X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fextensions.c;h=e172db37a123188503f7a9f2aecf15b0f6fd29e2;hb=c1f2f9090bcca309b9aeef7ae57acc280704db81;hp=75972c755934c6e20a15725749c32a58ea1e2158;hpb=887e2cf01a99f7fe1b7c94320b7bdbbf0d6ad2f8;p=mesa.git diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 75972c75593..e172db37a12 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 6.3 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -22,6 +22,7 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ + #include "glheader.h" #include "imports.h" #include "context.h" @@ -30,23 +31,32 @@ #include "mtypes.h" -#define F(x) (int)&(((struct gl_extensions *)0)->x) +#define F(x) (int)(unsigned long)&(((struct gl_extensions *)0)->x) #define ON GL_TRUE #define OFF GL_FALSE +/* + * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions. + */ static const struct { GLboolean enabled; const char *name; int flag_offset; } default_extensions[] = { { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, + { OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) }, { OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) }, + { OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) }, + { OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, { OFF, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, { OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) }, + { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, + { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, + { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shadow", F(ARB_shadow) }, { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) }, { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, @@ -56,41 +66,48 @@ static const struct { { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) }, { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) }, { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, + { OFF, "GL_MESAX_texture_float", F(ARB_texture_float) }, { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, - { ON, "GL_ARB_transpose_matrix", 0 }, + { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, + { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, { OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, + { OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) }, { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, - { ON, "GL_EXT_abgr", 0 }, - { ON, "GL_EXT_bgra", 0 }, + { ON, "GL_EXT_abgr", F(EXT_abgr) }, + { ON, "GL_EXT_bgra", F(EXT_bgra) }, { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, + { OFF, "GL_EXT_blend_equation_separate", F(EXT_blend_equation_separate) }, { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) }, { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, - { ON, "GL_EXT_clip_volume_hint", 0 }, + { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, + { OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) }, { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, { OFF, "GL_EXT_convolution", F(EXT_convolution) }, - { ON, "GL_EXT_copy_texture", 0 }, + { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, - { ON, "GL_EXT_draw_range_elements", 0 }, + { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, + { OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, - { ON, "GL_EXT_packed_pixels", 0 }, + { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, + { OFF, "GL_EXT_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, - { ON, "GL_EXT_polygon_offset", 0 }, - { ON, "GL_EXT_rescale_normal", 0 }, + { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, + { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, - { ON, "GL_EXT_separate_specular_color", 0 }, + { ON, "GL_EXT_separate_specular_color", F(EXT_separate_specular_color) }, { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, - { ON, "GL_EXT_subtexture", 0 }, - { ON, "GL_EXT_texture", 0 }, + { ON, "GL_EXT_subtexture", F(EXT_subtexture) }, + { ON, "GL_EXT_texture", F(EXT_texture) }, { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, { ON, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, @@ -98,33 +115,39 @@ static const struct { { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, - { ON, "GL_EXT_texture_object", 0 }, { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, + { OFF, "GL_EXT_texture_mirror_clamp", F(EXT_texture_mirror_clamp) }, + { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) }, - { ON, "GL_EXT_vertex_array", 0 }, + { ON, "GL_EXT_vertex_array", F(EXT_vertex_array) }, { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) }, - { ON, "GL_APPLE_packed_pixels", 0 }, + { ON, "GL_APPLE_packed_pixels", F(APPLE_packed_pixels) }, + { OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) }, { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, + { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)}, { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) }, + { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, { OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) }, { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) }, { OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) }, + { OFF, "GL_MESA_program_debug", F(MESA_program_debug) }, { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(ARB_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, - { ON, "GL_NV_light_max_exponent", 0 }, + { ON, "GL_NV_light_max_exponent", F(NV_light_max_exponent) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, - { ON, "GL_NV_texgen_reflection", 0 }, + { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, + { ON, "GL_OES_read_format", F(OES_read_format) }, { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, { OFF, "GL_SGI_color_table", F(SGI_color_table) }, { OFF, "GL_SGI_texture_color_table", F(SGI_texture_color_table) }, @@ -132,11 +155,13 @@ static const struct { { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) }, { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, { ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, - { ON, "GL_SGIS_texture_lod", 0 }, + { ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) }, { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) }, { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, + { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) }, + { OFF, "GL_S3_s3tc", F(S3_s3tc) }, }; @@ -149,28 +174,48 @@ void _mesa_enable_sw_extensions(GLcontext *ctx) { ctx->Extensions.ARB_depth_texture = GL_TRUE; + ctx->Extensions.ARB_draw_buffers = GL_TRUE; #if FEATURE_ARB_fragment_program - /*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/ + ctx->Extensions.ARB_fragment_program = GL_TRUE; #endif + /*ctx->Extensions.ARB_half_float_pixel = GL_TRUE;*/ ctx->Extensions.ARB_imaging = GL_TRUE; ctx->Extensions.ARB_multitexture = GL_TRUE; #if FEATURE_ARB_occlusion_query ctx->Extensions.ARB_occlusion_query = GL_TRUE; #endif + ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; ctx->Extensions.ARB_texture_env_combine = GL_TRUE; ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; + /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; #if FEATURE_ARB_vertex_program - /*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/ + ctx->Extensions.ARB_vertex_program = GL_TRUE; +#endif +#if FEATURE_ARB_vertex_buffer_object + ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; +#endif +#if FEATURE_ARB_shader_objects + ctx->Extensions.ARB_shader_objects = GL_TRUE; +#if FEATURE_ARB_fragment_shader + ctx->Extensions.ARB_fragment_shader = GL_TRUE; +#endif +#if FEATURE_ARB_vertex_shader + ctx->Extensions.ARB_vertex_shader = GL_TRUE; +#endif +#endif +#if FEATURE_ATI_fragment_shader + ctx->Extensions.ATI_fragment_shader = GL_TRUE; #endif ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; ctx->Extensions.ATI_texture_mirror_once = GL_TRUE; ctx->Extensions.EXT_blend_color = GL_TRUE; + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.EXT_blend_func_separate = GL_TRUE; ctx->Extensions.EXT_blend_logic_op = GL_TRUE; ctx->Extensions.EXT_blend_minmax = GL_TRUE; @@ -178,8 +223,13 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_convolution = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE; + /*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/ ctx->Extensions.EXT_histogram = GL_TRUE; + ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_paletted_texture = GL_TRUE; +#if FEATURE_EXT_pixel_buffer_object + ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; +#endif ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_shadow_funcs = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; @@ -189,9 +239,14 @@ _mesa_enable_sw_extensions(GLcontext *ctx) ctx->Extensions.EXT_texture_env_add = GL_TRUE; ctx->Extensions.EXT_texture_env_combine = GL_TRUE; ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; + ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.HP_occlusion_test = GL_TRUE; + ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE; ctx->Extensions.MESA_pack_invert = GL_TRUE; +#if FEATURE_MESA_program_debug + ctx->Extensions.MESA_program_debug = GL_TRUE; +#endif ctx->Extensions.MESA_resize_buffers = GL_TRUE; ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; ctx->Extensions.NV_blend_square = GL_TRUE; @@ -279,6 +334,7 @@ _mesa_enable_1_4_extensions(GLcontext *ctx) ctx->Extensions.EXT_point_parameters = GL_TRUE; ctx->Extensions.EXT_secondary_color = GL_TRUE; ctx->Extensions.EXT_stencil_wrap = GL_TRUE; + ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; } @@ -286,17 +342,40 @@ _mesa_enable_1_4_extensions(GLcontext *ctx) /** * Enable all OpenGL 1.5 features and extensions. * A convenience function to be called by drivers. - * XXX TENTATIVE!!! */ void _mesa_enable_1_5_extensions(GLcontext *ctx) { ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; + ctx->Extensions.EXT_shadow_funcs = GL_TRUE; +} + + +/** + * Enable all OpenGL 2.0 features and extensions. + * A convenience function to be called by drivers. + */ +void +_mesa_enable_2_0_extensions(GLcontext *ctx) +{ + ctx->Extensions.ARB_draw_buffers = GL_TRUE; + ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; + ctx->Extensions.EXT_stencil_two_side = GL_TRUE; +#if FEATURE_ARB_shader_objects + ctx->Extensions.ARB_shader_objects = GL_TRUE; +#if FEATURE_ARB_fragment_shader + ctx->Extensions.ARB_fragment_shader = GL_TRUE; +#endif +#if FEATURE_ARB_vertex_shader + ctx->Extensions.ARB_vertex_shader = GL_TRUE; +#endif +#endif } + /** * Either enable or disable the named extension. */ @@ -406,7 +485,7 @@ _mesa_make_extension_string( GLcontext *ctx ) extStrLen += _mesa_strlen(default_extensions[i].name) + 1; } } - s = _mesa_malloc(extStrLen); + s = (GLubyte *) _mesa_malloc(extStrLen); /* second, build the extension string */ extStrLen = 0;