X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fframebuffer.c;h=6d5e4524a96f1fce28fc8c05a26fcde254c500a3;hb=9d36c96d6ec9f2c05c8e0b9ef18c5462cddee8c1;hp=5a654e5c2a3822239ac02fd30b2ee15d9d614f58;hpb=dff50ff592da7cb1d784fae794dd1647a5445bca;p=mesa.git diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 5a654e5c2a3..6d5e4524a96 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -34,7 +34,7 @@ #include "imports.h" #include "buffers.h" #include "context.h" -#include "depthstencil.h" +#include "enums.h" #include "formats.h" #include "macros.h" #include "mtypes.h" @@ -74,7 +74,6 @@ compute_depth_max(struct gl_framebuffer *fb) fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF; } - /** * Create and initialize a gl_framebuffer object. * This is intended for creating _window_system_ framebuffers, not generic @@ -83,7 +82,7 @@ compute_depth_max(struct gl_framebuffer *fb) * \sa _mesa_new_framebuffer */ struct gl_framebuffer * -_mesa_create_framebuffer(const GLvisual *visual) +_mesa_create_framebuffer(const struct gl_config *visual) { struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); assert(visual); @@ -102,7 +101,7 @@ _mesa_create_framebuffer(const GLvisual *visual) * \sa _mesa_create_framebuffer */ struct gl_framebuffer * -_mesa_new_framebuffer(GLcontext *ctx, GLuint name) +_mesa_new_framebuffer(struct gl_context *ctx, GLuint name) { struct gl_framebuffer *fb; (void) ctx; @@ -122,7 +121,7 @@ _mesa_new_framebuffer(GLcontext *ctx, GLuint name) */ void _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, - const GLvisual *visual) + const struct gl_config *visual) { assert(fb); assert(visual); @@ -232,17 +231,13 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) /** * Set *ptr to point to fb, with refcounting and locking. + * This is normally only called from the _mesa_reference_framebuffer() macro + * when there's a real pointer change. */ void -_mesa_reference_framebuffer(struct gl_framebuffer **ptr, - struct gl_framebuffer *fb) +_mesa_reference_framebuffer_(struct gl_framebuffer **ptr, + struct gl_framebuffer *fb) { - assert(ptr); - if (*ptr == fb) { - /* no change */ - return; - } - if (*ptr) { /* unreference old renderbuffer */ GLboolean deleteFlag = GL_FALSE; @@ -281,7 +276,7 @@ _mesa_reference_framebuffer(struct gl_framebuffer **ptr, * without a currently bound rendering context. */ void -_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, +_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height) { GLuint i; @@ -311,24 +306,6 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, } } - if (fb->_DepthBuffer) { - struct gl_renderbuffer *rb = fb->_DepthBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - - if (fb->_StencilBuffer) { - struct gl_renderbuffer *rb = fb->_StencilBuffer; - if (rb->Width != width || rb->Height != height) { - if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer"); - } - } - } - fb->Width = width; fb->Height = height; @@ -359,7 +336,7 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, * from device drivers (as was done in the past). */ void -_mesa_resizebuffers( GLcontext *ctx ) +_mesa_resizebuffers( struct gl_context *ctx ) { ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); @@ -372,7 +349,7 @@ _mesa_resizebuffers( GLcontext *ctx ) if (ctx->WinSysDrawBuffer) { GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; + struct gl_framebuffer *buffer = ctx->WinSysDrawBuffer; assert(buffer->Name == 0); @@ -389,7 +366,7 @@ _mesa_resizebuffers( GLcontext *ctx ) if (ctx->WinSysReadBuffer && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysReadBuffer; + struct gl_framebuffer *buffer = ctx->WinSysReadBuffer; assert(buffer->Name == 0); @@ -429,7 +406,7 @@ _mesa_ResizeBuffersMESA( void ) * window-system framebuffes. */ static void -update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb) +update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb) { GLuint minWidth = ~0, minHeight = ~0; GLuint i; @@ -464,7 +441,7 @@ update_framebuffer_size(GLcontext *ctx, struct gl_framebuffer *fb) * \param ctx the GL context. */ void -_mesa_update_draw_buffer_bounds(GLcontext *ctx) +_mesa_update_draw_buffer_bounds(struct gl_context *ctx) { struct gl_framebuffer *buffer = ctx->DrawBuffer; @@ -522,7 +499,8 @@ _mesa_update_draw_buffer_bounds(GLcontext *ctx) * integer Z values. */ void -_mesa_update_framebuffer_visual(struct gl_framebuffer *fb) +_mesa_update_framebuffer_visual(struct gl_context *ctx, + struct gl_framebuffer *fb) { GLuint i; @@ -542,16 +520,31 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); const gl_format fmt = rb->Format; - - if (baseFormat == GL_RGBA || baseFormat == GL_RGB) { + + if (_mesa_is_legal_color_format(ctx, baseFormat)) { fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits; - fb->Visual.floatMode = GL_FALSE; fb->Visual.samples = rb->NumSamples; + fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0; + if (_mesa_get_format_color_encoding(fmt) == GL_SRGB) + fb->Visual.sRGBCapable = ctx->Const.sRGBCapable; + break; + } + } + } + + fb->Visual.floatMode = GL_FALSE; + for (i = 0; i < BUFFER_COUNT; i++) { + if (fb->Attachment[i].Renderbuffer) { + const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + const gl_format fmt = rb->Format; + + if (_mesa_get_format_datatype(fmt) == GL_FLOAT) { + fb->Visual.floatMode = GL_TRUE; break; } } @@ -588,88 +581,6 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } -/** - * Update the framebuffer's _DepthBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a depth wrapper/adaptor. - * - * \param fb the framebuffer whose _DepthBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_depth_buffer(GLcontext *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *depthRb; - - /* only one possiblity for now */ - ASSERT(attIndex == BUFFER_DEPTH); - - depthRb = fb->Attachment[attIndex].Renderbuffer; - - if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { - /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_DepthBuffer - || fb->_DepthBuffer->Wrapped != depthRb - || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); - _mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper); - ASSERT(fb->_DepthBuffer->Wrapped == depthRb); - } - } - else { - /* depthRb may be null */ - _mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb); - } -} - - -/** - * Update the framebuffer's _StencilBuffer field using the renderbuffer - * found at the given attachment index. - * - * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer, - * create and install a stencil wrapper/adaptor. - * - * \param fb the framebuffer whose _StencilBuffer field to update - * \param attIndex indicates the renderbuffer to possibly wrap - */ -void -_mesa_update_stencil_buffer(GLcontext *ctx, - struct gl_framebuffer *fb, - GLuint attIndex) -{ - struct gl_renderbuffer *stencilRb; - - ASSERT(attIndex == BUFFER_DEPTH || - attIndex == BUFFER_STENCIL); - - stencilRb = fb->Attachment[attIndex].Renderbuffer; - - if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { - /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ - if (!fb->_StencilBuffer - || fb->_StencilBuffer->Wrapped != stencilRb - || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { - /* need to update wrapper */ - struct gl_renderbuffer *wrapper - = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); - _mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper); - ASSERT(fb->_StencilBuffer->Wrapped == stencilRb); - } - } - else { - /* stencilRb may be null */ - _mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb); - } -} - - /* * Example DrawBuffers scenarios: * @@ -721,7 +632,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, * writing colors. */ static void -update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) +update_color_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb) { GLuint output; @@ -745,7 +656,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ static void -update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) +update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb) { (void) ctx; if (fb->_ColorReadBufferIndex == -1 || @@ -780,7 +691,7 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) * glRenderbufferStorageEXT. */ static void -update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) { if (fb->Name == 0) { /* This is a window-system framebuffer */ @@ -791,9 +702,6 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, ctx->Color.DrawBuffer, NULL); } - if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) { - - } } else { /* This is a user-created framebuffer. @@ -811,8 +719,6 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); compute_depth_max(fb); } @@ -822,7 +728,7 @@ update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) * Update state related to the current draw/read framebuffers. */ void -_mesa_update_framebuffer(GLcontext *ctx) +_mesa_update_framebuffer(struct gl_context *ctx) { struct gl_framebuffer *drawFb; struct gl_framebuffer *readFb; @@ -838,23 +744,27 @@ _mesa_update_framebuffer(GLcontext *ctx) /** - * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, - * glCopyTex[Sub]Image, etc) exists. + * Check if the renderbuffer for a read/draw operation exists. * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \param reading if TRUE, we're going to read from the buffer, + if FALSE, we're going to write to the buffer. * \return GL_TRUE if buffer exists, GL_FALSE otherwise */ -GLboolean -_mesa_source_buffer_exists(GLcontext *ctx, GLenum format) +static GLboolean +renderbuffer_exists(struct gl_context *ctx, + struct gl_framebuffer *fb, + GLenum format, + GLboolean reading) { - const struct gl_renderbuffer_attachment *att = ctx->ReadBuffer->Attachment; + const struct gl_renderbuffer_attachment *att = fb->Attachment; /* If we don't know the framebuffer status, update it now */ - if (ctx->ReadBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); + if (fb->_Status == 0) { + _mesa_test_framebuffer_completeness(ctx, fb); } - if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { return GL_FALSE; } @@ -867,45 +777,61 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_INTENSITY: + case GL_RG: case GL_RGB: case GL_BGR: case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: - case GL_COLOR_INDEX: - if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { - return GL_FALSE; + case GL_RED_INTEGER_EXT: + case GL_RG_INTEGER: + case GL_GREEN_INTEGER_EXT: + case GL_BLUE_INTEGER_EXT: + case GL_ALPHA_INTEGER_EXT: + case GL_RGB_INTEGER_EXT: + case GL_RGBA_INTEGER_EXT: + case GL_BGR_INTEGER_EXT: + case GL_BGRA_INTEGER_EXT: + case GL_LUMINANCE_INTEGER_EXT: + case GL_LUMINANCE_ALPHA_INTEGER_EXT: + if (reading) { + /* about to read from a color buffer */ + const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer; + if (!readBuf) { + return GL_FALSE; + } + ASSERT(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 || + _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0); + } + else { + /* about to draw to zero or more color buffers (none is OK) */ + return GL_TRUE; } - ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || - _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { + if (att[BUFFER_DEPTH].Type == GL_NONE) { return GL_FALSE; } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { + if (att[BUFFER_STENCIL].Type == GL_NONE) { return GL_FALSE; } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { + if (att[BUFFER_DEPTH].Type == GL_NONE || + att[BUFFER_STENCIL].Type == GL_NONE) { return GL_FALSE; } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ break; default: _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_source_buffer_exists", + "Unexpected format 0x%x in renderbuffer_exists", format); return GL_FALSE; } @@ -916,74 +842,27 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) /** - * As above, but for drawing operations. - * XXX could do some code merging w/ above function. + * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, + * glCopyTex[Sub]Image, etc) exists. + * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, + * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL. + * \return GL_TRUE if buffer exists, GL_FALSE otherwise */ GLboolean -_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) +_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format) { - const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; + return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE); +} - /* If we don't know the framebuffer status, update it now */ - if (ctx->DrawBuffer->_Status == 0) { - _mesa_test_framebuffer_completeness(ctx, ctx->DrawBuffer); - } - if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - return GL_FALSE; - } - - switch (format) { - case GL_COLOR: - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_LUMINANCE: - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGB: - case GL_BGR: - case GL_RGBA: - case GL_BGRA: - case GL_ABGR_EXT: - case GL_COLOR_INDEX: - /* Nothing special since GL_DRAW_BUFFER could be GL_NONE. */ - /* Could assert that colorbuffer has RedBits > 0 */ - break; - case GL_DEPTH: - case GL_DEPTH_COMPONENT: - if (!att[BUFFER_DEPTH].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ - break; - case GL_STENCIL: - case GL_STENCIL_INDEX: - if (!att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ - break; - case GL_DEPTH_STENCIL_EXT: - if (!att[BUFFER_DEPTH].Renderbuffer || - !att[BUFFER_STENCIL].Renderbuffer) { - return GL_FALSE; - } - /* - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); - */ - break; - default: - _mesa_problem(ctx, - "Unexpected format 0x%x in _mesa_dest_buffer_exists", - format); - return GL_FALSE; - } - - /* OK */ - return GL_TRUE; +/** + * As above, but for drawing operations. + * XXX could do some code merging w/ above function. + */ +GLboolean +_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format) +{ + return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE); } @@ -991,7 +870,7 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES query. */ GLenum -_mesa_get_color_read_format(GLcontext *ctx) +_mesa_get_color_read_format(struct gl_context *ctx) { switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { case MESA_FORMAT_ARGB8888: @@ -1008,7 +887,7 @@ _mesa_get_color_read_format(GLcontext *ctx) * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES query. */ GLenum -_mesa_get_color_read_type(GLcontext *ctx) +_mesa_get_color_read_type(struct gl_context *ctx) { switch (ctx->ReadBuffer->_ColorReadBuffer->Format) { case MESA_FORMAT_ARGB8888: @@ -1019,3 +898,43 @@ _mesa_get_color_read_type(GLcontext *ctx) return GL_UNSIGNED_BYTE; } } + + +/** + * Print framebuffer info to stderr, for debugging. + */ +void +_mesa_print_framebuffer(const struct gl_framebuffer *fb) +{ + GLuint i; + + fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb); + fprintf(stderr, " Size: %u x %u Status: %s\n", fb->Width, fb->Height, + _mesa_lookup_enum_by_nr(fb->_Status)); + fprintf(stderr, " Attachments:\n"); + + for (i = 0; i < BUFFER_COUNT; i++) { + const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; + if (att->Type == GL_TEXTURE) { + const struct gl_texture_image *texImage = + _mesa_get_attachment_teximage_const(att); + fprintf(stderr, + " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", + i, att->Texture->Name, att->TextureLevel, att->CubeMapFace, + att->Zoffset, att->Complete); + fprintf(stderr, " Size: %u x %u x %u Format %s\n", + texImage->Width, texImage->Height, texImage->Depth, + _mesa_get_format_name(texImage->TexFormat)); + } + else if (att->Type == GL_RENDERBUFFER) { + fprintf(stderr, " %2d: Renderbuffer %u, complete %d\n", + i, att->Renderbuffer->Name, att->Complete); + fprintf(stderr, " Size: %u x %u Format %s\n", + att->Renderbuffer->Width, att->Renderbuffer->Height, + _mesa_get_format_name(att->Renderbuffer->Format)); + } + else { + fprintf(stderr, " %2d: none\n", i); + } + } +}