "GL_EXT_blend_color", o(EXT_blend_color), GLL, 1995 }, { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, - { "GL_EXT_discard_framebuffer", o(EXT_framebuffer_object), ES1 | ES2, 2009 }, + { "GL_EXT_discard_framebuffer", o(dummy_true), ES1 | ES2, 2009 }, { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 }, { "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 }, { "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 }, { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 }, { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 }, + { "GL_EXT_draw_buffers", o(dummy_true), ES2, 2012 }, { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 }, { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 }, { "GL_EXT_draw_range_elements", o(dummy_true), GLL, 1997 }, - { "GL_EXT_fog_coord", o(EXT_fog_coord), GLL, 1999 }, - { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 }, + { "GL_EXT_fog_coord", o(dummy_true), GLL, 1999 }, + { "GL_EXT_framebuffer_blit", o(dummy_true), GL, 2005 }, { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 }, { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL, 2011 }, - { "GL_EXT_framebuffer_object", o(EXT_framebuffer_object), GL, 2000 }, + { "GL_EXT_framebuffer_object", o(dummy_true), GLL, 2000 }, { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GLL, 2006 }, { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 }, { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range), ES1 | ES2, 2012 }, { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 }, - { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 }, + { "GL_EXT_packed_depth_stencil", o(dummy_true), GL, 2005 }, { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 }, { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 }, { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 }, { "GL_EXT_point_parameters", o(EXT_point_parameters), GLL, 1997 }, { "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 }, + { "GL_EXT_polygon_offset_clamp", o(EXT_polygon_offset_clamp), GL, 2014 }, { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, { "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 }, - { "GL_EXT_secondary_color", o(EXT_secondary_color), GLL, 1999 }, - { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 }, + { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 }, + { "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 }, { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 }, - { "GL_EXT_shadow_funcs", o(EXT_shadow_funcs), GLL, 2002 }, + { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 }, + { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 }, { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 }, { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 }, { "GL_EXT_subtexture", o(dummy_true), GLL, 1995 }, @@ -248,54 +298,66 @@ static const struct extension extension_table[] = { { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 }, { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 }, { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 }, - { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, + { "GL_OES_depth24", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 }, { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 }, { "GL_OES_depth_texture_cube_map", o(OES_depth_texture_cube_map), ES2, 2012 }, { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 }, + { "GL_OES_EGL_sync", o(dummy_true), ES1 | ES2, 2010 }, /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 }, { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 }, { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 }, - { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, + { "GL_OES_fbo_render_mipmap", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 }, - { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1, 2005 }, - { "GL_OES_get_program_binary", o(ARB_shader_objects), ES2, 2008 }, + { "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 }, + { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 }, { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 }, - { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 }, - { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 }, + { "GL_OES_packed_depth_stencil", o(dummy_true), ES1 | ES2, 2007 }, { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 }, { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 }, { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 }, { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 }, - { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, + { "GL_OES_rgb8_rgba8", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_single_precision", o(dummy_true), ES1, 2003 }, { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 }, { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 }, { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 }, - { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2, 2005 }, + { "GL_OES_stencil8", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 }, + { "GL_OES_surfaceless_context", o(dummy_true), ES1 | ES2, 2012 }, { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 }, { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 }, { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 }, + { "GL_OES_texture_float", o(OES_texture_float), ES2, 2005 }, + { "GL_OES_texture_float_linear", o(OES_texture_float_linear), ES2, 2005 }, + { "GL_OES_texture_half_float", o(OES_texture_half_float), ES2, 2005 }, + { "GL_OES_texture_half_float_linear", o(OES_texture_half_float_linear), ES2, 2005 }, { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 }, { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES1 | ES2, 2005 }, { "GL_OES_vertex_array_object", o(dummy_true), ES1 | ES2, 2010 }, + /* KHR extensions */ + { "GL_KHR_debug", o(dummy_true), GL, 2012 }, + { "GL_KHR_context_flush_control", o(dummy_true), GL | ES2, 2014 }, + /* Vendor extensions */ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 }, { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 }, { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 }, + { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 }, + { "GL_AMD_pinned_memory", o(AMD_pinned_memory), GL, 2013 }, { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 }, { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, - { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 }, + { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 }, + { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 }, + { "GL_AMD_vertex_shader_viewport_index", o(AMD_vertex_shader_viewport_index), GLC, 2012 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 }, { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 }, { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 }, { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 }, - { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 }, { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 }, { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 }, { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 }, @@ -306,20 +368,20 @@ static const struct extension extension_table[] = { { "GL_IBM_rasterpos_clip", o(dummy_true), GLL, 1996 }, { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 }, { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, + { "GL_INTEL_performance_query", o(INTEL_performance_query), GL | ES2, 2013 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, - { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, - { "GL_NV_blend_square", o(NV_blend_square), GLL, 1999 }, + { "GL_NV_blend_square", o(dummy_true), GLL, 1999 }, { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 }, { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 }, { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 }, - { "GL_NV_fbo_color_attachments", o(EXT_framebuffer_object), ES2, 2010 }, + { "GL_NV_fbo_color_attachments", o(dummy_true), ES2, 2010 }, { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 }, { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 }, { "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 }, - { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 }, + { "GL_NV_packed_depth_stencil", o(dummy_true), GL, 2000 }, { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 }, { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 }, { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 }, @@ -327,6 +389,7 @@ static const struct extension extension_table[] = { { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 }, { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 }, { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 }, + { "GL_NV_vdpau_interop", o(NV_vdpau_interop), GL, 2010 }, { "GL_S3_s3tc", o(ANGLE_texture_compression_dxt), GL, 1999 }, { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 }, { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 1997 }, @@ -362,6 +425,31 @@ name_to_offset(const char* name) return 0; } +/** + * Overrides extensions in \c ctx based on the values in + * _mesa_extension_override_enables and _mesa_extension_override_disables. + */ +static void +override_extensions_in_context(struct gl_context *ctx) +{ + const struct extension *i; + const GLboolean *enables = + (GLboolean*) &_mesa_extension_override_enables; + const GLboolean *disables = + (GLboolean*) &_mesa_extension_override_disables; + GLboolean *ctx_ext = (GLboolean*)&ctx->Extensions; + + for (i = extension_table; i->name != 0; ++i) { + size_t offset = i->offset; + assert(!enables[offset] || !disables[offset]); + if (enables[offset]) { + ctx_ext[offset] = 1; + } else if (disables[offset]) { + ctx_ext[offset] = 0; + } + } +} + /** * Enable all extensions suitable for a software-only renderer. @@ -380,21 +468,14 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - /* XXX re-enable when GLSL compiler again supports geometry shaders */ -#if 0 - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.ARB_shader_objects = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; + ctx->Extensions.ARB_texture_compression_bptc = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; @@ -402,15 +483,14 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) #ifdef TEXTURE_FLOAT_ENABLED ctx->Extensions.ARB_texture_float = GL_TRUE; #endif + ctx->Extensions.ARB_texture_mirror_clamp_to_edge = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; ctx->Extensions.ARB_texture_rg = GL_TRUE; ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; - ctx->Extensions.ARB_texture_storage = GL_TRUE; ctx->Extensions.ARB_vertex_program = GL_TRUE; ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_sync = GL_TRUE; ctx->Extensions.APPLE_object_purgeable = GL_TRUE; - ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; ctx->Extensions.ATI_fragment_shader = GL_TRUE; ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; @@ -422,15 +502,9 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - ctx->Extensions.EXT_fog_coord = GL_TRUE; - ctx->Extensions.EXT_framebuffer_object = GL_TRUE; - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; - ctx->Extensions.EXT_shadow_funcs = GL_TRUE; - ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_stencil_two_side = GL_TRUE; ctx->Extensions.EXT_texture_array = GL_TRUE; ctx->Extensions.EXT_texture_compression_latc = GL_TRUE; @@ -444,14 +518,11 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; ctx->Extensions.MESA_pack_invert = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; - ctx->Extensions.NV_blend_square = GL_TRUE; ctx->Extensions.NV_conditional_render = GL_TRUE; ctx->Extensions.NV_point_sprite = GL_TRUE; ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; ctx->Extensions.NV_texture_rectangle = GL_TRUE; - ctx->Extensions.NV_fragment_program_option = GL_TRUE; ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE; ctx->Extensions.OES_standard_derivatives = GL_TRUE; ctx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE; @@ -463,33 +534,19 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) /** * Either enable or disable the named extension. - * \return GL_TRUE for success, GL_FALSE if invalid extension name + * \return offset of extensions withint `ext' or 0 if extension is not known */ -static GLboolean -set_extension( struct gl_context *ctx, const char *name, GLboolean state ) +static size_t +set_extension(struct gl_extensions *ext, const char *name, GLboolean state) { size_t offset; - if (ctx->Extensions.String) { - /* The string was already queried - can't change it now! */ - _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); - return GL_FALSE; - } - offset = name_to_offset(name); - if (offset == 0) { - _mesa_problem(ctx, "Trying to enable/disable unknown extension %s", - name); - return GL_FALSE; - } else if (offset == o(dummy_true) && state == GL_FALSE) { - _mesa_problem(ctx, "Trying to disable a permanently enabled extension: " - "%s", name); - return GL_FALSE; - } else { - GLboolean *base = (GLboolean *) &ctx->Extensions; - base[offset] = state; - return GL_TRUE; + if (offset != 0 && (offset != o(dummy_true) || state != GL_FALSE)) { + ((GLboolean *) ext)[offset] = state; } + + return offset; } /** @@ -502,32 +559,89 @@ set_extension( struct gl_context *ctx, const char *name, GLboolean state ) * - Enable recognized extension names that are not prefixed. * - Collect unrecognized extension names in a new string. * + * \c MESA_EXTENSION_OVERRIDE was previously parsed during + * _mesa_one_time_init_extension_overrides. We just use the results of that + * parsing in this function. + * * \return Space-separated list of unrecognized extension names (which must * be freed). Does not return \c NULL. */ static char * get_extension_override( struct gl_context *ctx ) { - const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE"); + override_extensions_in_context(ctx); + + if (cant_disable_extensions != NULL) { + _mesa_problem(ctx, + "Trying to disable permanently enabled extensions: %s", + cant_disable_extensions); + } + + if (extra_extensions == NULL) { + return calloc(1, sizeof(char)); + } else { + _mesa_problem(ctx, "Trying to enable unknown extensions: %s", + extra_extensions); + return strdup(extra_extensions); + } +} + + +/** + * \brief Free extra_extensions and cant_disable_extensions strings + * + * These strings are allocated early during the first context creation by + * _mesa_one_time_init_extension_overrides. + */ +static void +free_unknown_extensions_strings(void) +{ + free(extra_extensions); + free(cant_disable_extensions); +} + + +/** + * \brief Initialize extension override tables. + * + * This should be called one time early during first context initialization. + */ +void +_mesa_one_time_init_extension_overrides(void) +{ + const char *env_const = getenv("MESA_EXTENSION_OVERRIDE"); char *env; char *ext; - char *extra_exts; int len; + size_t offset; + + atexit(free_unknown_extensions_strings); + + memset(&_mesa_extension_override_enables, 0, sizeof(struct gl_extensions)); + memset(&_mesa_extension_override_disables, 0, sizeof(struct gl_extensions)); if (env_const == NULL) { - /* Return the empty string rather than NULL. This simplifies the logic - * of client functions. */ - return calloc(4, sizeof(char)); + return; } /* extra_exts: List of unrecognized extensions. */ - extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char)); + extra_extensions = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char)); + cant_disable_extensions = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char)); /* Copy env_const because strtok() is destructive. */ env = strdup(env_const); + + if (env == NULL || extra_extensions == NULL || + cant_disable_extensions == NULL) { + free(env); + free(extra_extensions); + free(cant_disable_extensions); + return; + } + for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) { int enable; - int recognized; + bool recognized; switch (ext[0]) { case '+': enable = 1; @@ -541,21 +655,43 @@ get_extension_override( struct gl_context *ctx ) enable = 1; break; } - recognized = set_extension(ctx, ext, enable); + + offset = set_extension(&_mesa_extension_override_enables, ext, enable); + if (offset != 0 && (offset != o(dummy_true) || enable != GL_FALSE)) { + ((GLboolean *) &_mesa_extension_override_disables)[offset] = !enable; + recognized = true; + } else { + recognized = false; + } + if (!recognized) { - strcat(extra_exts, ext); - strcat(extra_exts, " "); + if (enable) { + strcat(extra_extensions, ext); + strcat(extra_extensions, " "); + } else if (offset == o(dummy_true)) { + strcat(cant_disable_extensions, ext); + strcat(cant_disable_extensions, " "); + } } } free(env); - /* Remove trailing space. */ - len = strlen(extra_exts); - if (len > 0 && extra_exts[len - 1] == ' ') - extra_exts[len - 1] = '\0'; - - return extra_exts; + /* Remove trailing space, and free if unused. */ + len = strlen(extra_extensions); + if (len == 0) { + free(extra_extensions); + extra_extensions = NULL; + } else if (extra_extensions[len - 1] == ' ') { + extra_extensions[len - 1] = '\0'; + } + len = strlen(cant_disable_extensions); + if (len == 0) { + free(cant_disable_extensions); + cant_disable_extensions = NULL; + } else if (cant_disable_extensions[len - 1] == ' ') { + cant_disable_extensions[len - 1] = '\0'; + } } @@ -566,9 +702,9 @@ get_extension_override( struct gl_context *ctx ) * Note: Sets gl_extensions.dummy_true to true. */ void -_mesa_init_extensions( struct gl_context *ctx ) +_mesa_init_extensions(struct gl_extensions *extensions) { - GLboolean *base = (GLboolean *) &ctx->Extensions; + GLboolean *base = (GLboolean *) extensions; GLboolean *sentinel = base + o(extension_sentinel); GLboolean *i; @@ -577,8 +713,8 @@ _mesa_init_extensions( struct gl_context *ctx ) *i = GL_FALSE; /* Then, selectively turn default extensions on. */ - ctx->Extensions.dummy_true = GL_TRUE; - ctx->Extensions.EXT_texture3D = GL_TRUE; + extensions->dummy_true = GL_TRUE; + extensions->EXT_texture3D = GL_TRUE; } @@ -671,10 +807,10 @@ _mesa_make_extension_string(struct gl_context *ctx) return NULL; } - /* Sort extensions in chronological order because certain old applications (e.g., - * Quake3 demo) store the extension list in a static size buffer so chronologically - * order ensure that the extensions that such applications expect will fit into - * that buffer. + /* Sort extensions in chronological order because certain old applications + * (e.g., Quake3 demo) store the extension list in a static size buffer so + * chronologically order ensure that the extensions that such applications + * expect will fit into that buffer. */ j = 0; for (i = extension_table; i->name != 0; ++i) { @@ -685,7 +821,8 @@ _mesa_make_extension_string(struct gl_context *ctx) } } assert(j == count); - qsort(extension_indices, count, sizeof *extension_indices, extension_compare); + qsort(extension_indices, count, + sizeof *extension_indices, extension_compare); /* Build the extension string.*/ for (j = 0; j < count; ++j) {