X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Ffeedback.c;h=fcb089f1f31eae7049159f7d2457715ec9fd57e9;hb=d9e591391d490c83ce301aa568a2e0afe4cc3c0a;hp=818a804540703de8dd26075f0a3dd09002c22fca;hpb=1eee1bac1f6d911e6124daafc9b9291666d91cef;p=mesa.git diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index 818a8045407..fcb089f1f31 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -35,21 +35,22 @@ #include "enums.h" #include "feedback.h" #include "macros.h" +#include "mfeatures.h" #include "mtypes.h" +#include "main/dispatch.h" -#if _HAVE_FULL_GL +#if FEATURE_feedback #define FB_3D 0x01 #define FB_4D 0x02 -#define FB_INDEX 0x04 -#define FB_COLOR 0x08 -#define FB_TEXTURE 0X10 +#define FB_COLOR 0x04 +#define FB_TEXTURE 0X08 -void GLAPIENTRY +static void GLAPIENTRY _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { GET_CURRENT_CONTEXT(ctx); @@ -77,18 +78,13 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) ctx->Feedback._Mask = FB_3D; break; case GL_3D_COLOR: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); + ctx->Feedback._Mask = (FB_3D | FB_COLOR); break; case GL_3D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); break; case GL_4D_COLOR_TEXTURE: - ctx->Feedback._Mask = (FB_3D | FB_4D | - (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | - FB_TEXTURE); + ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); @@ -103,7 +99,7 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); @@ -121,10 +117,9 @@ _mesa_PassThrough( GLfloat token ) * Put a vertex into the feedback buffer. */ void -_mesa_feedback_vertex(GLcontext *ctx, +_mesa_feedback_vertex(struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], - GLfloat index, const GLfloat texcoord[4]) { _mesa_feedback_token( ctx, win[0] ); @@ -135,9 +130,6 @@ _mesa_feedback_vertex(GLcontext *ctx, if (ctx->Feedback._Mask & FB_4D) { _mesa_feedback_token( ctx, win[3] ); } - if (ctx->Feedback._Mask & FB_INDEX) { - _mesa_feedback_token( ctx, (GLfloat) index ); - } if (ctx->Feedback._Mask & FB_COLOR) { _mesa_feedback_token( ctx, color[0] ); _mesa_feedback_token( ctx, color[1] ); @@ -153,9 +145,6 @@ _mesa_feedback_vertex(GLcontext *ctx, } -#endif /* _HAVE_FULL_GL */ - - /**********************************************************************/ /** \name Selection */ /*@{*/ @@ -171,9 +160,9 @@ _mesa_feedback_vertex(GLcontext *ctx, * \note this function can't be put in a display list. * * Verifies we're not in selection mode, flushes the vertices and initialize - * the fields in __GLcontextRec::Select with the given buffer. + * the fields in __struct gl_contextRec::Select with the given buffer. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) { GET_CURRENT_CONTEXT(ctx); @@ -204,7 +193,7 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * increments the pointer. */ static INLINE void -write_record(GLcontext *ctx, GLuint value) +write_record(struct gl_context *ctx, GLuint value) { if (ctx->Select.BufferCount < ctx->Select.BufferSize) { ctx->Select.Buffer[ctx->Select.BufferCount] = value; @@ -223,7 +212,7 @@ write_record(GLcontext *ctx, GLuint value) * gl_selection::HitMaxZ. */ void -_mesa_update_hitflag(GLcontext *ctx, GLfloat z) +_mesa_update_hitflag(struct gl_context *ctx, GLfloat z) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { @@ -247,7 +236,7 @@ _mesa_update_hitflag(GLcontext *ctx, GLfloat z) * \sa gl_selection. */ static void -write_hit_record(GLcontext *ctx) +write_hit_record(struct gl_context *ctx) { GLuint i; GLuint zmin, zmax, zscale = (~0u); @@ -278,9 +267,9 @@ write_hit_record(GLcontext *ctx) * * Verifies we are in select mode and resets the name stack depth and resets * the hit record data in gl_selection. Marks new render mode in - * __GLcontextRec::NewState. + * __struct gl_contextRec::NewState. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); @@ -309,9 +298,9 @@ _mesa_InitNames( void ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and replace the top-most name in the stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); @@ -348,9 +337,9 @@ _mesa_LoadName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and adds the name to the top of the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); @@ -379,9 +368,9 @@ _mesa_PushName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and removes top-most name in the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_PopName( void ) { GET_CURRENT_CONTEXT(ctx); @@ -421,10 +410,10 @@ _mesa_PopName( void ) * Flushes the vertices and do the necessary cleanup according to the previous * rasterization mode, such as writing the hit record or resent the select * buffer index when exiting the select mode. Updates - * __GLcontextRec::RenderMode and notifies the driver via the + * __struct gl_contextRec::RenderMode and notifies the driver via the * dd_function_table::RenderMode callback. */ -GLint GLAPIENTRY +static GLint GLAPIENTRY _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); @@ -507,6 +496,23 @@ _mesa_RenderMode( GLenum mode ) /*@}*/ +void +_mesa_init_feedback_dispatch(struct _glapi_table *disp) +{ + SET_InitNames(disp, _mesa_InitNames); + SET_FeedbackBuffer(disp, _mesa_FeedbackBuffer); + SET_LoadName(disp, _mesa_LoadName); + SET_PassThrough(disp, _mesa_PassThrough); + SET_PopName(disp, _mesa_PopName); + SET_PushName(disp, _mesa_PushName); + SET_SelectBuffer(disp, _mesa_SelectBuffer); + SET_RenderMode(disp, _mesa_RenderMode); +} + + +#endif /* FEATURE_feedback */ + + /**********************************************************************/ /** \name Initialization */ /*@{*/ @@ -514,7 +520,7 @@ _mesa_RenderMode( GLenum mode ) /** * Initialize context feedback data. */ -void _mesa_init_feedback( GLcontext * ctx ) +void _mesa_init_feedback( struct gl_context * ctx ) { /* Feedback */ ctx->Feedback.Type = GL_2D; /* TODO: verify */