X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ffbobject.h;h=0a70a436deae30527397cf208e81c48a09f061e7;hb=06913497d6b17f454bf4c5b8601d391980eb8265;hp=54093940733450f3fb4c1c2b88667af575ab7263;hpb=916de35d677ca5238e9515840fa5aa9f81302c5b;p=mesa.git diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 54093940733..0a70a436dea 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -26,46 +26,80 @@ #ifndef FBOBJECT_H #define FBOBJECT_H +#include "compiler.h" +#include "glheader.h" + +struct gl_context; +struct gl_texture_object; extern void -_mesa_init_fbobjects(GLcontext *ctx); +_mesa_init_fbobjects(struct gl_context *ctx); + +extern struct gl_framebuffer * +_mesa_get_incomplete_framebuffer(void); extern struct gl_renderbuffer * -_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id); +_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id); extern struct gl_framebuffer * -_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id); +_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id); extern struct gl_renderbuffer_attachment * -_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment); +/** Return the texture image for a renderbuffer attachment */ +static inline struct gl_texture_image * +_mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att) +{ + assert(att->Type == GL_TEXTURE); + return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; +} + + +/** Return the (const) texture image for a renderbuffer attachment */ +static inline const struct gl_texture_image * +_mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att) +{ + assert(att->Type == GL_TEXTURE); + return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; +} + + extern void -_mesa_remove_attachment(GLcontext *ctx, +_mesa_remove_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att); extern void -_mesa_set_texture_attachment(GLcontext *ctx, +_mesa_set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum texTarget, GLuint level, GLuint zoffset); extern void -_mesa_set_renderbuffer_attachment(GLcontext *ctx, +_mesa_set_renderbuffer_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att, struct gl_renderbuffer *rb); extern void -_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_framebuffer_renderbuffer(struct gl_context *ctx, + struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb); extern void -_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb); +_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb); + +extern void +_mesa_test_framebuffer_completeness(struct gl_context *ctx, + struct gl_framebuffer *fb); + +extern GLboolean +_mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat); extern GLenum -_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat); +_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat); extern GLboolean GLAPIENTRY _mesa_IsRenderbufferEXT(GLuint renderbuffer); @@ -88,6 +122,13 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +extern void GLAPIENTRY +_es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, + GLsizei width, GLsizei height); + +extern void GLAPIENTRY +_mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + extern void GLAPIENTRY _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params); @@ -142,5 +183,13 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +extern void GLAPIENTRY +_mesa_FramebufferTextureARB(GLenum target, GLenum attachment, + GLuint texture, GLint level); + +extern void GLAPIENTRY +_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment, + GLuint texture, GLint level, GLenum face); + #endif /* FBOBJECT_H */