X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ffeedback.c;h=f95e3b5d4595158254dc0ed49ce4137949775c8d;hb=bda361e0d47a670f318664abcdf0a065bef22883;hp=fcdbb75fc4fed0bebc9dad659930598b131e04cf;hpb=650e02003fbb5511ec758d993b7ec0a302ee2235;p=mesa.git diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index fcdbb75fc4f..f95e3b5d459 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -35,8 +35,9 @@ #include "enums.h" #include "feedback.h" #include "macros.h" +#include "mfeatures.h" #include "mtypes.h" -#include "glapi/dispatch.h" +#include "main/dispatch.h" #if FEATURE_feedback @@ -44,9 +45,8 @@ #define FB_3D 0x01 #define FB_4D 0x02 -#define FB_INDEX 0x04 -#define FB_COLOR 0x08 -#define FB_TEXTURE 0X10 +#define FB_COLOR 0x04 +#define FB_TEXTURE 0X08 @@ -64,7 +64,7 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); return; } - if (!buffer) { + if (!buffer && size > 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); ctx->Feedback.BufferSize = 0; return; @@ -78,18 +78,13 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) ctx->Feedback._Mask = FB_3D; break; case GL_3D_COLOR: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); + ctx->Feedback._Mask = (FB_3D | FB_COLOR); break; case GL_3D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); break; case GL_4D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | FB_4D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); @@ -122,10 +117,9 @@ _mesa_PassThrough( GLfloat token ) * Put a vertex into the feedback buffer. */ void -_mesa_feedback_vertex(GLcontext *ctx, +_mesa_feedback_vertex(struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], - GLfloat index, const GLfloat texcoord[4]) { _mesa_feedback_token( ctx, win[0] ); @@ -136,9 +130,6 @@ _mesa_feedback_vertex(GLcontext *ctx, if (ctx->Feedback._Mask & FB_4D) { _mesa_feedback_token( ctx, win[3] ); } - if (ctx->Feedback._Mask & FB_INDEX) { - _mesa_feedback_token( ctx, (GLfloat) index ); - } if (ctx->Feedback._Mask & FB_COLOR) { _mesa_feedback_token( ctx, color[0] ); _mesa_feedback_token( ctx, color[1] ); @@ -169,7 +160,7 @@ _mesa_feedback_vertex(GLcontext *ctx, * \note this function can't be put in a display list. * * Verifies we're not in selection mode, flushes the vertices and initialize - * the fields in __GLcontextRec::Select with the given buffer. + * the fields in __struct gl_contextRec::Select with the given buffer. */ static void GLAPIENTRY _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) @@ -177,6 +168,11 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); + if (size < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glSelectBuffer(size)"); + return; + } + if (ctx->RenderMode==GL_SELECT) { _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); return; /* KW: added return */ @@ -201,8 +197,8 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * Verifies there is free space in the buffer to write the value and * increments the pointer. */ -static INLINE void -write_record(GLcontext *ctx, GLuint value) +static inline void +write_record(struct gl_context *ctx, GLuint value) { if (ctx->Select.BufferCount < ctx->Select.BufferSize) { ctx->Select.Buffer[ctx->Select.BufferCount] = value; @@ -221,7 +217,7 @@ write_record(GLcontext *ctx, GLuint value) * gl_selection::HitMaxZ. */ void -_mesa_update_hitflag(GLcontext *ctx, GLfloat z) +_mesa_update_hitflag(struct gl_context *ctx, GLfloat z) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { @@ -245,7 +241,7 @@ _mesa_update_hitflag(GLcontext *ctx, GLfloat z) * \sa gl_selection. */ static void -write_hit_record(GLcontext *ctx) +write_hit_record(struct gl_context *ctx) { GLuint i; GLuint zmin, zmax, zscale = (~0u); @@ -276,7 +272,7 @@ write_hit_record(GLcontext *ctx) * * Verifies we are in select mode and resets the name stack depth and resets * the hit record data in gl_selection. Marks new render mode in - * __GLcontextRec::NewState. + * __struct gl_contextRec::NewState. */ static void GLAPIENTRY _mesa_InitNames( void ) @@ -307,7 +303,7 @@ _mesa_InitNames( void ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and replace the top-most name in the stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ static void GLAPIENTRY _mesa_LoadName( GLuint name ) @@ -346,7 +342,7 @@ _mesa_LoadName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and adds the name to the top of the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ static void GLAPIENTRY _mesa_PushName( GLuint name ) @@ -377,7 +373,7 @@ _mesa_PushName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and removes top-most name in the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ static void GLAPIENTRY _mesa_PopName( void ) @@ -419,10 +415,10 @@ _mesa_PopName( void ) * Flushes the vertices and do the necessary cleanup according to the previous * rasterization mode, such as writing the hit record or resent the select * buffer index when exiting the select mode. Updates - * __GLcontextRec::RenderMode and notifies the driver via the + * __struct gl_contextRec::RenderMode and notifies the driver via the * dd_function_table::RenderMode callback. */ -static GLint GLAPIENTRY +GLint GLAPIENTRY _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -529,7 +525,7 @@ _mesa_init_feedback_dispatch(struct _glapi_table *disp) /** * Initialize context feedback data. */ -void _mesa_init_feedback( GLcontext * ctx ) +void _mesa_init_feedback( struct gl_context * ctx ) { /* Feedback */ ctx->Feedback.Type = GL_2D; /* TODO: verify */