X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ffeedback.c;h=8b3410f39c504996e65f504298f590dd8480dd30;hb=9037005d6034d6bcbeb508e0f783622e2351b957;hp=fcdbb75fc4fed0bebc9dad659930598b131e04cf;hpb=4e4c2ee1fd574d1d651c559f46afb6ca5487156d;p=mesa.git diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index fcdbb75fc4f..8b3410f39c5 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -1,6 +1,5 @@ /* * Mesa 3-D graphics library - * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. @@ -18,9 +17,10 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. */ /** @@ -30,31 +30,24 @@ #include "glheader.h" -#include "colormac.h" #include "context.h" #include "enums.h" #include "feedback.h" #include "macros.h" #include "mtypes.h" -#include "glapi/dispatch.h" - - -#if FEATURE_feedback #define FB_3D 0x01 #define FB_4D 0x02 -#define FB_INDEX 0x04 -#define FB_COLOR 0x08 -#define FB_TEXTURE 0X10 +#define FB_COLOR 0x04 +#define FB_TEXTURE 0X08 -static void GLAPIENTRY +void GLAPIENTRY _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_FEEDBACK) { _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); @@ -64,7 +57,7 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); return; } - if (!buffer) { + if (!buffer && size > 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); ctx->Feedback.BufferSize = 0; return; @@ -78,18 +71,13 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) ctx->Feedback._Mask = FB_3D; break; case GL_3D_COLOR: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); + ctx->Feedback._Mask = (FB_3D | FB_COLOR); break; case GL_3D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); break; case GL_4D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | FB_4D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); @@ -100,15 +88,14 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) ctx->Feedback.Type = type; ctx->Feedback.BufferSize = size; ctx->Feedback.Buffer = buffer; - ctx->Feedback.Count = 0; /* Becaues of this. */ + ctx->Feedback.Count = 0; /* Because of this. */ } -static void GLAPIENTRY +void GLAPIENTRY _mesa_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_FEEDBACK) { FLUSH_VERTICES(ctx, 0); @@ -122,10 +109,9 @@ _mesa_PassThrough( GLfloat token ) * Put a vertex into the feedback buffer. */ void -_mesa_feedback_vertex(GLcontext *ctx, +_mesa_feedback_vertex(struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], - GLfloat index, const GLfloat texcoord[4]) { _mesa_feedback_token( ctx, win[0] ); @@ -136,9 +122,6 @@ _mesa_feedback_vertex(GLcontext *ctx, if (ctx->Feedback._Mask & FB_4D) { _mesa_feedback_token( ctx, win[3] ); } - if (ctx->Feedback._Mask & FB_INDEX) { - _mesa_feedback_token( ctx, (GLfloat) index ); - } if (ctx->Feedback._Mask & FB_COLOR) { _mesa_feedback_token( ctx, color[0] ); _mesa_feedback_token( ctx, color[1] ); @@ -169,13 +152,17 @@ _mesa_feedback_vertex(GLcontext *ctx, * \note this function can't be put in a display list. * * Verifies we're not in selection mode, flushes the vertices and initialize - * the fields in __GLcontextRec::Select with the given buffer. + * the fields in __struct gl_contextRec::Select with the given buffer. */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (size < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSelectBuffer(size)"); + return; + } if (ctx->RenderMode==GL_SELECT) { _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); @@ -201,8 +188,8 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * Verifies there is free space in the buffer to write the value and * increments the pointer. */ -static INLINE void -write_record(GLcontext *ctx, GLuint value) +static inline void +write_record(struct gl_context *ctx, GLuint value) { if (ctx->Select.BufferCount < ctx->Select.BufferSize) { ctx->Select.Buffer[ctx->Select.BufferCount] = value; @@ -221,7 +208,7 @@ write_record(GLcontext *ctx, GLuint value) * gl_selection::HitMaxZ. */ void -_mesa_update_hitflag(GLcontext *ctx, GLfloat z) +_mesa_update_hitflag(struct gl_context *ctx, GLfloat z) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { @@ -245,7 +232,7 @@ _mesa_update_hitflag(GLcontext *ctx, GLfloat z) * \sa gl_selection. */ static void -write_hit_record(GLcontext *ctx) +write_hit_record(struct gl_context *ctx) { GLuint i; GLuint zmin, zmax, zscale = (~0u); @@ -276,13 +263,13 @@ write_hit_record(GLcontext *ctx) * * Verifies we are in select mode and resets the name stack depth and resets * the hit record data in gl_selection. Marks new render mode in - * __GLcontextRec::NewState. + * __struct gl_contextRec::NewState. */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + FLUSH_VERTICES(ctx, 0); /* Record the hit before the HitFlag is wiped out again. */ if (ctx->RenderMode == GL_SELECT) { @@ -307,13 +294,12 @@ _mesa_InitNames( void ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and replace the top-most name in the stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode != GL_SELECT) { return; @@ -346,13 +332,12 @@ _mesa_LoadName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and adds the name to the top of the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode != GL_SELECT) { return; @@ -377,13 +362,12 @@ _mesa_PushName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and removes top-most name in the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_PopName( void ) { GET_CURRENT_CONTEXT(ctx); - ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode != GL_SELECT) { return; @@ -419,10 +403,10 @@ _mesa_PopName( void ) * Flushes the vertices and do the necessary cleanup according to the previous * rasterization mode, such as writing the hit record or resent the select * buffer index when exiting the select mode. Updates - * __GLcontextRec::RenderMode and notifies the driver via the + * __struct gl_contextRec::RenderMode and notifies the driver via the * dd_function_table::RenderMode callback. */ -static GLint GLAPIENTRY +GLint GLAPIENTRY _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -430,7 +414,7 @@ _mesa_RenderMode( GLenum mode ) ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); + _mesa_debug(ctx, "glRenderMode %s\n", _mesa_enum_to_string(mode)); FLUSH_VERTICES(ctx, _NEW_RENDERMODE); @@ -444,7 +428,7 @@ _mesa_RenderMode( GLenum mode ) } if (ctx->Select.BufferCount > ctx->Select.BufferSize) { /* overflow */ -#ifdef DEBUG +#ifndef NDEBUG _mesa_warning(ctx, "Feedback buffer overflow"); #endif result = -1; @@ -456,7 +440,6 @@ _mesa_RenderMode( GLenum mode ) ctx->Select.Hits = 0; ctx->Select.NameStackDepth = 0; break; -#if _HAVE_FULL_GL case GL_FEEDBACK: if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { /* overflow */ @@ -467,7 +450,6 @@ _mesa_RenderMode( GLenum mode ) } ctx->Feedback.Count = 0; break; -#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); return 0; @@ -482,14 +464,12 @@ _mesa_RenderMode( GLenum mode ) _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } break; -#if _HAVE_FULL_GL case GL_FEEDBACK: if (ctx->Feedback.BufferSize==0) { /* haven't called glFeedbackBuffer yet */ _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } break; -#endif default: _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); return 0; @@ -505,23 +485,6 @@ _mesa_RenderMode( GLenum mode ) /*@}*/ -void -_mesa_init_feedback_dispatch(struct _glapi_table *disp) -{ - SET_InitNames(disp, _mesa_InitNames); - SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); - SET_LoadName(disp, _mesa_LoadName); - SET_PassThrough(disp, _mesa_PassThrough); - SET_PopName(disp, _mesa_PopName); - SET_PushName(disp, _mesa_PushName); - SET_SelectBuffer(disp, _mesa_SelectBuffer); - SET_RenderMode(disp, _mesa_RenderMode); -} - - -#endif /* FEATURE_feedback */ - - /**********************************************************************/ /** \name Initialization */ /*@{*/ @@ -529,7 +492,7 @@ _mesa_init_feedback_dispatch(struct _glapi_table *disp) /** * Initialize context feedback data. */ -void _mesa_init_feedback( GLcontext * ctx ) +void _mesa_init_feedback( struct gl_context * ctx ) { /* Feedback */ ctx->Feedback.Type = GL_2D; /* TODO: verify */