X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fff_fragment_shader.cpp;h=b0ce8c472efced10b52bc6e6f005b1dc02fb37f4;hb=aaf5ad513b790a2d0f97dd757ff69ea78c375529;hp=b5500714b57ddf3cab7b249858287d362182eca6;hpb=4fc9a98a0e01195202cd5f3f5a78cf28c5e8843c;p=mesa.git diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index b5500714b57..b0ce8c472ef 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * Copyright 2009 VMware, Inc. All Rights Reserved. * Copyright © 2010-2011 Intel Corporation @@ -20,35 +20,37 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ -extern "C" { -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" -#include "main/uniforms.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" #include "main/macros.h" +#include "main/samplerobj.h" +#include "main/shaderobj.h" +#include "main/texenvprogram.h" +#include "main/texobj.h" +#include "main/uniforms.h" +#include "compiler/glsl/ir_builder.h" +#include "compiler/glsl/ir_optimization.h" +#include "compiler/glsl/glsl_parser_extras.h" +#include "compiler/glsl/glsl_symbol_table.h" +#include "compiler/glsl_types.h" +#include "program/ir_to_mesa.h" #include "program/program.h" -#include "program/prog_parameter.h" +#include "program/programopt.h" #include "program/prog_cache.h" #include "program/prog_instruction.h" +#include "program/prog_parameter.h" #include "program/prog_print.h" #include "program/prog_statevars.h" -#include "program/programopt.h" -#include "texenvprogram.h" -} -#include "../glsl/glsl_types.h" -#include "../glsl/ir.h" -#include "../glsl/glsl_symbol_table.h" -#include "../glsl/glsl_parser_extras.h" -#include "../glsl/ir_optimization.h" -#include "../glsl/ir_print_visitor.h" -#include "../program/ir_to_mesa.h" + +using namespace ir_builder; /* * Note on texture units: @@ -108,7 +110,7 @@ struct state_key { /* NOTE: This array of structs must be last! (see "keySize" below) */ struct { GLuint enabled:1; - GLuint source_index:3; /**< TEXTURE_x_INDEX */ + GLuint source_index:4; /**< TEXTURE_x_INDEX */ GLuint shadow:1; GLuint ScaleShiftRGB:2; GLuint ScaleShiftA:2; @@ -215,7 +217,6 @@ static GLuint translate_source( GLenum src ) #define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */ #define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */ #define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */ -#define MODE_BUMP_ENVMAP_ATI 15 /* special */ #define MODE_UNKNOWN 16 /** @@ -245,7 +246,6 @@ static GLuint translate_mode( GLenum envMode, GLenum mode ) case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI; case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI; case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI; - case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI; default: assert(0); return MODE_UNKNOWN; @@ -278,7 +278,6 @@ need_saturate( GLuint mode ) case MODE_MODULATE_SUBTRACT_ATI: case MODE_ADD_PRODUCTS: case MODE_ADD_PRODUCTS_SIGNED: - case MODE_BUMP_ENVMAP_ATI: return GL_TRUE; default: assert(0); @@ -286,20 +285,7 @@ need_saturate( GLuint mode ) } } - - -/** - * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. - */ -static GLuint translate_tex_src_bit( GLbitfield bit ) -{ - ASSERT(bit); - return _mesa_ffs(bit) - 1; -} - - #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) -#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) /** * Identify all possible varying inputs. The fragment program will @@ -314,9 +300,9 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ const GLboolean vertexShader = - (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus && - ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]); + (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus && + ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -329,45 +315,45 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) } else if (ctx->RenderMode == GL_FEEDBACK) { /* _NEW_RENDERMODE */ - fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + fp_inputs = (VARYING_BIT_COL0 | VARYING_BIT_TEX0); } else if (!(vertexProgram || vertexShader)) { /* Fixed function vertex logic */ - /* _NEW_ARRAY */ - GLbitfield varying_inputs = ctx->varying_vp_inputs; + /* _NEW_VARYING_VP_INPUTS */ + GLbitfield64 varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the * vertex program: */ /* _NEW_POINT */ if (ctx->Point.PointSprite) - varying_inputs |= FRAG_BITS_TEX_ANY; + varying_inputs |= VARYING_BITS_TEX_ANY; /* First look at what values may be computed by the generated * vertex program: */ /* _NEW_LIGHT */ if (ctx->Light.Enabled) { - fp_inputs |= FRAG_BIT_COL0; + fp_inputs |= VARYING_BIT_COL0; if (texenv_doing_secondary_color(ctx)) - fp_inputs |= FRAG_BIT_COL1; + fp_inputs |= VARYING_BIT_COL1; } /* _NEW_TEXTURE */ fp_inputs |= (ctx->Texture._TexGenEnabled | - ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; + ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0; /* Then look at what might be varying as a result of enabled * arrays, etc: */ if (varying_inputs & VERT_BIT_COLOR0) - fp_inputs |= FRAG_BIT_COL0; + fp_inputs |= VARYING_BIT_COL0; if (varying_inputs & VERT_BIT_COLOR1) - fp_inputs |= FRAG_BIT_COL1; + fp_inputs |= VARYING_BIT_COL1; fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) - << FRAG_ATTRIB_TEX0); + << VARYING_SLOT_TEX0); } else { @@ -380,7 +366,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; else vprog = &ctx->VertexProgram.Current->Base; @@ -391,15 +377,15 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) */ /* _NEW_POINT */ if (ctx->Point.PointSprite) - vp_outputs |= FRAG_BITS_TEX_ANY; + vp_outputs |= VARYING_BITS_TEX_ANY; - if (vp_outputs & (1 << VERT_RESULT_COL0)) - fp_inputs |= FRAG_BIT_COL0; - if (vp_outputs & (1 << VERT_RESULT_COL1)) - fp_inputs |= FRAG_BIT_COL1; + if (vp_outputs & (1 << VARYING_SLOT_COL0)) + fp_inputs |= VARYING_BIT_COL0; + if (vp_outputs & (1 << VARYING_SLOT_COL1)) + fp_inputs |= VARYING_BIT_COL1; - fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) - << FRAG_ATTRIB_TEX0); + fp_inputs |= (((vp_outputs & VARYING_BITS_TEX_ANY) >> VARYING_SLOT_TEX0) + << VARYING_SLOT_TEX0); } return fp_inputs; @@ -413,7 +399,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx ) static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) { GLuint i, j; - GLbitfield inputs_referenced = FRAG_BIT_COL0; + GLbitfield inputs_referenced = VARYING_BIT_COL0; const GLbitfield inputs_available = get_fp_input_mask( ctx ); GLuint keySize; @@ -424,23 +410,25 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; const struct gl_texture_object *texObj = texUnit->_Current; const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; + const struct gl_sampler_object *samp; GLenum format; - if (!texUnit->_ReallyEnabled || !texUnit->Enabled) + if (!texUnit->_Current || !texUnit->Enabled) continue; - format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + samp = _mesa_get_samplerobj(ctx, i); + format = _mesa_texture_base_format(texObj); key->unit[i].enabled = 1; key->enabled_units |= (1<nr_enabled_units = i + 1; - inputs_referenced |= FRAG_BIT_TEX(i); + inputs_referenced |= VARYING_BIT_TEX(i); - key->unit[i].source_index = - translate_tex_src_bit(texUnit->_ReallyEnabled); + key->unit[i].source_index = _mesa_tex_target_to_index(ctx, + texObj->Target); key->unit[i].shadow = - ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && + ((samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) && ((format == GL_DEPTH_COMPONENT) || (format == GL_DEPTH_STENCIL_EXT))); @@ -461,34 +449,30 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); } - - if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - /* requires some special translation */ - key->unit[i].NumArgsRGB = 2; - key->unit[i].ScaleShiftRGB = 0; - key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR; - key->unit[i].OptRGB[0].Source = SRC_TEXTURE; - key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; - key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; - } } /* _NEW_LIGHT | _NEW_FOG */ if (texenv_doing_secondary_color(ctx)) { key->separate_specular = 1; - inputs_referenced |= FRAG_BIT_COL1; + inputs_referenced |= VARYING_BIT_COL1; } /* _NEW_FOG */ if (ctx->Fog.Enabled) { key->fog_enabled = 1; key->fog_mode = translate_fog_mode(ctx->Fog.Mode); - inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ + inputs_referenced |= VARYING_BIT_FOGC; /* maybe */ } /* _NEW_BUFFERS */ key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; + /* _NEW_COLOR */ + if (ctx->Color.AlphaEnabled && key->num_draw_buffers == 0) { + /* if alpha test is enabled we need to emit at least one color */ + key->num_draw_buffers = 1; + } + key->inputs_available = (inputs_available & inputs_referenced); /* compute size of state key, ignoring unused texture units */ @@ -501,27 +485,20 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) /** State used to build the fragment program: */ -struct texenv_fragment_program { +class texenv_fragment_program : public ir_factory { +public: struct gl_shader_program *shader_program; struct gl_shader *shader; - struct gl_fragment_program *program; - exec_list *instructions; exec_list *top_instructions; - void *mem_ctx; struct state_key *state; - GLbitfield alu_temps; /**< Track texture indirections, see spec. */ - GLbitfield temps_output; /**< Track texture indirections, see spec. */ - GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ - GLboolean error; - ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS]; /* Reg containing each texture unit's sampled texture color, * else undef. */ /* Texcoord override from bumpmapping. */ - struct ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS]; + ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS]; /* Reg containing texcoord for a texture unit, * needed for bump mapping, else undef. @@ -530,27 +507,26 @@ struct texenv_fragment_program { ir_rvalue *src_previous; /**< Reg containing color from previous * stage. May need to be decl'd. */ - - GLuint last_tex_stage; /**< Number of last enabled texture unit */ }; static ir_rvalue * -get_current_attrib(struct texenv_fragment_program *p, GLuint attrib) +get_current_attrib(texenv_fragment_program *p, GLuint attrib) { ir_variable *current; ir_rvalue *val; current = p->shader->symbols->get_variable("gl_CurrentAttribFragMESA"); - current->max_array_access = MAX2(current->max_array_access, attrib); + assert(current); + current->data.max_array_access = MAX2(current->data.max_array_access, attrib); val = new(p->mem_ctx) ir_dereference_variable(current); ir_rvalue *index = new(p->mem_ctx) ir_constant(attrib); return new(p->mem_ctx) ir_dereference_array(val, index); } static ir_rvalue * -get_gl_Color(struct texenv_fragment_program *p) +get_gl_Color(texenv_fragment_program *p) { - if (p->state->inputs_available & FRAG_BIT_COL0) { + if (p->state->inputs_available & VARYING_BIT_COL0) { ir_variable *var = p->shader->symbols->get_variable("gl_Color"); assert(var); return new(p->mem_ctx) ir_dereference_variable(var); @@ -560,7 +536,7 @@ get_gl_Color(struct texenv_fragment_program *p) } static ir_rvalue * -get_source(struct texenv_fragment_program *p, +get_source(texenv_fragment_program *p, GLuint src, GLuint unit) { ir_variable *var; @@ -585,7 +561,7 @@ get_source(struct texenv_fragment_program *p, var = p->shader->symbols->get_variable("gl_TextureEnvColor"); assert(var); deref = new(p->mem_ctx) ir_dereference_variable(var); - var->max_array_access = MAX2(var->max_array_access, unit); + var->data.max_array_access = MAX2(var->data.max_array_access, unit); return new(p->mem_ctx) ir_dereference_array(deref, new(p->mem_ctx) ir_constant(unit)); @@ -611,7 +587,7 @@ get_source(struct texenv_fragment_program *p, } static ir_rvalue * -emit_combine_source(struct texenv_fragment_program *p, +emit_combine_source(texenv_fragment_program *p, GLuint unit, GLuint source, GLuint operand) @@ -622,19 +598,17 @@ emit_combine_source(struct texenv_fragment_program *p, switch (operand) { case OPR_ONE_MINUS_SRC_COLOR: - return new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - src); - - case OPR_SRC_ALPHA: - return new(p->mem_ctx) ir_swizzle(src, 3, 3, 3, 3, 1); - - case OPR_ONE_MINUS_SRC_ALPHA: - return new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - new(p->mem_ctx) ir_swizzle(src, - 3, 3, - 3, 3, 1)); + return sub(new(p->mem_ctx) ir_constant(1.0f), src); + + case OPR_SRC_ALPHA: + return src->type->is_scalar() ? src : swizzle_w(src); + + case OPR_ONE_MINUS_SRC_ALPHA: { + ir_rvalue *const scalar = src->type->is_scalar() ? src : swizzle_w(src); + + return sub(new(p->mem_ctx) ir_constant(1.0f), scalar); + } + case OPR_ZERO: return new(p->mem_ctx) ir_constant(0.0f); case OPR_ONE: @@ -688,16 +662,16 @@ static GLboolean args_match( const struct state_key *key, GLuint unit ) } static ir_rvalue * -smear(struct texenv_fragment_program *p, ir_rvalue *val) +smear(ir_rvalue *val) { if (!val->type->is_scalar()) return val; - return new(p->mem_ctx) ir_swizzle(val, 0, 0, 0, 0, 4); + return swizzle_xxxx(val); } static ir_rvalue * -emit_combine(struct texenv_fragment_program *p, +emit_combine(texenv_fragment_program *p, GLuint unit, GLuint nr, GLuint mode, @@ -717,98 +691,63 @@ emit_combine(struct texenv_fragment_program *p, return src[0]; case MODE_MODULATE: - return new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); + return mul(src[0], src[1]); case MODE_ADD: - return new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]); + return add(src[0], src[1]); case MODE_ADD_SIGNED: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-0.5f)); + return add(add(src[0], src[1]), new(p->mem_ctx) ir_constant(-0.5f)); case MODE_INTERPOLATE: /* Arg0 * (Arg2) + Arg1 * (1-Arg2) */ - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - src[2]->clone(p->mem_ctx, NULL)); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], tmp1); - - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); + tmp0 = mul(src[0], src[2]); + tmp1 = mul(src[1], sub(new(p->mem_ctx) ir_constant(1.0f), + src[2]->clone(p->mem_ctx, NULL))); + return add(tmp0, tmp1); case MODE_SUBTRACT: - return new(p->mem_ctx) ir_expression(ir_binop_sub, src[0], src[1]); + return sub(src[0], src[1]); case MODE_DOT3_RGBA: case MODE_DOT3_RGBA_EXT: case MODE_DOT3_RGB_EXT: case MODE_DOT3_RGB: { - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], - new(p->mem_ctx) ir_constant(2.0f)); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-1.0f)); - tmp0 = new(p->mem_ctx) ir_swizzle(smear(p, tmp0), 0, 1, 2, 3, 3); - - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], - new(p->mem_ctx) ir_constant(2.0f)); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp1, - new(p->mem_ctx) ir_constant(-1.0f)); - tmp1 = new(p->mem_ctx) ir_swizzle(smear(p, tmp1), 0, 1, 2, 3, 3); - - return new(p->mem_ctx) ir_expression(ir_binop_dot, tmp0, tmp1); + tmp0 = mul(src[0], new(p->mem_ctx) ir_constant(2.0f)); + tmp0 = add(tmp0, new(p->mem_ctx) ir_constant(-1.0f)); + + tmp1 = mul(src[1], new(p->mem_ctx) ir_constant(2.0f)); + tmp1 = add(tmp1, new(p->mem_ctx) ir_constant(-1.0f)); + + return dot(swizzle_xyz(smear(tmp0)), swizzle_xyz(smear(tmp1))); } case MODE_MODULATE_ADD_ATI: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]); + return add(mul(src[0], src[2]), src[1]); case MODE_MODULATE_SIGNED_ADD_ATI: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-0.5f)); + return add(add(mul(src[0], src[2]), src[1]), + new(p->mem_ctx) ir_constant(-0.5f)); case MODE_MODULATE_SUBTRACT_ATI: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - return new(p->mem_ctx) ir_expression(ir_binop_sub, tmp0, src[1]); + return sub(mul(src[0], src[2]), src[1]); case MODE_ADD_PRODUCTS: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); + return add(mul(src[0], src[1]), mul(src[2], src[3])); case MODE_ADD_PRODUCTS_SIGNED: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-0.5f)); - - case MODE_BUMP_ENVMAP_ATI: - /* special - not handled here */ - assert(0); - return src[0]; + return add(add(mul(src[0], src[1]), mul(src[2], src[3])), + new(p->mem_ctx) ir_constant(-0.5f)); default: assert(0); return src[0]; } } -static ir_rvalue * -saturate(struct texenv_fragment_program *p, ir_rvalue *val) -{ - val = new(p->mem_ctx) ir_expression(ir_binop_min, val, - new(p->mem_ctx) ir_constant(1.0f)); - return new(p->mem_ctx) ir_expression(ir_binop_max, val, - new(p->mem_ctx) ir_constant(0.0f)); -} - /** * Generate instructions for one texture unit's env/combiner mode. */ static ir_rvalue * -emit_texenv(struct texenv_fragment_program *p, GLuint unit) +emit_texenv(texenv_fragment_program *p, GLuint unit) { const struct state_key *key = p->state; GLboolean rgb_saturate, alpha_saturate; @@ -817,10 +756,6 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) if (!key->unit[unit].enabled) { return get_source(p, SRC_PREVIOUS, 0); } - if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - /* this isn't really a env stage delivering a color and handled elsewhere */ - return get_source(p, SRC_PREVIOUS, 0); - } switch (key->unit[unit].ModeRGB) { case MODE_DOT3_RGB_EXT: @@ -854,13 +789,8 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) else alpha_saturate = GL_FALSE; - ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "texenv_combine", - ir_var_temporary); - p->instructions->push_tail(temp_var); - + ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine"); ir_dereference *deref; - ir_assignment *assign; ir_rvalue *val; /* Emit the RGB and A combine ops @@ -871,13 +801,11 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - val = smear(p, val); + val = smear(val); if (rgb_saturate) - val = saturate(p, val); + val = saturate(val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val); - p->instructions->push_tail(assign); + p->emit(assign(temp_var, val)); } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { @@ -885,12 +813,10 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - val = smear(p, val); + val = smear(val); if (rgb_saturate) - val = saturate(p, val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val); - p->instructions->push_tail(assign); + val = saturate(val); + p->emit(assign(temp_var, val)); } else { /* Need to do something to stop from re-emitting identical @@ -900,25 +826,19 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) key->unit[unit].NumArgsRGB, key->unit[unit].ModeRGB, key->unit[unit].OptRGB); - val = smear(p, val); - val = new(p->mem_ctx) ir_swizzle(val, 0, 1, 2, 3, 3); + val = swizzle_xyz(smear(val)); if (rgb_saturate) - val = saturate(p, val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + val = saturate(val); + p->emit(assign(temp_var, val, WRITEMASK_XYZ)); val = emit_combine(p, unit, key->unit[unit].NumArgsA, key->unit[unit].ModeA, key->unit[unit].OptA); - val = smear(p, val); - val = new(p->mem_ctx) ir_swizzle(val, 3, 3, 3, 3, 1); + val = swizzle_w(smear(val)); if (alpha_saturate) - val = saturate(p, val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_W); - p->instructions->push_tail(assign); + val = saturate(val); + p->emit(assign(temp_var, val, WRITEMASK_W)); } deref = new(p->mem_ctx) ir_dereference_variable(temp_var); @@ -932,18 +852,18 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift)); } else { - float const_data[4] = { - 1 << rgb_shift, - 1 << rgb_shift, - 1 << rgb_shift, - 1 << alpha_shift - }; - shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type, - (ir_constant_data *)const_data); + ir_constant_data const_data; + + const_data.f[0] = float(1 << rgb_shift); + const_data.f[1] = float(1 << rgb_shift); + const_data.f[2] = float(1 << rgb_shift); + const_data.f[3] = float(1 << alpha_shift); + + shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type, + &const_data); } - return saturate(p, new(p->mem_ctx) ir_expression(ir_binop_mul, - deref, shift)); + return saturate(mul(deref, shift)); } else return deref; @@ -953,10 +873,9 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) /** * Generate instruction for getting a texture source term. */ -static void load_texture( struct texenv_fragment_program *p, GLuint unit ) +static void load_texture( texenv_fragment_program *p, GLuint unit ) { ir_dereference *deref; - ir_assignment *assign; if (p->src_texture[unit]) return; @@ -964,7 +883,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) const GLuint texTarget = p->state->unit[unit].source_index; ir_rvalue *texcoord; - if (!(p->state->inputs_available & (FRAG_BIT_TEX0 << unit))) { + if (!(p->state->inputs_available & (VARYING_BIT_TEX0 << unit))) { texcoord = get_current_attrib(p, VERT_ATTRIB_TEX0 + unit); } else if (p->texcoord_tex[unit]) { texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]); @@ -974,19 +893,15 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); ir_rvalue *index = new(p->mem_ctx) ir_constant(unit); texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); - tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); + tc_array->data.max_array_access = MAX2(tc_array->data.max_array_access, unit); } if (!p->state->unit[unit].enabled) { - p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "dummy_tex", - ir_var_temporary); - p->instructions->push_tail(p->src_texture[unit]); - - deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); - assign = new(p->mem_ctx) ir_assignment(deref, - new(p->mem_ctx) ir_constant(0.0f)); - p->instructions->push_tail(assign); + p->src_texture[unit] = p->make_temp(glsl_type::vec4_type, + "dummy_tex"); + p->emit(p->src_texture[unit]); + + p->emit(assign(p->src_texture[unit], new(p->mem_ctx) ir_constant(0.0f))); return ; } @@ -996,57 +911,60 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) switch (texTarget) { case TEXTURE_1D_INDEX: if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler1DShadow"); + sampler_type = glsl_type::sampler1DShadow_type; else - sampler_type = p->shader->symbols->get_type("sampler1D"); + sampler_type = glsl_type::sampler1D_type; coords = 1; break; case TEXTURE_1D_ARRAY_INDEX: if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler1DArrayShadow"); + sampler_type = glsl_type::sampler1DArrayShadow_type; else - sampler_type = p->shader->symbols->get_type("sampler1DArray"); + sampler_type = glsl_type::sampler1DArray_type; coords = 2; break; case TEXTURE_2D_INDEX: if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler2DShadow"); + sampler_type = glsl_type::sampler2DShadow_type; else - sampler_type = p->shader->symbols->get_type("sampler2D"); + sampler_type = glsl_type::sampler2D_type; coords = 2; break; case TEXTURE_2D_ARRAY_INDEX: if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler2DArrayShadow"); + sampler_type = glsl_type::sampler2DArrayShadow_type; else - sampler_type = p->shader->symbols->get_type("sampler2DArray"); + sampler_type = glsl_type::sampler2DArray_type; coords = 3; break; case TEXTURE_RECT_INDEX: if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler2DRectShadow"); + sampler_type = glsl_type::sampler2DRectShadow_type; else - sampler_type = p->shader->symbols->get_type("sampler2DRect"); + sampler_type = glsl_type::sampler2DRect_type; coords = 2; break; case TEXTURE_3D_INDEX: assert(!p->state->unit[unit].shadow); - sampler_type = p->shader->symbols->get_type("sampler3D"); + sampler_type = glsl_type::sampler3D_type; coords = 3; break; case TEXTURE_CUBE_INDEX: if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("samplerCubeShadow"); + sampler_type = glsl_type::samplerCubeShadow_type; else - sampler_type = p->shader->symbols->get_type("samplerCube"); + sampler_type = glsl_type::samplerCube_type; coords = 3; break; + case TEXTURE_EXTERNAL_INDEX: + assert(!p->state->unit[unit].shadow); + sampler_type = glsl_type::samplerExternalOES_type; + coords = 2; + break; } - p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "tex", - ir_var_temporary); - p->instructions->push_tail(p->src_texture[unit]); + p->src_texture[unit] = p->make_temp(glsl_type::vec4_type, + "tex"); ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex); @@ -1056,6 +974,13 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) sampler_name, ir_var_uniform); p->top_instructions->push_head(sampler); + + /* Set the texture unit for this sampler in the same way that + * layout(binding=X) would. + */ + sampler->data.explicit_binding = true; + sampler->data.binding = unit; + deref = new(p->mem_ctx) ir_dereference_variable(sampler); tex->set_sampler(deref, glsl_type::vec4_type); @@ -1070,15 +995,13 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit ) } texcoord = texcoord->clone(p->mem_ctx, NULL); - tex->projector = new(p->mem_ctx) ir_swizzle(texcoord, 3, 0, 0, 0, 1); + tex->projector = swizzle_w(texcoord); - deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); - assign = new(p->mem_ctx) ir_assignment(deref, tex); - p->instructions->push_tail(assign); + p->emit(assign(p->src_texture[unit], tex)); } static void -load_texenv_source(struct texenv_fragment_program *p, +load_texenv_source(texenv_fragment_program *p, GLuint src, GLuint unit) { switch (src) { @@ -1108,7 +1031,7 @@ load_texenv_source(struct texenv_fragment_program *p, * Generate instructions for loading all texture source terms. */ static GLboolean -load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) +load_texunit_sources( texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint i; @@ -1124,79 +1047,6 @@ load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) return GL_TRUE; } -/** - * Generate instructions for loading bump map textures. - */ -static void -load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) -{ - const struct state_key *key = p->state; - GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; - ir_rvalue *bump; - ir_rvalue *texcoord; - ir_variable *rot_mat_0_var, *rot_mat_1_var; - ir_dereference_variable *rot_mat_0, *rot_mat_1; - - rot_mat_0_var = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA"); - rot_mat_1_var = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA"); - rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var); - rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var); - - ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); - assert(tc_array); - texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); - ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr); - texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); - tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); - - load_texenv_source( p, unit + SRC_TEXTURE0, unit ); - - /* Apply rot matrix and add coords to be available in next phase. - * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1) - * note only 2 coords are affected the rest are left unchanged (mul by 0) - */ - ir_dereference *deref; - ir_assignment *assign; - ir_rvalue *bump_x, *bump_y; - - texcoord = smear(p, texcoord); - - /* bump_texcoord = texcoord */ - ir_variable *bumped = new(p->mem_ctx) ir_variable(texcoord->type, - "bump_texcoord", - ir_var_temporary); - p->instructions->push_tail(bumped); - - deref = new(p->mem_ctx) ir_dereference_variable(bumped); - assign = new(p->mem_ctx) ir_assignment(deref, texcoord); - p->instructions->push_tail(assign); - - /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */ - bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit); - bump_x = new(p->mem_ctx) ir_swizzle(bump, 0, 0, 0, 0, 1); - bump = bump->clone(p->mem_ctx, NULL); - bump_y = new(p->mem_ctx) ir_swizzle(bump, 1, 0, 0, 0, 1); - - bump_x = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_x, rot_mat_0); - bump_y = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_y, rot_mat_1); - - ir_expression *expr; - expr = new(p->mem_ctx) ir_expression(ir_binop_add, bump_x, bump_y); - - deref = new(p->mem_ctx) ir_dereference_variable(bumped); - expr = new(p->mem_ctx) ir_expression(ir_binop_add, - new(p->mem_ctx) ir_swizzle(deref, - 0, 1, 1, 1, - 2), - expr); - - deref = new(p->mem_ctx) ir_dereference_variable(bumped); - assign = new(p->mem_ctx) ir_assignment(deref, expr, NULL, WRITEMASK_XY); - p->instructions->push_tail(assign); - - p->texcoord_tex[bumpedUnitNr] = bumped; -} - /** * Applies the fog calculations. * @@ -1205,38 +1055,32 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) * GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT. */ static ir_rvalue * -emit_fog_instructions(struct texenv_fragment_program *p, +emit_fog_instructions(texenv_fragment_program *p, ir_rvalue *fragcolor) { struct state_key *key = p->state; ir_rvalue *f, *temp; ir_variable *params, *oparams; ir_variable *fogcoord; - ir_assignment *assign; /* Temporary storage for the whole fog result. Fog calculations * only affect rgb so we're hanging on to the .a value of fragcolor * this way. */ - ir_variable *fog_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "fog_result", - ir_var_auto); - p->instructions->push_tail(fog_result); - temp = new(p->mem_ctx) ir_dereference_variable(fog_result); - assign = new(p->mem_ctx) ir_assignment(temp, fragcolor); - p->instructions->push_tail(assign); + ir_variable *fog_result = p->make_temp(glsl_type::vec4_type, "fog_result"); + p->emit(assign(fog_result, fragcolor)); - temp = new(p->mem_ctx) ir_dereference_variable(fog_result); - fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); + fragcolor = swizzle_xyz(fog_result); oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA"); + assert(oparams); fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord"); + assert(fogcoord); params = p->shader->symbols->get_variable("gl_Fog"); + assert(params); f = new(p->mem_ctx) ir_dereference_variable(fogcoord); - ir_variable *f_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, - "fog_factor", ir_var_auto); - p->instructions->push_tail(f_var); + ir_variable *f_var = p->make_temp(glsl_type::float_type, "fog_factor"); switch (key->fog_mode) { case FOG_LINEAR: @@ -1245,13 +1089,7 @@ emit_fog_instructions(struct texenv_fragment_program *p, * gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and * (end / (end - start)) so we can generate a single MAD. */ - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 0, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); - - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 1, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_add, f, temp); + f = add(mul(f, swizzle_x(oparams)), swizzle_y(oparams)); break; case FOG_EXP: /* f = e^(-(density * fogcoord)) @@ -1260,9 +1098,7 @@ emit_fog_instructions(struct texenv_fragment_program *p, * use EXP2 which is generally the native instruction without * having to do any further math on the fog density uniform. */ - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 2, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); + f = mul(f, swizzle_z(oparams)); f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f); break; @@ -1273,69 +1109,34 @@ emit_fog_instructions(struct texenv_fragment_program *p, * can do this like FOG_EXP but with a squaring after the * multiply by density. */ - ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, - "fog_temp", - ir_var_auto); - p->instructions->push_tail(temp_var); - - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 3, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, - f, temp); - - temp = new(p->mem_ctx) ir_dereference_variable(temp_var); - ir_assignment *assign = new(p->mem_ctx) ir_assignment(temp, f); - p->instructions->push_tail(assign); - - f = new(p->mem_ctx) ir_dereference_variable(temp_var); - temp = new(p->mem_ctx) ir_dereference_variable(temp_var); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); + ir_variable *temp_var = p->make_temp(glsl_type::float_type, "fog_temp"); + p->emit(assign(temp_var, mul(f, swizzle_w(oparams)))); + + f = mul(temp_var, temp_var); f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f); break; } - f = saturate(p, f); - - temp = new(p->mem_ctx) ir_dereference_variable(f_var); - assign = new(p->mem_ctx) ir_assignment(temp, f); - p->instructions->push_tail(assign); + p->emit(assign(f_var, saturate(f))); - f = new(p->mem_ctx) ir_dereference_variable(f_var); - f = new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - f); + f = sub(new(p->mem_ctx) ir_constant(1.0f), f_var); temp = new(p->mem_ctx) ir_dereference_variable(params); temp = new(p->mem_ctx) ir_dereference_record(temp, "color"); - temp = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); - temp = new(p->mem_ctx) ir_expression(ir_binop_mul, temp, f); + temp = mul(swizzle_xyz(temp), f); - f = new(p->mem_ctx) ir_dereference_variable(f_var); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, fragcolor, f); - f = new(p->mem_ctx) ir_expression(ir_binop_add, temp, f); - - ir_dereference *deref = new(p->mem_ctx) ir_dereference_variable(fog_result); - assign = new(p->mem_ctx) ir_assignment(deref, f, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + p->emit(assign(fog_result, add(temp, mul(fragcolor, f_var)), WRITEMASK_XYZ)); return new(p->mem_ctx) ir_dereference_variable(fog_result); } static void -emit_instructions(struct texenv_fragment_program *p) +emit_instructions(texenv_fragment_program *p) { struct state_key *key = p->state; GLuint unit; if (key->enabled_units) { - /* Zeroth pass - bump map textures first */ - for (unit = 0; unit < key->nr_enabled_units; unit++) { - if (key->unit[unit].enabled && - key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - load_texunit_bumpmap(p, unit); - } - } - /* First pass - to support texture_env_crossbar, first identify * all referenced texture sources and emit texld instructions * for each: @@ -1343,7 +1144,6 @@ emit_instructions(struct texenv_fragment_program *p) for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { load_texunit_sources(p, unit); - p->last_tex_stage = unit; } /* Second pass - emit combine instructions to build final color: @@ -1356,40 +1156,24 @@ emit_instructions(struct texenv_fragment_program *p) } ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0); - ir_dereference_variable *deref; - ir_assignment *assign; if (key->separate_specular) { - ir_rvalue *tmp0; - ir_variable *spec_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "specular_add", - ir_var_temporary); - - p->instructions->push_tail(spec_result); - - deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - assign = new(p->mem_ctx) ir_assignment(deref, cf); - p->instructions->push_tail(assign); - - deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - tmp0 = new(p->mem_ctx) ir_swizzle(deref, 0, 1, 2, 3, 3); + ir_variable *spec_result = p->make_temp(glsl_type::vec4_type, + "specular_add"); + p->emit(assign(spec_result, cf)); ir_rvalue *secondary; - if (p->state->inputs_available & FRAG_BIT_COL1) { + if (p->state->inputs_available & VARYING_BIT_COL1) { ir_variable *var = p->shader->symbols->get_variable("gl_SecondaryColor"); assert(var); - secondary = new(p->mem_ctx) ir_dereference_variable(var); + secondary = swizzle_xyz(var); } else { - secondary = get_current_attrib(p, VERT_ATTRIB_COLOR1); + secondary = swizzle_xyz(get_current_attrib(p, VERT_ATTRIB_COLOR1)); } - secondary = new(p->mem_ctx) ir_swizzle(secondary, 0, 1, 2, 3, 3); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, secondary); - - deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - assign = new(p->mem_ctx) ir_assignment(deref, tmp0, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + p->emit(assign(spec_result, add(swizzle_xyz(spec_result), secondary), + WRITEMASK_XYZ)); cf = new(p->mem_ctx) ir_dereference_variable(spec_result); } @@ -1400,9 +1184,7 @@ emit_instructions(struct texenv_fragment_program *p) ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor"); assert(frag_color); - deref = new(p->mem_ctx) ir_dereference_variable(frag_color); - assign = new(p->mem_ctx) ir_assignment(deref, cf); - p->instructions->push_tail(assign); + p->emit(assign(frag_color, cf)); } /** @@ -1412,21 +1194,20 @@ emit_instructions(struct texenv_fragment_program *p) static struct gl_shader_program * create_new_program(struct gl_context *ctx, struct state_key *key) { - struct texenv_fragment_program p; + texenv_fragment_program p; unsigned int unit; _mesa_glsl_parse_state *state; - memset(&p, 0, sizeof(p)); p.mem_ctx = ralloc_context(NULL); p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER); p.shader->ir = new(p.shader) exec_list; - state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER, + state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT, p.shader); p.shader->symbols = state->symbols; p.top_instructions = p.shader->ir; p.instructions = p.shader->ir; p.state = key; - p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0); + p.shader_program = _mesa_new_shader_program(0); /* Tell the linker to ignore the fact that we're building a * separate shader, in case we're in a GLES2 context that would @@ -1434,9 +1215,12 @@ create_new_program(struct gl_context *ctx, struct state_key *key) * fixed function program in a GLES2 context at all, but that's a * big mess to clean up. */ - p.shader_program->InternalSeparateShader = GL_TRUE; + p.shader_program->SeparateShader = GL_TRUE; state->language_version = 130; + state->es_shader = false; + if (_mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external) + state->OES_EGL_image_external_enable = true; _mesa_glsl_initialize_types(state); _mesa_glsl_initialize_variables(p.instructions, state); @@ -1447,14 +1231,12 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.src_previous = NULL; - p.last_tex_stage = 0; - ir_function *main_f = new(p.mem_ctx) ir_function("main"); - p.instructions->push_tail(main_f); + p.emit(main_f); state->symbols->add_function(main_f); ir_function_signature *main_sig = - new(p.mem_ctx) ir_function_signature(p.shader->symbols->get_type("void")); + new(p.mem_ctx) ir_function_signature(glsl_type::void_type); main_sig->is_defined = true; main_f->add_signature(main_sig); @@ -1464,13 +1246,17 @@ create_new_program(struct gl_context *ctx, struct state_key *key) validate_ir_tree(p.shader->ir); - while (do_common_optimization(p.shader->ir, false, false, 32)) + const struct gl_shader_compiler_options *options = + &ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; + + while (do_common_optimization(p.shader->ir, false, false, options, + ctx->Const.NativeIntegers)) ; reparent_ir(p.shader->ir, p.shader->ir); p.shader->CompileStatus = true; p.shader->Version = state->language_version; - p.shader->num_builtins_to_link = state->num_builtins_to_link; + p.shader->uses_builtin_functions = state->uses_builtin_functions; p.shader_program->Shaders = (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); p.shader_program->Shaders[0] = p.shader; @@ -1478,30 +1264,6 @@ create_new_program(struct gl_context *ctx, struct state_key *key) _mesa_glsl_link_shader(ctx, p.shader_program); - /* Set the sampler uniforms, and relink to get them into the linked - * program. - */ - struct gl_program *fp; - fp = p.shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; - - for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) { - char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i); - int loc = _mesa_get_uniform_location(ctx, p.shader_program, name); - if (loc != -1) { - /* Avoid using _mesa_uniform() because it flags state - * updates, so if we're generating this shader_program in a - * state update, we end up recursing. Instead, just set the - * value, which is picked up at re-link. - */ - loc = (loc & 0xffff) + (loc >> 16); - int sampler = fp->Parameters->ParameterValues[loc][0].f; - - fp->SamplerUnits[sampler] = i; - } - } - _mesa_update_shader_textures_used(fp); - (void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp); - if (!p.shader_program->LinkStatus) _mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n", p.shader_program->InfoLog);