X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ffbobject.c;h=f31d8b36db8ffbde680bc3753636b7bbe2cbcac6;hb=751fe9058bc15f4f8608f0fdc02209542991ff23;hp=f004d7a8fcadeced7b8c87fae3ddaae163526510;hpb=5f13c39484859393cec11b3aa24e541bea8e220d;p=mesa.git diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index f004d7a8fca..f31d8b36db8 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -40,6 +40,8 @@ #include "framebuffer.h" #include "hash.h" #include "macros.h" +#include "mfeatures.h" +#include "mtypes.h" #include "renderbuffer.h" #include "state.h" #include "teximage.h" @@ -958,67 +960,42 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) /** - * Given an internal format token for a render buffer, return the + * Given an internal format token for a renderbuffer, return the * corresponding base format. - * This is very similar to _mesa_base_tex_format() but the set of valid - * internal formats is somewhat different. - * - * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT - * GL_DEPTH_STENCIL_EXT or zero if error. - * - * XXX in the future when we support red-only and red-green formats - * we'll also return GL_RED and GL_RG. */ GLenum _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) { + GLenum baseFormat; + switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: case GL_RGBA16_SNORM: + /* This is used internally by Mesa for accum buffers. */ return GL_RGBA; case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: + /* This is not a valid texture internalFormat, but valid for + * renderbuffers. + */ return GL_STENCIL_INDEX; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: + /* This is an override of _mesa_base_tex_format's check that + * ARB_depth_texture is present. We allow depth RBs without it. + */ return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) - return GL_DEPTH_STENCIL_EXT; - else - return 0; - /* XXX add floating point formats eventually */ - default: - return 0; } + + baseFormat = _mesa_base_tex_format(ctx, internalFormat); + if (baseFormat < 0) + return 0; + + return baseFormat; } @@ -1054,6 +1031,14 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, return; } + if (baseFormat != GL_DEPTH_COMPONENT && + baseFormat != GL_STENCIL_INDEX && + baseFormat != GL_DEPTH_STENCIL && + !_mesa_is_legal_color_format(ctx, baseFormat)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); + return; + } + if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); return; @@ -1922,6 +1907,13 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, " renderbuffer %u)", renderbuffer); return; } + else if (rb == &DummyRenderbuffer) { + /* This is what NVIDIA does */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glFramebufferRenderbufferEXT(renderbuffer %u)", + renderbuffer); + return; + } } else { /* remove renderbuffer attachment */