X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fextensions.c;h=a72284c9a30cfddaf4f200d913d567456e76ec44;hb=bd69f65f90ecfa45e43a72504d277cb39f00e1c1;hp=1a040ee3b2090db6822cb02ce3ec1ee32ddb7b7c;hpb=0ed02d435eb238e7d0821ef0087ef986738f4eab;p=mesa.git diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 1a040ee3b20..a72284c9a30 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -80,9 +80,13 @@ static const struct extension extension_table[] = { /* ARB Extensions */ { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 }, { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 }, + { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 }, { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 }, { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 }, + { "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 }, + { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 }, { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 }, + { "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 }, { "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 }, { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 }, { "GL_ARB_debug_output", o(dummy_true), GL, 2009 }, @@ -92,6 +96,7 @@ static const struct extension extension_table[] = { { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 }, { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 }, { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 }, + { "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 }, { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 }, { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 }, { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 }, @@ -102,13 +107,14 @@ static const struct extension extension_table[] = { { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 }, { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 }, - { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 }, + { "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 }, { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 }, { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 }, { "GL_ARB_internalformat_query", o(ARB_internalformat_query), GL, 2011 }, { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 }, - { "GL_ARB_map_buffer_alignment", o(ARB_map_buffer_alignment), GL, 2011 }, + { "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 }, { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 }, + { "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 }, { "GL_ARB_multisample", o(dummy_true), GLL, 1994 }, { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 }, { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 }, @@ -118,9 +124,13 @@ static const struct extension extension_table[] = { { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 }, { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, { "GL_ARB_robustness", o(dummy_true), GL, 2010 }, + { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 }, { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, + { "GL_ARB_separate_shader_objects", o(ARB_separate_shader_objects), GL, 2010 }, + { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, + { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 }, { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 }, { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, @@ -128,6 +138,7 @@ static const struct extension extension_table[] = { { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 }, { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack), GL, 2011 }, { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 }, + { "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 }, { "GL_ARB_sync", o(ARB_sync), GL, 2003 }, { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 }, { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 }, @@ -142,15 +153,19 @@ static const struct extension extension_table[] = { { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 }, { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 }, { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 }, + { "GL_ARB_texture_gather", o(ARB_texture_gather), GL, 2009 }, { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 }, + { "GL_ARB_texture_mirror_clamp_to_edge", o(ARB_texture_mirror_clamp_to_edge), GL, 2013 }, { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 }, { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 }, + { "GL_ARB_texture_query_levels", o(ARB_texture_query_levels), GL, 2012 }, { "GL_ARB_texture_query_lod", o(ARB_texture_query_lod), GL, 2009 }, { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 }, { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 }, { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 }, { "GL_ARB_texture_storage", o(dummy_true), GL, 2011 }, { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample), GL, 2012 }, + { "GL_ARB_texture_view", o(ARB_texture_view), GL, 2012 }, { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 }, { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 }, { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 }, @@ -160,10 +175,13 @@ static const struct extension extension_table[] = { { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 }, { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 }, { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 }, + { "GL_ARB_vertex_attrib_binding", o(dummy_true), GL, 2012 }, { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 }, { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 }, { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 }, + { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 }, { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 }, + { "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 }, { "GL_ARB_window_pos", o(dummy_true), GLL, 2001 }, /* EXT extensions */ { "GL_EXT_abgr", o(dummy_true), GL, 1995 }, @@ -181,7 +199,7 @@ static const struct extension extension_table[] = { { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 }, { "GL_EXT_draw_range_elements", o(dummy_true), GLL, 1997 }, { "GL_EXT_fog_coord", o(dummy_true), GLL, 1999 }, - { "GL_EXT_framebuffer_blit", o(EXT_framebuffer_blit), GL, 2005 }, + { "GL_EXT_framebuffer_blit", o(dummy_true), GL, 2005 }, { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 }, { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL, 2011 }, { "GL_EXT_framebuffer_object", o(dummy_true), GLL, 2000 }, @@ -190,7 +208,7 @@ static const struct extension extension_table[] = { { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 }, { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range), ES1 | ES2, 2012 }, { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 }, - { "GL_EXT_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2005 }, + { "GL_EXT_packed_depth_stencil", o(dummy_true), GL, 2005 }, { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 }, { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 }, { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 }, @@ -201,6 +219,7 @@ static const struct extension extension_table[] = { { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 }, { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 }, { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 }, + { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 }, { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 }, { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 }, { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 }, @@ -262,8 +281,7 @@ static const struct extension extension_table[] = { { "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 }, { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 }, { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 }, - { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 }, - { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 }, + { "GL_OES_packed_depth_stencil", o(dummy_true), ES1 | ES2, 2007 }, { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 }, { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 }, { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 }, @@ -283,13 +301,18 @@ static const struct extension extension_table[] = { { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES1 | ES2, 2005 }, { "GL_OES_vertex_array_object", o(dummy_true), ES1 | ES2, 2010 }, + /* KHR extensions */ + { "GL_KHR_debug", o(dummy_true), GL, 2012 }, + /* Vendor extensions */ { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 }, { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 }, { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 }, + { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 }, { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 }, { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, - { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GL, 2012 }, + { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 }, + { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 }, { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 }, { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 }, { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 }, @@ -308,7 +331,6 @@ static const struct extension extension_table[] = { { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 }, { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, - { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 }, @@ -320,7 +342,7 @@ static const struct extension extension_table[] = { { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 }, { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 }, { "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 }, - { "GL_NV_packed_depth_stencil", o(EXT_packed_depth_stencil), GL, 2000 }, + { "GL_NV_packed_depth_stencil", o(dummy_true), GL, 2000 }, { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 }, { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 }, { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 }, @@ -328,6 +350,7 @@ static const struct extension extension_table[] = { { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 }, { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 }, { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 }, + { "GL_NV_vdpau_interop", o(NV_vdpau_interop), GL, 2010 }, { "GL_S3_s3tc", o(ANGLE_texture_compression_dxt), GL, 1999 }, { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 }, { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 1997 }, @@ -381,11 +404,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE; ctx->Extensions.ARB_fragment_shader = GL_TRUE; ctx->Extensions.ARB_framebuffer_object = GL_TRUE; - /* XXX re-enable when GLSL compiler again supports geometry shaders */ -#if 0 - ctx->Extensions.ARB_geometry_shader4 = GL_TRUE; -#endif - ctx->Extensions.ARB_half_float_pixel = GL_TRUE; ctx->Extensions.ARB_half_float_vertex = GL_TRUE; ctx->Extensions.ARB_map_buffer_range = GL_TRUE; ctx->Extensions.ARB_occlusion_query = GL_TRUE; @@ -401,6 +419,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) #ifdef TEXTURE_FLOAT_ENABLED ctx->Extensions.ARB_texture_float = GL_TRUE; #endif + ctx->Extensions.ARB_texture_mirror_clamp_to_edge = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; ctx->Extensions.ARB_texture_rg = GL_TRUE; ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE; @@ -420,8 +439,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.EXT_blend_minmax = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; ctx->Extensions.EXT_draw_buffers2 = GL_TRUE; - ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; - ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_provoking_vertex = GL_TRUE; @@ -438,7 +455,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/ ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; ctx->Extensions.MESA_pack_invert = GL_TRUE; - ctx->Extensions.MESA_texture_array = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_conditional_render = GL_TRUE; ctx->Extensions.NV_point_sprite = GL_TRUE; @@ -465,7 +481,8 @@ set_extension( struct gl_context *ctx, const char *name, GLboolean state ) if (ctx->Extensions.String) { /* The string was already queried - can't change it now! */ - _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name); + _mesa_problem(ctx, "Trying to enable/disable extension after " + "glGetString(GL_EXTENSIONS): %s", name); return GL_FALSE; } @@ -664,10 +681,10 @@ _mesa_make_extension_string(struct gl_context *ctx) return NULL; } - /* Sort extensions in chronological order because certain old applications (e.g., - * Quake3 demo) store the extension list in a static size buffer so chronologically - * order ensure that the extensions that such applications expect will fit into - * that buffer. + /* Sort extensions in chronological order because certain old applications + * (e.g., Quake3 demo) store the extension list in a static size buffer so + * chronologically order ensure that the extensions that such applications + * expect will fit into that buffer. */ j = 0; for (i = extension_table; i->name != 0; ++i) { @@ -678,7 +695,8 @@ _mesa_make_extension_string(struct gl_context *ctx) } } assert(j == count); - qsort(extension_indices, count, sizeof *extension_indices, extension_compare); + qsort(extension_indices, count, + sizeof *extension_indices, extension_compare); /* Build the extension string.*/ for (j = 0; j < count; ++j) {