X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fget.c;h=1ed6fc33832cb4a8925c58f0a2953d0e798519d5;hb=f0df08abbec173be183d3d6ecf3d4ba5206df179;hp=858c82265927786ebc3045f8ccd8ccf184519115;hpb=e3358dea660f5dec53a8be9e38d725f4fd829e14;p=mesa.git diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 858c8226592..1ed6fc33832 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -19,10 +19,6 @@ #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE ) -#define ENUM_TO_INT(E) ( (GLint) (E) ) -#define ENUM_TO_FLOAT(E) ( (GLfloat) (E) ) - #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) @@ -293,7 +289,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); + params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); @@ -323,7 +319,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = ctx->Current.EdgeFlag; + params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -464,7 +460,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->List.ListBase); break; case GL_LIST_INDEX: - params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum); + params[0] = INT_TO_BOOLEAN((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)); break; case GL_LIST_MODE: { @@ -677,34 +673,34 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size); break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size); break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size); break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size); break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size); break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size); break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size); break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size); break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size); break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size); break; case GL_POINT_SIZE: params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size); @@ -753,6 +749,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits ); break; + case GL_POLYGON_OFFSET_POINT: + params[0] = ctx->Polygon.OffsetPoint; + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = ctx->Polygon.OffsetLine; + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = ctx->Polygon.OffsetFill; + break; case GL_POLYGON_SMOOTH: params[0] = ctx->Polygon.SmoothFlag; break; @@ -870,26 +875,30 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) case GL_TEXTURE_3D: params[0] = _mesa_IsEnabled(GL_TEXTURE_3D); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT); + break; case GL_TEXTURE_BINDING_1D: - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D: - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name); break; case GL_TEXTURE_BINDING_3D: - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_BOOLEAN(color[0]); - params[1] = FLOAT_TO_BOOLEAN(color[1]); - params[2] = FLOAT_TO_BOOLEAN(color[2]); - params[3] = FLOAT_TO_BOOLEAN(color[3]); - } + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_GEN_S: params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0); @@ -1062,28 +1071,25 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv"); params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXT1(ARB_texture_compression, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXT1(ARB_texture_compression, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXT1(ARB_texture_compression, "GetBooleanv"); { GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]); + params[i] = ENUM_TO_BOOLEAN(formats[i]); } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: @@ -1283,15 +1289,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetBooleanv"); - params[0] = ctx->Pixel.ColorTableEnabled; + params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]; break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetBooleanv"); - params[0] = ctx->Pixel.PostConvolutionColorTableEnabled; + params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]; break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetBooleanv"); - params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled; + params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]; break; case GL_TEXTURE_COLOR_TABLE_SGI: CHECK_EXT1(SGI_texture_color_table, "GetBooleanv"); @@ -1359,35 +1365,27 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.Enabled; break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleAlphaToCoverage; break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleAlphaToOne; break; case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleCoverage; break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue); break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = ctx->Multisample.SampleCoverageInvert; break; case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers); break; case GL_SAMPLES_ARB: - CHECK_EXT1(ARB_multisample, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: @@ -1560,7 +1558,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_TEXTURE_BINDING_RECTANGLE_NV: CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); + params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: CHECK_EXT1(NV_texture_rectangle, "GetBooleanv"); @@ -1583,43 +1581,33 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name); break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name); break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name); break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name); break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name); break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name); break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name); break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: @@ -1727,32 +1715,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin); params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax); break; - case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXT1(MESA_program_debug, "GetBooleanv"); - params[0] = ctx->FragmentProgram.CallbackEnabled; - break; - case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXT1(MESA_program_debug, "GetBooleanv"); - params[0] = ctx->VertexProgram.CallbackEnabled; - break; - case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXT1(MESA_program_debug, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition); - break; - case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXT1(MESA_program_debug, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition); - break; case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers); break; case GL_DRAW_BUFFER0_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_DRAW_BUFFER1_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -1764,7 +1733,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_DRAW_BUFFER2_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -1776,7 +1744,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_DRAW_BUFFER3_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetBooleanv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -1864,6 +1831,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -1878,7 +1849,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVaryingFloats); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); @@ -1888,6 +1859,18 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS); break; + case GL_CURRENT_PROGRAM: + CHECK_EXT1(ARB_shader_objects, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); + break; + case GL_MAX_SAMPLES: + CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples); + break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv"); + params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -2120,7 +2103,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; + params[0] = ((GLfloat) ctx->Depth.Clear); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -2150,7 +2133,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag); + params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -2291,7 +2274,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->List.ListBase); break; case GL_LIST_INDEX: - params[0] = (GLfloat)(ctx->ListState.CurrentListNum); + params[0] = (GLfloat)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)); break; case GL_LIST_MODE: { @@ -2504,34 +2487,34 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize); + params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size); break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize); + params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size); break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize); + params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size); break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoAsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size); break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoBsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size); break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoGsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size); break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoIsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size); break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoRsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size); break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize); + params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size); break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapStoSsize); + params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size); break; case GL_POINT_SIZE: params[0] = ctx->Point.Size; @@ -2580,6 +2563,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = ctx->Polygon.OffsetUnits ; break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill); + break; case GL_POLYGON_SMOOTH: params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag); break; @@ -2697,26 +2689,30 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) case GL_TEXTURE_3D: params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; case GL_TEXTURE_BINDING_1D: - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name); break; case GL_TEXTURE_BINDING_2D: - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name); break; case GL_TEXTURE_BINDING_3D: - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name); break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = color[0]; - params[1] = color[1]; - params[2] = color[2]; - params[3] = color[3]; - } + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name); break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetFloatv"); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name); break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); @@ -2889,28 +2885,25 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetFloatv"); params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1))); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXT1(ARB_texture_compression, "GetFloatv"); params[0] = (GLfloat)(ctx->Hint.TextureCompression); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXT1(ARB_texture_compression, "GetFloatv"); params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXT1(ARB_texture_compression, "GetFloatv"); { GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); ASSERT(n <= 100); for (i = 0; i < n; i++) - params[i] = ENUM_TO_INT(formats[i]); + params[i] = ENUM_TO_FLOAT(formats[i]); } break; case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: @@ -3110,15 +3103,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled); + params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: CHECK_EXT1(SGI_texture_color_table, "GetFloatv"); @@ -3186,35 +3179,27 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Const.MaxTextureMaxAnisotropy; break; case GL_MULTISAMPLE_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled); break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage); break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne); break; case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage); break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = ctx->Multisample.SampleCoverageValue; break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert); break; case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers); break; case GL_SAMPLES_ARB: - CHECK_EXT1(ARB_multisample, "GetFloatv"); params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples); break; case GL_RASTER_POSITION_UNCLIPPED_IBM: @@ -3387,7 +3372,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_TEXTURE_BINDING_RECTANGLE_NV: CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); - params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name); + params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name); break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: CHECK_EXT1(NV_texture_rectangle, "GetFloatv"); @@ -3410,43 +3395,33 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Const.MaxSpotExponent; break; case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name); break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name); break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name); break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name); break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name); break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name); break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name); break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name); break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name); break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: @@ -3554,32 +3529,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ctx->Depth.BoundsMin; params[1] = ctx->Depth.BoundsMax; break; - case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXT1(MESA_program_debug, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled); - break; - case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXT1(MESA_program_debug, "GetFloatv"); - params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled); - break; - case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXT1(MESA_program_debug, "GetFloatv"); - params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition); - break; - case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXT1(MESA_program_debug, "GetFloatv"); - params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition); - break; case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers); break; case GL_DRAW_BUFFER0_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_DRAW_BUFFER1_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -3591,7 +3547,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_DRAW_BUFFER2_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -3603,7 +3558,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_DRAW_BUFFER3_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetFloatv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -3691,6 +3645,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(EXT_framebuffer_object, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize); break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv"); + params[0] = (GLfloat)(ctx->ReadBuffer->Name); + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); @@ -3705,7 +3663,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(ctx->Const.MaxVaryingFloats); + params[0] = (GLfloat)(ctx->Const.MaxVarying * 4); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); @@ -3715,6 +3673,18 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS); break; + case GL_CURRENT_PROGRAM: + CHECK_EXT1(ARB_shader_objects, "GetFloatv"); + params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0); + break; + case GL_MAX_SAMPLES: + CHECK_EXT1(ARB_framebuffer_object, "GetFloatv"); + params[0] = (GLfloat)(ctx->Const.MaxSamples); + break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv"); + params[0] = (GLfloat)(ctx->Array.ArrayObj->Name); + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); } @@ -3947,7 +3917,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: - params[0] = IROUND(ctx->Depth.Clear); + params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_INT(ctx->Depth.Func); @@ -3977,7 +3947,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_EDGE_FLAG: { FLUSH_CURRENT(ctx, 0); - params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag); + params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)); } break; case GL_FEEDBACK_BUFFER_SIZE: @@ -4118,7 +4088,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->List.ListBase; break; case GL_LIST_INDEX: - params[0] = ctx->ListState.CurrentListNum; + params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0); break; case GL_LIST_MODE: { @@ -4331,34 +4301,34 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = ctx->Pixel.MapAtoAsize; + params[0] = ctx->PixelMaps.AtoA.Size; break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = ctx->Pixel.MapBtoBsize; + params[0] = ctx->PixelMaps.BtoB.Size; break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = ctx->Pixel.MapGtoGsize; + params[0] = ctx->PixelMaps.GtoG.Size; break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = ctx->Pixel.MapItoAsize; + params[0] = ctx->PixelMaps.ItoA.Size; break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = ctx->Pixel.MapItoBsize; + params[0] = ctx->PixelMaps.ItoB.Size; break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = ctx->Pixel.MapItoGsize; + params[0] = ctx->PixelMaps.ItoG.Size; break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = ctx->Pixel.MapItoIsize; + params[0] = ctx->PixelMaps.ItoI.Size; break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = ctx->Pixel.MapItoRsize; + params[0] = ctx->PixelMaps.ItoR.Size; break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = ctx->Pixel.MapRtoRsize; + params[0] = ctx->PixelMaps.RtoR.Size; break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = ctx->Pixel.MapStoSsize; + params[0] = ctx->PixelMaps.StoS.Size; break; case GL_POINT_SIZE: params[0] = IROUND(ctx->Point.Size); @@ -4407,6 +4377,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_POLYGON_OFFSET_UNITS: params[0] = IROUND(ctx->Polygon.OffsetUnits ); break; + case GL_POLYGON_OFFSET_POINT: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint); + break; + case GL_POLYGON_OFFSET_LINE: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine); + break; + case GL_POLYGON_OFFSET_FILL: + params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill); + break; case GL_POLYGON_SMOOTH: params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag); break; @@ -4524,26 +4503,30 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) case GL_TEXTURE_3D: params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D)); break; + case GL_TEXTURE_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)); + break; + case GL_TEXTURE_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)); + break; case GL_TEXTURE_BINDING_1D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name; + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name; break; case GL_TEXTURE_BINDING_2D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name; + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name; break; case GL_TEXTURE_BINDING_3D: - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name; + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name; break; - case GL_TEXTURE_ENV_COLOR: - { - const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor; - params[0] = FLOAT_TO_INT(color[0]); - params[1] = FLOAT_TO_INT(color[1]); - params[2] = FLOAT_TO_INT(color[2]); - params[3] = FLOAT_TO_INT(color[3]); - } + case GL_TEXTURE_BINDING_1D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name; break; - case GL_TEXTURE_ENV_MODE: - params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode); + case GL_TEXTURE_BINDING_2D_ARRAY_EXT: + CHECK_EXT1(MESA_texture_array, "GetIntegerv"); + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name; break; case GL_TEXTURE_GEN_S: params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)); @@ -4716,22 +4699,19 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_TEXTURE_BINDING_CUBE_MAP_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name; + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name; break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv"); params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1)); break; case GL_TEXTURE_COMPRESSION_HINT_ARB: - CHECK_EXT1(ARB_texture_compression, "GetIntegerv"); params[0] = ctx->Hint.TextureCompression; break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXT1(ARB_texture_compression, "GetIntegerv"); params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: - CHECK_EXT1(ARB_texture_compression, "GetIntegerv"); { GLint formats[100]; GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); @@ -4937,15 +4917,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]); break; case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]); break; case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: CHECK_EXT1(SGI_color_table, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled); + params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]); break; case GL_TEXTURE_COLOR_TABLE_SGI: CHECK_EXT1(SGI_texture_color_table, "GetIntegerv"); @@ -5013,35 +4993,27 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy); break; case GL_MULTISAMPLE_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled); break; case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage); break; case GL_SAMPLE_ALPHA_TO_ONE_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne); break; case GL_SAMPLE_COVERAGE_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage); break; case GL_SAMPLE_COVERAGE_VALUE_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = IROUND(ctx->Multisample.SampleCoverageValue); break; case GL_SAMPLE_COVERAGE_INVERT_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert); break; case GL_SAMPLE_BUFFERS_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = ctx->DrawBuffer->Visual.sampleBuffers; break; case GL_SAMPLES_ARB: - CHECK_EXT1(ARB_multisample, "GetIntegerv"); params[0] = ctx->DrawBuffer->Visual.samples; break; case GL_RASTER_POSITION_UNCLIPPED_IBM: @@ -5214,7 +5186,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_TEXTURE_BINDING_RECTANGLE_NV: CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); - params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name; + params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name; break; case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: CHECK_EXT1(NV_texture_rectangle, "GetIntegerv"); @@ -5237,43 +5209,33 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Const.MaxSpotExponent); break; case GL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayBufferObj->Name; break; case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name; break; case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name; break; case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name; break; case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name; break; case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; break; case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name; break; case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name; break; case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name; break; case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: - CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv"); params[0] = ctx->Array.ElementArrayBufferObj->Name; break; case GL_PIXEL_PACK_BUFFER_BINDING_EXT: @@ -5381,32 +5343,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = IROUND(ctx->Depth.BoundsMin); params[1] = IROUND(ctx->Depth.BoundsMax); break; - case GL_FRAGMENT_PROGRAM_CALLBACK_MESA: - CHECK_EXT1(MESA_program_debug, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled); - break; - case GL_VERTEX_PROGRAM_CALLBACK_MESA: - CHECK_EXT1(MESA_program_debug, "GetIntegerv"); - params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled); - break; - case GL_FRAGMENT_PROGRAM_POSITION_MESA: - CHECK_EXT1(MESA_program_debug, "GetIntegerv"); - params[0] = ctx->FragmentProgram.CurrentPosition; - break; - case GL_VERTEX_PROGRAM_POSITION_MESA: - CHECK_EXT1(MESA_program_debug, "GetIntegerv"); - params[0] = ctx->VertexProgram.CurrentPosition; - break; case GL_MAX_DRAW_BUFFERS_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); params[0] = ctx->Const.MaxDrawBuffers; break; case GL_DRAW_BUFFER0_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]); break; case GL_DRAW_BUFFER1_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -5418,7 +5361,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_DRAW_BUFFER2_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -5430,7 +5372,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_DRAW_BUFFER3_ARB: - CHECK_EXT1(ARB_draw_buffers, "GetIntegerv"); { GLenum buffer; if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { @@ -5518,6 +5459,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv"); params[0] = ctx->Const.MaxRenderbufferSize; break; + case GL_READ_FRAMEBUFFER_BINDING_EXT: + CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv"); + params[0] = ctx->ReadBuffer->Name; + break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; @@ -5532,7 +5477,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = ctx->Const.MaxVaryingFloats; + params[0] = ctx->Const.MaxVarying * 4; break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); @@ -5542,6 +5487,18 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; + case GL_CURRENT_PROGRAM: + CHECK_EXT1(ARB_shader_objects, "GetIntegerv"); + params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; + break; + case GL_MAX_SAMPLES: + CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv"); + params[0] = ctx->Const.MaxSamples; + break; + case GL_VERTEX_ARRAY_BINDING_APPLE: + CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv"); + params[0] = ctx->Array.ArrayObj->Name; + break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); }