X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fmesa%2Fmain%2Fget.c;h=3c388e56e89dda1cea4ba10f38ebf70b72f2e467;hb=1d5d67f8adac9f94715de9804adb536d9a7ec5ee;hp=cdcaceaeee33ee36a1e1eb1b5fe8d0fef5cefc09;hpb=199b0894b501607bf8d599ef5efc08cd6c08c79d;p=mesa.git diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index cdcaceaeee3..3c388e56e89 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -25,9 +25,11 @@ #include "glheader.h" #include "context.h" #include "enable.h" +#include "enums.h" #include "extensions.h" #include "get.h" #include "macros.h" +#include "mfeatures.h" #include "mtypes.h" #include "state.h" #include "texcompress.h" @@ -35,17 +37,17 @@ /* This is a table driven implemetation of the glGet*v() functions. * The basic idea is that most getters just look up an int somewhere - * in GLcontext and then convert it to a bool or float according to + * in struct gl_context and then convert it to a bool or float according to * which of glGetIntegerv() glGetBooleanv() etc is being called. * Instead of generating code to do this, we can just record the enum - * value and the offset into GLcontext in an array of structs. Then + * value and the offset into struct gl_context in an array of structs. Then * in glGet*(), we lookup the struct for the enum in question, and use * the offset to get the int we need. * * Sometimes we need to look up a float, a boolean, a bit in a * bitfield, a matrix or other types instead, so we need to track the - * type of the value in GLcontext. And sometimes the value isn't in - * GLcontext but in the drawbuffer, the array object, current texture + * type of the value in struct gl_context. And sometimes the value isn't in + * struct gl_context but in the drawbuffer, the array object, current texture * unit, or maybe it's a computed value. So we need to also track * where or how to find the value. Finally, we sometimes need to * check that one of a number of extensions are enabled, the GL @@ -100,6 +102,8 @@ enum value_type { TYPE_BIT_3, TYPE_BIT_4, TYPE_BIT_5, + TYPE_BIT_6, + TYPE_BIT_7, TYPE_FLOAT, TYPE_FLOAT_2, TYPE_FLOAT_3, @@ -127,16 +131,23 @@ enum value_extra { EXTRA_VERSION_30, EXTRA_VERSION_31, EXTRA_VERSION_32, + EXTRA_VERSION_ES2, EXTRA_NEW_BUFFERS, + EXTRA_NEW_FRAG_CLAMP, EXTRA_VALID_DRAW_BUFFER, EXTRA_VALID_TEXTURE_UNIT, + EXTRA_VALID_CLIP_DISTANCE, EXTRA_FLUSH_CURRENT, + EXTRA_GLSL_130, }; +#define NO_EXTRA NULL +#define NO_OFFSET 0 + struct value_desc { GLenum pname; - enum value_location location : 8; - enum value_type type : 8; + GLubyte location; /**< enum value_location */ + GLubyte type; /**< enum value_type */ int offset; const int *extra; }; @@ -160,7 +171,7 @@ union value { #define BUFFER_FIELD(field, type) \ LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) #define CONTEXT_FIELD(field, type) \ - LOC_CONTEXT, type, offsetof(GLcontext, field) + LOC_CONTEXT, type, offsetof(struct gl_context, field) #define ARRAY_FIELD(field, type) \ LOC_ARRAY, type, offsetof(struct gl_array_object, field) #define CONST(value) \ @@ -168,6 +179,7 @@ union value { #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) +#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) @@ -181,6 +193,8 @@ union value { #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) +#define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6) +#define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7) #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) @@ -216,6 +230,11 @@ static const int extra_new_buffers[] = { EXTRA_END }; +static const int extra_new_frag_clamp[] = { + EXTRA_NEW_FRAG_CLAMP, + EXTRA_END +}; + static const int extra_valid_draw_buffer[] = { EXTRA_VALID_DRAW_BUFFER, EXTRA_END @@ -226,6 +245,11 @@ static const int extra_valid_texture_unit[] = { EXTRA_END }; +static const int extra_valid_clip_distance[] = { + EXTRA_VALID_CLIP_DISTANCE, + EXTRA_END +}; + static const int extra_flush_current_valid_texture_unit[] = { EXTRA_FLUSH_CURRENT, EXTRA_VALID_TEXTURE_UNIT, @@ -237,12 +261,6 @@ static const int extra_flush_current[] = { EXTRA_END }; -static const int extra_new_buffers_OES_read_format[] = { - EXTRA_NEW_BUFFERS, - EXT(OES_read_format), - EXTRA_END -}; - static const int extra_EXT_secondary_color_flush_current[] = { EXT(EXT_secondary_color), EXTRA_FLUSH_CURRENT, @@ -255,26 +273,36 @@ static const int extra_EXT_fog_coord_flush_current[] = { EXTRA_END }; -EXTRA_EXT(ARB_multitexture); +static const int extra_EXT_texture_integer[] = { + EXT(EXT_texture_integer), + EXTRA_END +}; + +static const int extra_GLSL_130[] = { + EXTRA_GLSL_130, + EXTRA_END +}; + +static const int extra_ARB_sampler_objects[] = { + EXT(ARB_sampler_objects), + EXTRA_END +}; + + +EXTRA_EXT(ARB_ES2_compatibility); EXTRA_EXT(ARB_texture_cube_map); EXTRA_EXT(MESA_texture_array); EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); EXTRA_EXT(EXT_secondary_color); EXTRA_EXT(EXT_fog_coord); -EXTRA_EXT(EXT_texture_lod_bias); EXTRA_EXT(EXT_texture_filter_anisotropic); EXTRA_EXT(IBM_rasterpos_clip); EXTRA_EXT(NV_point_sprite); -EXTRA_EXT(SGIS_generate_mipmap); EXTRA_EXT(NV_vertex_program); EXTRA_EXT(NV_fragment_program); EXTRA_EXT(NV_texture_rectangle); EXTRA_EXT(EXT_stencil_two_side); EXTRA_EXT(NV_light_max_exponent); -EXTRA_EXT(EXT_convolution); -EXTRA_EXT(EXT_histogram); -EXTRA_EXT(SGI_color_table); -EXTRA_EXT(SGI_texture_color_table); EXTRA_EXT(EXT_depth_bounds_test); EXTRA_EXT(ARB_depth_clamp); EXTRA_EXT(ATI_fragment_shader); @@ -283,7 +311,7 @@ EXTRA_EXT(ARB_shader_objects); EXTRA_EXT(EXT_provoking_vertex); EXTRA_EXT(ARB_fragment_shader); EXTRA_EXT(ARB_fragment_program); -EXTRA_EXT(ARB_framebuffer_object); +EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); EXTRA_EXT(EXT_framebuffer_object); EXTRA_EXT(APPLE_vertex_array_object); EXTRA_EXT(ARB_seamless_cube_map); @@ -291,13 +319,18 @@ EXTRA_EXT(EXT_compiled_vertex_array); EXTRA_EXT(ARB_sync); EXTRA_EXT(ARB_vertex_shader); EXTRA_EXT(EXT_transform_feedback); +EXTRA_EXT(ARB_transform_feedback2); EXTRA_EXT(EXT_pixel_buffer_object); EXTRA_EXT(ARB_vertex_program); EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); EXTRA_EXT2(ARB_fragment_program, NV_fragment_program); EXTRA_EXT2(ARB_vertex_program, NV_vertex_program); EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); -EXTRA_EXT(ARB_vertex_buffer_object); +EXTRA_EXT(ARB_geometry_shader4); +EXTRA_EXT(ARB_color_buffer_float); +EXTRA_EXT(ARB_copy_buffer); +EXTRA_EXT(EXT_framebuffer_sRGB); +EXTRA_EXT(ARB_texture_buffer_object); static const int extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { @@ -316,10 +349,23 @@ extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_progra EXTRA_END }; +static const int +extra_NV_primitive_restart[] = { + EXT(NV_primitive_restart), + EXTRA_END +}; + static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; +static const int +extra_ARB_vertex_program_version_es2[] = { + EXT(ARB_vertex_program), + EXTRA_VERSION_ES2, + EXTRA_END +}; + #define API_OPENGL_BIT (1 << API_OPENGL) #define API_OPENGLES_BIT (1 << API_OPENGLES) #define API_OPENGLES2_BIT (1 << API_OPENGLES2) @@ -337,57 +383,56 @@ static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; static const struct value_desc values[] = { /* Enums shared between OpenGL, GLES1 and GLES2 */ { 0, 0, TYPE_API_MASK, - API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT}, + API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, - { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled) }, - { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB) }, + { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, + { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, - { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4) }, - { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, }, - { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag) }, - { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode) }, - { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits) }, - { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN) }, - { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func) }, - { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2) }, - { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test) }, - { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask) }, - { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag) }, - { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace) }, + { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, + { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, + { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, + { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, + { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, + { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, + { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, + { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, + { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, + { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, - { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width) }, - { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth) }, - { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize) }, - { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize) }, + { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, + { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, + { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, + { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, Const.MaxTextureLevels) }, - { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth) }, - { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment) }, - { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize) }, - { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ) }, - { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ) }, - { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill) }, + offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, + { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, + { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, + { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, + { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, + { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, + { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, - { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0 }, - { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled) }, - { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits) }, - { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear) }, - { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM }, - { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM }, - { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM }, - { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM }, - { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT }, - { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled) }, - { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT }, - { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT }, - { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits) }, - { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX }, - { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment) }, - { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0 }, + { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, + { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, + { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, + { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, + { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, + { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, + { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, + { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, + { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, + { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, /* GL_ARB_multitexture */ - { GL_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, /* Note that all the OES_* extensions require that the Mesa "struct * gl_extensions" include a member with the name of the extension. @@ -399,52 +444,59 @@ static const struct value_desc values[] = { { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, Const.MaxCubeTextureLevels), + offsetof(struct gl_context, Const.MaxCubeTextureLevels), extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ /* XXX: OES_blend_subtract */ - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB) }, - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB) }, - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA) }, - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA) }, + { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, + { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, + { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, /* GL_BLEND_EQUATION_RGB, which is what we're really after, is * defined identically to GL_BLEND_EQUATION. */ - { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB) }, - { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA) }, + { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, + { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, /* GL_ARB_texture_compression */ - { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0 }, - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0 }, + { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, /* GL_ARB_multisample */ { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, - CONTEXT_BOOL(Multisample.SampleAlphaToCoverage) }, - { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage) }, + CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, + { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, { GL_SAMPLE_COVERAGE_VALUE_ARB, - CONTEXT_FLOAT(Multisample.SampleCoverageValue) }, + CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, { GL_SAMPLE_COVERAGE_INVERT_ARB, - CONTEXT_BOOL(Multisample.SampleCoverageInvert) }, - { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers) }, - { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples) }, + CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, + { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, + { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, /* GL_SGIS_generate_mipmap */ - { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), - extra_SGIS_generate_mipmap }, + { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA }, /* GL_ARB_vertex_buffer_object */ - { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0 }, + { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, /* GL_ARB_vertex_buffer_object */ /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ - { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, - extra_ARB_vertex_buffer_object }, + { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + + /* GL_ARB_color_buffer_float */ + { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float }, + { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float }, + { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float }, + + /* GL_ARB_copy_buffer */ + { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, + { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, /* GL_OES_read_format */ { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, + extra_new_buffers }, { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, - extra_new_buffers_OES_read_format }, + extra_new_buffers }, /* GL_EXT_framebuffer_object */ { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), @@ -456,34 +508,37 @@ static const struct value_desc values[] = { /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's * GLSL: */ - { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes) }, + { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, #if FEATURE_GL || FEATURE_ES1 /* Enums in OpenGL and GLES1 */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT }, - { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled) }, - { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled) }, - { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled) }, - { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled) }, - { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled) }, - { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled) }, - { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled) }, - { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled) }, - { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled) }, + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, + { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, + { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, + { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, + { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, + { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, + { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, + { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, + { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, + { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, + { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, { GL_LIGHT_MODEL_AMBIENT, - CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4) }, - { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide) }, - { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled) }, - { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc) }, - { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN) }, - { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB) }, - { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled) }, - { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled) }, - { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled) }, - { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled) }, - { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled) }, - { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled) }, - { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled) }, + CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, + { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, + { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, + { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, + { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, + { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance }, + { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, { GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flush_current }, @@ -492,90 +547,97 @@ static const struct value_desc values[] = { extra_flush_current }, { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_flush_current_valid_texture_unit }, - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]) }, - { GL_FOG, CONTEXT_BOOL(Fog.Enabled) }, - { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4) }, - { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density) }, - { GL_FOG_END, CONTEXT_FLOAT(Fog.End) }, - { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog) }, - { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode) }, - { GL_FOG_START, CONTEXT_FLOAT(Fog.Start) }, - { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag) }, - { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth) }, - { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA) }, - { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled) }, - { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp) }, - { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode) }, - { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH) }, - { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH) }, - { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), }, - { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top) }, + { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, + { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, + { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, + { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, + { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, + { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, + { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, + { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, + { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, + { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, + { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, + { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, + { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, + { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, + { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, + { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, ModelviewMatrixStack.Depth) }, - { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize) }, - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages) }, - { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection) }, - { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size) }, - { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA) }, - { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag) }, - { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth) }, - { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize) }, - { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize) }, - { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold) }, - { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top) }, + offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, + { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, + { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, + { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, + { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, + { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, + { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, + { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, + { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, + { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, + { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, + { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, ProjectionMatrixStack.Depth) }, - { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals) }, - { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel) }, - { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, + offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, + { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, + { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, + { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit }, - { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled) }, - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size) }, - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type) }, - { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride) }, - { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled) }, - { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type) }, - { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride) }, - { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled) }, - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size) }, - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type) }, - { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride) }, + { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, + { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, + { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, + { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, + { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, + { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, + { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, + { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, + { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, + { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, + { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled) }, + LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_SIZE, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size) }, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_TYPE, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type) }, + LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, { GL_TEXTURE_COORD_ARRAY_STRIDE, - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride) }, + LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, + + /* GL_ARB_ES2_compatibility */ + { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), + extra_ARB_ES2_compatibility }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_ES2_compatibility }, /* GL_ARB_multitexture */ - { GL_MAX_TEXTURE_UNITS_ARB, - CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, - { GL_CLIENT_ACTIVE_TEXTURE_ARB, - LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, + { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA }, + { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, /* GL_ARB_texture_cube_map */ - { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, + { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, /* S, T, and R are always set at the same time */ { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled) }, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, /* GL_ARB_multisample */ - { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled) }, - { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne) }, + { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, + { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, /* GL_ARB_vertex_buffer_object */ { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Vertex.BufferObj) }, + offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Normal.BufferObj) }, + offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Color.BufferObj) }, - { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0 }, + offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, /* GL_OES_point_sprite */ { GL_POINT_SPRITE_NV, @@ -596,7 +658,7 @@ static const struct value_desc values[] = { /* GL_EXT_texture_lod_bias */ { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), - extra_EXT_texture_lod_bias }, + NO_EXTRA }, /* GL_EXT_texture_filter_anisotropic */ { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, @@ -619,17 +681,36 @@ static const struct value_desc values[] = { #endif /* FEATURE_ES1 */ #if FEATURE_GL || FEATURE_ES2 - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT }, - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */ - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights) }, + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ CONTEXT_INT(Const.MaxTextureCoordUnits), extra_ARB_fragment_program_NV_fragment_program }, /* GL_ARB_draw_buffers */ - { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers) }, + { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, + + /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */ + { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments), + extra_EXT_framebuffer_object }, + + /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */ + { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), + extra_valid_draw_buffer }, + { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), + extra_valid_draw_buffer }, - { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4) }, + { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, /* GL_ARB_fragment_program */ { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ CONTEXT_INT(Const.MaxTextureImageUnits), @@ -646,172 +727,169 @@ static const struct value_desc values[] = { { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, /* OpenGL 2.0 */ - { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]) }, - { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]) }, - { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]) }, - { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]) }, - { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]) }, - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]) }, - { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]) }, + { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, + { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, + { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, + { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, + { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, { GL_MAX_VERTEX_ATTRIBS_ARB, - CONTEXT_INT(Const.VertexProgram.MaxAttribs), extra_ARB_vertex_program }, + CONTEXT_INT(Const.VertexProgram.MaxAttribs), + extra_ARB_vertex_program_version_es2 }, /* OES_texture_3D */ - { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX }, + { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, Const.Max3DTextureLevels) }, + offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, - /* GL_ARB_fragment_shader/OES_standard_derivatives */ + /* GL_ARB_fragment_program/OES_standard_derivatives */ { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, #endif /* FEATURE_GL || FEATURE_ES2 */ #if FEATURE_ES2 /* Enums unique to OpenGL ES 2.0 */ - { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT }, - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents) }, - { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, Const.MaxVarying) }, - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents) }, - { GL_SHADER_COMPILER, CONST(1) }, + { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, + { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, + { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, /* OES_get_program_binary */ - { GL_NUM_SHADER_BINARY_FORMATS, CONST(0) }, - { GL_SHADER_BINARY_FORMATS, CONST(0) }, + { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, + { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, #endif /* FEATURE_ES2 */ #if FEATURE_GL /* Remaining enums are only in OpenGL */ - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT }, - { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits) }, - { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits) }, - { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits) }, - { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits) }, - { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4) }, - { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias) }, - { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale) }, - { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth) }, - { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal) }, - { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers) }, - { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias) }, - { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale) }, - { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth) }, - { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace) }, - { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode) }, + { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, + { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, + { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, + { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, + { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, + { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, + { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, + { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, + { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, + { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, + { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, + { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, + { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, + { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, + { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, { GL_CURRENT_INDEX, CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), extra_flush_current }, { GL_CURRENT_RASTER_COLOR, - CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4) }, - { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance) }, - { GL_CURRENT_RASTER_INDEX, CONST(1) }, - { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]) }, + CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, + { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, + { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, + { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, { GL_CURRENT_RASTER_SECONDARY_COLOR, - CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4) }, + CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, extra_valid_texture_unit }, - { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid) }, - { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias) }, - { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale) }, - { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode) }, - { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]) }, - { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, - { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize) }, - { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type) }, - { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index) }, - { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias) }, - { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale) }, + { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, + { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, + { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, + { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, + { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, + { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, + { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, + { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, + { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, + { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, + { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, - { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex) }, - { GL_INDEX_MODE, CONST(0) }, - { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset) }, - { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift) }, - { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask) }, - { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl) }, - { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer) }, - { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag) }, - { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0 }, - { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor) }, - { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity) }, - { GL_LIST_BASE, CONTEXT_INT(List.ListBase) }, - { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0 }, - { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0 }, - { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled) }, - { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4) }, - { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1) }, - { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un) }, - { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index) }, - { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal) }, - { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1) }, - { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2) }, - { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3) }, - { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4) }, - { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3) }, - { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4) }, - { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4) }, - { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0 }, - { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un) }, - { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index) }, - { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal) }, - { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1) }, - { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2) }, - { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3) }, - { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4) }, - { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3) }, - { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4) }, - { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag) }, - { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag) }, - { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH) }, - { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH) }, - - { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER) }, - { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING) }, - { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH) }, - { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE) }, - { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth) }, - { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst) }, - { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength) }, - { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels) }, - { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows) }, - { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes) }, - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight) }, - { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert) }, - { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size) }, - { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size) }, - { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size) }, - { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size) }, - { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size) }, - { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size) }, - { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size) }, - { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size) }, - { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size) }, - { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size) }, - { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity) }, - { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode) }, - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits) }, - { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint) }, - { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine) }, - { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag) }, - { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth) }, - { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag) }, - { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM }, - { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias) }, - { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale) }, - { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode) }, - { GL_RGBA_MODE, CONST(1) }, - { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize) }, - { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette) }, - - { GL_STEREO, BUFFER_INT(Visual.stereoMode) }, - - { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, - { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, - { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, - { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, 0 }, - - { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX }, + { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, + { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, + { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, + { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, + { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, + { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, + { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, + { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, + { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, + { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, + { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, + { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, + { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, + { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, + { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, + { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, + { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, + { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, + { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, + { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, + { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, + { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, + { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, + { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, + { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, + { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, + { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, + { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, + { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, + { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, + { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, + { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, + { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, + + { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, + { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, + { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, + { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, + { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, + { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, + { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, + { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, + { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, + { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, + { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, + { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, + { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, + { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, + { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, + { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, + { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, + { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, + { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, + { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, + { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, + { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, + { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, + { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, + { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, + { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, + { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, + { GL_RGBA_MODE, CONST(1), NO_EXTRA }, + { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, + + { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, + + { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, + + { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, @@ -820,39 +898,38 @@ static const struct value_desc values[] = { CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, - offsetof(struct gl_texture_unit, TexGenEnabled) }, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, - offsetof(struct gl_texture_unit, TexGenEnabled) }, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, - offsetof(struct gl_texture_unit, TexGenEnabled) }, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, - offsetof(struct gl_texture_unit, TexGenEnabled) }, - { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst) }, - { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength) }, - { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels) }, - { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows) }, - { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes) }, - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages) }, - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight) }, - { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage) }, - { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX) }, - { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY) }, + offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, + { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, + { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, + { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, + { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, + { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, + { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, + { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, + { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, + { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, /* Vertex arrays */ - { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0) }, - { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0) }, - { GL_COLOR_ARRAY_COUNT_EXT, CONST(0) }, - { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled) }, - { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type) }, - { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride) }, - { GL_INDEX_ARRAY_COUNT_EXT, CONST(0) }, - { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0) }, - { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled) }, - { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride) }, - { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0) }, + { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, + { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, + { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, + { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, + { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, /* GL_ARB_texture_compression */ - { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression) }, + { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, /* GL_EXT_compiled_vertex_array */ { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), @@ -861,88 +938,11 @@ static const struct value_desc values[] = { extra_EXT_compiled_vertex_array }, /* GL_ARB_transpose_matrix */ - { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top) }, { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, - CONTEXT_MATRIX_T(ModelviewMatrixStack) }, + CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, - CONTEXT_MATRIX_T(ProjectionMatrixStack.Top) }, - { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack) }, - - /* GL_SGI_color_matrix (also in 1.2 imaging) */ - { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top) }, - { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT, - offsetof(GLcontext, ColorMatrixStack.Depth) }, - { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, - CONST(MAX_COLOR_STACK_DEPTH) }, - { GL_POST_COLOR_MATRIX_RED_SCALE_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]) }, - { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]) }, - { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]) }, - { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]) }, - { GL_POST_COLOR_MATRIX_RED_BIAS_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]) }, - { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]) }, - { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]) }, - { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, - CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]) }, - - /* GL_EXT_convolution (also in 1.2 imaging) */ - { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled), - extra_EXT_convolution }, - { GL_CONVOLUTION_2D_EXT, CONTEXT_BOOL(Pixel.Convolution2DEnabled), - extra_EXT_convolution }, - { GL_SEPARABLE_2D_EXT, CONTEXT_BOOL(Pixel.Separable2DEnabled), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_RED_SCALE_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionScale[0]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_GREEN_SCALE_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionScale[1]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_BLUE_SCALE_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionScale[2]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionScale[3]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_RED_BIAS_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionBias[0]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_GREEN_BIAS_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionBias[1]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_BLUE_BIAS_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionBias[2]), - extra_EXT_convolution }, - { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, - CONTEXT_FLOAT(Pixel.PostConvolutionBias[3]), - extra_EXT_convolution }, - - /* GL_EXT_histogram / GL_ARB_imaging */ - { GL_HISTOGRAM, CONTEXT_BOOL(Pixel.HistogramEnabled), - extra_EXT_histogram }, - { GL_MINMAX, CONTEXT_BOOL(Pixel.MinMaxEnabled), extra_EXT_histogram }, - - /* GL_SGI_color_table / GL_ARB_imaging */ - { GL_COLOR_TABLE_SGI, - CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]), - extra_SGI_color_table }, - { GL_POST_CONVOLUTION_COLOR_TABLE_SGI, - CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]), - extra_SGI_color_table }, - { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, - CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]), - extra_SGI_color_table }, - - /* GL_SGI_texture_color_table */ - { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN, - offsetof(struct gl_texture_unit, ColorTableEnabled), - extra_SGI_texture_color_table }, + CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, + { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, /* GL_EXT_secondary_color */ { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), @@ -1071,7 +1071,7 @@ static const struct value_desc values[] = { /* GL_EXT_stencil_two_side */ { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), extra_EXT_stencil_two_side }, - { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, 0 }, + { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, /* GL_NV_light_max_exponent */ { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), @@ -1079,15 +1079,21 @@ static const struct value_desc values[] = { { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), extra_NV_light_max_exponent }, + /* GL_NV_primitive_restart */ + { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), + extra_NV_primitive_restart }, + { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), + extra_NV_primitive_restart }, + /* GL_ARB_vertex_buffer_object */ { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, Index.BufferObj) }, + offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, EdgeFlag.BufferObj) }, + offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, SecondaryColor.BufferObj) }, + offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, - offsetof(struct gl_array_object, FogCoord.BufferObj) }, + offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, /* GL_EXT_pixel_buffer_object */ { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, @@ -1140,15 +1146,6 @@ static const struct value_desc values[] = { { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp }, - /* GL_ARB_draw_buffers */ - { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]) }, - { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), - extra_valid_draw_buffer }, - { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), - extra_valid_draw_buffer }, - /* GL_ATI_fragment_shader */ { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, @@ -1160,10 +1157,6 @@ static const struct value_desc values[] = { { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, - /* GL_EXT_framebuffer_object */ - { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), - extra_EXT_framebuffer_object }, - /* GL_EXT_framebuffer_blit * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, @@ -1171,14 +1164,14 @@ static const struct value_desc values[] = { /* GL_EXT_provoking_vertex */ { GL_PROVOKING_VERTEX_EXT, - CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex }, + CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), extra_EXT_provoking_vertex }, /* GL_ARB_framebuffer_object */ { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), - extra_ARB_framebuffer_object }, + extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, /* GL_APPLE_vertex_array_object */ { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), @@ -1192,6 +1185,10 @@ static const struct value_desc values[] = { { GL_MAX_SERVER_WAIT_TIMEOUT, CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, + /* GL_EXT_texture_integer */ + { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), + extra_EXT_texture_integer }, + /* GL_EXT_transform_feedback */ { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback }, @@ -1207,21 +1204,87 @@ static const struct value_desc values[] = { CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), extra_EXT_transform_feedback }, + /* GL_ARB_transform_feedback2 */ + { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, + extra_ARB_transform_feedback2 }, + { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_transform_feedback2 }, + + /* GL_ARB_geometry_shader4 */ + { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, + CONTEXT_INT(Const.MaxGeometryTextureImageUnits), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, + CONTEXT_INT(Const.MaxGeometryOutputVertices), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, + CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxGeometryVaryingComponents), + extra_ARB_geometry_shader4 }, + { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, + CONTEXT_INT(Const.MaxVertexVaryingComponents), + extra_ARB_geometry_shader4 }, + + /* GL_ARB_color_buffer_float */ + { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, + + /* GL_EXT_gpu_shader4 / GLSL 1.30 */ + { GL_MIN_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MinProgramTexelOffset), + extra_GLSL_130 }, + { GL_MAX_PROGRAM_TEXEL_OFFSET, + CONTEXT_INT(Const.MaxProgramTexelOffset), + extra_GLSL_130 }, + + /* GL_ARB_texture_buffer_object */ + { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, + TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, + extra_ARB_texture_buffer_object }, + + /* GL_ARB_sampler_objects / GL 3.3 */ + { GL_SAMPLER_BINDING, + LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects }, + /* GL 3.0 */ { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, + /* GL3.0 / GL_EXT_framebuffer_sRGB */ + { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, + { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, + /* GL 3.1 */ + /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV + * vs. GL_PRIMITIVE_RESTART! + */ { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), extra_version_31 }, { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), extra_version_31 }, + /* GL 3.2 */ { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), extra_version_32 }, + + /* GL_ARB_robustness */ + { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA }, #endif /* FEATURE_GL */ }; @@ -1288,7 +1351,7 @@ print_table_stats(void) * * \param the current context, for determining the API in question */ -void _mesa_init_get_hash(GLcontext *ctx) +void _mesa_init_get_hash(struct gl_context *ctx) { int i, hash, index, mask; int api_mask = 0, api_bit; @@ -1337,9 +1400,9 @@ void _mesa_init_get_hash(GLcontext *ctx) * \param v pointer to the tmp declared in the calling glGet*v() function */ static void -find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) +find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) { - struct gl_buffer_object *buffer_obj; + struct gl_buffer_object **buffer_obj; struct gl_client_array *array; GLuint unit, *p; @@ -1424,7 +1487,6 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) case GL_MODELVIEW_STACK_DEPTH: case GL_PROJECTION_STACK_DEPTH: - case GL_COLOR_MATRIX_STACK_DEPTH_SGI: v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; break; @@ -1508,11 +1570,11 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: - v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE); + v->value_int = _mesa_get_compressed_formats(ctx, NULL); break; case GL_COMPRESSED_TEXTURE_FORMATS_ARB: v->value_int_n.n = - _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE); + _mesa_get_compressed_formats(ctx, v->value_int_n.ints); ASSERT(v->value_int_n.n <= 100); break; @@ -1542,9 +1604,9 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: - buffer_obj = (struct gl_buffer_object *) + buffer_obj = (struct gl_buffer_object **) ((char *) ctx->Array.ArrayObj + d->offset); - v->value_int = buffer_obj->Name; + v->value_int = (*buffer_obj)->Name; break; case GL_ARRAY_BUFFER_BINDING_ARB: v->value_int = ctx->Array.ArrayBufferObj->Name; @@ -1557,6 +1619,14 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) v->value_int = ctx->Array.ElementArrayBufferObj->Name; break; + /* ARB_copy_buffer */ + case GL_COPY_READ_BUFFER: + v->value_int = ctx->CopyReadBuffer->Name; + break; + case GL_COPY_WRITE_BUFFER: + v->value_int = ctx->CopyWriteBuffer->Name; + break; + case GL_FRAGMENT_PROGRAM_BINDING_NV: v->value_int = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; @@ -1574,9 +1644,18 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; break; + case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: + v->value_int = ctx->TransformFeedback.CurrentObject->Paused; + break; + case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: + v->value_int = ctx->TransformFeedback.CurrentObject->Active; + break; + case GL_TRANSFORM_FEEDBACK_BINDING: + v->value_int = ctx->TransformFeedback.CurrentObject->Name; + break; case GL_CURRENT_PROGRAM: v->value_int = - ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0; + ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; break; case GL_READ_FRAMEBUFFER_BINDING_EXT: v->value_int = ctx->ReadBuffer->Name; @@ -1588,6 +1667,72 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; break; + + case GL_FOG_COLOR: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Fog.Color); + else + COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); + break; + case GL_COLOR_CLEAR_VALUE: + if(ctx->Color._ClampFragmentColor) { + v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); + v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); + v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); + v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); + } else + COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); + break; + case GL_BLEND_COLOR_EXT: + if(ctx->Color._ClampFragmentColor) + COPY_4FV(v->value_float_4, ctx->Color.BlendColor); + else + COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); + break; + case GL_ALPHA_TEST_REF: + if(ctx->Color._ClampFragmentColor) + v->value_float = ctx->Color.AlphaRef; + else + v->value_float = ctx->Color.AlphaRefUnclamped; + break; + case GL_MAX_VERTEX_UNIFORM_VECTORS: + v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; + break; + + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; + break; + + /* GL_ARB_texture_buffer_object */ + case GL_TEXTURE_BUFFER_ARB: + v->value_int = ctx->Texture.BufferObject->Name; + break; + case GL_TEXTURE_BINDING_BUFFER_ARB: + unit = ctx->Texture.CurrentUnit; + v->value_int = + ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; + break; + case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: + { + struct gl_buffer_object *buf = + ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; + v->value_int = buf ? buf->Name : 0; + } + break; + case GL_TEXTURE_BUFFER_FORMAT_ARB: + v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] + .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; + break; + + /* GL_ARB_sampler_objects */ + case GL_SAMPLER_BINDING: + { + struct gl_sampler_object *samp = + ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; + v->value_int = samp ? samp->Name : 0; + } + break; } } @@ -1607,7 +1752,7 @@ find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v) * otherwise GL_TRUE. */ static GLboolean -check_extra(GLcontext *ctx, const char *func, const struct value_desc *d) +check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) { const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; int total, enabled; @@ -1618,16 +1763,32 @@ check_extra(GLcontext *ctx, const char *func, const struct value_desc *d) for (e = d->extra; *e != EXTRA_END; e++) switch (*e) { case EXTRA_VERSION_30: - if (version < 30) - return GL_FALSE; + if (version >= 30) { + total++; + enabled++; + } break; case EXTRA_VERSION_31: - if (version < 31) - return GL_FALSE; + if (version >= 31) { + total++; + enabled++; + } break; case EXTRA_VERSION_32: - if (version < 32) - return GL_FALSE; + if (version >= 32) { + total++; + enabled++; + } + break; + case EXTRA_NEW_FRAG_CLAMP: + if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) + _mesa_update_state(ctx); + break; + case EXTRA_VERSION_ES2: + if (ctx->API == API_OPENGLES2) { + total++; + enabled++; + } break; case EXTRA_NEW_BUFFERS: if (ctx->NewState & _NEW_BUFFERS) @@ -1650,6 +1811,19 @@ check_extra(GLcontext *ctx, const char *func, const struct value_desc *d) return GL_FALSE; } break; + case EXTRA_VALID_CLIP_DISTANCE: + if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)", + func, d->pname - GL_CLIP_DISTANCE0); + return GL_FALSE; + } + break; + case EXTRA_GLSL_130: + if (ctx->Const.GLSLVersion >= 130) { + total++; + enabled++; + } + break; case EXTRA_END: break; default: /* *e is a offset into the extension struct */ @@ -1660,14 +1834,16 @@ check_extra(GLcontext *ctx, const char *func, const struct value_desc *d) } if (total > 0 && enabled == 0) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, d->pname); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(d->pname)); return GL_FALSE; } return GL_TRUE; } -static const struct value_desc error_value = { 0, 0, TYPE_INVALID }; +static const struct value_desc error_value = + { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; /** * Find the struct value_desc corresponding to the enum 'pname'. @@ -1703,15 +1879,18 @@ find_value(const char *func, GLenum pname, void **p, union value *v) hash = (pname * prime_factor); while (1) { d = &values[table[hash & mask]]; - if (likely(d->pname == pname)) - break; /* If the enum isn't valid, the hash walk ends with index 0, * which is the API mask entry at the beginning of values[]. */ - if (d->type == TYPE_API_MASK) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); + if (unlikely(d->type == TYPE_API_MASK)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); return &error_value; } + + if (likely(d->pname == pname)) + break; + hash += prime_step; } @@ -1739,8 +1918,10 @@ find_value(const char *func, GLenum pname, void **p, union value *v) default: assert(0); break; - } + + /* silence warning */ + return &error_value; } static const int transpose[] = { @@ -1758,6 +1939,9 @@ _mesa_GetBooleanv(GLenum pname, GLboolean *params) GLmatrix *m; int shift, i; void *p; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); d = find_value("glGetBooleanv", pname, &p, &v); switch (d->type) { @@ -1828,6 +2012,8 @@ _mesa_GetBooleanv(GLenum pname, GLboolean *params) case TYPE_BIT_3: case TYPE_BIT_4: case TYPE_BIT_5: + case TYPE_BIT_6: + case TYPE_BIT_7: shift = d->type - TYPE_BIT_0; params[0] = (*(GLbitfield *) p >> shift) & 1; break; @@ -1842,6 +2028,9 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params) GLmatrix *m; int shift, i; void *p; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); d = find_value("glGetFloatv", pname, &p, &v); switch (d->type) { @@ -1912,6 +2101,8 @@ _mesa_GetFloatv(GLenum pname, GLfloat *params) case TYPE_BIT_3: case TYPE_BIT_4: case TYPE_BIT_5: + case TYPE_BIT_6: + case TYPE_BIT_7: shift = d->type - TYPE_BIT_0; params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); break; @@ -1926,6 +2117,9 @@ _mesa_GetIntegerv(GLenum pname, GLint *params) GLmatrix *m; int shift, i; void *p; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); d = find_value("glGetIntegerv", pname, &p, &v); switch (d->type) { @@ -2002,6 +2196,8 @@ _mesa_GetIntegerv(GLenum pname, GLint *params) case TYPE_BIT_3: case TYPE_BIT_4: case TYPE_BIT_5: + case TYPE_BIT_6: + case TYPE_BIT_7: shift = d->type - TYPE_BIT_0; params[0] = (*(GLbitfield *) p >> shift) & 1; break; @@ -2017,6 +2213,9 @@ _mesa_GetInteger64v(GLenum pname, GLint64 *params) GLmatrix *m; int shift, i; void *p; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); d = find_value("glGetInteger64v", pname, &p, &v); switch (d->type) { @@ -2093,6 +2292,8 @@ _mesa_GetInteger64v(GLenum pname, GLint64 *params) case TYPE_BIT_3: case TYPE_BIT_4: case TYPE_BIT_5: + case TYPE_BIT_6: + case TYPE_BIT_7: shift = d->type - TYPE_BIT_0; params[0] = (*(GLbitfield *) p >> shift) & 1; break; @@ -2108,6 +2309,9 @@ _mesa_GetDoublev(GLenum pname, GLdouble *params) GLmatrix *m; int shift, i; void *p; + GET_CURRENT_CONTEXT(ctx); + + ASSERT_OUTSIDE_BEGIN_END(ctx); d = find_value("glGetDoublev", pname, &p, &v); switch (d->type) { @@ -2178,6 +2382,8 @@ _mesa_GetDoublev(GLenum pname, GLdouble *params) case TYPE_BIT_3: case TYPE_BIT_4: case TYPE_BIT_5: + case TYPE_BIT_6: + case TYPE_BIT_7: shift = d->type - TYPE_BIT_0; params[0] = (*(GLbitfield *) p >> shift) & 1; break; @@ -2199,6 +2405,53 @@ find_value_indexed(const char *func, GLenum pname, int index, union value *v) v->value_int = (ctx->Color.BlendEnabled >> index) & 1; return TYPE_INT; + case GL_BLEND_SRC: + /* fall-through */ + case GL_BLEND_SRC_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcRGB; + return TYPE_INT; + case GL_BLEND_SRC_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].SrcA; + return TYPE_INT; + case GL_BLEND_DST: + /* fall-through */ + case GL_BLEND_DST_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstRGB; + return TYPE_INT; + case GL_BLEND_DST_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].DstA; + return TYPE_INT; + case GL_BLEND_EQUATION_RGB: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationRGB; + return TYPE_INT; + case GL_BLEND_EQUATION_ALPHA: + if (index >= ctx->Const.MaxDrawBuffers) + goto invalid_value; + if (!ctx->Extensions.ARB_draw_buffers_blend) + goto invalid_enum; + v->value_int = ctx->Color.Blend[index].EquationA; + return TYPE_INT; + case GL_COLOR_WRITEMASK: if (index >= ctx->Const.MaxDrawBuffers) goto invalid_value; @@ -2236,10 +2489,12 @@ find_value_indexed(const char *func, GLenum pname, int index, union value *v) } invalid_enum: - _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=0x%x)", func, pname); + _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); return TYPE_INVALID; invalid_value: - _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=0x%x)", func, pname); + _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, + _mesa_lookup_enum_by_nr(pname)); return TYPE_INVALID; } @@ -2247,8 +2502,10 @@ void GLAPIENTRY _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) { union value v; + enum value_type type = + find_value_indexed("glGetBooleanIndexedv", pname, index, &v); - switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) { + switch (type) { case TYPE_INT: params[0] = INT_TO_BOOLEAN(v.value_int); break; @@ -2262,7 +2519,7 @@ _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) params[0] = INT64_TO_BOOLEAN(v.value_int); break; default: - assert(0); + ; /* nothing - GL error was recorded */ } } @@ -2270,8 +2527,10 @@ void GLAPIENTRY _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) { union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) { + switch (type) { case TYPE_INT: params[0] = v.value_int; break; @@ -2285,7 +2544,7 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) params[0] = INT64_TO_INT(v.value_int); break; default: - assert(0); + ; /* nothing - GL error was recorded */ } } @@ -2294,8 +2553,10 @@ void GLAPIENTRY _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) { union value v; + enum value_type type = + find_value_indexed("glGetIntegerIndexedv", pname, index, &v); - switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) { + switch (type) { case TYPE_INT: params[0] = v.value_int; break; @@ -2309,7 +2570,7 @@ _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) params[0] = v.value_int; break; default: - assert(0); + ; /* nothing - GL error was recorded */ } } #endif /* FEATURE_ARB_sync */ @@ -2393,6 +2654,8 @@ _mesa_GetFixedv(GLenum pname, GLfixed *params) case TYPE_BIT_3: case TYPE_BIT_4: case TYPE_BIT_5: + case TYPE_BIT_6: + case TYPE_BIT_7: shift = d->type - TYPE_BIT_0; params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); break;